feat: add a vertical wall to the 2D and 3D character controller examples
This commit is contained in:
committed by
Sébastien Crozet
parent
7565e5e4ef
commit
fcd4e71b43
@@ -27,7 +27,7 @@ pub fn init_world(testbed: &mut Testbed) {
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*/
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let rigid_body = RigidBodyBuilder::kinematic_position_based().translation(vector![-3.0, 5.0]);
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let character_handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(0.15, 0.3);
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let collider = ColliderBuilder::capsule_y(0.3, 0.15);
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colliders.insert_with_parent(collider, character_handle, &mut bodies);
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/*
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@@ -94,14 +94,18 @@ pub fn init_world(testbed: &mut Testbed) {
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*/
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let wall_angle = PI / 2.;
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let wall_size = 2.0;
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let wall_pos = vector![
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ground_size + slope_size * 2.0 + impossible_slope_size + 0.35,
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-ground_height + 2.5 * 2.3
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];
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let collider = ColliderBuilder::cuboid(wall_size, ground_height)
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.translation(vector![
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ground_size + slope_size * 2.0 + impossible_slope_size + 0.35,
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-ground_height + 2.5 * 2.3
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])
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.translation(wall_pos)
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.rotation(wall_angle);
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colliders.insert(collider);
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let collider = ColliderBuilder::cuboid(wall_size, ground_height).translation(wall_pos);
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colliders.insert(collider);
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/*
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* Create a moving platform.
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*/
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