* feat: reduce the amount of duplicate work the broad-phase is doing for user changes and CCD * Release v0.28.0 * chore: fix warnings * chore: clippy fixes * chore: more clippy fixes
60 lines
1.8 KiB
Rust
60 lines
1.8 KiB
Rust
use rapier_testbed3d::Testbed;
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use rapier3d::prelude::*;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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* World
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*/
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let mut bodies = RigidBodySet::new();
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let mut colliders = ColliderSet::new();
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let impulse_joints = ImpulseJointSet::new();
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let multibody_joints = MultibodyJointSet::new();
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/*
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* Create the balls
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*/
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let num_j = 10;
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let num_ik = 10;
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let rad = 0.5;
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let shift = rad * 2.0;
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let centerx = shift * (num_ik as f32) / 2.0;
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let centery = shift / 2.0;
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let centerz = shift * (num_ik as f32) / 2.0;
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for i in 0..num_ik {
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for j in 0usize..num_j {
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for k in 0..num_ik {
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let x = i as f32 * shift - centerx;
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let z = k as f32 * shift - centerz;
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let status = if j == 0 || i == 0 || k == 0 || i == num_ik - 1 || k == num_ik - 1 {
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RigidBodyType::Fixed
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} else {
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RigidBodyType::Dynamic
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};
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let y = if status.is_fixed() {
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j as f32 * shift + centery
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} else {
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j as f32 * shift * 2.0 + centery
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};
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::new(status)
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.translation(vector![x, y, z])
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.can_sleep(false);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::ball(rad).friction(0.0);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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}
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}
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}
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/*
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(point![100.0, 100.0, 100.0], Point::origin());
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}
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