Files
rapier/examples2d/joints2.rs
Sébastien Crozet 0b7c3b34ec feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)
* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy

* chore: update changelog

* Fix warnings and tests

* Release v0.32.0
2026-01-09 17:26:36 +01:00

89 lines
2.9 KiB
Rust

use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
/*
* World
*/
let mut bodies = RigidBodySet::new();
let mut colliders = ColliderSet::new();
let mut impulse_joints = ImpulseJointSet::new();
let multibody_joints = MultibodyJointSet::new();
/*
* Enable/disable softness.
*/
let settings = testbed.example_settings_mut();
let variable_softness = settings.get_or_set_bool("Variable softness", false);
/*
* Create the balls
*/
// Build the rigid body.
// NOTE: a smaller radius (e.g. 0.1) breaks Box2D so
// in order to be able to compare rapier with Box2D,
// we set it to 0.4.
let rad = 0.4;
let numi = 10; // Num vertical nodes.
let numk = 10; // Num horizontal nodes.
let shift = 1.0;
let mut body_handles = Vec::new();
for k in 0..numk {
for i in 0..numi {
let fk = k as f32;
let fi = i as f32;
let status = if i == 0 && k == 0 {
RigidBodyType::Fixed
} else {
RigidBodyType::Dynamic
};
let rigid_body =
RigidBodyBuilder::new(status).translation(Vector::new(fk * shift, -fi * shift));
let child_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::ball(rad);
colliders.insert_with_parent(collider, child_handle, &mut bodies);
let softness = if variable_softness {
// If variable softness is enabled, joints closer to the fixed body are softer.
SpringCoefficients {
natural_frequency: 5.0 * (i.max(k) + 1) as f32,
damping_ratio: 0.1 * (i.max(k) + 1) as f32,
}
} else {
SpringCoefficients::joint_defaults()
};
// Vertical joint.
if i > 0 {
let parent_handle = *body_handles.last().unwrap();
let joint = RevoluteJointBuilder::new()
.local_anchor2(Vector::new(0.0, shift))
.softness(softness);
impulse_joints.insert(parent_handle, child_handle, joint, true);
}
// Horizontal joint.
if k > 0 {
let parent_index = body_handles.len() - numi;
let parent_handle = body_handles[parent_index];
let joint = RevoluteJointBuilder::new()
.local_anchor2(Vector::new(-shift, 0.0))
.softness(softness);
impulse_joints.insert(parent_handle, child_handle, joint, true);
}
body_handles.push(child_handle);
}
}
/*
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
testbed.look_at(Vec2::new(numk as f32 * rad, numi as f32 * -rad), 20.0);
}