355 lines
12 KiB
Rust
355 lines
12 KiB
Rust
use crate::data::arena::Arena;
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use crate::data::pubsub::PubSub;
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use crate::dynamics::{RigidBodyHandle, RigidBodySet};
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use crate::geometry::collider::ColliderChanges;
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use crate::geometry::{Collider, SAPProxyIndex};
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use parry::partitioning::IndexedData;
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use std::ops::{Index, IndexMut};
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/// The unique identifier of a collider added to a collider set.
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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#[repr(transparent)]
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pub struct ColliderHandle(pub(crate) crate::data::arena::Index);
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impl ColliderHandle {
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/// Converts this handle into its (index, generation) components.
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pub fn into_raw_parts(self) -> (usize, u64) {
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self.0.into_raw_parts()
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}
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/// Reconstructs an handle from its (index, generation) components.
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pub fn from_raw_parts(id: usize, generation: u64) -> Self {
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Self(crate::data::arena::Index::from_raw_parts(id, generation))
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}
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/// An always-invalid collider handle.
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pub fn invalid() -> Self {
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Self(crate::data::arena::Index::from_raw_parts(
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crate::INVALID_USIZE,
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crate::INVALID_U64,
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))
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}
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}
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impl IndexedData for ColliderHandle {
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fn default() -> Self {
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Self(IndexedData::default())
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}
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fn index(&self) -> usize {
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self.0.index()
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}
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}
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#[derive(Copy, Clone, Debug)]
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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pub(crate) struct RemovedCollider {
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pub handle: ColliderHandle,
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pub(crate) proxy_index: SAPProxyIndex,
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}
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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#[derive(Clone)]
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/// A set of colliders that can be handled by a physics `World`.
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pub struct ColliderSet {
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pub(crate) removed_colliders: PubSub<RemovedCollider>,
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pub(crate) colliders: Arena<Collider>,
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pub(crate) modified_colliders: Vec<ColliderHandle>,
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pub(crate) modified_all_colliders: bool,
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}
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impl ColliderSet {
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/// Create a new empty set of colliders.
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pub fn new() -> Self {
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ColliderSet {
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removed_colliders: PubSub::new(),
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colliders: Arena::new(),
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modified_colliders: Vec::new(),
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modified_all_colliders: false,
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}
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}
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/// An always-invalid collider handle.
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pub fn invalid_handle() -> ColliderHandle {
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ColliderHandle::from_raw_parts(crate::INVALID_USIZE, crate::INVALID_U64)
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}
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/// Iterate through all the colliders on this set.
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pub fn iter(&self) -> impl ExactSizeIterator<Item = (ColliderHandle, &Collider)> {
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self.colliders.iter().map(|(h, c)| (ColliderHandle(h), c))
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}
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/// Iterates mutably through all the colliders on this set.
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#[cfg(not(feature = "dev-remove-slow-accessors"))]
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pub fn iter_mut(&mut self) -> impl Iterator<Item = (ColliderHandle, &mut Collider)> {
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self.modified_colliders.clear();
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self.modified_all_colliders = true;
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self.colliders
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.iter_mut()
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.map(|(h, b)| (ColliderHandle(h), b))
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}
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#[inline(always)]
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pub(crate) fn foreach_modified_colliders(&self, mut f: impl FnMut(ColliderHandle, &Collider)) {
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for handle in &self.modified_colliders {
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if let Some(rb) = self.colliders.get(handle.0) {
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f(*handle, rb)
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}
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}
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}
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#[inline(always)]
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pub(crate) fn foreach_modified_colliders_mut_internal(
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&mut self,
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mut f: impl FnMut(ColliderHandle, &mut Collider),
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) {
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for handle in &self.modified_colliders {
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if let Some(rb) = self.colliders.get_mut(handle.0) {
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f(*handle, rb)
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}
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}
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}
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/// The number of colliders on this set.
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pub fn len(&self) -> usize {
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self.colliders.len()
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}
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/// `true` if there are no colliders in this set.
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pub fn is_empty(&self) -> bool {
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self.colliders.is_empty()
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}
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/// Is this collider handle valid?
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pub fn contains(&self, handle: ColliderHandle) -> bool {
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self.colliders.contains(handle.0)
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}
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pub(crate) fn contains_any_modified_collider(&self) -> bool {
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self.modified_all_colliders || !self.modified_colliders.is_empty()
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}
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pub(crate) fn clear_modified_colliders(&mut self) {
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if self.modified_all_colliders {
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for collider in self.colliders.iter_mut() {
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collider.1.changes = ColliderChanges::empty();
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}
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self.modified_colliders.clear();
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self.modified_all_colliders = false;
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} else {
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for handle in self.modified_colliders.drain(..) {
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// NOTE: if the collider was added, then removed from this set before
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// a an update, then it will no longer exist in `self.colliders`
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// so we need to do this `if let`.
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if let Some(co) = self.colliders.get_mut(handle.0) {
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co.changes = ColliderChanges::empty();
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}
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}
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}
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}
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/// Inserts a new collider to this set and retrieve its handle.
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pub fn insert(
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&mut self,
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mut coll: Collider,
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parent_handle: RigidBodyHandle,
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bodies: &mut RigidBodySet,
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) -> ColliderHandle {
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// Make sure the internal links are reset, they may not be
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// if this rigid-body was obtained by cloning another one.
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coll.reset_internal_references();
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coll.parent = parent_handle;
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// NOTE: we use `get_mut` instead of `get_mut_internal` so that the
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// modification flag is updated properly.
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let parent = bodies
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.get_mut_internal_with_modification_tracking(parent_handle)
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.expect("Parent rigid body not found.");
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coll.position = parent.position * coll.delta;
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let handle = ColliderHandle(self.colliders.insert(coll));
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self.modified_colliders.push(handle);
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let coll = self.colliders.get(handle.0).unwrap();
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parent.add_collider(handle, &coll);
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handle
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}
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/// Remove a collider from this set and update its parent accordingly.
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///
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/// If `wake_up` is `true`, the rigid-body the removed collider is attached to
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/// will be woken up.
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pub fn remove(
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&mut self,
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handle: ColliderHandle,
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bodies: &mut RigidBodySet,
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wake_up: bool,
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) -> Option<Collider> {
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let collider = self.colliders.remove(handle.0)?;
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/*
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* Delete the collider from its parent body.
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*/
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// NOTE: we use `get_mut` instead of `get_mut_internal` so that the
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// modification flag is updated properly.
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if let Some(parent) = bodies.get_mut_internal_with_modification_tracking(collider.parent) {
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parent.remove_collider_internal(handle, &collider);
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if wake_up {
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bodies.wake_up(collider.parent, true);
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}
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}
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/*
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* Publish removal.
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*/
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let message = RemovedCollider {
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handle,
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proxy_index: collider.proxy_index,
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};
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self.removed_colliders.publish(message);
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Some(collider)
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}
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/// Gets the collider with the given handle without a known generation.
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///
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/// This is useful when you know you want the collider at position `i` but
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/// don't know what is its current generation number. Generation numbers are
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/// used to protect from the ABA problem because the collider position `i`
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/// are recycled between two insertion and a removal.
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///
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/// Using this is discouraged in favor of `self.get(handle)` which does not
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/// suffer form the ABA problem.
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pub fn get_unknown_gen(&self, i: usize) -> Option<(&Collider, ColliderHandle)> {
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self.colliders
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.get_unknown_gen(i)
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.map(|(c, h)| (c, ColliderHandle(h)))
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}
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/// Gets a mutable reference to the collider with the given handle without a known generation.
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///
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/// This is useful when you know you want the collider at position `i` but
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/// don't know what is its current generation number. Generation numbers are
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/// used to protect from the ABA problem because the collider position `i`
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/// are recycled between two insertion and a removal.
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///
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/// Using this is discouraged in favor of `self.get_mut(handle)` which does not
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/// suffer form the ABA problem.
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#[cfg(not(feature = "dev-remove-slow-accessors"))]
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pub fn get_unknown_gen_mut(&mut self, i: usize) -> Option<(&mut Collider, ColliderHandle)> {
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let (collider, handle) = self.colliders.get_unknown_gen_mut(i)?;
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let handle = ColliderHandle(handle);
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Self::mark_as_modified(
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handle,
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collider,
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&mut self.modified_colliders,
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self.modified_all_colliders,
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);
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Some((collider, handle))
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}
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/// Get the collider with the given handle.
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pub fn get(&self, handle: ColliderHandle) -> Option<&Collider> {
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self.colliders.get(handle.0)
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}
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fn mark_as_modified(
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handle: ColliderHandle,
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collider: &mut Collider,
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modified_colliders: &mut Vec<ColliderHandle>,
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modified_all_colliders: bool,
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) {
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if !modified_all_colliders && !collider.changes.contains(ColliderChanges::MODIFIED) {
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collider.changes = ColliderChanges::MODIFIED;
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modified_colliders.push(handle);
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}
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}
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/// Gets a mutable reference to the collider with the given handle.
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#[cfg(not(feature = "dev-remove-slow-accessors"))]
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pub fn get_mut(&mut self, handle: ColliderHandle) -> Option<&mut Collider> {
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let result = self.colliders.get_mut(handle.0)?;
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Self::mark_as_modified(
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handle,
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result,
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&mut self.modified_colliders,
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self.modified_all_colliders,
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);
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Some(result)
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}
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pub(crate) fn get_mut_internal(&mut self, handle: ColliderHandle) -> Option<&mut Collider> {
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self.colliders.get_mut(handle.0)
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}
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// Just a very long name instead of `.get_mut` to make sure
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// this is really the method we wanted to use instead of `get_mut_internal`.
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pub(crate) fn get_mut_internal_with_modification_tracking(
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&mut self,
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handle: ColliderHandle,
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) -> Option<&mut Collider> {
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let result = self.colliders.get_mut(handle.0)?;
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Self::mark_as_modified(
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handle,
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result,
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&mut self.modified_colliders,
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self.modified_all_colliders,
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);
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Some(result)
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}
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// Utility function to avoid some borrowing issue in the `maintain` method.
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fn maintain_one(bodies: &mut RigidBodySet, collider: &mut Collider) {
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if collider
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.changes
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.contains(ColliderChanges::POSITION_WRT_PARENT)
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{
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if let Some(parent) = bodies.get_mut_internal(collider.parent()) {
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let position = parent.position * collider.position_wrt_parent();
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// NOTE: the set_position method will add the ColliderChanges::POSITION flag,
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// which is needed for the broad-phase/narrow-phase to detect the change.
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collider.set_position(position);
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}
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}
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}
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pub(crate) fn handle_user_changes(&mut self, bodies: &mut RigidBodySet) {
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if self.modified_all_colliders {
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for (_, rb) in self.colliders.iter_mut() {
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Self::maintain_one(bodies, rb)
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}
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} else {
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for handle in self.modified_colliders.iter() {
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if let Some(rb) = self.colliders.get_mut(handle.0) {
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Self::maintain_one(bodies, rb)
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}
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}
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}
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}
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}
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impl Index<ColliderHandle> for ColliderSet {
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type Output = Collider;
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fn index(&self, index: ColliderHandle) -> &Collider {
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&self.colliders[index.0]
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}
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}
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#[cfg(not(feature = "dev-remove-slow-accessors"))]
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impl IndexMut<ColliderHandle> for ColliderSet {
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fn index_mut(&mut self, handle: ColliderHandle) -> &mut Collider {
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let collider = &mut self.colliders[handle.0];
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Self::mark_as_modified(
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handle,
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collider,
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&mut self.modified_colliders,
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self.modified_all_colliders,
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);
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collider
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}
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}
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