245 lines
7.0 KiB
Rust
245 lines
7.0 KiB
Rust
use crate::{
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physics::{PhysicsEvents, PhysicsState},
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GraphicsManager,
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};
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use kiss3d::window::Window;
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use plugin::HarnessPlugin;
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use rapier::dynamics::{IntegrationParameters, JointSet, RigidBodySet};
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use rapier::geometry::{BroadPhase, ColliderSet, NarrowPhase};
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use rapier::math::Vector;
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use rapier::pipeline::{ChannelEventCollector, PhysicsPipeline, QueryPipeline};
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pub mod plugin;
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pub struct RunState {
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#[cfg(feature = "parallel")]
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pub thread_pool: rapier::rayon::ThreadPool,
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pub num_threads: usize,
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pub timestep_id: usize,
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pub time: f32,
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}
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impl RunState {
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pub fn new() -> Self {
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#[cfg(feature = "parallel")]
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let num_threads = num_cpus::get_physical();
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#[cfg(not(feature = "parallel"))]
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let num_threads = 1;
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#[cfg(feature = "parallel")]
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let thread_pool = rapier::rayon::ThreadPoolBuilder::new()
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.num_threads(num_threads)
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.build()
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.unwrap();
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Self {
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#[cfg(feature = "parallel")]
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thread_pool: thread_pool,
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num_threads,
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timestep_id: 0,
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time: 0.0,
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}
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}
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}
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pub struct Harness {
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pub physics: PhysicsState,
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max_steps: usize,
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callbacks: Callbacks,
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plugins: Vec<Box<dyn HarnessPlugin>>,
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events: PhysicsEvents,
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event_handler: ChannelEventCollector,
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pub state: RunState,
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}
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type Callbacks = Vec<
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Box<
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dyn FnMut(
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Option<&mut Window>,
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Option<&mut GraphicsManager>,
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&mut PhysicsState,
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&PhysicsEvents,
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&RunState,
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),
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>,
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>;
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#[allow(dead_code)]
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impl Harness {
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pub fn new_empty() -> Self {
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let contact_channel = crossbeam::channel::unbounded();
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let proximity_channel = crossbeam::channel::unbounded();
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let event_handler = ChannelEventCollector::new(proximity_channel.0, contact_channel.0);
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let events = PhysicsEvents {
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contact_events: contact_channel.1,
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intersection_events: proximity_channel.1,
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};
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let physics = PhysicsState::new();
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let state = RunState::new();
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Self {
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physics,
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max_steps: 1000,
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callbacks: Vec::new(),
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plugins: Vec::new(),
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events,
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event_handler,
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state,
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}
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}
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pub fn new(bodies: RigidBodySet, colliders: ColliderSet, joints: JointSet) -> Self {
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let mut res = Self::new_empty();
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res.set_world(bodies, colliders, joints);
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res
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}
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pub fn set_max_steps(&mut self, max_steps: usize) {
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self.max_steps = max_steps
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}
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pub fn integration_parameters_mut(&mut self) -> &mut IntegrationParameters {
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&mut self.physics.integration_parameters
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}
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pub fn clear_callbacks(&mut self) {
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self.callbacks.clear();
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}
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pub fn physics_state_mut(&mut self) -> &mut PhysicsState {
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&mut self.physics
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}
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pub fn set_world(&mut self, bodies: RigidBodySet, colliders: ColliderSet, joints: JointSet) {
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self.set_world_with_gravity(bodies, colliders, joints, Vector::y() * -9.81)
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}
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pub fn set_world_with_gravity(
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&mut self,
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bodies: RigidBodySet,
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colliders: ColliderSet,
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joints: JointSet,
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gravity: Vector<f32>,
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) {
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// println!("Num bodies: {}", bodies.len());
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// println!("Num joints: {}", joints.len());
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self.physics.gravity = gravity;
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self.physics.bodies = bodies;
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self.physics.colliders = colliders;
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self.physics.joints = joints;
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self.physics.broad_phase = BroadPhase::new();
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self.physics.narrow_phase = NarrowPhase::new();
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self.state.timestep_id = 0;
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self.physics.query_pipeline = QueryPipeline::new();
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self.physics.pipeline = PhysicsPipeline::new();
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self.physics.pipeline.counters.enable();
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}
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pub fn add_plugin(&mut self, plugin: impl HarnessPlugin + 'static) {
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self.plugins.push(Box::new(plugin));
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}
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pub fn add_callback<
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F: FnMut(
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Option<&mut Window>,
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Option<&mut GraphicsManager>,
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&mut PhysicsState,
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&PhysicsEvents,
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&RunState,
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) + 'static,
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>(
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&mut self,
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callback: F,
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) {
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self.callbacks.push(Box::new(callback));
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}
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pub fn step(&mut self) {
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self.step_with_graphics(None, None);
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}
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pub fn step_with_graphics(
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&mut self,
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window: Option<&mut Window>,
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graphics: Option<&mut GraphicsManager>,
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) {
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#[cfg(feature = "parallel")]
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{
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let physics = &mut self.physics;
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let event_handler = &self.event_handler;
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self.state.thread_pool.install(|| {
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physics.pipeline.step(
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&physics.gravity,
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&physics.integration_parameters,
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&mut physics.broad_phase,
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&mut physics.narrow_phase,
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&mut physics.bodies,
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&mut physics.colliders,
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&mut physics.joints,
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None,
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None,
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event_handler,
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);
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});
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}
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#[cfg(not(feature = "parallel"))]
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self.physics.pipeline.step(
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&self.physics.gravity,
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&self.physics.integration_parameters,
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&mut self.physics.broad_phase,
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&mut self.physics.narrow_phase,
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&mut self.physics.bodies,
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&mut self.physics.colliders,
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&mut self.physics.joints,
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&(),
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&self.event_handler,
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);
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self.physics
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.query_pipeline
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.update(&self.physics.bodies, &self.physics.colliders);
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for plugin in &mut self.plugins {
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plugin.step(&mut self.physics, &self.state)
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}
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// FIXME: This assumes either window & graphics are Some, or they are all None
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// this is required as we cannot pass Option<&mut Window> & Option<&mut GraphicsManager directly in a loop
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// there must be a better way of doing this?
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match (window, graphics) {
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(Some(window), Some(graphics)) => {
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for f in &mut self.callbacks {
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f(
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Some(window),
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Some(graphics),
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&mut self.physics,
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&self.events,
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&self.state,
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);
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}
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}
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_ => {
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for f in &mut self.callbacks {
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f(None, None, &mut self.physics, &self.events, &self.state);
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}
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}
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}
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for plugin in &mut self.plugins {
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plugin.run_callbacks(&mut self.physics, &self.events, &self.state)
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}
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self.events.poll_all();
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self.state.time += self.physics.integration_parameters.dt;
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self.state.timestep_id += 1;
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}
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pub fn run(&mut self) {
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for _ in 0..self.max_steps {
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self.step();
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}
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}
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}
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