Commit Graph

38 Commits

Author SHA1 Message Date
Emil Ernerfeldt
17ef7e10f9 Replace linacc/angacc with force/torque inside of RigidBody
I also improved the documentation for the various force/impulse applying functions.
2021-02-08 15:54:17 +01:00
Sébastien Crozet
a272f4ce9e Merge pull request #104 from EmbarkStudios/clippy-fixes
Make clippy a bit happier
2021-02-04 18:20:27 +01:00
Emil Ernerfeldt
85bc81d4fc Make clippy a bit happier 2021-02-04 13:11:04 +01:00
Emil Ernerfeldt
4c1aac25a7 Add functions for kinetic and potential energy of a RigidBody 2021-02-04 12:42:33 +01:00
Crozet Sébastien
8f7220f03d Rename cdl to parry. 2021-01-24 11:13:44 +01:00
Crozet Sébastien
98d3980db7 Allow several rules for combining friction/restitution coefficients. 2021-01-21 16:03:27 +01:00
Crozet Sébastien
8f330b2a00 Rotation locking: apply filter only to the world inertia properties to fix the multi-collider case. 2021-01-21 14:58:40 +01:00
Crozet Sébastien
0ade350b5f Use newtypes for collider, rigid-body and joint handles. 2021-01-20 16:33:42 +01:00
Crozet Sébastien
2231d0f6ea Add gravity scaling to rigid-bodies. 2021-01-06 18:09:21 +01:00
Crozet Sébastien
aa61fe65e3 Add support of 64-bits reals. 2021-01-04 15:14:25 +01:00
Crozet Sébastien
aada91966a Add a RigidBody::set_mass_properties method. 2020-12-02 11:26:20 +01:00
Crozet Sébastien
a072d4056a Rename RigidBodyBuilder::principal_inertia -> principal_angular_inertia for clarity. 2020-12-01 15:07:04 +01:00
Crozet Sébastien
1e0f76b02c Add a 2D demo for locking rotation. 2020-11-30 15:41:32 +01:00
Crozet Sébastien
715d0fe16e Update the changelog + make the boolean flags more intuitive. 2020-11-30 15:35:36 +01:00
Crozet Sébastien
c3e951f896 Add a simpler to lock the rotation or translation of a dynamic rigid-body. 2020-11-30 15:26:22 +01:00
Crozet Sébastien
391bcf372a Fix collider insertion/removal tracking. 2020-11-26 11:41:54 +01:00
Crozet Sébastien
7541108746 Make the RigidBodyChanges values more readable. 2020-11-25 16:34:43 +01:00
Crozet Sébastien
2d4e14b869 Properly track some user-initiatied rigid-body modifications. 2020-11-25 16:28:49 +01:00
Crozet Sébastien
5ce3606582 Add explicit wake_up parameter to method setting the position and velocity of a rigid-body. 2020-11-19 18:13:39 +01:00
Crozet Sébastien
49fd861083 Allow a rigid-body to be initialized asleep. 2020-11-19 18:00:43 +01:00
Crozet Sébastien
c26c3af508 Start integrating salva into rapier. 2020-11-19 13:54:03 +01:00
Sébastien Crozet
acc3fed119 Merge pull request #34 from robert-hrusecky/rigid_body_wake_params
Add wake_up parameter to rigidbody methods
2020-11-19 11:12:59 +01:00
Crozet Sébastien
db337c5df6 Add damping support + demos. 2020-11-03 15:34:01 +01:00
Crozet Sébastien
71611d3e30 Reset the rigid-bodies internal links properly. 2020-11-03 15:08:06 +01:00
Crozet Sébastien
c6af248e66 Rename reset_internal_links -> reset_internal_references. 2020-11-03 14:45:50 +01:00
Crozet Sébastien
036a246141 Make cloning rigid-bodies and colliders more idiomatic.
Fix #53
2020-11-03 14:29:47 +01:00
Crozet Sébastien
bd6c0cb26c Fix typo. 2020-11-03 12:25:34 +01:00
Crozet Sébastien
32b6e122c1 Add the ability to set the mass and mass properties of the rigid-body built with the RigidBodyBuilder 2020-11-03 11:46:38 +01:00
Crozet Sébastien
49779e6c75 Add missing comment. 2020-10-27 10:54:07 +01:00
Crozet Sébastien
b5a1aaa4e5 Add a 128-bits user-data attached to colliders and rigid-bodies. 2020-10-27 10:48:31 +01:00
Crozet Sébastien
947c4813c9 Complete the pfm/pfm contact generator. 2020-10-19 16:52:08 +02:00
Robert Hrusecky
e9e4ca2c43 Fix review comments 2020-10-12 15:59:07 -05:00
Robert Hrusecky
3dce732700 Add wake_up parameter to rigidbody methods 2020-10-10 21:40:13 -05:00
Crozet Sébastien
7b8e322446 Make kinematic bodies properly wake up dynamic bodies. 2020-09-28 15:27:25 +02:00
Sébastien Crozet
3c85a6ac41 Start implementing ray-casting.
This adds a QueryPipeline structure responsible for scene queries.
Currently this structure is able to perform a brute-force ray-cast.
This commit also includes the beginning of implementation of a SIMD-based acceleration structure which will be used for these scene queries in the future.
2020-09-28 15:27:25 +02:00
Sébastien Crozet
2f2a073ce4 Fix mass property update when adding a collider. 2020-09-01 17:05:24 +02:00
Sébastien Crozet
df2156ffd0 Allow the removal of a collider. 2020-08-31 19:05:14 +02:00
Sébastien Crozet
754a48b7ff First public release of Rapier. 2020-08-25 22:10:25 +02:00