* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy * chore: update changelog * Fix warnings and tests * Release v0.32.0
58 lines
1.8 KiB
Rust
58 lines
1.8 KiB
Rust
use rapier_testbed3d::Testbed;
|
|
use rapier3d::prelude::*;
|
|
|
|
pub fn init_world(testbed: &mut Testbed) {
|
|
/*
|
|
* World
|
|
*/
|
|
let mut bodies = RigidBodySet::new();
|
|
let mut colliders = ColliderSet::new();
|
|
let impulse_joints = ImpulseJointSet::new();
|
|
let multibody_joints = MultibodyJointSet::new();
|
|
|
|
/*
|
|
* Ground.
|
|
*/
|
|
let ground_size = 3.0;
|
|
let ground_height = 0.1;
|
|
|
|
let rigid_body = RigidBodyBuilder::fixed().translation(Vector::new(0.0, -ground_height, 0.0));
|
|
let ground_handle = bodies.insert(rigid_body);
|
|
let collider = ColliderBuilder::cuboid(ground_size, ground_height, 0.4);
|
|
let mut ground_collider_handle =
|
|
colliders.insert_with_parent(collider, ground_handle, &mut bodies);
|
|
|
|
/*
|
|
* Rolling ball
|
|
*/
|
|
let ball_rad = 0.1;
|
|
let rb = RigidBodyBuilder::dynamic().translation(Vector::new(0.0, 0.2, 0.0));
|
|
let ball_handle = bodies.insert(rb);
|
|
let collider = ColliderBuilder::ball(ball_rad).density(100.0);
|
|
colliders.insert_with_parent(collider, ball_handle, &mut bodies);
|
|
|
|
testbed.add_callback(move |_, physics, _, _| {
|
|
// Remove then re-add the ground collider.
|
|
let removed_collider_handle = ground_collider_handle;
|
|
let coll = physics
|
|
.colliders
|
|
.remove(
|
|
removed_collider_handle,
|
|
&mut physics.islands,
|
|
&mut physics.bodies,
|
|
true,
|
|
)
|
|
.unwrap();
|
|
ground_collider_handle =
|
|
physics
|
|
.colliders
|
|
.insert_with_parent(coll, ground_handle, &mut physics.bodies);
|
|
});
|
|
|
|
/*
|
|
* Set up the testbed.
|
|
*/
|
|
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
|
|
testbed.look_at(Vec3::new(10.0, 10.0, 10.0), Vec3::ZERO);
|
|
}
|