Files
rapier/src/geometry/collider_set.rs
2021-04-03 12:12:12 +02:00

355 lines
12 KiB
Rust

use crate::data::arena::Arena;
use crate::data::pubsub::PubSub;
use crate::dynamics::{RigidBodyHandle, RigidBodySet};
use crate::geometry::collider::ColliderChanges;
use crate::geometry::{Collider, SAPProxyIndex};
use parry::partitioning::IndexedData;
use std::ops::{Index, IndexMut};
/// The unique identifier of a collider added to a collider set.
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[repr(transparent)]
pub struct ColliderHandle(pub(crate) crate::data::arena::Index);
impl ColliderHandle {
/// Converts this handle into its (index, generation) components.
pub fn into_raw_parts(self) -> (usize, u64) {
self.0.into_raw_parts()
}
/// Reconstructs an handle from its (index, generation) components.
pub fn from_raw_parts(id: usize, generation: u64) -> Self {
Self(crate::data::arena::Index::from_raw_parts(id, generation))
}
/// An always-invalid collider handle.
pub fn invalid() -> Self {
Self(crate::data::arena::Index::from_raw_parts(
crate::INVALID_USIZE,
crate::INVALID_U64,
))
}
}
impl IndexedData for ColliderHandle {
fn default() -> Self {
Self(IndexedData::default())
}
fn index(&self) -> usize {
self.0.index()
}
}
#[derive(Copy, Clone, Debug)]
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
pub(crate) struct RemovedCollider {
pub handle: ColliderHandle,
pub(crate) proxy_index: SAPProxyIndex,
}
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Clone)]
/// A set of colliders that can be handled by a physics `World`.
pub struct ColliderSet {
pub(crate) removed_colliders: PubSub<RemovedCollider>,
pub(crate) colliders: Arena<Collider>,
pub(crate) modified_colliders: Vec<ColliderHandle>,
pub(crate) modified_all_colliders: bool,
}
impl ColliderSet {
/// Create a new empty set of colliders.
pub fn new() -> Self {
ColliderSet {
removed_colliders: PubSub::new(),
colliders: Arena::new(),
modified_colliders: Vec::new(),
modified_all_colliders: false,
}
}
/// An always-invalid collider handle.
pub fn invalid_handle() -> ColliderHandle {
ColliderHandle::from_raw_parts(crate::INVALID_USIZE, crate::INVALID_U64)
}
/// Iterate through all the colliders on this set.
pub fn iter(&self) -> impl ExactSizeIterator<Item = (ColliderHandle, &Collider)> {
self.colliders.iter().map(|(h, c)| (ColliderHandle(h), c))
}
/// Iterates mutably through all the colliders on this set.
#[cfg(not(feature = "dev-remove-slow-accessors"))]
pub fn iter_mut(&mut self) -> impl Iterator<Item = (ColliderHandle, &mut Collider)> {
self.modified_colliders.clear();
self.modified_all_colliders = true;
self.colliders
.iter_mut()
.map(|(h, b)| (ColliderHandle(h), b))
}
#[inline(always)]
pub(crate) fn foreach_modified_colliders(&self, mut f: impl FnMut(ColliderHandle, &Collider)) {
for handle in &self.modified_colliders {
if let Some(rb) = self.colliders.get(handle.0) {
f(*handle, rb)
}
}
}
#[inline(always)]
pub(crate) fn foreach_modified_colliders_mut_internal(
&mut self,
mut f: impl FnMut(ColliderHandle, &mut Collider),
) {
for handle in &self.modified_colliders {
if let Some(rb) = self.colliders.get_mut(handle.0) {
f(*handle, rb)
}
}
}
/// The number of colliders on this set.
pub fn len(&self) -> usize {
self.colliders.len()
}
/// `true` if there are no colliders in this set.
pub fn is_empty(&self) -> bool {
self.colliders.is_empty()
}
/// Is this collider handle valid?
pub fn contains(&self, handle: ColliderHandle) -> bool {
self.colliders.contains(handle.0)
}
pub(crate) fn contains_any_modified_collider(&self) -> bool {
self.modified_all_colliders || !self.modified_colliders.is_empty()
}
pub(crate) fn clear_modified_colliders(&mut self) {
if self.modified_all_colliders {
for collider in self.colliders.iter_mut() {
collider.1.changes = ColliderChanges::empty();
}
self.modified_colliders.clear();
self.modified_all_colliders = false;
} else {
for handle in self.modified_colliders.drain(..) {
// NOTE: if the collider was added, then removed from this set before
// a an update, then it will no longer exist in `self.colliders`
// so we need to do this `if let`.
if let Some(co) = self.colliders.get_mut(handle.0) {
co.changes = ColliderChanges::empty();
}
}
}
}
/// Inserts a new collider to this set and retrieve its handle.
pub fn insert(
&mut self,
mut coll: Collider,
parent_handle: RigidBodyHandle,
bodies: &mut RigidBodySet,
) -> ColliderHandle {
// Make sure the internal links are reset, they may not be
// if this rigid-body was obtained by cloning another one.
coll.reset_internal_references();
coll.parent = parent_handle;
// NOTE: we use `get_mut` instead of `get_mut_internal` so that the
// modification flag is updated properly.
let parent = bodies
.get_mut_internal_with_modification_tracking(parent_handle)
.expect("Parent rigid body not found.");
coll.position = parent.position * coll.delta;
let handle = ColliderHandle(self.colliders.insert(coll));
self.modified_colliders.push(handle);
let coll = self.colliders.get(handle.0).unwrap();
parent.add_collider(handle, &coll);
handle
}
/// Remove a collider from this set and update its parent accordingly.
///
/// If `wake_up` is `true`, the rigid-body the removed collider is attached to
/// will be woken up.
pub fn remove(
&mut self,
handle: ColliderHandle,
bodies: &mut RigidBodySet,
wake_up: bool,
) -> Option<Collider> {
let collider = self.colliders.remove(handle.0)?;
/*
* Delete the collider from its parent body.
*/
// NOTE: we use `get_mut` instead of `get_mut_internal` so that the
// modification flag is updated properly.
if let Some(parent) = bodies.get_mut_internal_with_modification_tracking(collider.parent) {
parent.remove_collider_internal(handle, &collider);
if wake_up {
bodies.wake_up(collider.parent, true);
}
}
/*
* Publish removal.
*/
let message = RemovedCollider {
handle,
proxy_index: collider.proxy_index,
};
self.removed_colliders.publish(message);
Some(collider)
}
/// Gets the collider with the given handle without a known generation.
///
/// This is useful when you know you want the collider at position `i` but
/// don't know what is its current generation number. Generation numbers are
/// used to protect from the ABA problem because the collider position `i`
/// are recycled between two insertion and a removal.
///
/// Using this is discouraged in favor of `self.get(handle)` which does not
/// suffer form the ABA problem.
pub fn get_unknown_gen(&self, i: usize) -> Option<(&Collider, ColliderHandle)> {
self.colliders
.get_unknown_gen(i)
.map(|(c, h)| (c, ColliderHandle(h)))
}
/// Gets a mutable reference to the collider with the given handle without a known generation.
///
/// This is useful when you know you want the collider at position `i` but
/// don't know what is its current generation number. Generation numbers are
/// used to protect from the ABA problem because the collider position `i`
/// are recycled between two insertion and a removal.
///
/// Using this is discouraged in favor of `self.get_mut(handle)` which does not
/// suffer form the ABA problem.
#[cfg(not(feature = "dev-remove-slow-accessors"))]
pub fn get_unknown_gen_mut(&mut self, i: usize) -> Option<(&mut Collider, ColliderHandle)> {
let (collider, handle) = self.colliders.get_unknown_gen_mut(i)?;
let handle = ColliderHandle(handle);
Self::mark_as_modified(
handle,
collider,
&mut self.modified_colliders,
self.modified_all_colliders,
);
Some((collider, handle))
}
/// Get the collider with the given handle.
pub fn get(&self, handle: ColliderHandle) -> Option<&Collider> {
self.colliders.get(handle.0)
}
fn mark_as_modified(
handle: ColliderHandle,
collider: &mut Collider,
modified_colliders: &mut Vec<ColliderHandle>,
modified_all_colliders: bool,
) {
if !modified_all_colliders && !collider.changes.contains(ColliderChanges::MODIFIED) {
collider.changes = ColliderChanges::MODIFIED;
modified_colliders.push(handle);
}
}
/// Gets a mutable reference to the collider with the given handle.
#[cfg(not(feature = "dev-remove-slow-accessors"))]
pub fn get_mut(&mut self, handle: ColliderHandle) -> Option<&mut Collider> {
let result = self.colliders.get_mut(handle.0)?;
Self::mark_as_modified(
handle,
result,
&mut self.modified_colliders,
self.modified_all_colliders,
);
Some(result)
}
pub(crate) fn get_mut_internal(&mut self, handle: ColliderHandle) -> Option<&mut Collider> {
self.colliders.get_mut(handle.0)
}
// Just a very long name instead of `.get_mut` to make sure
// this is really the method we wanted to use instead of `get_mut_internal`.
pub(crate) fn get_mut_internal_with_modification_tracking(
&mut self,
handle: ColliderHandle,
) -> Option<&mut Collider> {
let result = self.colliders.get_mut(handle.0)?;
Self::mark_as_modified(
handle,
result,
&mut self.modified_colliders,
self.modified_all_colliders,
);
Some(result)
}
// Utility function to avoid some borrowing issue in the `maintain` method.
fn maintain_one(bodies: &mut RigidBodySet, collider: &mut Collider) {
if collider
.changes
.contains(ColliderChanges::POSITION_WRT_PARENT)
{
if let Some(parent) = bodies.get_mut_internal(collider.parent()) {
let position = parent.position * collider.position_wrt_parent();
// NOTE: the set_position method will add the ColliderChanges::POSITION flag,
// which is needed for the broad-phase/narrow-phase to detect the change.
collider.set_position(position);
}
}
}
pub(crate) fn handle_user_changes(&mut self, bodies: &mut RigidBodySet) {
if self.modified_all_colliders {
for (_, rb) in self.colliders.iter_mut() {
Self::maintain_one(bodies, rb)
}
} else {
for handle in self.modified_colliders.iter() {
if let Some(rb) = self.colliders.get_mut(handle.0) {
Self::maintain_one(bodies, rb)
}
}
}
}
}
impl Index<ColliderHandle> for ColliderSet {
type Output = Collider;
fn index(&self, index: ColliderHandle) -> &Collider {
&self.colliders[index.0]
}
}
#[cfg(not(feature = "dev-remove-slow-accessors"))]
impl IndexMut<ColliderHandle> for ColliderSet {
fn index_mut(&mut self, handle: ColliderHandle) -> &mut Collider {
let collider = &mut self.colliders[handle.0];
Self::mark_as_modified(
handle,
collider,
&mut self.modified_colliders,
self.modified_all_colliders,
);
collider
}
}