Files
rapier/src/dynamics/solver/velocity_constraint.rs
2021-03-08 15:14:54 +01:00

392 lines
16 KiB
Rust

use crate::dynamics::solver::VelocityGroundConstraint;
#[cfg(feature = "simd-is-enabled")]
use crate::dynamics::solver::{WVelocityConstraint, WVelocityGroundConstraint};
use crate::dynamics::{IntegrationParameters, RigidBodySet};
use crate::geometry::{ContactManifold, ContactManifoldIndex};
use crate::math::{Real, Vector, DIM, MAX_MANIFOLD_POINTS};
use crate::utils::{WAngularInertia, WBasis, WCross, WDot};
use super::{DeltaVel, VelocityConstraintElement, VelocityConstraintNormalPart};
//#[repr(align(64))]
#[derive(Copy, Clone, Debug)]
pub(crate) enum AnyVelocityConstraint {
NongroupedGround(VelocityGroundConstraint),
Nongrouped(VelocityConstraint),
#[cfg(feature = "simd-is-enabled")]
GroupedGround(WVelocityGroundConstraint),
#[cfg(feature = "simd-is-enabled")]
Grouped(WVelocityConstraint),
#[allow(dead_code)] // The Empty variant is only used with parallel code.
Empty,
}
impl AnyVelocityConstraint {
#[cfg(target_arch = "wasm32")]
pub fn as_nongrouped_mut(&mut self) -> Option<&mut VelocityConstraint> {
if let AnyVelocityConstraint::Nongrouped(c) = self {
Some(c)
} else {
None
}
}
#[cfg(target_arch = "wasm32")]
pub fn as_nongrouped_ground_mut(&mut self) -> Option<&mut VelocityGroundConstraint> {
if let AnyVelocityConstraint::NongroupedGround(c) = self {
Some(c)
} else {
None
}
}
pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<Real>]) {
match self {
AnyVelocityConstraint::NongroupedGround(c) => c.warmstart(mj_lambdas),
AnyVelocityConstraint::Nongrouped(c) => c.warmstart(mj_lambdas),
#[cfg(feature = "simd-is-enabled")]
AnyVelocityConstraint::GroupedGround(c) => c.warmstart(mj_lambdas),
#[cfg(feature = "simd-is-enabled")]
AnyVelocityConstraint::Grouped(c) => c.warmstart(mj_lambdas),
AnyVelocityConstraint::Empty => unreachable!(),
}
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
match self {
AnyVelocityConstraint::NongroupedGround(c) => c.solve(mj_lambdas),
AnyVelocityConstraint::Nongrouped(c) => c.solve(mj_lambdas),
#[cfg(feature = "simd-is-enabled")]
AnyVelocityConstraint::GroupedGround(c) => c.solve(mj_lambdas),
#[cfg(feature = "simd-is-enabled")]
AnyVelocityConstraint::Grouped(c) => c.solve(mj_lambdas),
AnyVelocityConstraint::Empty => unreachable!(),
}
}
pub fn writeback_impulses(&self, manifold_all: &mut [&mut ContactManifold]) {
match self {
AnyVelocityConstraint::NongroupedGround(c) => c.writeback_impulses(manifold_all),
AnyVelocityConstraint::Nongrouped(c) => c.writeback_impulses(manifold_all),
#[cfg(feature = "simd-is-enabled")]
AnyVelocityConstraint::GroupedGround(c) => c.writeback_impulses(manifold_all),
#[cfg(feature = "simd-is-enabled")]
AnyVelocityConstraint::Grouped(c) => c.writeback_impulses(manifold_all),
AnyVelocityConstraint::Empty => unreachable!(),
}
}
}
#[derive(Copy, Clone, Debug)]
pub(crate) struct VelocityConstraint {
pub dir1: Vector<Real>, // Non-penetration force direction for the first body.
#[cfg(feature = "dim3")]
pub tangent1: Vector<Real>, // One of the friction force directions.
#[cfg(feature = "dim3")]
pub tangent_rot1: na::UnitComplex<Real>, // Orientation of the tangent basis wrt. the reference basis.
pub im1: Real,
pub im2: Real,
pub limit: Real,
pub mj_lambda1: usize,
pub mj_lambda2: usize,
pub manifold_id: ContactManifoldIndex,
pub manifold_contact_id: [u8; MAX_MANIFOLD_POINTS],
pub num_contacts: u8,
pub elements: [VelocityConstraintElement<Real>; MAX_MANIFOLD_POINTS],
}
impl VelocityConstraint {
#[cfg(feature = "parallel")]
pub fn num_active_constraints(manifold: &ContactManifold) -> usize {
let rest = manifold.data.solver_contacts.len() % MAX_MANIFOLD_POINTS != 0;
manifold.data.solver_contacts.len() / MAX_MANIFOLD_POINTS + rest as usize
}
pub fn generate(
params: &IntegrationParameters,
manifold_id: ContactManifoldIndex,
manifold: &ContactManifold,
bodies: &RigidBodySet,
out_constraints: &mut Vec<AnyVelocityConstraint>,
push: bool,
) {
assert_eq!(manifold.data.relative_dominance, 0);
let inv_dt = params.inv_dt();
let velocity_based_erp_inv_dt = params.velocity_based_erp_inv_dt();
let rb1 = &bodies[manifold.data.body_pair.body1];
let rb2 = &bodies[manifold.data.body_pair.body2];
let mj_lambda1 = rb1.active_set_offset;
let mj_lambda2 = rb2.active_set_offset;
let force_dir1 = -manifold.data.normal;
let warmstart_coeff = manifold.data.warmstart_multiplier * params.warmstart_coeff;
#[cfg(feature = "dim2")]
let tangents1 = force_dir1.orthonormal_basis();
#[cfg(feature = "dim3")]
let (tangents1, tangent_rot1) =
super::compute_tangent_contact_directions(&force_dir1, &rb1.linvel, &rb2.linvel);
for (_l, manifold_points) in manifold
.data
.solver_contacts
.chunks(MAX_MANIFOLD_POINTS)
.enumerate()
{
#[cfg(not(target_arch = "wasm32"))]
let mut constraint = VelocityConstraint {
dir1: force_dir1,
#[cfg(feature = "dim3")]
tangent1: tangents1[0],
#[cfg(feature = "dim3")]
tangent_rot1,
elements: [VelocityConstraintElement::zero(); MAX_MANIFOLD_POINTS],
im1: rb1.effective_inv_mass,
im2: rb2.effective_inv_mass,
limit: 0.0,
mj_lambda1,
mj_lambda2,
manifold_id,
manifold_contact_id: [0; MAX_MANIFOLD_POINTS],
num_contacts: manifold_points.len() as u8,
};
// TODO: this is a WIP optimization for WASM platforms.
// For some reasons, the compiler does not inline the `Vec::push` method
// in this method. This generates two memset and one memcpy which are both very
// expansive.
// This would likely be solved by some kind of "placement-push" (like emplace in C++).
// In the mean time, a workaround is to "push" using `.resize_with` and `::uninit()` to
// avoid spurious copying.
// Is this optimization beneficial when targeting non-WASM platforms?
//
// NOTE: joints have the same problem, but it is not easy to refactor the code that way
// for the moment.
#[cfg(target_arch = "wasm32")]
let constraint = if push {
let new_len = out_constraints.len() + 1;
unsafe {
out_constraints.resize_with(new_len, || {
AnyVelocityConstraint::Nongrouped(
std::mem::MaybeUninit::uninit().assume_init(),
)
});
}
out_constraints
.last_mut()
.unwrap()
.as_nongrouped_mut()
.unwrap()
} else {
unreachable!(); // We don't have parallelization on WASM yet, so this is unreachable.
};
#[cfg(target_arch = "wasm32")]
{
constraint.dir1 = force_dir1;
#[cfg(feature = "dim3")]
{
constraint.tangent1 = tangents1[0];
constraint.tangent_rot1 = tangent_rot1;
}
constraint.im1 = rb1.effective_inv_mass;
constraint.im2 = rb2.effective_inv_mass;
constraint.limit = 0.0;
constraint.mj_lambda1 = mj_lambda1;
constraint.mj_lambda2 = mj_lambda2;
constraint.manifold_id = manifold_id;
constraint.manifold_contact_id = [0; MAX_MANIFOLD_POINTS];
constraint.num_contacts = manifold_points.len() as u8;
}
for k in 0..manifold_points.len() {
let manifold_point = &manifold_points[k];
let dp1 = manifold_point.point - rb1.world_com;
let dp2 = manifold_point.point - rb2.world_com;
let vel1 = rb1.linvel + rb1.angvel.gcross(dp1);
let vel2 = rb2.linvel + rb2.angvel.gcross(dp2);
constraint.limit = manifold_point.friction;
constraint.manifold_contact_id[k] = manifold_point.contact_id;
// Normal part.
{
let gcross1 = rb1
.effective_world_inv_inertia_sqrt
.transform_vector(dp1.gcross(force_dir1));
let gcross2 = rb2
.effective_world_inv_inertia_sqrt
.transform_vector(dp2.gcross(-force_dir1));
let r = 1.0
/ (rb1.effective_inv_mass
+ rb2.effective_inv_mass
+ gcross1.gdot(gcross1)
+ gcross2.gdot(gcross2));
let is_bouncy = manifold_point.is_bouncy() as u32 as Real;
let is_resting = 1.0 - is_bouncy;
let mut rhs = (1.0 + is_bouncy * manifold_point.restitution)
* (vel1 - vel2).dot(&force_dir1);
rhs += manifold_point.dist.max(0.0) * inv_dt;
rhs *= is_bouncy + is_resting * params.velocity_solve_fraction;
rhs += is_resting * velocity_based_erp_inv_dt * manifold_point.dist.min(0.0);
constraint.elements[k].normal_part = VelocityConstraintNormalPart {
gcross1,
gcross2,
rhs,
impulse: manifold_point.data.impulse * warmstart_coeff,
r,
};
}
// Tangent parts.
{
#[cfg(feature = "dim3")]
let impulse =
tangent_rot1 * manifold_points[k].data.tangent_impulse * warmstart_coeff;
#[cfg(feature = "dim2")]
let impulse = [manifold_points[k].data.tangent_impulse * warmstart_coeff];
constraint.elements[k].tangent_part.impulse = impulse;
for j in 0..DIM - 1 {
let gcross1 = rb1
.effective_world_inv_inertia_sqrt
.transform_vector(dp1.gcross(tangents1[j]));
let gcross2 = rb2
.effective_world_inv_inertia_sqrt
.transform_vector(dp2.gcross(-tangents1[j]));
let r = 1.0
/ (rb1.effective_inv_mass
+ rb2.effective_inv_mass
+ gcross1.gdot(gcross1)
+ gcross2.gdot(gcross2));
let rhs =
(vel1 - vel2 + manifold_point.tangent_velocity).dot(&tangents1[j]);
constraint.elements[k].tangent_part.gcross1[j] = gcross1;
constraint.elements[k].tangent_part.gcross2[j] = gcross2;
constraint.elements[k].tangent_part.rhs[j] = rhs;
constraint.elements[k].tangent_part.r[j] = r;
}
}
}
#[cfg(not(target_arch = "wasm32"))]
if push {
out_constraints.push(AnyVelocityConstraint::Nongrouped(constraint));
} else {
out_constraints[manifold.data.constraint_index + _l] =
AnyVelocityConstraint::Nongrouped(constraint);
}
}
}
pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<Real>]) {
let mut mj_lambda1 = DeltaVel::zero();
let mut mj_lambda2 = DeltaVel::zero();
VelocityConstraintElement::warmstart_group(
&self.elements[..self.num_contacts as usize],
&self.dir1,
#[cfg(feature = "dim3")]
&self.tangent1,
self.im1,
self.im2,
&mut mj_lambda1,
&mut mj_lambda2,
);
mj_lambdas[self.mj_lambda1 as usize] += mj_lambda1;
mj_lambdas[self.mj_lambda2 as usize] += mj_lambda2;
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
let mut mj_lambda1 = mj_lambdas[self.mj_lambda1 as usize];
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
VelocityConstraintElement::solve_group(
&mut self.elements[..self.num_contacts as usize],
&self.dir1,
#[cfg(feature = "dim3")]
&self.tangent1,
self.im1,
self.im2,
self.limit,
&mut mj_lambda1,
&mut mj_lambda2,
);
mj_lambdas[self.mj_lambda1 as usize] = mj_lambda1;
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}
pub fn writeback_impulses(&self, manifolds_all: &mut [&mut ContactManifold]) {
let manifold = &mut manifolds_all[self.manifold_id];
for k in 0..self.num_contacts as usize {
let contact_id = self.manifold_contact_id[k];
let active_contact = &mut manifold.points[contact_id as usize];
active_contact.data.impulse = self.elements[k].normal_part.impulse;
#[cfg(feature = "dim2")]
{
active_contact.data.tangent_impulse = self.elements[k].tangent_part.impulse[0];
}
#[cfg(feature = "dim3")]
{
active_contact.data.tangent_impulse = self
.tangent_rot1
.inverse_transform_vector(&self.elements[k].tangent_part.impulse);
}
}
}
}
#[inline(always)]
#[cfg(feature = "dim3")]
pub(crate) fn compute_tangent_contact_directions<N>(
force_dir1: &Vector<N>,
linvel1: &Vector<N>,
linvel2: &Vector<N>,
) -> ([Vector<N>; DIM - 1], na::UnitComplex<N>)
where
N: na::SimdRealField,
N::Element: na::RealField,
Vector<N>: WBasis,
{
use na::SimdValue;
// Compute the tangent direction. Pick the direction of
// the linear relative velocity, if it is not too small.
// Otherwise use a fallback direction.
let relative_linvel = linvel1 - linvel2;
let mut tangent_relative_linvel =
relative_linvel - force_dir1 * (force_dir1.dot(&relative_linvel));
let tangent_linvel_norm = tangent_relative_linvel.normalize_mut();
let threshold: N::Element = na::convert(1.0e-4);
let use_fallback = tangent_linvel_norm.simd_lt(N::splat(threshold));
let tangent_fallback = force_dir1.orthonormal_vector();
let tangent1 = tangent_fallback.select(use_fallback, tangent_relative_linvel);
let bitangent1 = force_dir1.cross(&tangent1);
// Rotation such that: rot * tangent_fallback = tangent1
// (when projected in the tangent plane.) This is needed to ensure the
// warmstart impulse has the correct orientation. Indeed, at frame n + 1,
// we need to reapply the same impulse as we did in frame n. However the
// basis on which the tangent impulse is expresses may change at each frame
// (because the the relative linvel may change direction at each frame).
// So we need this rotation to:
// - Project the impulse back to the "reference" basis at after friction is resolved.
// - Project the old impulse on the new basis before the friction is resolved.
let rot = na::UnitComplex::new_unchecked(na::Complex::new(
tangent1.dot(&tangent_fallback),
bitangent1.dot(&tangent_fallback),
));
([tangent1, bitangent1], rot)
}