- Fix bug where the CCD thickness wasn’t initialized properly. - Fix bug where the contact compliance would result in unwanted tunelling, despite CCD being enabled.
274 lines
11 KiB
Rust
274 lines
11 KiB
Rust
use super::{
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AnyVelocityConstraint, DeltaVel, VelocityGroundConstraintElement,
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VelocityGroundConstraintNormalPart,
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};
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use crate::dynamics::{
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IntegrationParameters, RigidBodyIds, RigidBodyMassProps, RigidBodySet, RigidBodyVelocity,
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};
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use crate::geometry::{ContactManifold, ContactManifoldIndex};
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use crate::math::{
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AngVector, AngularInertia, Point, Real, SimdReal, Vector, DIM, MAX_MANIFOLD_POINTS, SIMD_WIDTH,
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};
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use crate::prelude::RigidBody;
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#[cfg(feature = "dim2")]
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use crate::utils::WBasis;
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use crate::utils::{self, WAngularInertia, WCross, WDot};
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use num::Zero;
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use simba::simd::{SimdPartialOrd, SimdValue};
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#[derive(Copy, Clone, Debug)]
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pub(crate) struct WVelocityGroundConstraint {
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pub dir1: Vector<SimdReal>, // Non-penetration force direction for the first body.
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#[cfg(feature = "dim3")]
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pub tangent1: Vector<SimdReal>, // One of the friction force directions.
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pub elements: [VelocityGroundConstraintElement<SimdReal>; MAX_MANIFOLD_POINTS],
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pub num_contacts: u8,
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pub im2: Vector<SimdReal>,
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pub limit: SimdReal,
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pub mj_lambda2: [usize; SIMD_WIDTH],
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pub manifold_id: [ContactManifoldIndex; SIMD_WIDTH],
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pub manifold_contact_id: [[u8; SIMD_WIDTH]; MAX_MANIFOLD_POINTS],
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}
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impl WVelocityGroundConstraint {
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pub fn generate(
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params: &IntegrationParameters,
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manifold_id: [ContactManifoldIndex; SIMD_WIDTH],
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manifolds: [&ContactManifold; SIMD_WIDTH],
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bodies: &RigidBodySet,
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out_constraints: &mut Vec<AnyVelocityConstraint>,
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insert_at: Option<usize>,
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) {
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let cfm_factor = SimdReal::splat(params.cfm_factor());
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let dt = SimdReal::splat(params.dt);
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let inv_dt = SimdReal::splat(params.inv_dt());
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let allowed_lin_err = SimdReal::splat(params.allowed_linear_error);
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let erp_inv_dt = SimdReal::splat(params.erp_inv_dt());
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let max_penetration_correction = SimdReal::splat(params.max_penetration_correction);
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let mut handles1 = gather![|ii| manifolds[ii].data.rigid_body1];
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let mut handles2 = gather![|ii| manifolds[ii].data.rigid_body2];
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let mut flipped = [1.0; SIMD_WIDTH];
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for ii in 0..SIMD_WIDTH {
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if manifolds[ii].data.relative_dominance < 0 {
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std::mem::swap(&mut handles1[ii], &mut handles2[ii]);
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flipped[ii] = -1.0;
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}
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}
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let vels1: [RigidBodyVelocity; SIMD_WIDTH] = gather![|ii| {
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handles1[ii]
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.map(|h| bodies[h].vels)
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.unwrap_or_else(RigidBodyVelocity::zero)
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}];
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let world_com1 = Point::from(gather![|ii| {
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handles1[ii]
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.map(|h| bodies[h].mprops.world_com)
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.unwrap_or_else(Point::origin)
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}]);
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let bodies2 = gather![|ii| &bodies[handles2[ii].unwrap()]];
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let vels2: [&RigidBodyVelocity; SIMD_WIDTH] = gather![|ii| &bodies2[ii].vels];
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let ids2: [&RigidBodyIds; SIMD_WIDTH] = gather![|ii| &bodies2[ii].ids];
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let mprops2: [&RigidBodyMassProps; SIMD_WIDTH] = gather![|ii| &bodies2[ii].mprops];
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let ccd_thickness = SimdReal::from(gather![|ii| bodies2[ii].ccd.ccd_thickness]);
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let flipped_sign = SimdReal::from(flipped);
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let im2 = Vector::from(gather![|ii| mprops2[ii].effective_inv_mass]);
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let ii2: AngularInertia<SimdReal> =
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AngularInertia::from(gather![|ii| mprops2[ii].effective_world_inv_inertia_sqrt]);
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let linvel1 = Vector::from(gather![|ii| vels1[ii].linvel]);
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let angvel1 = AngVector::<SimdReal>::from(gather![|ii| vels1[ii].angvel]);
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let linvel2 = Vector::from(gather![|ii| vels2[ii].linvel]);
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let angvel2 = AngVector::<SimdReal>::from(gather![|ii| vels2[ii].angvel]);
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let world_com2 = Point::from(gather![|ii| mprops2[ii].world_com]);
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let normal1 = Vector::from(gather![|ii| manifolds[ii].data.normal]);
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let force_dir1 = normal1 * -flipped_sign;
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let mj_lambda2 = gather![|ii| ids2[ii].active_set_offset];
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let num_active_contacts = manifolds[0].data.num_active_contacts();
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#[cfg(feature = "dim2")]
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let tangents1 = force_dir1.orthonormal_basis();
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#[cfg(feature = "dim3")]
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let tangents1 = super::compute_tangent_contact_directions(&force_dir1, &linvel1, &linvel2);
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for l in (0..num_active_contacts).step_by(MAX_MANIFOLD_POINTS) {
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let manifold_points = gather![|ii| &manifolds[ii].data.solver_contacts[l..]];
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let num_points = manifold_points[0].len().min(MAX_MANIFOLD_POINTS);
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let mut constraint = WVelocityGroundConstraint {
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dir1: force_dir1,
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#[cfg(feature = "dim3")]
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tangent1: tangents1[0],
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elements: [VelocityGroundConstraintElement::zero(); MAX_MANIFOLD_POINTS],
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im2,
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limit: SimdReal::splat(0.0),
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mj_lambda2,
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manifold_id,
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manifold_contact_id: [[0; SIMD_WIDTH]; MAX_MANIFOLD_POINTS],
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num_contacts: num_points as u8,
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};
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for k in 0..num_points {
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let friction = SimdReal::from(gather![|ii| manifold_points[ii][k].friction]);
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let restitution = SimdReal::from(gather![|ii| manifold_points[ii][k].restitution]);
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let is_bouncy = SimdReal::from(gather![
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|ii| manifold_points[ii][k].is_bouncy() as u32 as Real
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]);
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let is_resting = SimdReal::splat(1.0) - is_bouncy;
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let point = Point::from(gather![|ii| manifold_points[ii][k].point]);
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let dist = SimdReal::from(gather![|ii| manifold_points[ii][k].dist]);
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let tangent_velocity =
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Vector::from(gather![|ii| manifold_points[ii][k].tangent_velocity]);
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let dp1 = point - world_com1;
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let dp2 = point - world_com2;
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let vel1 = linvel1 + angvel1.gcross(dp1);
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let vel2 = linvel2 + angvel2.gcross(dp2);
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constraint.limit = friction;
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constraint.manifold_contact_id[k] = gather![|ii| manifold_points[ii][k].contact_id];
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// Normal part.
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{
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let gcross2 = ii2.transform_vector(dp2.gcross(-force_dir1));
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let projected_mass = utils::simd_inv(
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force_dir1.dot(&im2.component_mul(&force_dir1)) + gcross2.gdot(gcross2),
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);
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let projected_velocity = (vel1 - vel2).dot(&force_dir1);
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let mut rhs_wo_bias =
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(SimdReal::splat(1.0) + is_bouncy * restitution) * projected_velocity;
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rhs_wo_bias += dist.simd_max(SimdReal::zero()) * inv_dt;
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rhs_wo_bias *= is_bouncy + is_resting;
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let rhs_bias = (dist + allowed_lin_err)
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.simd_clamp(-max_penetration_correction, SimdReal::zero())
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* (erp_inv_dt/* * is_resting */);
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let rhs = rhs_wo_bias + rhs_bias;
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let is_fast_contact = (-rhs * dt).simd_gt(ccd_thickness * SimdReal::splat(0.5));
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let cfm = SimdReal::splat(1.0).select(is_fast_contact, cfm_factor);
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constraint.elements[k].normal_part = VelocityGroundConstraintNormalPart {
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gcross2,
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rhs,
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rhs_wo_bias,
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impulse: na::zero(),
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r: projected_mass,
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cfm,
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};
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}
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// tangent parts.
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constraint.elements[k].tangent_part.impulse = na::zero();
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for j in 0..DIM - 1 {
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let gcross2 = ii2.transform_vector(dp2.gcross(-tangents1[j]));
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let r =
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tangents1[j].dot(&im2.component_mul(&tangents1[j])) + gcross2.gdot(gcross2);
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let rhs = (vel1 - vel2 + tangent_velocity * flipped_sign).dot(&tangents1[j]);
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constraint.elements[k].tangent_part.gcross2[j] = gcross2;
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constraint.elements[k].tangent_part.rhs[j] = rhs;
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constraint.elements[k].tangent_part.r[j] = if cfg!(feature = "dim2") {
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utils::simd_inv(r)
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} else {
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r
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};
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}
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#[cfg(feature = "dim3")]
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{
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constraint.elements[k].tangent_part.r[2] = SimdReal::splat(2.0)
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* constraint.elements[k].tangent_part.gcross2[0]
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.gdot(constraint.elements[k].tangent_part.gcross2[1]);
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}
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}
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if let Some(at) = insert_at {
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out_constraints[at + l / MAX_MANIFOLD_POINTS] =
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AnyVelocityConstraint::GroupedGround(constraint);
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} else {
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out_constraints.push(AnyVelocityConstraint::GroupedGround(constraint));
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}
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}
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}
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pub fn solve(
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&mut self,
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cfm_factor: Real,
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mj_lambdas: &mut [DeltaVel<Real>],
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solve_normal: bool,
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solve_friction: bool,
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) {
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let mut mj_lambda2 = DeltaVel {
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linear: Vector::from(gather![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear]),
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angular: AngVector::from(gather![
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|ii| mj_lambdas[self.mj_lambda2[ii] as usize].angular
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]),
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};
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VelocityGroundConstraintElement::solve_group(
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SimdReal::splat(cfm_factor),
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&mut self.elements[..self.num_contacts as usize],
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&self.dir1,
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#[cfg(feature = "dim3")]
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&self.tangent1,
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&self.im2,
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self.limit,
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&mut mj_lambda2,
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solve_normal,
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solve_friction,
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);
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for ii in 0..SIMD_WIDTH {
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mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii);
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mj_lambdas[self.mj_lambda2[ii] as usize].angular = mj_lambda2.angular.extract(ii);
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}
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}
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// FIXME: duplicated code. This is exactly the same as in the non-ground velocity constraint.
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pub fn writeback_impulses(&self, manifolds_all: &mut [&mut ContactManifold]) {
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for k in 0..self.num_contacts as usize {
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let impulses: [_; SIMD_WIDTH] = self.elements[k].normal_part.impulse.into();
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#[cfg(feature = "dim2")]
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let tangent_impulses: [_; SIMD_WIDTH] = self.elements[k].tangent_part.impulse[0].into();
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#[cfg(feature = "dim3")]
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let tangent_impulses = self.elements[k].tangent_part.impulse;
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for ii in 0..SIMD_WIDTH {
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let manifold = &mut manifolds_all[self.manifold_id[ii]];
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let contact_id = self.manifold_contact_id[k][ii];
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let active_contact = &mut manifold.points[contact_id as usize];
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active_contact.data.impulse = impulses[ii];
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#[cfg(feature = "dim2")]
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{
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active_contact.data.tangent_impulse = tangent_impulses[ii];
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}
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#[cfg(feature = "dim3")]
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{
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active_contact.data.tangent_impulse = tangent_impulses.extract(ii);
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}
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}
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}
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}
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pub fn remove_bias_from_rhs(&mut self) {
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for elt in &mut self.elements {
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elt.normal_part.rhs = elt.normal_part.rhs_wo_bias;
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}
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}
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}
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