Files
rapier/src/pipeline/event_handler.rs
2020-08-25 22:10:25 +02:00

52 lines
1.7 KiB
Rust

use crate::geometry::{ContactEvent, ProximityEvent};
use crossbeam::channel::Sender;
/// Trait implemented by structures responsible for handling events generated by the physics engine.
///
/// Implementors of this trait will typically collect these events for future processing.
pub trait EventHandler: Send + Sync {
/// Handle a proximity event.
///
/// A proximity event is emitted when the state of proximity between two colliders changes.
fn handle_proximity_event(&self, event: ProximityEvent);
/// Handle a contact event.
///
/// A contact event is emitted when two collider start or stop touching, independently from the
/// number of contact points involved.
fn handle_contact_event(&self, event: ContactEvent);
}
impl EventHandler for () {
fn handle_proximity_event(&self, _event: ProximityEvent) {}
fn handle_contact_event(&self, _event: ContactEvent) {}
}
/// A physics event handler that collects events into a crossbeam channel.
pub struct ChannelEventCollector {
proximity_event_sender: Sender<ProximityEvent>,
contact_event_sender: Sender<ContactEvent>,
}
impl ChannelEventCollector {
/// Initialize a new physics event handler from crossbeam channel senders.
pub fn new(
proximity_event_sender: Sender<ProximityEvent>,
contact_event_sender: Sender<ContactEvent>,
) -> Self {
Self {
proximity_event_sender,
contact_event_sender,
}
}
}
impl EventHandler for ChannelEventCollector {
fn handle_proximity_event(&self, event: ProximityEvent) {
let _ = self.proximity_event_sender.send(event);
}
fn handle_contact_event(&self, event: ContactEvent) {
let _ = self.contact_event_sender.send(event);
}
}