Move benchmark demos into their own directory.

This commit is contained in:
Sébastien Crozet
2020-09-06 12:16:09 +02:00
parent 3080c6e7d2
commit ff2da7fb27
44 changed files with 897 additions and 148 deletions

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@@ -15,7 +15,7 @@ pub fn init_world(testbed: &mut Testbed) {
.translation(0.0, 10.0)
.build();
let handle = physics.bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad).density(1.0).build();
let collider = ColliderBuilder::cuboid(rad, rad).build();
physics
.colliders
.insert(collider, handle, &mut physics.bodies);

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@@ -50,7 +50,7 @@ pub fn init_world(testbed: &mut Testbed) {
// Build the rigid body.
let rigid_body = RigidBodyBuilder::new(status).translation(x, y).build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::ball(rad).density(1.0).build();
let collider = ColliderBuilder::ball(rad).build();
colliders.insert(collider, handle, &mut bodies);
}
}

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@@ -55,7 +55,7 @@ pub fn init_world(testbed: &mut Testbed) {
// Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad).density(1.0).build();
let collider = ColliderBuilder::cuboid(rad, rad).build();
colliders.insert(collider, handle, &mut bodies);
}
}

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@@ -56,9 +56,7 @@ pub fn init_world(testbed: &mut Testbed) {
// Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::capsule_y(rad * 1.5, rad)
.density(1.0)
.build();
let collider = ColliderBuilder::capsule_y(rad * 1.5, rad).build();
colliders.insert(collider, handle, &mut bodies);
}
}

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@@ -28,7 +28,7 @@ pub fn init_world(testbed: &mut Testbed) {
.can_sleep(false)
.build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::ball(rad).density(1.0).build();
let collider = ColliderBuilder::ball(rad).build();
colliders.insert(collider, handle, &mut bodies);
/*

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@@ -50,10 +50,10 @@ pub fn init_world(testbed: &mut Testbed) {
let handle = bodies.insert(rigid_body);
if j % 2 == 0 {
let collider = ColliderBuilder::cuboid(rad, rad).density(1.0).build();
let collider = ColliderBuilder::cuboid(rad, rad).build();
colliders.insert(collider, handle, &mut bodies);
} else {
let collider = ColliderBuilder::ball(rad).density(1.0).build();
let collider = ColliderBuilder::ball(rad).build();
colliders.insert(collider, handle, &mut bodies);
}
}

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@@ -40,7 +40,7 @@ pub fn init_world(testbed: &mut Testbed) {
.translation(fk * shift, -fi * shift)
.build();
let child_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::ball(rad).density(1.0).build();
let collider = ColliderBuilder::ball(rad).build();
colliders.insert(collider, child_handle, &mut bodies);
// Vertical joint.

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@@ -42,7 +42,7 @@ pub fn init_world(testbed: &mut Testbed) {
// Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad).density(1.0).build();
let collider = ColliderBuilder::cuboid(rad, rad).build();
colliders.insert(collider, handle, &mut bodies);
}
}
@@ -54,9 +54,7 @@ pub fn init_world(testbed: &mut Testbed) {
.translation(-10.0 * rad, 1.5 + 0.8)
.build();
let platform_handle = bodies.insert(platform_body);
let collider = ColliderBuilder::cuboid(rad * 10.0, rad)
.density(1.0)
.build();
let collider = ColliderBuilder::cuboid(rad * 10.0, rad).build();
colliders.insert(collider, platform_handle, &mut bodies);
/*

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@@ -42,7 +42,7 @@ pub fn init_world(testbed: &mut Testbed) {
// Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad).density(1.0).build();
let collider = ColliderBuilder::cuboid(rad, rad).build();
colliders.insert(collider, handle, &mut bodies);
}
}

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@@ -40,7 +40,7 @@ pub fn init_world(testbed: &mut Testbed) {
// Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad).density(1.0).build();
let collider = ColliderBuilder::cuboid(rad, rad).build();
colliders.insert(collider, handle, &mut bodies);
testbed.set_body_color(handle, Point3::new(0.5, 0.5, 1.0));
@@ -58,7 +58,7 @@ pub fn init_world(testbed: &mut Testbed) {
// Solid cube attached to the sensor which
// other colliders can touch.
let collider = ColliderBuilder::cuboid(rad, rad).density(1.0).build();
let collider = ColliderBuilder::cuboid(rad, rad).build();
colliders.insert(collider, sensor_handle, &mut bodies);
// We create a collider desc without density because we don't

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@@ -37,7 +37,7 @@ pub fn init_world(testbed: &mut Testbed) {
.translation(fk * shift, -fi * shift)
.build();
let child_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::ball(rad).density(1.0).build();
let collider = ColliderBuilder::ball(rad).build();
colliders.insert(collider, child_handle, &mut bodies);
// Vertical joint.

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@@ -42,7 +42,7 @@ pub fn init_world(testbed: &mut Testbed) {
.translation(x + fk * shift, y - fi * shift)
.build();
let child_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::ball(rad).density(1.0).build();
let collider = ColliderBuilder::ball(rad).build();
colliders.insert(collider, child_handle, &mut bodies);
// Vertical joint.