* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy * chore: update changelog * Fix warnings and tests * Release v0.32.0
47 lines
1.4 KiB
Rust
47 lines
1.4 KiB
Rust
use rapier_testbed3d::Testbed;
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use rapier3d::prelude::*;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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* World
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*/
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let mut bodies = RigidBodySet::new();
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let mut colliders = ColliderSet::new();
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let impulse_joints = ImpulseJointSet::new();
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let multibody_joints = MultibodyJointSet::new();
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/*
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* Ground
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*/
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let ground_size = 20.;
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let ground_height = 1.0;
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let rigid_body = RigidBodyBuilder::fixed().translation(Vector::new(0.0, -ground_height, 0.0));
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, ground_height, 2.0).restitution(1.0);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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let num = 10;
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let rad = 0.5;
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for j in 0..2 {
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for i in 0..=num {
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let x = (i as f32) - num as f32 / 2.0;
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let rigid_body = RigidBodyBuilder::dynamic().translation(Vector::new(
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x * 2.0,
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10.0 * (j as f32 + 1.0),
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0.0,
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));
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::ball(rad).restitution((i as f32) / (num as f32));
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colliders.insert_with_parent(collider, handle, &mut bodies);
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}
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}
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/*
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(Vec3::new(0.0, 3.0, 30.0), Vec3::new(0.0, 3.0, 0.0));
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}
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