stefnotch
39bc5312a5
Update testbed.rs
2023-04-24 14:07:33 +02:00
Sébastien Crozet
9b5ccb95e7
Update dependencies
2023-01-15 12:17:10 +01:00
Sébastien Crozet
8ef8680817
Update parry and changelog
2022-12-11 15:22:36 +01:00
Sébastien Crozet
849f398031
Add a dynamic ray-cast vehicle controller
2022-12-11 15:22:36 +01:00
Sébastien Crozet
9a4afcc43e
Fix f64 build
2022-10-02 18:30:14 +02:00
Sébastien Crozet
a886529669
Fix warnings
2022-10-02 17:55:23 +02:00
Sébastien Crozet
36e85d0708
Add a character controller implementation
2022-10-02 17:36:30 +02:00
Sludge
c4f078daf3
Update bevy and wgpu
2022-08-04 00:03:16 +02:00
Sébastien Crozet
fb7bfaf53d
Add more options for filtering colliders in scene queries.
2022-07-04 10:43:30 +02:00
Sébastien Crozet
ab8833f275
Add the option to automatically wake-up rigid-bodies a new joint is attached to
2022-05-30 18:29:18 +02:00
Sébastien Crozet
65824e74f3
Add comments for the debug-renderer
2022-04-28 17:30:35 +02:00
Sébastien Crozet
5063fa4203
Testbed: switch to bevy 0.7
2022-04-28 13:19:58 +02:00
Sébastien Crozet
bc2ae4b512
Add a basic lines-based debug-renderer
2022-04-22 16:11:23 +02:00
Sébastien Crozet
f108520b5a
Finalize refactoring
2022-04-20 19:02:49 +02:00
Sébastien Crozet
a9e3441ecd
Rename rigid-body static to fixed
2022-03-20 21:49:16 +01:00
Sébastien Crozet
28cc19d104
Allow removing a rigid-body without auto-removing attached colliders
2022-03-20 21:49:16 +01:00
Sébastien Crozet
fb20d72ee2
Joint API and joint motors improvements
2022-03-20 21:49:16 +01:00
Sébastien Crozet
22f21c14b8
Testbed: add a constructor that calls a custom closure with bevy’s App
2022-03-20 21:49:16 +01:00
Sébastien Crozet
31e7d95ff9
Add f64 testbed
2022-01-23 16:48:24 +01:00
Sébastien Crozet
0703e5527f
Fix some solver issues
...
- Fix the wrong codepath taken by the solver for contacts involving a collider without parent.
- Properly adress the non-linear treatment of the friction direction
- Simplify the sleeping strategy
- Add an impulse resolution multiplier
2022-01-16 16:52:40 +01:00
Sébastien Crozet
a0d197e691
Update the testbed to use bevy 0.6
2022-01-09 20:41:41 +01:00
Sébastien Crozet
f74b8401ad
Implement multibody joints and the new solver
2022-01-02 16:58:36 +01:00
Sébastien Crozet
fe87e2d586
Fix testbed rendering of colliders without parent
2021-10-14 12:14:34 +02:00
Sébastien Crozet
d858ae4c4e
Make the 2D add-remove demo more intereting.
2021-09-12 01:49:09 -07:00
rezural
75a677c58a
clear plugin graphics when examples changed, then clear the plugins vec
2021-07-27 15:09:31 +02:00
rezural
0e1215e4ed
add update_ui to TestbedPlugin
2021-07-08 10:07:42 +02:00
rezural
7c249c873d
enable clear_graphics and run_callbacks agin
...
update plugin signature to recieve bevy structs, add Arc<Mutex<>> around gfx_components, we we can get shared mutable access
add prefab_meshes() access function
Remove Arc<Mutex<>>
2021-07-08 10:07:42 +02:00
Sébastien Crozet
d3d998e91e
Merge pull request #193 from rezural/egui-focus
...
Testbed: check if the egui context wants pointer focus, disable orbit camera if so.
2021-06-02 17:18:35 +02:00
Crozet Sébastien
e0e341214c
Update dependencies
2021-06-02 16:00:23 +02:00
rezural
a49605bd9b
check if the egui context wants pointer focus, disable orbit camera if so. this disables egui interactions being sent to the orbital camera
2021-05-29 13:00:01 +10:00
Crozet Sébastien
1bef66fea9
Add prelude + use vectors for setting linvel/translation in builders
2021-05-25 11:00:13 +02:00
Crozet Sébastien
abb4742758
Fix warnings when compiling tests.
2021-05-17 09:46:07 +02:00
Crozet Sébastien
1a84bf2af3
Replace Kiss3d by Bevy for the testbed renderer.
2021-05-16 17:49:20 +02:00
Crozet Sébastien
c32da78f2a
Split rigid-bodies and colliders into multiple components
2021-04-26 18:00:50 +02:00
Crozet Sébastien
2006919347
Add the ability to pass a custom filter to all the QueryPipeline queries.
2021-04-01 11:02:48 +02:00
Crozet Sébastien
1b073e98b4
Remove the IntegrationParameters field we don't use.
2021-03-31 18:41:02 +02:00
Crozet Sébastien
d2ee642053
CCD: take angular motion and penetration depth into account in various thresholds.
2021-03-30 17:10:50 +02:00
Crozet Sébastien
7306821c46
Attenuate the warmstart impulse for CCD contacts.
...
CCD contacts result in very strong, instantaneous, impulses. So it is preferable to attenuate their contribution to subsequent timesteps to avoid overshooting.
2021-03-28 11:27:07 +02:00
Crozet Sébastien
97157c9423
First working version of non-linear CCD based on single-substep motion-clamping.
2021-03-26 18:16:27 +01:00
Crozet Sébastien
babcab0bed
Update the testbed to use PhysicsHooks.
2021-02-23 15:49:23 +01:00
Crozet Sébastien
e24d73a255
Don't serialize solver contacts + remove erased-serde dependency.
2021-02-08 10:47:58 +01:00
Crozet Sébastien
90db26eb50
Fix warnings in tests and testbed.
2021-01-23 13:34:03 +01:00
Crozet Sébastien
b779eb261e
Fix compilation in 2D.
2021-01-22 16:43:16 +01:00
Crozet Sébastien
99c2184e13
Fix regressions introduced by the merge with master.
2021-01-22 16:33:55 +01:00
Crozet Sébastien
cf52e01308
Merge branch 'master' into split_geom
...
# Conflicts:
# examples2d/sensor2.rs
# examples3d/sensor3.rs
# src/dynamics/integration_parameters.rs
# src/dynamics/solver/parallel_island_solver.rs
# src/dynamics/solver/velocity_constraint.rs
# src/dynamics/solver/velocity_ground_constraint.rs
# src_testbed/nphysics_backend.rs
# src_testbed/physx_backend.rs
# src_testbed/testbed.rs
2021-01-22 16:10:24 +01:00
Crozet Sébastien
261ed1ebed
Fix 2D compilation.
2021-01-06 12:53:26 +01:00
Crozet Sébastien
1e9a962d34
Testbed physx backend: re-add joints.
2021-01-05 17:07:26 +01:00
Crozet Sébastien
00da4aaa42
Add compound shape support.
2021-01-05 15:34:48 +01:00
rezural
34e79e9afc
unify callbacks with & without graphics & window
2021-01-02 16:46:52 +11:00
Crozet Sébastien
7b098606c2
QueryPipeline: add shape casting, point projection, and intersection queries.
2020-12-31 16:30:38 +01:00