Commit Graph

27 Commits

Author SHA1 Message Date
Crozet Sébastien
9bf1321f8f Outsource the contact manifold, SAT, and some shapes. 2020-12-29 11:31:00 +01:00
Crozet Sébastien
2d4e14b869 Properly track some user-initiatied rigid-body modifications. 2020-11-25 16:28:49 +01:00
Crozet Sébastien
af39ec54d3 Remove the narrow-phase graph indices from the collider.
They are on the narrow-phase now.
2020-11-23 15:56:53 +01:00
Crozet Sébastien
71611d3e30 Reset the rigid-bodies internal links properly. 2020-11-03 15:08:06 +01:00
Crozet Sébastien
c6af248e66 Rename reset_internal_links -> reset_internal_references. 2020-11-03 14:45:50 +01:00
Crozet Sébastien
036a246141 Make cloning rigid-bodies and colliders more idiomatic.
Fix #53
2020-11-03 14:29:47 +01:00
Crozet Sébastien
cb6a7ff946 Add solver flags for controlling whether or not some contacts should be taken into account by the constraints solver. 2020-10-27 14:35:01 +01:00
Crozet Sébastien
3def91d62e Add collision groups to filter collision pairs. 2020-10-27 14:35:01 +01:00
Crozet Sébastien
49779e6c75 Add missing comment. 2020-10-27 10:54:07 +01:00
Crozet Sébastien
b5a1aaa4e5 Add a 128-bits user-data attached to colliders and rigid-bodies. 2020-10-27 10:48:31 +01:00
Crozet Sébastien
8c872dc0af Replace the Rounded<S> type by a non-generic RoundCylinder type. 2020-10-27 09:20:44 +01:00
Crozet Sébastien
08930b1238 Fix multiple warnings. 2020-10-26 16:36:07 +01:00
Crozet Sébastien
2b628f9580 Redefine capsules as a segment with a radius, allowing us to reuse the pfm_pfm_contact generator for it. 2020-10-26 15:58:30 +01:00
Crozet Sébastien
b9156302d3 Replace rounding -> round. 2020-10-20 18:57:53 +02:00
Crozet Sébastien
f7a6f433d6 Rename rounded -> round. 2020-10-20 18:14:20 +02:00
Crozet Sébastien
949e3f5384 Fix many warnings. 2020-10-20 16:22:53 +02:00
Crozet Sébastien
6495847095 Add rounded cylinder. 2020-10-20 15:57:54 +02:00
Crozet Sébastien
d513c22d33 Add cone support. 2020-10-20 14:16:01 +02:00
Crozet Sébastien
865ce8a8e5 Collider shape: use a trait-object instead of an enum. 2020-10-20 11:56:09 +02:00
Crozet Sébastien
faec3d5d46 Start adding cylinders. 2020-10-12 18:33:58 +02:00
Crozet Sébastien
e87b73a2a2 Fix compilation in 2D. 2020-10-06 15:49:22 +02:00
Crozet Sébastien
7c92848383 Implement RayCast for the Trimesh. 2020-10-06 14:17:18 +02:00
Sébastien Crozet
3c85a6ac41 Start implementing ray-casting.
This adds a QueryPipeline structure responsible for scene queries.
Currently this structure is able to perform a brute-force ray-cast.
This commit also includes the beginning of implementation of a SIMD-based acceleration structure which will be used for these scene queries in the future.
2020-09-28 15:27:25 +02:00
Sébastien Crozet
ff2da7fb27 Move benchmark demos into their own directory. 2020-09-06 12:16:22 +02:00
Sébastien Crozet
2f2a073ce4 Fix mass property update when adding a collider. 2020-09-01 17:05:24 +02:00
Sébastien Crozet
df2156ffd0 Allow the removal of a collider. 2020-08-31 19:05:14 +02:00
Sébastien Crozet
754a48b7ff First public release of Rapier. 2020-08-25 22:10:25 +02:00