Sébastien Crozet
7cda2f05e2
Testbed: don’t panic when trying to render an unknown custom shape.
2021-10-20 16:58:10 +02:00
rezural
3b0d256464
make collider Option<> on EntityWithGraphics
2021-07-08 10:07:42 +02:00
rezural
53700db860
add opacity to EntityWithGraphics
2021-07-08 10:07:42 +02:00
rezural
9f8d9769f8
add despawn method to EntityWithGraphics
2021-07-08 10:07:42 +02:00
rezural
7c249c873d
enable clear_graphics and run_callbacks agin
...
update plugin signature to recieve bevy structs, add Arc<Mutex<>> around gfx_components, we we can get shared mutable access
add prefab_meshes() access function
Remove Arc<Mutex<>>
2021-07-08 10:07:42 +02:00
Crozet Sébastien
1bef66fea9
Add prelude + use vectors for setting linvel/translation in builders
2021-05-25 11:00:13 +02:00
Crozet Sébastien
1a84bf2af3
Replace Kiss3d by Bevy for the testbed renderer.
2021-05-16 17:49:20 +02:00
Crozet Sébastien
a3324f8513
Fix compilation of the 3D testbed.
2021-01-26 16:59:30 +01:00
Crozet Sébastien
23a86c294e
Allow using polylines as a collider shape.
2021-01-26 16:41:21 +01:00
Crozet Sébastien
d513c22d33
Add cone support.
2020-10-20 14:16:01 +02:00
Crozet Sébastien
faec3d5d46
Start adding cylinders.
2020-10-12 18:33:58 +02:00
Sébastien Crozet
754a48b7ff
First public release of Rapier.
2020-08-25 22:10:25 +02:00