* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy * chore: update changelog * Fix warnings and tests * Release v0.32.0
74 lines
2.2 KiB
Rust
74 lines
2.2 KiB
Rust
use rapier_testbed3d::Testbed;
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use rapier3d::prelude::*;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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* World
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*/
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let mut bodies = RigidBodySet::new();
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let mut colliders = ColliderSet::new();
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let mut impulse_joints = ImpulseJointSet::new();
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let mut multibody_joints = MultibodyJointSet::new();
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let use_articulations = false;
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/*
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* Create a chain with a very heavy ball at the end.
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*/
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let num = 17;
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let rad = 0.2;
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let mut body_handles = Vec::new();
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for i in 0..num {
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let fi = i as f32;
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let status = if i == 0 {
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RigidBodyType::Fixed
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} else {
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RigidBodyType::Dynamic
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};
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let ball_rad = if i == num - 1 { rad * 10.0 } else { rad };
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let shift1 = rad * 1.1;
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let shift2 = ball_rad + rad * 0.1;
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let z = if i == 0 {
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0.0
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} else {
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(fi - 1.0) * 2.0 * shift1 + shift1 + shift2
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};
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let rigid_body = RigidBodyBuilder::new(status)
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.translation(Vector::new(0.0, 0.0, z))
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.additional_solver_iterations(16);
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let child_handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::ball(ball_rad);
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colliders.insert_with_parent(collider, child_handle, &mut bodies);
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// Vertical joint.
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if i > 0 {
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let parent_handle = *body_handles.last().unwrap();
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let joint = if i == 1 {
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SphericalJointBuilder::new().local_anchor2(Vector::new(0.0, 0.0, -shift1 * 2.0))
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} else {
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SphericalJointBuilder::new()
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.local_anchor1(Vector::new(0.0, 0.0, shift1))
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.local_anchor2(Vector::new(0.0, 0.0, -shift2))
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};
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if use_articulations {
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multibody_joints.insert(parent_handle, child_handle, joint, true);
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} else {
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impulse_joints.insert(parent_handle, child_handle, joint, true);
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}
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}
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body_handles.push(child_handle);
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}
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/*
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(Vec3::new(10.0, 10.0, 10.0), Vec3::ZERO);
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}
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