144 lines
5.7 KiB
Rust
144 lines
5.7 KiB
Rust
use crate::dynamics::SpringModel;
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use crate::math::{Isometry, Point, Real, Vector};
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use crate::utils::WBasis;
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use na::{RealField, Unit, Vector5};
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#[derive(Copy, Clone)]
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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/// A joint that removes all relative motion between two bodies, except for the rotations along one axis.
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pub struct RevoluteJoint {
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/// Where the revolute joint is attached on the first body, expressed in the local space of the first attached body.
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pub local_anchor1: Point<Real>,
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/// Where the revolute joint is attached on the second body, expressed in the local space of the second attached body.
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pub local_anchor2: Point<Real>,
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/// The rotation axis of this revolute joint expressed in the local space of the first attached body.
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pub local_axis1: Unit<Vector<Real>>,
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/// The rotation axis of this revolute joint expressed in the local space of the second attached body.
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pub local_axis2: Unit<Vector<Real>>,
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/// The basis orthonormal to `local_axis1`, expressed in the local space of the first attached body.
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pub basis1: [Vector<Real>; 2],
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/// The basis orthonormal to `local_axis2`, expressed in the local space of the second attached body.
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pub basis2: [Vector<Real>; 2],
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/// The impulse applied by this joint on the first body.
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///
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/// The impulse applied to the second body is given by `-impulse`.
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pub impulse: Vector5<Real>,
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/// The target relative angular velocity the motor will attempt to reach.
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pub motor_target_vel: Real,
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/// The target relative angle along the joint axis the motor will attempt to reach.
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pub motor_target_pos: Real,
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/// The motor's stiffness.
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/// See the documentation of `SpringModel` for more information on this parameter.
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pub motor_stiffness: Real,
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/// The motor's damping.
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/// See the documentation of `SpringModel` for more information on this parameter.
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pub motor_damping: Real,
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/// The maximal impulse the motor is able to deliver.
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pub motor_max_impulse: Real,
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/// The angular impulse applied by the motor.
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pub motor_impulse: Real,
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/// The spring-like model used by the motor to reach the target velocity and .
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pub motor_model: SpringModel,
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// Used to handle cases where the position target ends up being more than pi radians away.
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pub(crate) motor_last_angle: Real,
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// The angular impulse expressed in world-space.
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pub(crate) world_ang_impulse: Vector<Real>,
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// The world-space orientation of the free axis of the first attached body.
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pub(crate) prev_axis1: Vector<Real>,
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}
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impl RevoluteJoint {
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/// Creates a new revolute joint with the given point of applications and axis, all expressed
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/// in the local-space of the affected bodies.
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pub fn new(
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local_anchor1: Point<Real>,
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local_axis1: Unit<Vector<Real>>,
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local_anchor2: Point<Real>,
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local_axis2: Unit<Vector<Real>>,
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) -> Self {
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Self {
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local_anchor1,
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local_anchor2,
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local_axis1,
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local_axis2,
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basis1: local_axis1.orthonormal_basis(),
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basis2: local_axis2.orthonormal_basis(),
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impulse: na::zero(),
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world_ang_impulse: na::zero(),
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motor_target_vel: 0.0,
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motor_target_pos: 0.0,
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motor_stiffness: 0.0,
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motor_damping: 0.0,
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motor_max_impulse: Real::MAX,
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motor_impulse: 0.0,
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prev_axis1: *local_axis1,
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motor_model: SpringModel::VelocityBased,
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motor_last_angle: 0.0,
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}
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}
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/// Can a SIMD constraint be used for resolving this joint?
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pub fn supports_simd_constraints(&self) -> bool {
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// SIMD revolute constraints don't support motors right now.
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self.motor_max_impulse == 0.0 || (self.motor_stiffness == 0.0 && self.motor_damping == 0.0)
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}
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pub fn configure_motor_model(&mut self, model: SpringModel) {
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self.motor_model = model;
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}
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pub fn configure_motor_velocity(&mut self, target_vel: Real, factor: Real) {
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self.configure_motor(self.motor_target_pos, target_vel, 0.0, factor)
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}
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pub fn configure_motor_position(&mut self, target_pos: Real, stiffness: Real, damping: Real) {
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self.configure_motor(target_pos, 0.0, stiffness, damping)
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}
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pub fn configure_motor(
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&mut self,
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target_pos: Real,
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target_vel: Real,
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stiffness: Real,
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damping: Real,
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) {
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self.motor_target_vel = target_vel;
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self.motor_target_pos = target_pos;
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self.motor_stiffness = stiffness;
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self.motor_damping = damping;
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}
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/// Estimates the current position of the motor angle.
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pub fn estimate_motor_angle(
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&self,
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body_pos1: &Isometry<Real>,
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body_pos2: &Isometry<Real>,
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) -> Real {
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let motor_axis1 = body_pos1 * self.local_axis1;
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let ref1 = body_pos1 * self.basis1[0];
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let ref2 = body_pos2 * self.basis2[0];
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let last_angle_cycles = (self.motor_last_angle / Real::two_pi()).trunc() * Real::two_pi();
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// Measure the position between 0 and 2-pi
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let new_angle = if ref1.cross(&ref2).dot(&motor_axis1) < 0.0 {
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Real::two_pi() - ref1.angle(&ref2)
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} else {
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ref1.angle(&ref2)
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};
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// The last angle between 0 and 2-pi
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let last_angle_zero_two_pi = self.motor_last_angle - last_angle_cycles;
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// Figure out the smallest angle differance.
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let mut angle_diff = new_angle - last_angle_zero_two_pi;
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if angle_diff > Real::pi() {
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angle_diff -= Real::two_pi()
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} else if angle_diff < -Real::pi() {
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angle_diff += Real::two_pi()
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}
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self.motor_last_angle + angle_diff
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}
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}
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