Files
rapier/examples2d/debug_intersection2.rs
Sébastien Crozet 0b7c3b34ec feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)
* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy

* chore: update changelog

* Fix warnings and tests

* Release v0.32.0
2026-01-09 17:26:36 +01:00

71 lines
2.3 KiB
Rust

use kiss3d::color::{Color, GREY, RED};
use rapier_testbed2d::Testbed;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
/*
* World
*/
let mut bodies = RigidBodySet::new();
let mut colliders = ColliderSet::new();
let impulse_joints = ImpulseJointSet::new();
let multibody_joints = MultibodyJointSet::new();
let rad = 1.0;
let collider = ColliderBuilder::ball(rad);
let count = 100;
for x in 0..count {
for y in 0..count {
let rigid_body = RigidBodyBuilder::fixed().translation(Vector::new(
(x as f32 - count as f32 / 2.0) * rad * 3.0,
(y as f32 - count as f32 / 2.0) * rad * 3.0,
));
let handle = bodies.insert(rigid_body);
colliders.insert_with_parent(collider.clone(), handle, &mut bodies);
testbed.set_initial_body_color(
handle,
Color::new(
x as f32 / count as f32,
(count - y) as f32 / count as f32,
0.5,
1.0,
),
);
}
}
/*
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
testbed.look_at(Vec2::ZERO, 50.0);
testbed.add_callback(move |mut graphics, physics, _, run| {
let slow_time = run.timestep_id as f32 / 3.0;
let query_pipeline = physics.broad_phase.as_query_pipeline(
physics.narrow_phase.query_dispatcher(),
&physics.bodies,
&physics.colliders,
QueryFilter::default(),
);
for intersection in query_pipeline.intersect_shape(
Pose::from_translation(Vector::new(slow_time.cos() * 10.0, slow_time.sin() * 10.0)),
&Ball::new(rad / 2.0),
) {
if let Some(graphics) = graphics.as_deref_mut() {
for (handle, _) in physics.bodies.iter() {
graphics.set_body_color(handle, GREY, false);
}
let collider = physics.colliders.get(intersection.0).unwrap();
let body_handle = collider.parent().unwrap();
graphics.set_body_color(body_handle, RED, false);
}
}
});
}