194 lines
7.0 KiB
Rust
194 lines
7.0 KiB
Rust
use crate::math::{Isometry, Point, Real, Vector, DIM};
|
|
use crate::utils::WBasis;
|
|
use na::Unit;
|
|
#[cfg(feature = "dim2")]
|
|
use na::Vector2;
|
|
#[cfg(feature = "dim3")]
|
|
use na::Vector5;
|
|
|
|
#[derive(Copy, Clone)]
|
|
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
|
|
/// A joint that removes all relative motion between two bodies, except for the translations along one axis.
|
|
pub struct PrismaticJoint {
|
|
/// Where the prismatic joint is attached on the first body, expressed in the local space of the first attached body.
|
|
pub local_anchor1: Point<Real>,
|
|
/// Where the prismatic joint is attached on the second body, expressed in the local space of the second attached body.
|
|
pub local_anchor2: Point<Real>,
|
|
pub(crate) local_axis1: Unit<Vector<Real>>,
|
|
pub(crate) local_axis2: Unit<Vector<Real>>,
|
|
pub(crate) basis1: [Vector<Real>; DIM - 1],
|
|
pub(crate) basis2: [Vector<Real>; DIM - 1],
|
|
/// The impulse applied by this joint on the first body.
|
|
///
|
|
/// The impulse applied to the second body is given by `-impulse`.
|
|
#[cfg(feature = "dim3")]
|
|
pub impulse: Vector5<Real>,
|
|
/// The impulse applied by this joint on the first body.
|
|
///
|
|
/// The impulse applied to the second body is given by `-impulse`.
|
|
#[cfg(feature = "dim2")]
|
|
pub impulse: Vector2<Real>,
|
|
/// Whether or not this joint should enforce translational limits along its axis.
|
|
pub limits_enabled: bool,
|
|
/// The min an max relative position of the attached bodies along this joint's axis.
|
|
pub limits: [Real; 2],
|
|
/// The impulse applied by this joint on the first body to enforce the position limit along this joint's axis.
|
|
///
|
|
/// The impulse applied to the second body is given by `-impulse`.
|
|
pub limits_impulse: Real,
|
|
// pub motor_enabled: bool,
|
|
// pub target_motor_vel: Real,
|
|
// pub max_motor_impulse: Real,
|
|
// pub motor_impulse: Real,
|
|
}
|
|
|
|
impl PrismaticJoint {
|
|
/// Creates a new prismatic joint with the given point of applications and axis, all expressed
|
|
/// in the local-space of the affected bodies.
|
|
#[cfg(feature = "dim2")]
|
|
pub fn new(
|
|
local_anchor1: Point<Real>,
|
|
local_axis1: Unit<Vector<Real>>,
|
|
local_anchor2: Point<Real>,
|
|
local_axis2: Unit<Vector<Real>>,
|
|
) -> Self {
|
|
Self {
|
|
local_anchor1,
|
|
local_anchor2,
|
|
local_axis1,
|
|
local_axis2,
|
|
basis1: local_axis1.orthonormal_basis(),
|
|
basis2: local_axis2.orthonormal_basis(),
|
|
impulse: na::zero(),
|
|
limits_enabled: false,
|
|
limits: [-Real::MAX, Real::MAX],
|
|
limits_impulse: 0.0,
|
|
// motor_enabled: false,
|
|
// target_motor_vel: 0.0,
|
|
// max_motor_impulse: Real::MAX,
|
|
// motor_impulse: 0.0,
|
|
}
|
|
}
|
|
|
|
/// Creates a new prismatic joint with the given point of applications and axis, all expressed
|
|
/// in the local-space of the affected bodies.
|
|
///
|
|
/// The local tangent are vector orthogonal to the local axis. It is used to compute a basis orthonormal
|
|
/// to the joint's axis. If this tangent is set to zero, te orthonormal basis will be automatically
|
|
/// computed arbitrarily.
|
|
#[cfg(feature = "dim3")]
|
|
pub fn new(
|
|
local_anchor1: Point<Real>,
|
|
local_axis1: Unit<Vector<Real>>,
|
|
local_tangent1: Vector<Real>,
|
|
local_anchor2: Point<Real>,
|
|
local_axis2: Unit<Vector<Real>>,
|
|
local_tangent2: Vector<Real>,
|
|
) -> Self {
|
|
let basis1 = if let Some(local_bitangent1) =
|
|
Unit::try_new(local_axis1.cross(&local_tangent1), 1.0e-3)
|
|
{
|
|
[
|
|
local_bitangent1.into_inner(),
|
|
local_bitangent1.cross(&local_axis1),
|
|
]
|
|
} else {
|
|
local_axis1.orthonormal_basis()
|
|
};
|
|
|
|
let basis2 = if let Some(local_bitangent2) =
|
|
Unit::try_new(local_axis2.cross(&local_tangent2), 2.0e-3)
|
|
{
|
|
[
|
|
local_bitangent2.into_inner(),
|
|
local_bitangent2.cross(&local_axis2),
|
|
]
|
|
} else {
|
|
local_axis2.orthonormal_basis()
|
|
};
|
|
|
|
Self {
|
|
local_anchor1,
|
|
local_anchor2,
|
|
local_axis1,
|
|
local_axis2,
|
|
basis1,
|
|
basis2,
|
|
impulse: na::zero(),
|
|
limits_enabled: false,
|
|
limits: [-Real::MAX, Real::MAX],
|
|
limits_impulse: 0.0,
|
|
// motor_enabled: false,
|
|
// target_motor_vel: 0.0,
|
|
// max_motor_impulse: Real::MAX,
|
|
// motor_impulse: 0.0,
|
|
}
|
|
}
|
|
|
|
/// The local axis of this joint, expressed in the local-space of the first attached body.
|
|
pub fn local_axis1(&self) -> Unit<Vector<Real>> {
|
|
self.local_axis1
|
|
}
|
|
|
|
/// The local axis of this joint, expressed in the local-space of the second attached body.
|
|
pub fn local_axis2(&self) -> Unit<Vector<Real>> {
|
|
self.local_axis2
|
|
}
|
|
|
|
// FIXME: precompute this?
|
|
#[cfg(feature = "dim2")]
|
|
pub(crate) fn local_frame1(&self) -> Isometry<Real> {
|
|
use na::{Matrix2, Rotation2, UnitComplex};
|
|
|
|
let mat = Matrix2::from_columns(&[self.local_axis1.into_inner(), self.basis1[0]]);
|
|
let rotmat = Rotation2::from_matrix_unchecked(mat);
|
|
let rotation = UnitComplex::from_rotation_matrix(&rotmat);
|
|
let translation = self.local_anchor1.coords.into();
|
|
Isometry::from_parts(translation, rotation)
|
|
}
|
|
|
|
// FIXME: precompute this?
|
|
#[cfg(feature = "dim2")]
|
|
pub(crate) fn local_frame2(&self) -> Isometry<Real> {
|
|
use na::{Matrix2, Rotation2, UnitComplex};
|
|
|
|
let mat = Matrix2::from_columns(&[self.local_axis2.into_inner(), self.basis2[0]]);
|
|
let rotmat = Rotation2::from_matrix_unchecked(mat);
|
|
let rotation = UnitComplex::from_rotation_matrix(&rotmat);
|
|
let translation = self.local_anchor2.coords.into();
|
|
Isometry::from_parts(translation, rotation)
|
|
}
|
|
|
|
// FIXME: precompute this?
|
|
#[cfg(feature = "dim3")]
|
|
pub(crate) fn local_frame1(&self) -> Isometry<Real> {
|
|
use na::{Matrix3, Rotation3, UnitQuaternion};
|
|
|
|
let mat = Matrix3::from_columns(&[
|
|
self.local_axis1.into_inner(),
|
|
self.basis1[0],
|
|
self.basis1[1],
|
|
]);
|
|
let rotmat = Rotation3::from_matrix_unchecked(mat);
|
|
let rotation = UnitQuaternion::from_rotation_matrix(&rotmat);
|
|
let translation = self.local_anchor1.coords.into();
|
|
Isometry::from_parts(translation, rotation)
|
|
}
|
|
|
|
// FIXME: precompute this?
|
|
#[cfg(feature = "dim3")]
|
|
pub(crate) fn local_frame2(&self) -> Isometry<Real> {
|
|
use na::{Matrix3, Rotation3, UnitQuaternion};
|
|
|
|
let mat = Matrix3::from_columns(&[
|
|
self.local_axis2.into_inner(),
|
|
self.basis2[0],
|
|
self.basis2[1],
|
|
]);
|
|
let rotmat = Rotation3::from_matrix_unchecked(mat);
|
|
let rotation = UnitQuaternion::from_rotation_matrix(&rotmat);
|
|
let translation = self.local_anchor2.coords.into();
|
|
Isometry::from_parts(translation, rotation)
|
|
}
|
|
}
|