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rapier/src/dynamics/joint/spherical_joint.rs

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use crate::dynamics::joint::{GenericJoint, GenericJointBuilder, JointAxesMask};
use crate::dynamics::{JointAxis, JointMotor, MotorModel};
use crate::math::{Point, Real};
use super::JointLimits;
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Copy, Clone, Debug, PartialEq)]
#[repr(transparent)]
/// A spherical joint, locks all relative translations between two bodies.
pub struct SphericalJoint {
/// The underlying joint data.
pub data: GenericJoint,
}
impl Default for SphericalJoint {
fn default() -> Self {
SphericalJoint::new()
}
}
impl SphericalJoint {
/// Creates a new spherical joint locking all relative translations between two bodies.
pub fn new() -> Self {
let data = GenericJointBuilder::new(JointAxesMask::LOCKED_SPHERICAL_AXES).build();
Self { data }
}
/// The underlying generic joint.
pub fn data(&self) -> &GenericJoint {
&self.data
}
/// Are contacts between the attached rigid-bodies enabled?
pub fn contacts_enabled(&self) -> bool {
self.data.contacts_enabled
}
/// Sets whether contacts between the attached rigid-bodies are enabled.
pub fn set_contacts_enabled(&mut self, enabled: bool) -> &mut Self {
self.data.set_contacts_enabled(enabled);
self
}
/// The joints anchor, expressed in the local-space of the first rigid-body.
#[must_use]
pub fn local_anchor1(&self) -> Point<Real> {
self.data.local_anchor1()
}
/// Sets the joints anchor, expressed in the local-space of the first rigid-body.
pub fn set_local_anchor1(&mut self, anchor1: Point<Real>) -> &mut Self {
self.data.set_local_anchor1(anchor1);
self
}
/// The joints anchor, expressed in the local-space of the second rigid-body.
#[must_use]
pub fn local_anchor2(&self) -> Point<Real> {
self.data.local_anchor2()
}
/// Sets the joints anchor, expressed in the local-space of the second rigid-body.
pub fn set_local_anchor2(&mut self, anchor2: Point<Real>) -> &mut Self {
self.data.set_local_anchor2(anchor2);
self
}
/// Gets both the joint anchor and the joints reference orientation relative to the first
/// rigid-bodys local-space.
#[must_use]
pub fn local_frame1(&self) -> &Isometry<Real> {
&self.data.local_frame1
}
/// Sets both the joint anchor and the joints reference orientation relative to the first
/// rigid-bodys local-space.
pub fn set_local_frame1(&mut self, local_frame: Isometry<Real>) -> &mut Self {
self.data.set_local_frame1(local_frame);
self
}
/// Gets both the joint anchor and the joints reference orientation relative to the second
/// rigid-bodys local-space.
#[must_use]
pub fn local_frame2(&self) -> &Isometry<Real> {
&self.data.local_frame2
}
/// Sets both the joint anchor and the joints reference orientation relative to the second
/// rigid-bodys local-space.
pub fn set_local_frame2(&mut self, local_frame: Isometry<Real>) -> &mut Self {
self.data.set_local_frame2(local_frame);
self
}
/// The motor affecting the joints rotational degree of freedom along the specified axis.
#[must_use]
pub fn motor(&self, axis: JointAxis) -> Option<&JointMotor> {
self.data.motor(axis)
}
/// Set the spring-like model used by the motor to reach the desired target velocity and position.
pub fn set_motor_model(&mut self, axis: JointAxis, model: MotorModel) -> &mut Self {
self.data.set_motor_model(axis, model);
self
}
/// Sets the target velocity this motor needs to reach.
pub fn set_motor_velocity(
&mut self,
axis: JointAxis,
target_vel: Real,
factor: Real,
) -> &mut Self {
self.data.set_motor_velocity(axis, target_vel, factor);
self
}
/// Sets the target angle this motor needs to reach.
pub fn set_motor_position(
&mut self,
axis: JointAxis,
target_pos: Real,
stiffness: Real,
damping: Real,
) -> &mut Self {
self.data
.set_motor_position(axis, target_pos, stiffness, damping);
self
}
/// Configure both the target angle and target velocity of the motor.
pub fn set_motor(
&mut self,
axis: JointAxis,
target_pos: Real,
target_vel: Real,
stiffness: Real,
damping: Real,
) -> &mut Self {
self.data
.set_motor(axis, target_pos, target_vel, stiffness, damping);
self
}
/// Sets the maximum force the motor can deliver along the specified axis.
pub fn set_motor_max_force(&mut self, axis: JointAxis, max_force: Real) -> &mut Self {
self.data.set_motor_max_force(axis, max_force);
self
}
/// The limit distance attached bodies can translate along the specified axis.
#[must_use]
pub fn limits(&self, axis: JointAxis) -> Option<&JointLimits<Real>> {
self.data.limits(axis)
}
/// Sets the `[min,max]` limit angles attached bodies can translate along the joints principal
/// axis.
pub fn set_limits(&mut self, axis: JointAxis, limits: [Real; 2]) -> &mut Self {
self.data.set_limits(axis, limits);
self
}
}
impl Into<GenericJoint> for SphericalJoint {
fn into(self) -> GenericJoint {
self.data
}
}
/// Create spherical joints using the builder pattern.
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct SphericalJointBuilder(pub SphericalJoint);
impl Default for SphericalJointBuilder {
fn default() -> Self {
Self(SphericalJoint::new())
}
}
impl SphericalJointBuilder {
/// Creates a new builder for spherical joints.
pub fn new() -> Self {
Self(SphericalJoint::new())
}
/// Sets whether contacts between the attached rigid-bodies are enabled.
#[must_use]
pub fn contacts_enabled(mut self, enabled: bool) -> Self {
self.0.set_contacts_enabled(enabled);
self
}
/// Sets the joints anchor, expressed in the local-space of the first rigid-body.
#[must_use]
pub fn local_anchor1(mut self, anchor1: Point<Real>) -> Self {
self.0.set_local_anchor1(anchor1);
self
}
/// Sets the joints anchor, expressed in the local-space of the second rigid-body.
#[must_use]
pub fn local_anchor2(mut self, anchor2: Point<Real>) -> Self {
self.0.set_local_anchor2(anchor2);
self
}
/// Sets both the joint anchor and the joints reference orientation relative to the first
/// rigid-bodys local-space.
#[must_use]
pub fn local_frame1(mut self, frame1: Isometry<Real>) -> Self {
self.0.set_local_frame1(frame1);
self
}
/// Sets both the joint anchor and the joints reference orientation relative to the second
/// rigid-bodys local-space.
#[must_use]
pub fn local_frame2(mut self, frame2: Isometry<Real>) -> Self {
self.0.set_local_frame2(frame2);
self
}
/// Set the spring-like model used by the motor to reach the desired target velocity and position.
#[must_use]
pub fn motor_model(mut self, axis: JointAxis, model: MotorModel) -> Self {
self.0.set_motor_model(axis, model);
self
}
/// Sets the target velocity this motor needs to reach.
#[must_use]
pub fn motor_velocity(mut self, axis: JointAxis, target_vel: Real, factor: Real) -> Self {
self.0.set_motor_velocity(axis, target_vel, factor);
self
}
/// Sets the target angle this motor needs to reach.
#[must_use]
pub fn motor_position(
mut self,
axis: JointAxis,
target_pos: Real,
stiffness: Real,
damping: Real,
) -> Self {
self.0
.set_motor_position(axis, target_pos, stiffness, damping);
self
}
/// Configure both the target angle and target velocity of the motor.
#[must_use]
pub fn motor(
mut self,
axis: JointAxis,
target_pos: Real,
target_vel: Real,
stiffness: Real,
damping: Real,
) -> Self {
self.0
.set_motor(axis, target_pos, target_vel, stiffness, damping);
self
}
/// Sets the maximum force the motor can deliver along the specified axis.
#[must_use]
pub fn motor_max_force(mut self, axis: JointAxis, max_force: Real) -> Self {
self.0.set_motor_max_force(axis, max_force);
self
}
/// Sets the `[min,max]` limit distances attached bodies can rotate along the specified axis.
#[must_use]
pub fn limits(mut self, axis: JointAxis, limits: [Real; 2]) -> Self {
self.0.set_limits(axis, limits);
self
}
/// Builds the spherical joint.
#[must_use]
pub fn build(self) -> SphericalJoint {
self.0
}
}
impl Into<GenericJoint> for SphericalJointBuilder {
fn into(self) -> GenericJoint {
self.0.into()
}
}