Crozet Sébastien
7b8e322446
Make kinematic bodies properly wake up dynamic bodies.
2020-09-28 15:27:25 +02:00
Crozet Sébastien
e16b7722be
Fix crash caused by the removal of a kinematic body.
2020-09-28 15:27:25 +02:00
Sébastien Crozet
3c85a6ac41
Start implementing ray-casting.
...
This adds a QueryPipeline structure responsible for scene queries.
Currently this structure is able to perform a brute-force ray-cast.
This commit also includes the beginning of implementation of a SIMD-based acceleration structure which will be used for these scene queries in the future.
2020-09-28 15:27:25 +02:00
Sébastien Crozet
939e569491
Take local inertial frame into accound for abs comparison of MassProperties.
2020-09-01 17:47:21 +02:00
Sébastien Crozet
fc0b3bf394
Mass properties: add a max number of iterations for the local-frame rotation computation.
2020-09-01 17:35:32 +02:00
Sébastien Crozet
2f2a073ce4
Fix mass property update when adding a collider.
2020-09-01 17:05:24 +02:00
Sébastien Crozet
9622827dc6
Fix constraints resolution with non-identity relative collider position.
2020-09-01 14:02:59 +02:00
Sébastien Crozet
c286f44c4e
Constraint solver: properly take non-zero center of masses into account.
2020-08-31 19:05:14 +02:00
Sébastien Crozet
df2156ffd0
Allow the removal of a collider.
2020-08-31 19:05:14 +02:00
Sébastien Crozet
754a48b7ff
First public release of Rapier.
2020-08-25 22:10:25 +02:00