Crozet Sébastien
f7a6f433d6
Rename rounded -> round.
2020-10-20 18:14:20 +02:00
Crozet Sébastien
949e3f5384
Fix many warnings.
2020-10-20 16:22:53 +02:00
Crozet Sébastien
6495847095
Add rounded cylinder.
2020-10-20 15:57:54 +02:00
Crozet Sébastien
d513c22d33
Add cone support.
2020-10-20 14:16:01 +02:00
Crozet Sébastien
865ce8a8e5
Collider shape: use a trait-object instead of an enum.
2020-10-20 11:56:09 +02:00
Crozet Sébastien
faec3d5d46
Start adding cylinders.
2020-10-12 18:33:58 +02:00
Crozet Sébastien
e87b73a2a2
Fix compilation in 2D.
2020-10-06 15:49:22 +02:00
Crozet Sébastien
7c92848383
Implement RayCast for the Trimesh.
2020-10-06 14:17:18 +02:00
Sébastien Crozet
3c85a6ac41
Start implementing ray-casting.
...
This adds a QueryPipeline structure responsible for scene queries.
Currently this structure is able to perform a brute-force ray-cast.
This commit also includes the beginning of implementation of a SIMD-based acceleration structure which will be used for these scene queries in the future.
2020-09-28 15:27:25 +02:00
Sébastien Crozet
ff2da7fb27
Move benchmark demos into their own directory.
2020-09-06 12:16:22 +02:00
Sébastien Crozet
2f2a073ce4
Fix mass property update when adding a collider.
2020-09-01 17:05:24 +02:00
Sébastien Crozet
df2156ffd0
Allow the removal of a collider.
2020-08-31 19:05:14 +02:00
Sébastien Crozet
754a48b7ff
First public release of Rapier.
2020-08-25 22:10:25 +02:00