Files
rapier/examples3d/debug_thin_cube_on_mesh3.rs
Sébastien Crozet 0b7c3b34ec feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)
* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy

* chore: update changelog

* Fix warnings and tests

* Release v0.32.0
2026-01-09 17:26:36 +01:00

57 lines
1.8 KiB
Rust

use rapier_testbed3d::Testbed;
use rapier3d::prelude::*;
// This shows a bug when a cylinder is in contact with a very large
// but very thin cuboid. In this case the EPA returns an incorrect
// contact normal, resulting in the cylinder falling through the floor.
pub fn init_world(testbed: &mut Testbed) {
/*
* World
*/
let mut bodies = RigidBodySet::new();
let mut colliders = ColliderSet::new();
let impulse_joints = ImpulseJointSet::new();
let multibody_joints = MultibodyJointSet::new();
/*
* Ground
*/
// let vertices = vec![
// Vec3::new(-50.0, 0.0, -50.0),
// Vec3::new(-50.0, 0.0, 50.0),
// Vec3::new(50.0, 0.0, 50.0),
// Vec3::new(50.0, 0.0, -50.0),
// ];
// let indices = vec![[0, 1, 2], [0, 2, 3]];
//
// let collider = ColliderBuilder::trimesh_with_flags(vertices, indices, TriMeshFlags::all());
// colliders.insert(collider);
let heights = Array2::repeat(2, 2, 0.0);
let collider = ColliderBuilder::heightfield_with_flags(
heights,
Vector::new(50.0, 1.0, 50.0),
HeightFieldFlags::FIX_INTERNAL_EDGES,
);
colliders.insert(collider);
/*
* Create the cubes
*/
// Build the rigid body.
let rigid_body = RigidBodyBuilder::dynamic()
.translation(Vector::new(0.0, 5.0, 0.0))
.rotation(Vector::new(0.5, 0.0, 0.5))
.linvel(Vector::new(0.0, -100.0, 0.0))
.soft_ccd_prediction(10.0);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(5.0, 0.015, 5.0);
colliders.insert_with_parent(collider, handle, &mut bodies);
/*
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
testbed.look_at(Vec3::new(100.0, 100.0, 100.0), Vec3::ZERO);
}