Commit Graph

5 Commits

Author SHA1 Message Date
Crozet Sébastien
c031f96ac5 Fix compilation when parallelism is not enabled. 2020-09-28 15:27:25 +02:00
Crozet Sébastien
52bbcc79fe Query pipeline: aggressive workaround until we properly support collider addition/removal. 2020-09-28 15:27:25 +02:00
Crozet Sébastien
a7d77a0144 Add non-topological WQuadtree update. 2020-09-28 15:27:25 +02:00
Crozet Sébastien
2dda0e5ce4 Complete the WQuadtree construction and ray-cast. 2020-09-28 15:27:25 +02:00
Sébastien Crozet
3c85a6ac41 Start implementing ray-casting.
This adds a QueryPipeline structure responsible for scene queries.
Currently this structure is able to perform a brute-force ray-cast.
This commit also includes the beginning of implementation of a SIMD-based acceleration structure which will be used for these scene queries in the future.
2020-09-28 15:27:25 +02:00