Sébastien Crozet
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fb20d72ee2
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Joint API and joint motors improvements
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2022-03-20 21:49:16 +01:00 |
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Sébastien Crozet
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f74b8401ad
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Implement multibody joints and the new solver
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2022-01-02 16:58:36 +01:00 |
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Crozet Sébastien
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1bef66fea9
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Add prelude + use vectors for setting linvel/translation in builders
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2021-05-25 11:00:13 +02:00 |
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Crozet Sébastien
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1a84bf2af3
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Replace Kiss3d by Bevy for the testbed renderer.
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2021-05-16 17:49:20 +02:00 |
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Crozet Sébastien
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c32da78f2a
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Split rigid-bodies and colliders into multiple components
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2021-04-26 18:00:50 +02:00 |
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rezural
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5ca82eeaee
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enable graphics and windows related code in examples
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2021-01-03 19:56:53 +11:00 |
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rezural
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34e79e9afc
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unify callbacks with & without graphics & window
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2021-01-02 16:46:52 +11:00 |
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rezural
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6f508e5d04
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remove redundant time :f32 from harness callbacks. it can be access via run_state.time
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2020-12-31 15:23:25 +11:00 |
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rezural
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f782013947
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make examples compile, code that accessed window & graphics via the callback is currently disabled, until that is added back in
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2020-12-31 13:24:29 +11:00 |
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Crozet Sébastien
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a072d4056a
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Rename RigidBodyBuilder::principal_inertia -> principal_angular_inertia for clarity.
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2020-12-01 15:07:04 +01:00 |
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Crozet Sébastien
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391bcf372a
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Fix collider insertion/removal tracking.
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2020-11-26 11:41:54 +01:00 |
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Crozet Sébastien
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f293dc6024
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Fix bogus collider removal in the broad-phase.
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2020-11-26 11:40:59 +01:00 |
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