* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy * chore: update changelog * Fix warnings and tests * Release v0.32.0
55 lines
1.6 KiB
Rust
55 lines
1.6 KiB
Rust
use rapier_testbed2d::Testbed;
|
|
use rapier2d::prelude::*;
|
|
|
|
pub fn init_world(testbed: &mut Testbed) {
|
|
/*
|
|
* World
|
|
*/
|
|
let mut bodies = RigidBodySet::new();
|
|
let mut colliders = ColliderSet::new();
|
|
let impulse_joints = ImpulseJointSet::new();
|
|
let multibody_joints = MultibodyJointSet::new();
|
|
|
|
/*
|
|
* Ground
|
|
*/
|
|
let ground_size = 100.0;
|
|
let ground_thickness = 1.0;
|
|
|
|
let rigid_body = RigidBodyBuilder::fixed();
|
|
let ground_handle = bodies.insert(rigid_body);
|
|
let collider = ColliderBuilder::cuboid(ground_size, ground_thickness);
|
|
colliders.insert_with_parent(collider, ground_handle, &mut bodies);
|
|
|
|
/*
|
|
* Create the cubes
|
|
*/
|
|
let num = 100;
|
|
let rad = 0.5;
|
|
|
|
let shift = rad * 2.0;
|
|
let centerx = shift * (num as f32) / 2.0;
|
|
let centery = shift / 2.0 + ground_thickness + rad * 1.5;
|
|
|
|
for i in 0usize..num {
|
|
for j in i..num {
|
|
let fj = j as f32;
|
|
let fi = i as f32;
|
|
let x = (fi * shift / 2.0) + (fj - fi) * shift - centerx;
|
|
let y = fi * shift + centery;
|
|
|
|
// Build the rigid body.
|
|
let rigid_body = RigidBodyBuilder::dynamic().translation(Vec2::new(x, y));
|
|
let handle = bodies.insert(rigid_body);
|
|
let collider = ColliderBuilder::cuboid(rad, rad);
|
|
colliders.insert_with_parent(collider, handle, &mut bodies);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Set up the testbed.
|
|
*/
|
|
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
|
|
testbed.look_at(Vec2::new(0.0, 2.5), 5.0);
|
|
}
|