Files
rapier/examples2d/stress_tests/balls2.rs
Sébastien Crozet 0b7c3b34ec feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)
* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy

* chore: update changelog

* Fix warnings and tests

* Release v0.32.0
2026-01-09 17:26:36 +01:00

64 lines
1.7 KiB
Rust

use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
/*
* World
*/
let mut bodies = RigidBodySet::new();
let mut colliders = ColliderSet::new();
let impulse_joints = ImpulseJointSet::new();
let multibody_joints = MultibodyJointSet::new();
/*
* Ground
*/
let _ground_size = 25.0;
/*
let ground_shape = ShapeHandle::new(Cuboid::new(Vector2::new(ground_size, 1.0)));
let ground_handle = bodies.insert(Ground::new());
let co = ColliderDesc::new(ground_shape)
.translation(-Vector2::y())
.build(BodyPartHandle(ground_handle, 0));
colliders.insert_with_parent(co);
*/
/*
* Create the balls
*/
let num = 50;
let rad = 1.0;
let shiftx = rad * 2.5;
let shifty = rad * 2.0;
let centerx = shiftx * (num as f32) / 2.0;
let centery = shifty / 2.0;
for i in 0..num {
for j in 0usize..num * 5 {
let x = i as f32 * shiftx - centerx;
let y = j as f32 * shifty + centery;
let status = if j == 0 {
RigidBodyType::Fixed
} else {
RigidBodyType::Dynamic
};
// Build the rigid body.
let rigid_body = RigidBodyBuilder::new(status).translation(Vec2::new(x, y));
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::ball(rad);
colliders.insert_with_parent(collider, handle, &mut bodies);
}
}
/*
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
testbed.look_at(Vec2::new(0.0, 2.5), 5.0);
}