Move benchmark demos into their own directory.
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@@ -212,7 +212,7 @@ pub struct ColliderBuilder {
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/// The shape of the collider to be built.
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pub shape: Shape,
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/// The density of the collider to be built.
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pub density: f32,
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density: Option<f32>,
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/// The friction coefficient of the collider to be built.
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pub friction: f32,
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/// The restitution coefficient of the collider to be built.
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@@ -228,7 +228,7 @@ impl ColliderBuilder {
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pub fn new(shape: Shape) -> Self {
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Self {
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shape,
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density: 1.0,
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density: None,
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friction: Self::default_friction(),
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restitution: 0.0,
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delta: Isometry::identity(),
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@@ -236,6 +236,12 @@ impl ColliderBuilder {
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}
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}
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/// The density of the collider being built.
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pub fn get_density(&self) -> f32 {
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let default_density = if self.is_sensor { 0.0 } else { 1.0 };
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self.density.unwrap_or(default_density)
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}
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/// Initialize a new collider builder with a ball shape defined by its radius.
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pub fn ball(radius: f32) -> Self {
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Self::new(Shape::Ball(Ball::new(radius)))
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@@ -349,7 +355,7 @@ impl ColliderBuilder {
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/// Sets the density of the collider this builder will build.
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pub fn density(mut self, density: f32) -> Self {
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self.density = density;
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self.density = Some(density);
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self
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}
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@@ -395,9 +401,11 @@ impl ColliderBuilder {
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/// Buildes a new collider attached to the given rigid-body.
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pub fn build(&self) -> Collider {
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let density = self.get_density();
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Collider {
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shape: self.shape.clone(),
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density: self.density,
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density,
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friction: self.friction,
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restitution: self.restitution,
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delta: self.delta,
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