Files
rapier/examples3d/urdf3.rs
2024-06-09 12:09:58 +02:00

49 lines
1.7 KiB
Rust

use rapier3d::prelude::*;
use rapier_testbed3d::Testbed;
use rapier_urdf::{UrdfLoaderOptions, UrdfRobot};
pub fn init_world(testbed: &mut Testbed) {
/*
* World
*/
let mut bodies = RigidBodySet::new();
let mut colliders = ColliderSet::new();
let mut impulse_joints = ImpulseJointSet::new();
let mut multibody_joints = MultibodyJointSet::new();
/*
* Ground
*/
let options = UrdfLoaderOptions {
create_colliders_from_visual_shapes: true,
create_colliders_from_collision_shapes: false,
apply_imported_mass_props: false,
make_roots_fixed: true,
// Z-up to Y-up.
shift: Isometry::rotation(Vector::x() * std::f32::consts::FRAC_PI_2),
rigid_body_blueprint: RigidBodyBuilder::default().gravity_scale(1.0),
collider_blueprint: ColliderBuilder::default()
.density(1.0)
.active_collision_types(ActiveCollisionTypes::empty()),
..Default::default()
};
let (mut robot, _) =
UrdfRobot::from_file("assets/3d/T12/urdf/T12.URDF", options, None).unwrap();
// let (mut robot, _) = UrdfRobot::from_file("assets/3d/sample.urdf", options).unwrap();
// robot.insert_using_impulse_joints(&mut bodies, &mut colliders, &mut impulse_joints);
robot.insert_using_multibody_joints(&mut bodies, &mut colliders, &mut multibody_joints);
testbed.add_callback(move |mut graphics, physics, _, state| {
for (_, body) in physics.bodies.iter() {
println!("pose: {:?}", body.position());
}
});
/*
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
testbed.look_at(point![100.0, 100.0, 100.0], Point::origin());
}