* feat: reduce the amount of duplicate work the broad-phase is doing for user changes and CCD * Release v0.28.0 * chore: fix warnings * chore: clippy fixes * chore: more clippy fixes
37 lines
1.1 KiB
Rust
37 lines
1.1 KiB
Rust
use rapier_testbed3d::Testbed;
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use rapier3d::prelude::*;
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#[derive(serde::Deserialize)]
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struct State {
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pub islands: IslandManager,
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pub broad_phase: DefaultBroadPhase,
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pub narrow_phase: NarrowPhase,
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pub bodies: RigidBodySet,
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pub colliders: ColliderSet,
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pub impulse_joints: ImpulseJointSet,
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pub multibody_joints: MultibodyJointSet,
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pub ccd_solver: CCDSolver,
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}
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pub fn init_world(testbed: &mut Testbed) {
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/*
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* Set up the testbed.
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*/
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let bytes = std::fs::read("state.bin").unwrap();
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let state: State = bincode::deserialize(&bytes).unwrap();
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testbed.set_world(
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state.bodies,
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state.colliders,
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state.impulse_joints,
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state.multibody_joints,
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);
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testbed.harness_mut().physics.islands = state.islands;
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testbed.harness_mut().physics.broad_phase = state.broad_phase;
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testbed.harness_mut().physics.narrow_phase = state.narrow_phase;
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testbed.harness_mut().physics.ccd_solver = state.ccd_solver;
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testbed.set_graphics_shift(vector![-541.0, -6377257.0, -61.0]);
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testbed.look_at(point![10.0, 10.0, 10.0], point![0.0, 0.0, 0.0]);
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}
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