Files
rapier/examples2d/stress_tests/joint_prismatic2.rs
Sébastien Crozet 0b7c3b34ec feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)
* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy

* chore: update changelog

* Fix warnings and tests

* Release v0.32.0
2026-01-09 17:26:36 +01:00

62 lines
1.9 KiB
Rust

use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
/*
* World
*/
let mut bodies = RigidBodySet::new();
let mut colliders = ColliderSet::new();
let mut impulse_joints = ImpulseJointSet::new();
let multibody_joints = MultibodyJointSet::new();
/*
* Create the balls
*/
// Build the rigid body.
let rad = 0.4;
let num = 10;
let shift = 1.0;
for l in 0..25 {
let y = l as f32 * shift * (num as f32 + 2.0) * 2.0;
for j in 0..50 {
let x = j as f32 * shift * 4.0;
let ground = RigidBodyBuilder::fixed().translation(Vec2::new(x, y));
let mut curr_parent = bodies.insert(ground);
let collider = ColliderBuilder::cuboid(rad, rad);
colliders.insert_with_parent(collider, curr_parent, &mut bodies);
for i in 0..num {
let y = y - (i + 1) as f32 * shift;
let density = 1.0;
let rigid_body = RigidBodyBuilder::dynamic().translation(Vec2::new(x, y));
let curr_child = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad).density(density);
colliders.insert_with_parent(collider, curr_child, &mut bodies);
let axis = if i % 2 == 0 {
Vec2::new(1.0, 1.0).normalize()
} else {
Vec2::new(-1.0, 1.0).normalize()
};
let prism = PrismaticJointBuilder::new(axis)
.local_anchor2(Vec2::new(0.0, shift))
.limits([-1.5, 1.5]);
impulse_joints.insert(curr_parent, curr_child, prism, true);
curr_parent = curr_child;
}
}
}
/*
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
testbed.look_at(Vec2::new(80.0, 80.0), 15.0);
}