Commit Graph

10 Commits

Author SHA1 Message Date
Crozet Sébastien
7b8e322446 Make kinematic bodies properly wake up dynamic bodies. 2020-09-28 15:27:25 +02:00
Crozet Sébastien
e16b7722be Fix crash caused by the removal of a kinematic body. 2020-09-28 15:27:25 +02:00
Sébastien Crozet
3c85a6ac41 Start implementing ray-casting.
This adds a QueryPipeline structure responsible for scene queries.
Currently this structure is able to perform a brute-force ray-cast.
This commit also includes the beginning of implementation of a SIMD-based acceleration structure which will be used for these scene queries in the future.
2020-09-28 15:27:25 +02:00
Sébastien Crozet
939e569491 Take local inertial frame into accound for abs comparison of MassProperties. 2020-09-01 17:47:21 +02:00
Sébastien Crozet
fc0b3bf394 Mass properties: add a max number of iterations for the local-frame rotation computation. 2020-09-01 17:35:32 +02:00
Sébastien Crozet
2f2a073ce4 Fix mass property update when adding a collider. 2020-09-01 17:05:24 +02:00
Sébastien Crozet
9622827dc6 Fix constraints resolution with non-identity relative collider position. 2020-09-01 14:02:59 +02:00
Sébastien Crozet
c286f44c4e Constraint solver: properly take non-zero center of masses into account. 2020-08-31 19:05:14 +02:00
Sébastien Crozet
df2156ffd0 Allow the removal of a collider. 2020-08-31 19:05:14 +02:00
Sébastien Crozet
754a48b7ff First public release of Rapier. 2020-08-25 22:10:25 +02:00