Files
rapier/src/dynamics/joint/revolute_joint.rs

144 lines
5.7 KiB
Rust

use crate::dynamics::SpringModel;
use crate::math::{Isometry, Point, Real, Vector};
use crate::utils::WBasis;
use na::{RealField, Unit, Vector5};
#[derive(Copy, Clone)]
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
/// A joint that removes all relative motion between two bodies, except for the rotations along one axis.
pub struct RevoluteJoint {
/// Where the revolute joint is attached on the first body, expressed in the local space of the first attached body.
pub local_anchor1: Point<Real>,
/// Where the revolute joint is attached on the second body, expressed in the local space of the second attached body.
pub local_anchor2: Point<Real>,
/// The rotation axis of this revolute joint expressed in the local space of the first attached body.
pub local_axis1: Unit<Vector<Real>>,
/// The rotation axis of this revolute joint expressed in the local space of the second attached body.
pub local_axis2: Unit<Vector<Real>>,
/// The basis orthonormal to `local_axis1`, expressed in the local space of the first attached body.
pub basis1: [Vector<Real>; 2],
/// The basis orthonormal to `local_axis2`, expressed in the local space of the second attached body.
pub basis2: [Vector<Real>; 2],
/// The impulse applied by this joint on the first body.
///
/// The impulse applied to the second body is given by `-impulse`.
pub impulse: Vector5<Real>,
/// The target relative angular velocity the motor will attempt to reach.
pub motor_target_vel: Real,
/// The target relative angle along the joint axis the motor will attempt to reach.
pub motor_target_pos: Real,
/// The motor's stiffness.
/// See the documentation of `SpringModel` for more information on this parameter.
pub motor_stiffness: Real,
/// The motor's damping.
/// See the documentation of `SpringModel` for more information on this parameter.
pub motor_damping: Real,
/// The maximal impulse the motor is able to deliver.
pub motor_max_impulse: Real,
/// The angular impulse applied by the motor.
pub motor_impulse: Real,
/// The spring-like model used by the motor to reach the target velocity and .
pub motor_model: SpringModel,
// Used to handle cases where the position target ends up being more than pi radians away.
pub(crate) motor_last_angle: Real,
// The angular impulse expressed in world-space.
pub(crate) world_ang_impulse: Vector<Real>,
// The world-space orientation of the free axis of the first attached body.
pub(crate) prev_axis1: Vector<Real>,
}
impl RevoluteJoint {
/// Creates a new revolute joint with the given point of applications and axis, all expressed
/// in the local-space of the affected bodies.
pub fn new(
local_anchor1: Point<Real>,
local_axis1: Unit<Vector<Real>>,
local_anchor2: Point<Real>,
local_axis2: Unit<Vector<Real>>,
) -> Self {
Self {
local_anchor1,
local_anchor2,
local_axis1,
local_axis2,
basis1: local_axis1.orthonormal_basis(),
basis2: local_axis2.orthonormal_basis(),
impulse: na::zero(),
world_ang_impulse: na::zero(),
motor_target_vel: 0.0,
motor_target_pos: 0.0,
motor_stiffness: 0.0,
motor_damping: 0.0,
motor_max_impulse: Real::MAX,
motor_impulse: 0.0,
prev_axis1: *local_axis1,
motor_model: SpringModel::VelocityBased,
motor_last_angle: 0.0,
}
}
/// Can a SIMD constraint be used for resolving this joint?
pub fn supports_simd_constraints(&self) -> bool {
// SIMD revolute constraints don't support motors right now.
self.motor_max_impulse == 0.0 || (self.motor_stiffness == 0.0 && self.motor_damping == 0.0)
}
pub fn configure_motor_model(&mut self, model: SpringModel) {
self.motor_model = model;
}
pub fn configure_motor_velocity(&mut self, target_vel: Real, factor: Real) {
self.configure_motor(self.motor_target_pos, target_vel, 0.0, factor)
}
pub fn configure_motor_position(&mut self, target_pos: Real, stiffness: Real, damping: Real) {
self.configure_motor(target_pos, 0.0, stiffness, damping)
}
pub fn configure_motor(
&mut self,
target_pos: Real,
target_vel: Real,
stiffness: Real,
damping: Real,
) {
self.motor_target_vel = target_vel;
self.motor_target_pos = target_pos;
self.motor_stiffness = stiffness;
self.motor_damping = damping;
}
/// Estimates the current position of the motor angle.
pub fn estimate_motor_angle(
&self,
body_pos1: &Isometry<Real>,
body_pos2: &Isometry<Real>,
) -> Real {
let motor_axis1 = body_pos1 * self.local_axis1;
let ref1 = body_pos1 * self.basis1[0];
let ref2 = body_pos2 * self.basis2[0];
let last_angle_cycles = (self.motor_last_angle / Real::two_pi()).trunc() * Real::two_pi();
// Measure the position between 0 and 2-pi
let new_angle = if ref1.cross(&ref2).dot(&motor_axis1) < 0.0 {
Real::two_pi() - ref1.angle(&ref2)
} else {
ref1.angle(&ref2)
};
// The last angle between 0 and 2-pi
let last_angle_zero_two_pi = self.motor_last_angle - last_angle_cycles;
// Figure out the smallest angle differance.
let mut angle_diff = new_angle - last_angle_zero_two_pi;
if angle_diff > Real::pi() {
angle_diff -= Real::two_pi()
} else if angle_diff < -Real::pi() {
angle_diff += Real::two_pi()
}
self.motor_last_angle + angle_diff
}
}