Files
rapier/examples3d-f64/debug_serialized3.rs
Sébastien Crozet 0b7c3b34ec feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)
* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy

* chore: update changelog

* Fix warnings and tests

* Release v0.32.0
2026-01-09 17:26:36 +01:00

40 lines
1.2 KiB
Rust

use rapier_testbed3d::Testbed;
use rapier3d::prelude::*;
#[derive(serde::Deserialize)]
struct State {
pub islands: IslandManager,
pub broad_phase: DefaultBroadPhase,
pub narrow_phase: NarrowPhase,
pub bodies: RigidBodySet,
pub colliders: ColliderSet,
pub impulse_joints: ImpulseJointSet,
pub multibody_joints: MultibodyJointSet,
pub ccd_solver: CCDSolver,
}
pub fn init_world(testbed: &mut Testbed) {
/*
* Set up the testbed.
*/
let Ok(bytes) = std::fs::read("state.bin") else {
println!("Failed to load serialized world state.");
return;
};
let state: State = bincode::deserialize(&bytes).unwrap();
testbed.set_world(
state.bodies,
state.colliders,
state.impulse_joints,
state.multibody_joints,
);
testbed.harness_mut().physics.islands = state.islands;
testbed.harness_mut().physics.broad_phase = state.broad_phase;
testbed.harness_mut().physics.narrow_phase = state.narrow_phase;
testbed.harness_mut().physics.ccd_solver = state.ccd_solver;
testbed.set_graphics_shift([-541.0, -6377257.0, -61.0].into());
testbed.look_at([10.0, 10.0, 10.0].into(), [0.0, 0.0, 0.0].into());
}