remove unused physics var

This commit is contained in:
rezural
2020-12-24 18:02:19 +11:00
parent c56ebcc663
commit fbde6847df

View File

@@ -21,11 +21,11 @@ use na::{self, Point2, Point3, Vector3};
use rapier::dynamics::{
ActivationStatus, IntegrationParameters, JointSet, RigidBodyHandle, RigidBodySet,
};
use rapier::geometry::{BroadPhase, ColliderHandle, ColliderSet, NarrowPhase};
use rapier::geometry::{ColliderHandle, ColliderSet, NarrowPhase};
#[cfg(feature = "dim3")]
use rapier::geometry::{InteractionGroups, Ray};
use rapier::math::Vector;
use rapier::pipeline::{ChannelEventCollector, PhysicsPipeline, QueryPipeline};
use rapier::pipeline::{ChannelEventCollector};
#[cfg(all(feature = "dim2", feature = "other-backends"))]
use crate::box2d_backend::Box2dWorld;
@@ -303,8 +303,6 @@ impl Testbed {
self.state.timestep_id = 0;
self.state.highlighted_body = None;
let physics = &self.harness.physics;
#[cfg(all(feature = "dim2", feature = "other-backends"))]
{
if self.state.selected_backend == BOX2D_BACKEND {