187 lines
7.9 KiB
Rust
187 lines
7.9 KiB
Rust
use crate::dynamics::{
|
|
IslandManager, RigidBodyActivation, RigidBodyChanges, RigidBodyHandle, RigidBodyIds,
|
|
RigidBodySet, RigidBodyType,
|
|
};
|
|
use crate::geometry::{ColliderChanges, ColliderHandle, ColliderPosition, ColliderSet};
|
|
use parry::utils::hashmap::HashMap;
|
|
|
|
pub(crate) fn handle_user_changes_to_colliders(
|
|
bodies: &mut RigidBodySet,
|
|
colliders: &mut ColliderSet,
|
|
modified_colliders: &[ColliderHandle],
|
|
) {
|
|
// TODO: avoid this hashmap? We could perhaps add a new flag to RigidBodyChanges to
|
|
// indicated that the mass properties need to be recomputed?
|
|
let mut mprops_to_update = HashMap::default();
|
|
|
|
for handle in modified_colliders {
|
|
// NOTE: we use `get` because the collider may no longer
|
|
// exist if it has been removed.
|
|
if let Some(co) = colliders.get_mut_internal(*handle) {
|
|
if co.changes.contains(ColliderChanges::PARENT) {
|
|
if let Some(co_parent) = co.parent {
|
|
let parent_rb = &bodies[co_parent.handle];
|
|
|
|
co.pos = ColliderPosition(parent_rb.pos.position * co_parent.pos_wrt_parent);
|
|
co.changes |= ColliderChanges::POSITION;
|
|
}
|
|
}
|
|
|
|
if co.changes.contains(ColliderChanges::SHAPE) {
|
|
if let Some(co_parent) = co.parent {
|
|
mprops_to_update.insert(co_parent.handle, ());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (to_update, _) in mprops_to_update {
|
|
let rb = bodies.index_mut_internal(to_update);
|
|
rb.mprops.recompute_mass_properties_from_colliders(
|
|
colliders,
|
|
&rb.colliders,
|
|
&rb.pos.position,
|
|
);
|
|
}
|
|
}
|
|
|
|
pub(crate) fn handle_user_changes_to_rigid_bodies(
|
|
mut islands: Option<&mut IslandManager>,
|
|
bodies: &mut RigidBodySet,
|
|
colliders: &mut ColliderSet,
|
|
modified_bodies: &[RigidBodyHandle],
|
|
modified_colliders: &mut Vec<ColliderHandle>,
|
|
) {
|
|
enum FinalAction {
|
|
UpdateActiveKinematicSetId,
|
|
UpdateActiveDynamicSetId,
|
|
}
|
|
|
|
for handle in modified_bodies {
|
|
let mut final_action = None;
|
|
|
|
if !bodies.contains(*handle) {
|
|
// The body no longer exists.
|
|
continue;
|
|
}
|
|
|
|
let rb = bodies.index_mut_internal(*handle);
|
|
let mut changes = rb.changes;
|
|
let mut ids = rb.ids;
|
|
let mut activation = rb.activation;
|
|
|
|
{
|
|
// The body's status changed. We need to make sure
|
|
// it is on the correct active set.
|
|
if let Some(islands) = islands.as_deref_mut() {
|
|
if changes.contains(RigidBodyChanges::TYPE) {
|
|
match rb.body_type {
|
|
RigidBodyType::Dynamic => {
|
|
// Remove from the active kinematic set if it was there.
|
|
if islands.active_kinematic_set.get(ids.active_set_id) == Some(handle) {
|
|
islands.active_kinematic_set.swap_remove(ids.active_set_id);
|
|
final_action = Some((
|
|
FinalAction::UpdateActiveKinematicSetId,
|
|
ids.active_set_id,
|
|
));
|
|
}
|
|
|
|
// Add to the active dynamic set.
|
|
activation.wake_up(true);
|
|
// Make sure the sleep change flag is set (even if for some
|
|
// reasons the rigid-body was already awake) to make
|
|
// sure the code handling sleeping change adds the body to
|
|
// the active_dynamic_set.
|
|
changes.set(RigidBodyChanges::SLEEP, true);
|
|
}
|
|
RigidBodyType::KinematicVelocityBased
|
|
| RigidBodyType::KinematicPositionBased => {
|
|
// Remove from the active dynamic set if it was there.
|
|
if islands.active_dynamic_set.get(ids.active_set_id) == Some(handle) {
|
|
islands.active_dynamic_set.swap_remove(ids.active_set_id);
|
|
final_action = Some((
|
|
FinalAction::UpdateActiveDynamicSetId,
|
|
ids.active_set_id,
|
|
));
|
|
}
|
|
|
|
// Add to the active kinematic set.
|
|
if islands.active_kinematic_set.get(ids.active_set_id) != Some(handle) {
|
|
ids.active_set_id = islands.active_kinematic_set.len();
|
|
islands.active_kinematic_set.push(*handle);
|
|
}
|
|
}
|
|
RigidBodyType::Fixed => {}
|
|
}
|
|
}
|
|
|
|
// Update the positions of the colliders.
|
|
if changes.contains(RigidBodyChanges::POSITION)
|
|
|| changes.contains(RigidBodyChanges::COLLIDERS)
|
|
{
|
|
rb.colliders
|
|
.update_positions(colliders, modified_colliders, &rb.pos.position);
|
|
|
|
if rb.is_kinematic()
|
|
&& islands.active_kinematic_set.get(ids.active_set_id) != Some(handle)
|
|
{
|
|
ids.active_set_id = islands.active_kinematic_set.len();
|
|
islands.active_kinematic_set.push(*handle);
|
|
}
|
|
}
|
|
|
|
// Push the body to the active set if it is not
|
|
// sleeping and if it is not already inside of the active set.
|
|
if changes.contains(RigidBodyChanges::SLEEP)
|
|
&& !activation.sleeping // May happen if the body was put to sleep manually.
|
|
&& rb.is_dynamic() // Only dynamic bodies are in the active dynamic set.
|
|
&& islands.active_dynamic_set.get(ids.active_set_id) != Some(handle)
|
|
{
|
|
ids.active_set_id = islands.active_dynamic_set.len(); // This will handle the case where the activation_channel contains duplicates.
|
|
islands.active_dynamic_set.push(*handle);
|
|
}
|
|
} else {
|
|
// We don't use islands. So just update the colliders' positions.
|
|
if changes.contains(RigidBodyChanges::POSITION)
|
|
|| changes.contains(RigidBodyChanges::COLLIDERS)
|
|
{
|
|
rb.colliders
|
|
.update_positions(colliders, modified_colliders, &rb.pos.position);
|
|
}
|
|
}
|
|
|
|
if changes.contains(RigidBodyChanges::DOMINANCE)
|
|
|| changes.contains(RigidBodyChanges::TYPE)
|
|
{
|
|
for handle in rb.colliders.0.iter() {
|
|
let co = colliders.index_mut_internal(*handle);
|
|
if !co.changes.contains(ColliderChanges::MODIFIED) {
|
|
modified_colliders.push(*handle);
|
|
}
|
|
|
|
co.changes |=
|
|
ColliderChanges::MODIFIED | ColliderChanges::PARENT_EFFECTIVE_DOMINANCE;
|
|
}
|
|
}
|
|
|
|
rb.changes = RigidBodyChanges::empty();
|
|
rb.ids = ids;
|
|
rb.activation = activation;
|
|
}
|
|
|
|
// Adjust some ids, if needed.
|
|
if let Some(islands) = islands.as_deref_mut() {
|
|
if let Some((action, id)) = final_action {
|
|
let active_set = match action {
|
|
FinalAction::UpdateActiveKinematicSetId => &mut islands.active_kinematic_set,
|
|
FinalAction::UpdateActiveDynamicSetId => &mut islands.active_dynamic_set,
|
|
};
|
|
|
|
if id < active_set.len() {
|
|
bodies.index_mut_internal(active_set[id]).ids.active_set_id = id;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|