260 lines
9.3 KiB
Rust
260 lines
9.3 KiB
Rust
use crate::data::graph::{Direction, EdgeIndex, Graph, NodeIndex};
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use crate::geometry::ColliderHandle;
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/// Index of a node of the interaction graph.
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pub type ColliderGraphIndex = NodeIndex;
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/// Index of a node of the interaction graph.
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pub type RigidBodyGraphIndex = NodeIndex;
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/// Temporary index to and edge of the interaction graph.
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pub type TemporaryInteractionIndex = EdgeIndex;
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/// A graph where nodes are collision objects and edges are contact or proximity algorithms.
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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pub struct InteractionGraph<T> {
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pub(crate) graph: Graph<ColliderHandle, T>,
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}
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impl<T> InteractionGraph<T> {
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/// Creates a new empty collection of collision objects.
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pub fn new() -> Self {
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InteractionGraph {
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graph: Graph::with_capacity(10, 10),
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}
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}
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/// The underlying raw graph structure of this interaction graph.
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pub fn raw_graph(&self) -> &Graph<ColliderHandle, T> {
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&self.graph
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}
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pub(crate) fn invalid_graph_index() -> ColliderGraphIndex {
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ColliderGraphIndex::new(crate::INVALID_U32)
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}
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pub(crate) fn is_graph_index_valid(index: ColliderGraphIndex) -> bool {
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index.index() != crate::INVALID_USIZE
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}
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pub(crate) fn add_edge(
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&mut self,
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index1: ColliderGraphIndex,
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index2: ColliderGraphIndex,
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interaction: T,
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) -> TemporaryInteractionIndex {
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self.graph.add_edge(index1, index2, interaction)
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}
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pub(crate) fn remove_edge(
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&mut self,
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index1: ColliderGraphIndex,
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index2: ColliderGraphIndex,
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) -> Option<T> {
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let id = self.graph.find_edge(index1, index2)?;
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self.graph.remove_edge(id)
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}
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/// Removes a handle from this graph and returns a handle that must have its graph index changed to `id`.
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///
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/// When a node is removed, another node of the graph takes it place. This means that the `ColliderGraphIndex`
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/// of the collision object returned by this method will be equal to `id`. Thus if you maintain
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/// a map between `CollisionObjectSlabHandle` and `ColliderGraphIndex`, then you should update this
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/// map to associate `id` to the handle returned by this method. For example:
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///
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/// ```.ignore
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/// // Let `id` be the graph index of the collision object we want to remove.
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/// if let Some(other_handle) = graph.remove_node(id) {
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/// // The graph index of `other_handle` changed to `id` due to the removal.
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/// map.insert(other_handle, id) ;
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/// }
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/// ```
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#[must_use = "The graph index of the collision object returned by this method has been changed to `id`."]
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pub(crate) fn remove_node(&mut self, id: ColliderGraphIndex) -> Option<ColliderHandle> {
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let _ = self.graph.remove_node(id);
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self.graph.node_weight(id).cloned()
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}
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/// All the interactions pairs on this graph.
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pub fn interaction_pairs(&self) -> impl Iterator<Item = (ColliderHandle, ColliderHandle, &T)> {
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self.graph.raw_edges().iter().map(move |edge| {
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(
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self.graph[edge.source()],
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self.graph[edge.target()],
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&edge.weight,
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)
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})
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}
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/// The interaction between the two collision objects identified by their graph index.
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pub fn interaction_pair(
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&self,
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id1: ColliderGraphIndex,
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id2: ColliderGraphIndex,
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) -> Option<(ColliderHandle, ColliderHandle, &T)> {
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self.graph.find_edge(id1, id2).and_then(|edge| {
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let endpoints = self.graph.edge_endpoints(edge)?;
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let h1 = self.graph.node_weight(endpoints.0)?;
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let h2 = self.graph.node_weight(endpoints.1)?;
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let weight = self.graph.edge_weight(edge)?;
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Some((*h1, *h2, weight))
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})
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}
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/// The interaction between the two collision objects identified by their graph index.
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pub fn interaction_pair_mut(
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&mut self,
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id1: ColliderGraphIndex,
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id2: ColliderGraphIndex,
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) -> Option<(ColliderHandle, ColliderHandle, &mut T)> {
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let edge = self.graph.find_edge(id1, id2)?;
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let endpoints = self.graph.edge_endpoints(edge)?;
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let h1 = *self.graph.node_weight(endpoints.0)?;
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let h2 = *self.graph.node_weight(endpoints.1)?;
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let weight = self.graph.edge_weight_mut(edge)?;
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Some((h1, h2, weight))
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}
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/// All the interaction involving the collision object with graph index `id`.
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pub fn interactions_with(
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&self,
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id: ColliderGraphIndex,
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) -> impl Iterator<Item = (ColliderHandle, ColliderHandle, &T)> {
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self.graph.edges(id).filter_map(move |e| {
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let endpoints = self.graph.edge_endpoints(e.id()).unwrap();
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Some((self.graph[endpoints.0], self.graph[endpoints.1], e.weight()))
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})
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}
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/// Gets the interaction with the given index.
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pub fn index_interaction(
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&self,
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id: TemporaryInteractionIndex,
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) -> Option<(ColliderHandle, ColliderHandle, &T)> {
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if let (Some(e), Some(endpoints)) =
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(self.graph.edge_weight(id), self.graph.edge_endpoints(id))
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{
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Some((self.graph[endpoints.0], self.graph[endpoints.1], e))
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} else {
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None
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}
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}
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/// All the mutable references to interactions involving the collision object with graph index `id`.
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pub fn interactions_with_mut(
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&mut self,
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id: ColliderGraphIndex,
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) -> impl Iterator<
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Item = (
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ColliderHandle,
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ColliderHandle,
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TemporaryInteractionIndex,
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&mut T,
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),
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> {
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let incoming_edge = self.graph.first_edge(id, Direction::Incoming);
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let outgoing_edge = self.graph.first_edge(id, Direction::Outgoing);
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InteractionsWithMut {
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graph: &mut self.graph,
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incoming_edge,
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outgoing_edge,
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}
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}
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// /// All the collision object handles of collision objects interacting with the collision object with graph index `id`.
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// pub fn colliders_interacting_with<'a>(
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// &'a self,
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// id: ColliderGraphIndex,
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// ) -> impl Iterator<Item = ColliderHandle> + 'a {
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// self.graph.edges(id).filter_map(move |e| {
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// let inter = e.weight();
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//
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// if e.source() == id {
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// Some(self.graph[e.target()])
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// } else {
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// Some(self.graph[e.source()])
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// }
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// })
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// }
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// /// All the collision object handles of collision objects in contact with the collision object with graph index `id`.
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// pub fn colliders_in_contact_with<'a>(
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// &'a self,
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// id: ColliderGraphIndex,
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// ) -> impl Iterator<Item = ColliderHandle> + 'a {
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// self.graph.edges(id).filter_map(move |e| {
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// let inter = e.weight();
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//
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// if inter.is_contact() && Self::is_interaction_effective(inter) {
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// if e.source() == id {
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// Some(self.graph[e.target()])
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// } else {
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// Some(self.graph[e.source()])
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// }
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// } else {
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// None
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// }
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// })
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// }
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//
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// /// All the collision object handles of collision objects in proximity of with the collision object with graph index `id`.
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// /// for details.
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// pub fn colliders_in_proximity_of<'a>(
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// &'a self,
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// id: ColliderGraphIndex,
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// ) -> impl Iterator<Item = ColliderHandle> + 'a {
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// self.graph.edges(id).filter_map(move |e| {
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// if let Interaction::Proximity(_, prox) = e.weight() {
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// if *prox == Proximity::Intersecting {
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// if e.source() == id {
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// return Some(self.graph[e.target()]);
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// } else {
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// return Some(self.graph[e.source()]);
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// }
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// }
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// }
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//
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// None
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// })
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// }
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}
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pub struct InteractionsWithMut<'a, T> {
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graph: &'a mut Graph<ColliderHandle, T>,
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incoming_edge: Option<EdgeIndex>,
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outgoing_edge: Option<EdgeIndex>,
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}
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impl<'a, T> Iterator for InteractionsWithMut<'a, T> {
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type Item = (
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ColliderHandle,
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ColliderHandle,
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TemporaryInteractionIndex,
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&'a mut T,
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);
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#[inline]
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fn next(
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&mut self,
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) -> Option<(
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ColliderHandle,
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ColliderHandle,
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TemporaryInteractionIndex,
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&'a mut T,
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)> {
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if let Some(edge) = self.incoming_edge {
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self.incoming_edge = self.graph.next_edge(edge, Direction::Incoming);
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let endpoints = self.graph.edge_endpoints(edge).unwrap();
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let (co1, co2) = (self.graph[endpoints.0], self.graph[endpoints.1]);
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let interaction = &mut self.graph[edge];
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return Some((co1, co2, edge, unsafe { std::mem::transmute(interaction) }));
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}
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let edge = self.outgoing_edge?;
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self.outgoing_edge = self.graph.next_edge(edge, Direction::Outgoing);
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let endpoints = self.graph.edge_endpoints(edge).unwrap();
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let (co1, co2) = (self.graph[endpoints.0], self.graph[endpoints.1]);
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let interaction = &mut self.graph[edge];
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Some((co1, co2, edge, unsafe { std::mem::transmute(interaction) }))
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}
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}
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