Joint API and joint motors improvements

This commit is contained in:
Sébastien Crozet
2022-02-20 12:55:00 +01:00
committed by Sébastien Crozet
parent e740493b98
commit fb20d72ee2
108 changed files with 2650 additions and 1854 deletions

97
.vscode/tasks.json vendored
View File

@@ -98,6 +98,103 @@
"--pause" "--pause"
], ],
"group": "build" "group": "build"
},
{
"label": "bench 3d (no-simd - release) ",
"type": "shell",
"command": "cargo",
"args": [
"run",
"--bin",
"all_benchmarks3",
"--release",
"--features",
"other-backends",
"--",
"--pause"
],
"group": "build"
},
{
"label": "bench 3d (simd - release) ",
"type": "shell",
"command": "cargo",
"args": [
"run",
"--bin",
"all_benchmarks3",
"--release",
"--features",
"simd-stable,other-backends",
"--",
"--pause"
],
"group": "build"
},
{
"label": "bench 3d (simd - parallel - release) ",
"type": "shell",
"command": "cargo",
"args": [
"run",
"--bin",
"all_benchmarks3",
"--release",
"--features",
"simd-stable,other-backends,parallel",
"--",
"--pause"
],
"group": "build"
},
{
"label": "bench 2d (no-simd - release) ",
"type": "shell",
"command": "cargo",
"args": [
"run",
"--bin",
"all_benchmarks2",
"--release",
"--features",
"other-backends",
"--",
"--pause"
],
"group": "build"
},
{
"label": "bench 2d (simd - release) ",
"type": "shell",
"command": "cargo",
"args": [
"run",
"--bin",
"all_benchmarks2",
"--release",
"--features",
"simd-stable,other-backends",
"--",
"--pause"
],
"group": "build"
},
{
"label": "bench 2d (simd - parallel - release) ",
"type": "shell",
"command": "cargo",
"args": [
"run",
"--bin",
"all_benchmarks2",
"--release",
"--features",
"simd-stable,other-backends,parallel",
"--",
"--pause"
],
"group": "build"
} }
] ]
]
} }

View File

@@ -48,11 +48,9 @@ pub fn init_world(testbed: &mut Testbed) {
}; };
// Build the rigid body. // Build the rigid body.
let rigid_body = RigidBodyBuilder::new(status) let rigid_body = RigidBodyBuilder::new(status).translation(vector![x, y]);
.translation(vector![x, y])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::ball(rad).build(); let collider = ColliderBuilder::ball(rad);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
} }
} }

View File

@@ -15,25 +15,23 @@ pub fn init_world(testbed: &mut Testbed) {
*/ */
let ground_size = 25.0; let ground_size = 25.0;
let rigid_body = RigidBodyBuilder::new_static().build(); let rigid_body = RigidBodyBuilder::new_static();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, 1.2).build(); let collider = ColliderBuilder::cuboid(ground_size, 1.2);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static()
.rotation(std::f32::consts::FRAC_PI_2) .rotation(std::f32::consts::FRAC_PI_2)
.translation(vector![ground_size, ground_size * 2.0]) .translation(vector![ground_size, ground_size * 2.0]);
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2).build(); let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static()
.rotation(std::f32::consts::FRAC_PI_2) .rotation(std::f32::consts::FRAC_PI_2)
.translation(vector![-ground_size, ground_size * 2.0]) .translation(vector![-ground_size, ground_size * 2.0]);
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2).build(); let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*
@@ -52,11 +50,9 @@ pub fn init_world(testbed: &mut Testbed) {
let y = j as f32 * shift + centery + 2.0; let y = j as f32 * shift + centery + 2.0;
// Build the rigid body. // Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]);
.translation(vector![x, y])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad).build(); let collider = ColliderBuilder::cuboid(rad, rad);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
} }
} }

View File

@@ -15,25 +15,23 @@ pub fn init_world(testbed: &mut Testbed) {
*/ */
let ground_size = 25.0; let ground_size = 25.0;
let rigid_body = RigidBodyBuilder::new_static().build(); let rigid_body = RigidBodyBuilder::new_static();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, 1.2).build(); let collider = ColliderBuilder::cuboid(ground_size, 1.2);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static()
.rotation(std::f32::consts::FRAC_PI_2) .rotation(std::f32::consts::FRAC_PI_2)
.translation(vector![ground_size, ground_size * 4.0]) .translation(vector![ground_size, ground_size * 4.0]);
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size * 4.0, 1.2).build(); let collider = ColliderBuilder::cuboid(ground_size * 4.0, 1.2);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static()
.rotation(std::f32::consts::FRAC_PI_2) .rotation(std::f32::consts::FRAC_PI_2)
.translation(vector![-ground_size, ground_size * 4.0]) .translation(vector![-ground_size, ground_size * 4.0]);
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size * 4.0, 1.2).build(); let collider = ColliderBuilder::cuboid(ground_size * 4.0, 1.2);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*
@@ -54,11 +52,9 @@ pub fn init_world(testbed: &mut Testbed) {
let y = j as f32 * shifty + centery + 3.0; let y = j as f32 * shifty + centery + 3.0;
// Build the rigid body. // Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]);
.translation(vector![x, y])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::capsule_y(rad * 1.5, rad).build(); let collider = ColliderBuilder::capsule_y(rad * 1.5, rad);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
} }
} }

View File

@@ -17,25 +17,23 @@ pub fn init_world(testbed: &mut Testbed) {
*/ */
let ground_size = 30.0; let ground_size = 30.0;
let rigid_body = RigidBodyBuilder::new_static().build(); let rigid_body = RigidBodyBuilder::new_static();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, 1.2).build(); let collider = ColliderBuilder::cuboid(ground_size, 1.2);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static()
.rotation(std::f32::consts::FRAC_PI_2) .rotation(std::f32::consts::FRAC_PI_2)
.translation(vector![ground_size, ground_size * 2.0]) .translation(vector![ground_size, ground_size * 2.0]);
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2).build(); let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static()
.rotation(std::f32::consts::FRAC_PI_2) .rotation(std::f32::consts::FRAC_PI_2)
.translation(vector![-ground_size, ground_size * 2.0]) .translation(vector![-ground_size, ground_size * 2.0]);
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2).build(); let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*
@@ -57,9 +55,7 @@ pub fn init_world(testbed: &mut Testbed) {
let x = i as f32 * shift - centerx; let x = i as f32 * shift - centerx;
let y = j as f32 * shift * 2.0 + centery + 2.0; let y = j as f32 * shift * 2.0 + centery + 2.0;
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]);
.translation(vector![x, y])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let mut points = Vec::new(); let mut points = Vec::new();
@@ -69,7 +65,7 @@ pub fn init_world(testbed: &mut Testbed) {
points.push(pt * scale); points.push(pt * scale);
} }
let collider = ColliderBuilder::convex_hull(&points).unwrap().build(); let collider = ColliderBuilder::convex_hull(&points).unwrap();
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
} }
} }

View File

@@ -25,9 +25,9 @@ pub fn init_world(testbed: &mut Testbed) {
} }
}); });
let rigid_body = RigidBodyBuilder::new_static().build(); let rigid_body = RigidBodyBuilder::new_static();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::heightfield(heights, ground_size).build(); let collider = ColliderBuilder::heightfield(heights, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*
@@ -46,16 +46,14 @@ pub fn init_world(testbed: &mut Testbed) {
let y = j as f32 * shift + centery + 3.0; let y = j as f32 * shift + centery + 3.0;
// Build the rigid body. // Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]);
.translation(vector![x, y])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
if j % 2 == 0 { if j % 2 == 0 {
let collider = ColliderBuilder::cuboid(rad, rad).build(); let collider = ColliderBuilder::cuboid(rad, rad);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
} else { } else {
let collider = ColliderBuilder::ball(rad).build(); let collider = ColliderBuilder::ball(rad);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
} }
} }

View File

@@ -32,17 +32,16 @@ pub fn init_world(testbed: &mut Testbed) {
RigidBodyType::Dynamic RigidBodyType::Dynamic
}; };
let rigid_body = RigidBodyBuilder::new(status) let rigid_body =
.translation(vector![fk * shift, -fi * shift]) RigidBodyBuilder::new(status).translation(vector![fk * shift, -fi * shift]);
.build();
let child_handle = bodies.insert(rigid_body); let child_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::ball(rad).build(); let collider = ColliderBuilder::ball(rad);
colliders.insert_with_parent(collider, child_handle, &mut bodies); colliders.insert_with_parent(collider, child_handle, &mut bodies);
// Vertical joint. // Vertical joint.
if i > 0 { if i > 0 {
let parent_handle = *body_handles.last().unwrap(); let parent_handle = *body_handles.last().unwrap();
let joint = RevoluteJoint::new().local_anchor2(point![0.0, shift]); let joint = RevoluteJointBuilder::new().local_anchor2(point![0.0, shift]);
impulse_joints.insert(parent_handle, child_handle, joint); impulse_joints.insert(parent_handle, child_handle, joint);
} }
@@ -50,7 +49,7 @@ pub fn init_world(testbed: &mut Testbed) {
if k > 0 { if k > 0 {
let parent_index = body_handles.len() - numi; let parent_index = body_handles.len() - numi;
let parent_handle = body_handles[parent_index]; let parent_handle = body_handles[parent_index];
let joint = RevoluteJoint::new().local_anchor2(point![-shift, 0.0]); let joint = RevoluteJointBuilder::new().local_anchor2(point![-shift, 0.0]);
impulse_joints.insert(parent_handle, child_handle, joint); impulse_joints.insert(parent_handle, child_handle, joint);
} }

View File

@@ -38,17 +38,16 @@ pub fn init_world(testbed: &mut Testbed) {
}; };
let rigid_body = RigidBodyBuilder::new(status) let rigid_body = RigidBodyBuilder::new(status)
.translation(vector![x + fk * shift, y - fi * shift]) .translation(vector![x + fk * shift, y - fi * shift]);
.build();
let child_handle = bodies.insert(rigid_body); let child_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::ball(rad).build(); let collider = ColliderBuilder::ball(rad);
colliders.insert_with_parent(collider, child_handle, &mut bodies); colliders.insert_with_parent(collider, child_handle, &mut bodies);
// Vertical joint. // Vertical joint.
if i > 0 { if i > 0 {
let parent_handle = *body_handles.last().unwrap(); let parent_handle = *body_handles.last().unwrap();
let joint = let joint = FixedJointBuilder::new()
FixedJoint::new().local_frame2(Isometry::translation(0.0, shift)); .local_frame2(Isometry::translation(0.0, shift));
impulse_joints.insert(parent_handle, child_handle, joint); impulse_joints.insert(parent_handle, child_handle, joint);
} }
@@ -56,8 +55,8 @@ pub fn init_world(testbed: &mut Testbed) {
if k > 0 { if k > 0 {
let parent_index = body_handles.len() - num; let parent_index = body_handles.len() - num;
let parent_handle = body_handles[parent_index]; let parent_handle = body_handles[parent_index];
let joint = let joint = FixedJointBuilder::new()
FixedJoint::new().local_frame2(Isometry::translation(-shift, 0.0)); .local_frame2(Isometry::translation(-shift, 0.0));
impulse_joints.insert(parent_handle, child_handle, joint); impulse_joints.insert(parent_handle, child_handle, joint);
} }

View File

@@ -24,21 +24,17 @@ pub fn init_world(testbed: &mut Testbed) {
for j in 0..50 { for j in 0..50 {
let x = j as f32 * shift * 4.0; let x = j as f32 * shift * 4.0;
let ground = RigidBodyBuilder::new_static() let ground = RigidBodyBuilder::new_static().translation(vector![x, y]);
.translation(vector![x, y])
.build();
let mut curr_parent = bodies.insert(ground); let mut curr_parent = bodies.insert(ground);
let collider = ColliderBuilder::cuboid(rad, rad).build(); let collider = ColliderBuilder::cuboid(rad, rad);
colliders.insert_with_parent(collider, curr_parent, &mut bodies); colliders.insert_with_parent(collider, curr_parent, &mut bodies);
for i in 0..num { for i in 0..num {
let y = y - (i + 1) as f32 * shift; let y = y - (i + 1) as f32 * shift;
let density = 1.0; let density = 1.0;
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]);
.translation(vector![x, y])
.build();
let curr_child = bodies.insert(rigid_body); let curr_child = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad).density(density).build(); let collider = ColliderBuilder::cuboid(rad, rad).density(density);
colliders.insert_with_parent(collider, curr_child, &mut bodies); colliders.insert_with_parent(collider, curr_child, &mut bodies);
let axis = if i % 2 == 0 { let axis = if i % 2 == 0 {
@@ -47,9 +43,9 @@ pub fn init_world(testbed: &mut Testbed) {
UnitVector::new_normalize(vector![-1.0, 1.0]) UnitVector::new_normalize(vector![-1.0, 1.0])
}; };
let prism = PrismaticJoint::new(axis) let prism = PrismaticJointBuilder::new(axis)
.local_anchor2(point![0.0, shift]) .local_anchor2(point![0.0, shift])
.limit_axis([-1.5, 1.5]); .limits([-1.5, 1.5]);
impulse_joints.insert(curr_parent, curr_child, prism); impulse_joints.insert(curr_parent, curr_child, prism);
curr_parent = curr_child; curr_parent = curr_child;

View File

@@ -16,9 +16,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 100.0; let ground_size = 100.0;
let ground_thickness = 1.0; let ground_thickness = 1.0;
let rigid_body = RigidBodyBuilder::new_static().build(); let rigid_body = RigidBodyBuilder::new_static();
let ground_handle = bodies.insert(rigid_body); let ground_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_thickness).build(); let collider = ColliderBuilder::cuboid(ground_size, ground_thickness);
colliders.insert_with_parent(collider, ground_handle, &mut bodies); colliders.insert_with_parent(collider, ground_handle, &mut bodies);
/* /*
@@ -39,11 +39,9 @@ pub fn init_world(testbed: &mut Testbed) {
let y = fi * shift + centery; let y = fi * shift + centery;
// Build the rigid body. // Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]);
.translation(vector![x, y])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad).build(); let collider = ColliderBuilder::cuboid(rad, rad);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
} }
} }

View File

@@ -36,11 +36,9 @@ pub fn init_world(testbed: &mut Testbed) {
let density = 0.477; let density = 0.477;
// Build the rigid body. // Build the rigid body.
let rigid_body = RigidBodyBuilder::new(status) let rigid_body = RigidBodyBuilder::new(status).translation(vector![x, y, z]);
.translation(vector![x, y, z])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::ball(rad).density(density).build(); let collider = ColliderBuilder::ball(rad).density(density);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
} }
} }

View File

@@ -16,11 +16,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 200.1; let ground_size = 200.1;
let ground_height = 0.1; let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
.translation(vector![0.0, -ground_height, 0.0])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*
@@ -44,11 +42,9 @@ pub fn init_world(testbed: &mut Testbed) {
let z = k as f32 * shift - centerz + offset; let z = k as f32 * shift - centerz + offset;
// Build the rigid body. // Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
.translation(vector![x, y, z])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); let collider = ColliderBuilder::cuboid(rad, rad, rad);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
} }
} }

View File

@@ -16,11 +16,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 200.1; let ground_size = 200.1;
let ground_height = 0.1; let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
.translation(vector![0.0, -ground_height, 0.0])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*
@@ -45,11 +43,9 @@ pub fn init_world(testbed: &mut Testbed) {
let z = k as f32 * shift - centerz + offset; let z = k as f32 * shift - centerz + offset;
// Build the rigid body. // Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
.translation(vector![x, y, z])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::capsule_y(rad, rad).build(); let collider = ColliderBuilder::capsule_y(rad, rad);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
} }
} }

View File

@@ -16,11 +16,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 100.1; let ground_size = 100.1;
let ground_height = 0.1; let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
.translation(vector![0.0, -ground_height, 0.0])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*
@@ -50,8 +48,7 @@ pub fn init_world(testbed: &mut Testbed) {
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(vector![x, y, z]) .translation(vector![x, y, z])
.linvel(vector![0.0, -1000.0, 0.0]) .linvel(vector![0.0, -1000.0, 0.0])
.ccd_enabled(true) .ccd_enabled(true);
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = match j % 5 { let collider = match j % 5 {
@@ -64,7 +61,7 @@ pub fn init_world(testbed: &mut Testbed) {
_ => ColliderBuilder::capsule_y(rad, rad), _ => ColliderBuilder::capsule_y(rad, rad),
}; };
colliders.insert_with_parent(collider.build(), handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
} }
} }

View File

@@ -16,11 +16,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 200.1; let ground_size = 200.1;
let ground_height = 0.1; let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
.translation(vector![0.0, -ground_height, 0.0])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*
@@ -44,17 +42,19 @@ pub fn init_world(testbed: &mut Testbed) {
let z = k as f32 * shift * 2.0 - centerz + offset; let z = k as f32 * shift * 2.0 - centerz + offset;
// Build the rigid body. // Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
.translation(vector![x, y, z])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider1 = ColliderBuilder::cuboid(rad * 10.0, rad, rad).build(); let collider1 = ColliderBuilder::cuboid(rad * 10.0, rad, rad);
let collider2 = ColliderBuilder::cuboid(rad, rad * 10.0, rad) let collider2 = ColliderBuilder::cuboid(rad, rad * 10.0, rad).translation(vector![
.translation(vector![rad * 10.0, rad * 10.0, 0.0]) rad * 10.0,
.build(); rad * 10.0,
let collider3 = ColliderBuilder::cuboid(rad, rad * 10.0, rad) 0.0
.translation(vector![-rad * 10.0, rad * 10.0, 0.0]) ]);
.build(); let collider3 = ColliderBuilder::cuboid(rad, rad * 10.0, rad).translation(vector![
-rad * 10.0,
rad * 10.0,
0.0
]);
colliders.insert_with_parent(collider1, handle, &mut bodies); colliders.insert_with_parent(collider1, handle, &mut bodies);
colliders.insert_with_parent(collider2, handle, &mut bodies); colliders.insert_with_parent(collider2, handle, &mut bodies);
colliders.insert_with_parent(collider3, handle, &mut bodies); colliders.insert_with_parent(collider3, handle, &mut bodies);

View File

@@ -18,11 +18,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 200.1; let ground_size = 200.1;
let ground_height = 0.1; let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
.translation(vector![0.0, -ground_height, 0.0])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*
@@ -57,13 +55,9 @@ pub fn init_world(testbed: &mut Testbed) {
} }
// Build the rigid body. // Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
.translation(vector![x, y, z])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::round_convex_hull(&points, border_rad) let collider = ColliderBuilder::round_convex_hull(&points, border_rad).unwrap();
.unwrap()
.build();
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
} }
} }

View File

@@ -31,9 +31,9 @@ pub fn init_world(testbed: &mut Testbed) {
} }
}); });
let rigid_body = RigidBodyBuilder::new_static().build(); let rigid_body = RigidBodyBuilder::new_static();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::heightfield(heights, ground_size).build(); let collider = ColliderBuilder::heightfield(heights, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*
@@ -55,16 +55,14 @@ pub fn init_world(testbed: &mut Testbed) {
let z = k as f32 * shift - centerz; let z = k as f32 * shift - centerz;
// Build the rigid body. // Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
.translation(vector![x, y, z])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
if j % 2 == 0 { if j % 2 == 0 {
let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); let collider = ColliderBuilder::cuboid(rad, rad, rad);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
} else { } else {
let collider = ColliderBuilder::ball(rad).build(); let collider = ColliderBuilder::ball(rad);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
} }
} }

View File

@@ -27,17 +27,16 @@ pub fn init_world(testbed: &mut Testbed) {
RigidBodyType::Dynamic RigidBodyType::Dynamic
}; };
let rigid_body = RigidBodyBuilder::new(status) let rigid_body =
.translation(vector![fk * shift, 0.0, fi * shift]) RigidBodyBuilder::new(status).translation(vector![fk * shift, 0.0, fi * shift]);
.build();
let child_handle = bodies.insert(rigid_body); let child_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::ball(rad).build(); let collider = ColliderBuilder::ball(rad);
colliders.insert_with_parent(collider, child_handle, &mut bodies); colliders.insert_with_parent(collider, child_handle, &mut bodies);
// Vertical joint. // Vertical joint.
if i > 0 { if i > 0 {
let parent_handle = *body_handles.last().unwrap(); let parent_handle = *body_handles.last().unwrap();
let joint = SphericalJoint::new().local_anchor2(point![0.0, 0.0, -shift]); let joint = SphericalJointBuilder::new().local_anchor2(point![0.0, 0.0, -shift]);
impulse_joints.insert(parent_handle, child_handle, joint); impulse_joints.insert(parent_handle, child_handle, joint);
} }
@@ -45,7 +44,7 @@ pub fn init_world(testbed: &mut Testbed) {
if k > 0 { if k > 0 {
let parent_index = body_handles.len() - num; let parent_index = body_handles.len() - num;
let parent_handle = body_handles[parent_index]; let parent_handle = body_handles[parent_index];
let joint = SphericalJoint::new().local_anchor2(point![-shift, 0.0, 0.0]); let joint = SphericalJointBuilder::new().local_anchor2(point![-shift, 0.0, 0.0]);
impulse_joints.insert(parent_handle, child_handle, joint); impulse_joints.insert(parent_handle, child_handle, joint);
} }

View File

@@ -40,17 +40,20 @@ pub fn init_world(testbed: &mut Testbed) {
RigidBodyType::Dynamic RigidBodyType::Dynamic
}; };
let rigid_body = RigidBodyBuilder::new(status) let rigid_body = RigidBodyBuilder::new(status).translation(vector![
.translation(vector![x + fk * shift, y, z + fi * shift]) x + fk * shift,
.build(); y,
z + fi * shift
]);
let child_handle = bodies.insert(rigid_body); let child_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::ball(rad).build(); let collider = ColliderBuilder::ball(rad);
colliders.insert_with_parent(collider, child_handle, &mut bodies); colliders.insert_with_parent(collider, child_handle, &mut bodies);
// Vertical joint. // Vertical joint.
if i > 0 { if i > 0 {
let parent_handle = *body_handles.last().unwrap(); let parent_handle = *body_handles.last().unwrap();
let joint = FixedJoint::new().local_anchor2(point![0.0, 0.0, -shift]); let joint =
FixedJointBuilder::new().local_anchor2(point![0.0, 0.0, -shift]);
impulse_joints.insert(parent_handle, child_handle, joint); impulse_joints.insert(parent_handle, child_handle, joint);
} }
@@ -58,7 +61,8 @@ pub fn init_world(testbed: &mut Testbed) {
if k > 0 { if k > 0 {
let parent_index = body_handles.len() - num; let parent_index = body_handles.len() - num;
let parent_handle = body_handles[parent_index]; let parent_handle = body_handles[parent_index];
let joint = FixedJoint::new().local_anchor2(point![-shift, 0.0, 0.0]); let joint =
FixedJointBuilder::new().local_anchor2(point![-shift, 0.0, 0.0]);
impulse_joints.insert(parent_handle, child_handle, joint); impulse_joints.insert(parent_handle, child_handle, joint);
} }

View File

@@ -23,23 +23,17 @@ pub fn init_world(testbed: &mut Testbed) {
for j in 0..50 { for j in 0..50 {
let x = j as f32 * shift * 4.0; let x = j as f32 * shift * 4.0;
let ground = RigidBodyBuilder::new_static() let ground = RigidBodyBuilder::new_static().translation(vector![x, y, z]);
.translation(vector![x, y, z])
.build();
let mut curr_parent = bodies.insert(ground); let mut curr_parent = bodies.insert(ground);
let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); let collider = ColliderBuilder::cuboid(rad, rad, rad);
colliders.insert_with_parent(collider, curr_parent, &mut bodies); colliders.insert_with_parent(collider, curr_parent, &mut bodies);
for i in 0..num { for i in 0..num {
let z = z + (i + 1) as f32 * shift; let z = z + (i + 1) as f32 * shift;
let density = 1.0; let density = 1.0;
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
.translation(vector![x, y, z])
.build();
let curr_child = bodies.insert(rigid_body); let curr_child = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad, rad) let collider = ColliderBuilder::cuboid(rad, rad, rad).density(density);
.density(density)
.build();
colliders.insert_with_parent(collider, curr_child, &mut bodies); colliders.insert_with_parent(collider, curr_child, &mut bodies);
let axis = if i % 2 == 0 { let axis = if i % 2 == 0 {
@@ -48,9 +42,9 @@ pub fn init_world(testbed: &mut Testbed) {
UnitVector::new_normalize(vector![-1.0, 1.0, 0.0]) UnitVector::new_normalize(vector![-1.0, 1.0, 0.0])
}; };
let prism = PrismaticJoint::new(axis) let prism = PrismaticJointBuilder::new(axis)
.local_anchor2(point![0.0, 0.0, -shift]) .local_anchor2(point![0.0, 0.0, -shift])
.limit_axis([-2.0, 0.0]); .limits([-2.0, 0.0]);
impulse_joints.insert(curr_parent, curr_child, prism); impulse_joints.insert(curr_parent, curr_child, prism);
curr_parent = curr_child; curr_parent = curr_child;

View File

@@ -20,11 +20,9 @@ pub fn init_world(testbed: &mut Testbed) {
for j in 0..50 { for j in 0..50 {
let x = j as f32 * shift * 4.0; let x = j as f32 * shift * 4.0;
let ground = RigidBodyBuilder::new_static() let ground = RigidBodyBuilder::new_static().translation(vector![x, y, 0.0]);
.translation(vector![x, y, 0.0])
.build();
let mut curr_parent = bodies.insert(ground); let mut curr_parent = bodies.insert(ground);
let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); let collider = ColliderBuilder::cuboid(rad, rad, rad);
colliders.insert_with_parent(collider, curr_parent, &mut bodies); colliders.insert_with_parent(collider, curr_parent, &mut bodies);
for i in 0..num { for i in 0..num {
@@ -40,13 +38,9 @@ pub fn init_world(testbed: &mut Testbed) {
let mut handles = [curr_parent; 4]; let mut handles = [curr_parent; 4];
for k in 0..4 { for k in 0..4 {
let density = 1.0; let density = 1.0;
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().position(positions[k]);
.position(positions[k])
.build();
handles[k] = bodies.insert(rigid_body); handles[k] = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad, rad) let collider = ColliderBuilder::cuboid(rad, rad, rad).density(density);
.density(density)
.build();
colliders.insert_with_parent(collider, handles[k], &mut bodies); colliders.insert_with_parent(collider, handles[k], &mut bodies);
} }
@@ -55,10 +49,10 @@ pub fn init_world(testbed: &mut Testbed) {
let z = Vector::z_axis(); let z = Vector::z_axis();
let revs = [ let revs = [
RevoluteJoint::new(z).local_anchor2(point![0.0, 0.0, -shift]), RevoluteJointBuilder::new(z).local_anchor2(point![0.0, 0.0, -shift]),
RevoluteJoint::new(x).local_anchor2(point![-shift, 0.0, 0.0]), RevoluteJointBuilder::new(x).local_anchor2(point![-shift, 0.0, 0.0]),
RevoluteJoint::new(z).local_anchor2(point![0.0, 0.0, -shift]), RevoluteJointBuilder::new(z).local_anchor2(point![0.0, 0.0, -shift]),
RevoluteJoint::new(x).local_anchor2(point![shift, 0.0, 0.0]), RevoluteJointBuilder::new(x).local_anchor2(point![shift, 0.0, 0.0]),
]; ];
impulse_joints.insert(curr_parent, handles[0], revs[0]); impulse_joints.insert(curr_parent, handles[0], revs[0]);

View File

@@ -38,15 +38,13 @@ pub fn build_block(
}; };
// Build the rigid body. // Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![
.translation(vector![
x + dim.x + shift.x, x + dim.x + shift.x,
y + dim.y + shift.y, y + dim.y + shift.y,
z + dim.z + shift.z z + dim.z + shift.z
]) ]);
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(dim.x, dim.y, dim.z).build(); let collider = ColliderBuilder::cuboid(dim.x, dim.y, dim.z);
colliders.insert_with_parent(collider, handle, bodies); colliders.insert_with_parent(collider, handle, bodies);
testbed.set_initial_body_color(handle, color0); testbed.set_initial_body_color(handle, color0);
@@ -61,15 +59,13 @@ pub fn build_block(
for i in 0..(block_width / (dim.x as f32 * 2.0)) as usize { for i in 0..(block_width / (dim.x as f32 * 2.0)) as usize {
for j in 0..(block_width / (dim.z as f32 * 2.0)) as usize { for j in 0..(block_width / (dim.z as f32 * 2.0)) as usize {
// Build the rigid body. // Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![
.translation(vector![
i as f32 * dim.x * 2.0 + dim.x + shift.x, i as f32 * dim.x * 2.0 + dim.x + shift.x,
dim.y + shift.y + block_height, dim.y + shift.y + block_height,
j as f32 * dim.z * 2.0 + dim.z + shift.z j as f32 * dim.z * 2.0 + dim.z + shift.z
]) ]);
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(dim.x, dim.y, dim.z).build(); let collider = ColliderBuilder::cuboid(dim.x, dim.y, dim.z);
colliders.insert_with_parent(collider, handle, bodies); colliders.insert_with_parent(collider, handle, bodies);
testbed.set_initial_body_color(handle, color0); testbed.set_initial_body_color(handle, color0);
std::mem::swap(&mut color0, &mut color1); std::mem::swap(&mut color0, &mut color1);
@@ -92,11 +88,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 50.0; let ground_size = 50.0;
let ground_height = 0.1; let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
.translation(vector![0.0, -ground_height, 0.0])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*

View File

@@ -22,13 +22,11 @@ fn create_pyramid(
- stack_height as f32 * half_extents.z; - stack_height as f32 * half_extents.z;
// Build the rigid body. // Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
.translation(vector![x, y, z])
.build();
let rigid_body_handle = bodies.insert(rigid_body); let rigid_body_handle = bodies.insert(rigid_body);
let collider = let collider =
ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z).build(); ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z);
colliders.insert_with_parent(collider, rigid_body_handle, bodies); colliders.insert_with_parent(collider, rigid_body_handle, bodies);
} }
} }
@@ -50,11 +48,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 50.0; let ground_size = 50.0;
let ground_height = 0.1; let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
.translation(vector![0.0, -ground_height, 0.0])
.build();
let ground_handle = bodies.insert(rigid_body); let ground_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, ground_handle, &mut bodies); colliders.insert_with_parent(collider, ground_handle, &mut bodies);
/* /*

View File

@@ -23,10 +23,9 @@ fn create_tower_circle(
* Translation::new(0.0, y, radius); * Translation::new(0.0, y, radius);
// Build the rigid body. // Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic().position(pos).build(); let rigid_body = RigidBodyBuilder::new_dynamic().position(pos);
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = let collider = ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z);
ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z).build();
colliders.insert_with_parent(collider, handle, bodies); colliders.insert_with_parent(collider, handle, bodies);
} }
} }
@@ -50,12 +49,9 @@ fn create_wall(
- stack_height as f32 * half_extents.z; - stack_height as f32 * half_extents.z;
// Build the rigid body. // Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
.translation(vector![x, y, z])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = let collider = ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z);
ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z).build();
colliders.insert_with_parent(collider, handle, bodies); colliders.insert_with_parent(collider, handle, bodies);
} }
} }
@@ -83,12 +79,10 @@ fn create_pyramid(
- stack_height as f32 * half_extents.z; - stack_height as f32 * half_extents.z;
// Build the rigid body. // Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
.translation(vector![x, y, z])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = let collider =
ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z).build(); ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z);
colliders.insert_with_parent(collider, handle, bodies); colliders.insert_with_parent(collider, handle, bodies);
} }
} }
@@ -110,11 +104,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 200.0; let ground_size = 200.0;
let ground_height = 0.1; let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
.translation(vector![0.0, -ground_height, 0.0])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*

View File

@@ -36,9 +36,9 @@ pub fn init_world(testbed: &mut Testbed) {
let heightfield = HeightField::new(heights, ground_size); let heightfield = HeightField::new(heights, ground_size);
let (vertices, indices) = heightfield.to_trimesh(); let (vertices, indices) = heightfield.to_trimesh();
let rigid_body = RigidBodyBuilder::new_static().build(); let rigid_body = RigidBodyBuilder::new_static();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::trimesh(vertices, indices).build(); let collider = ColliderBuilder::trimesh(vertices, indices);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*
@@ -60,16 +60,14 @@ pub fn init_world(testbed: &mut Testbed) {
let z = k as f32 * shift - centerz; let z = k as f32 * shift - centerz;
// Build the rigid body. // Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
.translation(vector![x, y, z])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
if j % 2 == 0 { if j % 2 == 0 {
let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); let collider = ColliderBuilder::cuboid(rad, rad, rad);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
} else { } else {
let collider = ColliderBuilder::ball(rad).build(); let collider = ColliderBuilder::ball(rad);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
} }
} }

View File

@@ -14,11 +14,9 @@ pub fn init_world(testbed: &mut Testbed) {
let platform_handles = positions let platform_handles = positions
.into_iter() .into_iter()
.map(|pos| { .map(|pos| {
let rigid_body = RigidBodyBuilder::new_kinematic_position_based() let rigid_body = RigidBodyBuilder::new_kinematic_position_based().translation(pos);
.translation(pos)
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad * 10.0, rad).build(); let collider = ColliderBuilder::cuboid(rad * 10.0, rad);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
handle handle
}) })
@@ -35,11 +33,9 @@ pub fn init_world(testbed: &mut Testbed) {
if state.timestep_id % 10 == 0 { if state.timestep_id % 10 == 0 {
let x = rand::random::<f32>() * 10.0 - 5.0; let x = rand::random::<f32>() * 10.0 - 5.0;
let y = rand::random::<f32>() * 10.0 + 10.0; let y = rand::random::<f32>() * 10.0 + 10.0;
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]);
.translation(vector![x, y])
.build();
let handle = physics.bodies.insert(rigid_body); let handle = physics.bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad).build(); let collider = ColliderBuilder::cuboid(rad, rad);
physics physics
.colliders .colliders
.insert_with_parent(collider, handle, &mut physics.bodies); .insert_with_parent(collider, handle, &mut physics.bodies);

View File

@@ -16,27 +16,24 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 25.0; let ground_size = 25.0;
let ground_thickness = 0.1; let ground_thickness = 0.1;
let rigid_body = RigidBodyBuilder::new_static().ccd_enabled(true).build(); let rigid_body = RigidBodyBuilder::new_static().ccd_enabled(true);
let ground_handle = bodies.insert(rigid_body); let ground_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_thickness).build(); let collider = ColliderBuilder::cuboid(ground_size, ground_thickness);
colliders.insert_with_parent(collider, ground_handle, &mut bodies); colliders.insert_with_parent(collider, ground_handle, &mut bodies);
let collider = ColliderBuilder::cuboid(ground_thickness, ground_size) let collider =
.translation(vector![-3.0, 0.0]) ColliderBuilder::cuboid(ground_thickness, ground_size).translation(vector![-3.0, 0.0]);
.build();
colliders.insert_with_parent(collider, ground_handle, &mut bodies); colliders.insert_with_parent(collider, ground_handle, &mut bodies);
let collider = ColliderBuilder::cuboid(ground_thickness, ground_size) let collider =
.translation(vector![6.0, 0.0]) ColliderBuilder::cuboid(ground_thickness, ground_size).translation(vector![6.0, 0.0]);
.build();
colliders.insert_with_parent(collider, ground_handle, &mut bodies); colliders.insert_with_parent(collider, ground_handle, &mut bodies);
let collider = ColliderBuilder::cuboid(ground_thickness, ground_size) let collider = ColliderBuilder::cuboid(ground_thickness, ground_size)
.translation(vector![2.5, 0.0]) .translation(vector![2.5, 0.0])
.sensor(true) .sensor(true)
.active_events(ActiveEvents::INTERSECTION_EVENTS) .active_events(ActiveEvents::INTERSECTION_EVENTS);
.build();
let sensor_handle = colliders.insert_with_parent(collider, ground_handle, &mut bodies); let sensor_handle = colliders.insert_with_parent(collider, ground_handle, &mut bodies);
/* /*
@@ -72,19 +69,18 @@ pub fn init_world(testbed: &mut Testbed) {
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(vector![x, y]) .translation(vector![x, y])
.linvel(vector![100.0, -10.0]) .linvel(vector![100.0, -10.0])
.ccd_enabled(true) .ccd_enabled(true);
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
// for part in &compound_parts { // for part in &compound_parts {
// let collider = ColliderBuilder::new(part.1.clone()) // let collider = ColliderBuilder::new(part.1.clone())
// .position_wrt_parent(part.0) // .position_wrt_parent(part.0)
// .build(); // ;
// colliders.insert_with_parent(collider, handle, &mut bodies); // colliders.insert_with_parent(collider, handle, &mut bodies);
// } // }
let collider = ColliderBuilder::new(compound_shape.clone()).build(); let collider = ColliderBuilder::new(compound_shape.clone());
// let collider = ColliderBuilder::cuboid(radx, rady).build(); // let collider = ColliderBuilder::cuboid(radx, rady);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
} }
} }
@@ -114,6 +110,7 @@ pub fn init_world(testbed: &mut Testbed) {
if parent_handle1 != ground_handle && prox.collider1 != sensor_handle { if parent_handle1 != ground_handle && prox.collider1 != sensor_handle {
graphics.set_body_color(parent_handle1, color); graphics.set_body_color(parent_handle1, color);
} }
if parent_handle2 != ground_handle && prox.collider2 != sensor_handle { if parent_handle2 != ground_handle && prox.collider2 != sensor_handle {
graphics.set_body_color(parent_handle2, color); graphics.set_body_color(parent_handle2, color);
} }

View File

@@ -16,11 +16,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 5.0; let ground_size = 5.0;
let ground_height = 0.1; let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height]);
.translation(vector![0.0, -ground_height])
.build();
let floor_handle = bodies.insert(rigid_body); let floor_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height).build(); let collider = ColliderBuilder::cuboid(ground_size, ground_height);
colliders.insert_with_parent(collider, floor_handle, &mut bodies); colliders.insert_with_parent(collider, floor_handle, &mut bodies);
/* /*
@@ -34,8 +32,7 @@ pub fn init_world(testbed: &mut Testbed) {
*/ */
let green_floor = ColliderBuilder::cuboid(1.0, 0.1) let green_floor = ColliderBuilder::cuboid(1.0, 0.1)
.translation(vector![0.0, 1.0]) .translation(vector![0.0, 1.0])
.collision_groups(GREEN_GROUP) .collision_groups(GREEN_GROUP);
.build();
let green_collider_handle = let green_collider_handle =
colliders.insert_with_parent(green_floor, floor_handle, &mut bodies); colliders.insert_with_parent(green_floor, floor_handle, &mut bodies);
@@ -46,8 +43,7 @@ pub fn init_world(testbed: &mut Testbed) {
*/ */
let blue_floor = ColliderBuilder::cuboid(1.0, 0.1) let blue_floor = ColliderBuilder::cuboid(1.0, 0.1)
.translation(vector![0.0, 2.0]) .translation(vector![0.0, 2.0])
.collision_groups(BLUE_GROUP) .collision_groups(BLUE_GROUP);
.build();
let blue_collider_handle = colliders.insert_with_parent(blue_floor, floor_handle, &mut bodies); let blue_collider_handle = colliders.insert_with_parent(blue_floor, floor_handle, &mut bodies);
testbed.set_initial_collider_color(blue_collider_handle, [0.0, 0.0, 1.0]); testbed.set_initial_collider_color(blue_collider_handle, [0.0, 0.0, 1.0]);
@@ -74,13 +70,9 @@ pub fn init_world(testbed: &mut Testbed) {
(BLUE_GROUP, [0.0, 0.0, 1.0]) (BLUE_GROUP, [0.0, 0.0, 1.0])
}; };
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]);
.translation(vector![x, y])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad) let collider = ColliderBuilder::cuboid(rad, rad).collision_groups(group);
.collision_groups(group)
.build();
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
testbed.set_initial_body_color(handle, color); testbed.set_initial_body_color(handle, color);

View File

@@ -17,25 +17,23 @@ pub fn init_world(testbed: &mut Testbed) {
*/ */
let ground_size = 30.0; let ground_size = 30.0;
let rigid_body = RigidBodyBuilder::new_static().build(); let rigid_body = RigidBodyBuilder::new_static();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, 1.2).build(); let collider = ColliderBuilder::cuboid(ground_size, 1.2);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static()
.rotation(std::f32::consts::FRAC_PI_2) .rotation(std::f32::consts::FRAC_PI_2)
.translation(vector![ground_size, ground_size * 2.0]) .translation(vector![ground_size, ground_size * 2.0]);
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2).build(); let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static()
.rotation(std::f32::consts::FRAC_PI_2) .rotation(std::f32::consts::FRAC_PI_2)
.translation(vector![-ground_size, ground_size * 2.0]) .translation(vector![-ground_size, ground_size * 2.0]);
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2).build(); let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*
@@ -57,9 +55,7 @@ pub fn init_world(testbed: &mut Testbed) {
let x = i as f32 * shift - centerx; let x = i as f32 * shift - centerx;
let y = j as f32 * shift * 2.0 + centery + 2.0; let y = j as f32 * shift * 2.0 + centery + 2.0;
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]);
.translation(vector![x, y])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let mut points = Vec::new(); let mut points = Vec::new();
@@ -69,7 +65,7 @@ pub fn init_world(testbed: &mut Testbed) {
points.push(pt * scale); points.push(pt * scale);
} }
let collider = ColliderBuilder::convex_hull(&points).unwrap().build(); let collider = ColliderBuilder::convex_hull(&points).unwrap();
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
} }
} }

View File

@@ -27,12 +27,11 @@ pub fn init_world(testbed: &mut Testbed) {
.linvel(vector![x * 10.0, y * 10.0]) .linvel(vector![x * 10.0, y * 10.0])
.angvel(100.0) .angvel(100.0)
.linear_damping((i + 1) as f32 * subdiv * 10.0) .linear_damping((i + 1) as f32 * subdiv * 10.0)
.angular_damping((num - i) as f32 * subdiv * 10.0) .angular_damping((num - i) as f32 * subdiv * 10.0);
.build();
let rb_handle = bodies.insert(rb); let rb_handle = bodies.insert(rb);
// Build the collider. // Build the collider.
let co = ColliderBuilder::cuboid(rad, rad).build(); let co = ColliderBuilder::cuboid(rad, rad);
colliders.insert_with_parent(co, rb_handle, &mut bodies); colliders.insert_with_parent(co, rb_handle, &mut bodies);
} }

View File

@@ -16,19 +16,17 @@ pub fn init_world(testbed: &mut Testbed) {
let rad = 1.0; let rad = 1.0;
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static()
.translation(vector![0.0, -rad]) .translation(vector![0.0, -rad])
.rotation(std::f32::consts::PI / 4.0) .rotation(std::f32::consts::PI / 4.0);
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad).build(); let collider = ColliderBuilder::cuboid(rad, rad);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
// Build the dynamic box rigid body. // Build the dynamic box rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(vector![0.0, 3.0 * rad]) .translation(vector![0.0, 3.0 * rad])
.can_sleep(false) .can_sleep(false);
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::ball(rad).build(); let collider = ColliderBuilder::ball(rad);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*

View File

@@ -26,11 +26,9 @@ pub fn init_world(testbed: &mut Testbed) {
let y = j as f32 * shift - centery; let y = j as f32 * shift - centery;
// Build the rigid body. // Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]);
.translation(vector![x, y])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad).build(); let collider = ColliderBuilder::cuboid(rad, rad);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
} }
} }
@@ -38,7 +36,7 @@ pub fn init_world(testbed: &mut Testbed) {
/* /*
* Setup a velocity-based kinematic rigid body. * Setup a velocity-based kinematic rigid body.
*/ */
let platform_body = RigidBodyBuilder::new_kinematic_velocity_based().build(); let platform_body = RigidBodyBuilder::new_kinematic_velocity_based();
let velocity_based_platform_handle = bodies.insert(platform_body); let velocity_based_platform_handle = bodies.insert(platform_body);
let sides = [ let sides = [
@@ -55,11 +53,11 @@ pub fn init_world(testbed: &mut Testbed) {
]; ];
for (hx, hy, pos) in sides { for (hx, hy, pos) in sides {
let collider = ColliderBuilder::cuboid(hx, hy).translation(pos).build(); let collider = ColliderBuilder::cuboid(hx, hy).translation(pos);
colliders.insert_with_parent(collider, velocity_based_platform_handle, &mut bodies); colliders.insert_with_parent(collider, velocity_based_platform_handle, &mut bodies);
} }
for (r, pos) in balls { for (r, pos) in balls {
let collider = ColliderBuilder::ball(r).translation(pos).build(); let collider = ColliderBuilder::ball(r).translation(pos);
colliders.insert_with_parent(collider, velocity_based_platform_handle, &mut bodies); colliders.insert_with_parent(collider, velocity_based_platform_handle, &mut bodies);
} }

View File

@@ -25,9 +25,9 @@ pub fn init_world(testbed: &mut Testbed) {
} }
}); });
let rigid_body = RigidBodyBuilder::new_static().build(); let rigid_body = RigidBodyBuilder::new_static();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::heightfield(heights, ground_size).build(); let collider = ColliderBuilder::heightfield(heights, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*
@@ -46,16 +46,14 @@ pub fn init_world(testbed: &mut Testbed) {
let y = j as f32 * shift + centery + 3.0; let y = j as f32 * shift + centery + 3.0;
// Build the rigid body. // Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]);
.translation(vector![x, y])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
if j % 2 == 0 { if j % 2 == 0 {
let collider = ColliderBuilder::cuboid(rad, rad).build(); let collider = ColliderBuilder::cuboid(rad, rad);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
} else { } else {
let collider = ColliderBuilder::ball(rad).build(); let collider = ColliderBuilder::ball(rad);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
} }
} }

View File

@@ -35,17 +35,16 @@ pub fn init_world(testbed: &mut Testbed) {
RigidBodyType::Dynamic RigidBodyType::Dynamic
}; };
let rigid_body = RigidBodyBuilder::new(status) let rigid_body =
.translation(vector![fk * shift, -fi * shift]) RigidBodyBuilder::new(status).translation(vector![fk * shift, -fi * shift]);
.build();
let child_handle = bodies.insert(rigid_body); let child_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::ball(rad).build(); let collider = ColliderBuilder::ball(rad);
colliders.insert_with_parent(collider, child_handle, &mut bodies); colliders.insert_with_parent(collider, child_handle, &mut bodies);
// Vertical joint. // Vertical joint.
if i > 0 { if i > 0 {
let parent_handle = *body_handles.last().unwrap(); let parent_handle = *body_handles.last().unwrap();
let joint = RevoluteJoint::new().local_anchor2(point![0.0, shift]); let joint = RevoluteJointBuilder::new().local_anchor2(point![0.0, shift]);
impulse_joints.insert(parent_handle, child_handle, joint); impulse_joints.insert(parent_handle, child_handle, joint);
} }
@@ -53,7 +52,7 @@ pub fn init_world(testbed: &mut Testbed) {
if k > 0 { if k > 0 {
let parent_index = body_handles.len() - numi; let parent_index = body_handles.len() - numi;
let parent_handle = body_handles[parent_index]; let parent_handle = body_handles[parent_index];
let joint = RevoluteJoint::new().local_anchor2(point![-shift, 0.0]); let joint = RevoluteJointBuilder::new().local_anchor2(point![-shift, 0.0]);
impulse_joints.insert(parent_handle, child_handle, joint); impulse_joints.insert(parent_handle, child_handle, joint);
} }

View File

@@ -19,11 +19,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 5.0; let ground_size = 5.0;
let ground_height = 0.1; let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height]);
.translation(vector![0.0, -ground_height])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height).build(); let collider = ColliderBuilder::cuboid(ground_size, ground_height);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*
@@ -31,10 +29,9 @@ pub fn init_world(testbed: &mut Testbed) {
*/ */
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(vector![0.0, 3.0]) .translation(vector![0.0, 3.0])
.lock_translations() .lock_translations();
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(2.0, 0.6).build(); let collider = ColliderBuilder::cuboid(2.0, 0.6);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*
@@ -43,10 +40,9 @@ pub fn init_world(testbed: &mut Testbed) {
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(vector![0.0, 5.0]) .translation(vector![0.0, 5.0])
.rotation(1.0) .rotation(1.0)
.lock_rotations() .lock_rotations();
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::capsule_y(0.6, 0.4).build(); let collider = ColliderBuilder::capsule_y(0.6, 0.4);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*

View File

@@ -68,18 +68,16 @@ pub fn init_world(testbed: &mut Testbed) {
/* /*
* Ground * Ground
*/ */
let rigid_body = RigidBodyBuilder::new_static().build(); let rigid_body = RigidBodyBuilder::new_static();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(25.0, 0.5) let collider = ColliderBuilder::cuboid(25.0, 0.5)
.translation(vector![30.0, 2.0]) .translation(vector![30.0, 2.0])
.active_hooks(ActiveHooks::MODIFY_SOLVER_CONTACTS) .active_hooks(ActiveHooks::MODIFY_SOLVER_CONTACTS);
.build();
let platform1 = colliders.insert_with_parent(collider, handle, &mut bodies); let platform1 = colliders.insert_with_parent(collider, handle, &mut bodies);
let collider = ColliderBuilder::cuboid(25.0, 0.5) let collider = ColliderBuilder::cuboid(25.0, 0.5)
.translation(vector![-30.0, -2.0]) .translation(vector![-30.0, -2.0])
.active_hooks(ActiveHooks::MODIFY_SOLVER_CONTACTS) .active_hooks(ActiveHooks::MODIFY_SOLVER_CONTACTS);
.build();
let platform2 = colliders.insert_with_parent(collider, handle, &mut bodies); let platform2 = colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*
@@ -97,10 +95,8 @@ pub fn init_world(testbed: &mut Testbed) {
testbed.add_callback(move |graphics, physics, _, run_state| { testbed.add_callback(move |graphics, physics, _, run_state| {
if run_state.timestep_id % 50 == 0 && physics.bodies.len() <= 7 { if run_state.timestep_id % 50 == 0 && physics.bodies.len() <= 7 {
// Spawn a new cube. // Spawn a new cube.
let collider = ColliderBuilder::cuboid(1.5, 2.0).build(); let collider = ColliderBuilder::cuboid(1.5, 2.0);
let body = RigidBodyBuilder::new_dynamic() let body = RigidBodyBuilder::new_dynamic().translation(vector![20.0, 10.0]);
.translation(vector![20.0, 10.0])
.build();
let handle = physics.bodies.insert(body); let handle = physics.bodies.insert(body);
physics physics
.colliders .colliders

View File

@@ -16,11 +16,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 10.0; let ground_size = 10.0;
let ground_height = 0.1; let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height]);
.translation(vector![0.0, -ground_height])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height).build(); let collider = ColliderBuilder::cuboid(ground_size, ground_height);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*
@@ -39,11 +37,9 @@ pub fn init_world(testbed: &mut Testbed) {
let y = j as f32 * shift + centery; let y = j as f32 * shift + centery;
// Build the rigid body. // Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]);
.translation(vector![x, y])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad).build(); let collider = ColliderBuilder::cuboid(rad, rad);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
} }
} }
@@ -52,20 +48,18 @@ pub fn init_world(testbed: &mut Testbed) {
* Setup a position-based kinematic rigid body. * Setup a position-based kinematic rigid body.
*/ */
let platform_body = RigidBodyBuilder::new_kinematic_velocity_based() let platform_body = RigidBodyBuilder::new_kinematic_velocity_based()
.translation(vector![-10.0 * rad, 1.5 + 0.8]) .translation(vector![-10.0 * rad, 1.5 + 0.8]);
.build();
let velocity_based_platform_handle = bodies.insert(platform_body); let velocity_based_platform_handle = bodies.insert(platform_body);
let collider = ColliderBuilder::cuboid(rad * 10.0, rad).build(); let collider = ColliderBuilder::cuboid(rad * 10.0, rad);
colliders.insert_with_parent(collider, velocity_based_platform_handle, &mut bodies); colliders.insert_with_parent(collider, velocity_based_platform_handle, &mut bodies);
/* /*
* Setup a velocity-based kinematic rigid body. * Setup a velocity-based kinematic rigid body.
*/ */
let platform_body = RigidBodyBuilder::new_kinematic_position_based() let platform_body = RigidBodyBuilder::new_kinematic_position_based()
.translation(vector![-10.0 * rad, 2.0 + 1.5 + 0.8]) .translation(vector![-10.0 * rad, 2.0 + 1.5 + 0.8]);
.build();
let position_based_platform_handle = bodies.insert(platform_body); let position_based_platform_handle = bodies.insert(platform_body);
let collider = ColliderBuilder::cuboid(rad * 10.0, rad).build(); let collider = ColliderBuilder::cuboid(rad * 10.0, rad);
colliders.insert_with_parent(collider, position_based_platform_handle, &mut bodies); colliders.insert_with_parent(collider, position_based_platform_handle, &mut bodies);
/* /*

View File

@@ -27,9 +27,9 @@ pub fn init_world(testbed: &mut Testbed) {
} }
points.push(point![ground_size / 2.0, 40.0]); points.push(point![ground_size / 2.0, 40.0]);
let rigid_body = RigidBodyBuilder::new_static().build(); let rigid_body = RigidBodyBuilder::new_static();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::polyline(points, None).build(); let collider = ColliderBuilder::polyline(points, None);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*
@@ -48,16 +48,14 @@ pub fn init_world(testbed: &mut Testbed) {
let y = j as f32 * shift + centery + 3.0; let y = j as f32 * shift + centery + 3.0;
// Build the rigid body. // Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]);
.translation(vector![x, y])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
if j % 2 == 0 { if j % 2 == 0 {
let collider = ColliderBuilder::cuboid(rad, rad).build(); let collider = ColliderBuilder::cuboid(rad, rad);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
} else { } else {
let collider = ColliderBuilder::ball(rad).build(); let collider = ColliderBuilder::ball(rad);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
} }
} }

View File

@@ -16,9 +16,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 10.0; let ground_size = 10.0;
let ground_thickness = 1.0; let ground_thickness = 1.0;
let rigid_body = RigidBodyBuilder::new_static().build(); let rigid_body = RigidBodyBuilder::new_static();
let ground_handle = bodies.insert(rigid_body); let ground_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_thickness).build(); let collider = ColliderBuilder::cuboid(ground_size, ground_thickness);
colliders.insert_with_parent(collider, ground_handle, &mut bodies); colliders.insert_with_parent(collider, ground_handle, &mut bodies);
/* /*
@@ -39,11 +39,9 @@ pub fn init_world(testbed: &mut Testbed) {
let y = fi * shift + centery; let y = fi * shift + centery;
// Build the rigid body. // Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]);
.translation(vector![x, y])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad).build(); let collider = ColliderBuilder::cuboid(rad, rad);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
} }
} }

View File

@@ -16,13 +16,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 20.; let ground_size = 20.;
let ground_height = 1.0; let ground_height = 1.0;
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height]);
.translation(vector![0.0, -ground_height])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height) let collider = ColliderBuilder::cuboid(ground_size, ground_height).restitution(1.0);
.restitution(1.0)
.build();
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
let num = 10; let num = 10;
@@ -32,12 +28,9 @@ pub fn init_world(testbed: &mut Testbed) {
for i in 0..=num { for i in 0..=num {
let x = (i as f32) - num as f32 / 2.0; let x = (i as f32) - num as f32 / 2.0;
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(vector![x * 2.0, 10.0 * (j as f32 + 1.0)]) .translation(vector![x * 2.0, 10.0 * (j as f32 + 1.0)]);
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::ball(rad) let collider = ColliderBuilder::ball(rad).restitution((i as f32) / (num as f32));
.restitution((i as f32) / (num as f32))
.build();
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
} }
} }

View File

@@ -16,11 +16,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 200.1; let ground_size = 200.1;
let ground_height = 0.1; let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height]);
.translation(vector![0.0, -ground_height])
.build();
let ground_handle = bodies.insert(rigid_body); let ground_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height).build(); let collider = ColliderBuilder::cuboid(ground_size, ground_height);
colliders.insert_with_parent(collider, ground_handle, &mut bodies); colliders.insert_with_parent(collider, ground_handle, &mut bodies);
/* /*
@@ -37,11 +35,9 @@ pub fn init_world(testbed: &mut Testbed) {
let y = 3.0; let y = 3.0;
// Build the rigid body. // Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]);
.translation(vector![x, y])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad).build(); let collider = ColliderBuilder::cuboid(rad, rad);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
testbed.set_initial_body_color(handle, [0.5, 0.5, 1.0]); testbed.set_initial_body_color(handle, [0.5, 0.5, 1.0]);
@@ -52,14 +48,12 @@ pub fn init_world(testbed: &mut Testbed) {
*/ */
// Rigid body so that the sensor can move. // Rigid body so that the sensor can move.
let sensor = RigidBodyBuilder::new_dynamic() let sensor = RigidBodyBuilder::new_dynamic().translation(vector![0.0, 10.0]);
.translation(vector![0.0, 10.0])
.build();
let sensor_handle = bodies.insert(sensor); let sensor_handle = bodies.insert(sensor);
// Solid cube attached to the sensor which // Solid cube attached to the sensor which
// other colliders can touch. // other colliders can touch.
let collider = ColliderBuilder::cuboid(rad, rad).build(); let collider = ColliderBuilder::cuboid(rad, rad);
colliders.insert_with_parent(collider, sensor_handle, &mut bodies); colliders.insert_with_parent(collider, sensor_handle, &mut bodies);
// We create a collider desc without density because we don't // We create a collider desc without density because we don't
@@ -67,8 +61,7 @@ pub fn init_world(testbed: &mut Testbed) {
let sensor_collider = ColliderBuilder::ball(rad * 5.0) let sensor_collider = ColliderBuilder::ball(rad * 5.0)
.density(0.0) .density(0.0)
.sensor(true) .sensor(true)
.active_events(ActiveEvents::INTERSECTION_EVENTS) .active_events(ActiveEvents::INTERSECTION_EVENTS);
.build();
colliders.insert_with_parent(sensor_collider, sensor_handle, &mut bodies); colliders.insert_with_parent(sensor_collider, sensor_handle, &mut bodies);
testbed.set_initial_body_color(sensor_handle, [0.5, 1.0, 1.0]); testbed.set_initial_body_color(sensor_handle, [0.5, 1.0, 1.0]);

View File

@@ -21,25 +21,23 @@ pub fn init_world(testbed: &mut Testbed) {
*/ */
let ground_size = 25.0; let ground_size = 25.0;
let rigid_body = RigidBodyBuilder::new_static().build(); let rigid_body = RigidBodyBuilder::new_static();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, 1.2).build(); let collider = ColliderBuilder::cuboid(ground_size, 1.2);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static()
.rotation(std::f32::consts::FRAC_PI_2) .rotation(std::f32::consts::FRAC_PI_2)
.translation(vector![ground_size, ground_size]) .translation(vector![ground_size, ground_size]);
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, 1.2).build(); let collider = ColliderBuilder::cuboid(ground_size, 1.2);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static()
.rotation(std::f32::consts::FRAC_PI_2) .rotation(std::f32::consts::FRAC_PI_2)
.translation(vector![-ground_size, ground_size]) .translation(vector![-ground_size, ground_size]);
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, 1.2).build(); let collider = ColliderBuilder::cuboid(ground_size, 1.2);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*
@@ -86,12 +84,10 @@ pub fn init_world(testbed: &mut Testbed) {
.collect(); .collect();
for k in 0..5 { for k in 0..5 {
let collider = let collider = ColliderBuilder::trimesh(vertices.clone(), indices.clone());
ColliderBuilder::trimesh(vertices.clone(), indices.clone()).build();
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(vector![ith as f32 * 8.0 - 20.0, 20.0 + k as f32 * 11.0]) .translation(vector![ith as f32 * 8.0 - 20.0, 20.0 + k as f32 * 11.0])
.rotation(angle) .rotation(angle);
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
} }

View File

@@ -13,20 +13,17 @@ fn create_prismatic_joints(
let rad = 0.4; let rad = 0.4;
let shift = 2.0; let shift = 2.0;
let ground = RigidBodyBuilder::new_static() let ground = RigidBodyBuilder::new_static().translation(vector![origin.x, origin.y, origin.z]);
.translation(vector![origin.x, origin.y, origin.z])
.build();
let mut curr_parent = bodies.insert(ground); let mut curr_parent = bodies.insert(ground);
let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); let collider = ColliderBuilder::cuboid(rad, rad, rad);
colliders.insert_with_parent(collider, curr_parent, bodies); colliders.insert_with_parent(collider, curr_parent, bodies);
for i in 0..num { for i in 0..num {
let z = origin.z + (i + 1) as f32 * shift; let z = origin.z + (i + 1) as f32 * shift;
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body =
.translation(vector![origin.x, origin.y, z]) RigidBodyBuilder::new_dynamic().translation(vector![origin.x, origin.y, z]);
.build();
let curr_child = bodies.insert(rigid_body); let curr_child = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); let collider = ColliderBuilder::cuboid(rad, rad, rad);
colliders.insert_with_parent(collider, curr_child, bodies); colliders.insert_with_parent(collider, curr_child, bodies);
let axis = if i % 2 == 0 { let axis = if i % 2 == 0 {
@@ -35,10 +32,10 @@ fn create_prismatic_joints(
UnitVector::new_normalize(vector![-1.0f32, 1.0, 0.0]) UnitVector::new_normalize(vector![-1.0f32, 1.0, 0.0])
}; };
let prism = PrismaticJoint::new(axis) let prism = PrismaticJointBuilder::new(axis)
.local_anchor1(point![0.0, 0.0, 0.0]) .local_anchor1(point![0.0, 0.0, 0.0])
.local_anchor2(point![0.0, 0.0, -shift]) .local_anchor2(point![0.0, 0.0, -shift])
.limit_axis([-2.0, 2.0]); .limits([-2.0, 2.0]);
if use_articulations { if use_articulations {
multibody_joints.insert(curr_parent, curr_child, prism); multibody_joints.insert(curr_parent, curr_child, prism);
@@ -61,20 +58,17 @@ fn create_actuated_prismatic_joints(
let rad = 0.4; let rad = 0.4;
let shift = 2.0; let shift = 2.0;
let ground = RigidBodyBuilder::new_static() let ground = RigidBodyBuilder::new_static().translation(vector![origin.x, origin.y, origin.z]);
.translation(vector![origin.x, origin.y, origin.z])
.build();
let mut curr_parent = bodies.insert(ground); let mut curr_parent = bodies.insert(ground);
let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); let collider = ColliderBuilder::cuboid(rad, rad, rad);
colliders.insert_with_parent(collider, curr_parent, bodies); colliders.insert_with_parent(collider, curr_parent, bodies);
for i in 0..num { for i in 0..num {
let z = origin.z + (i + 1) as f32 * shift; let z = origin.z + (i + 1) as f32 * shift;
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body =
.translation(vector![origin.x, origin.y, z]) RigidBodyBuilder::new_dynamic().translation(vector![origin.x, origin.y, z]);
.build();
let curr_child = bodies.insert(rigid_body); let curr_child = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); let collider = ColliderBuilder::cuboid(rad, rad, rad);
colliders.insert_with_parent(collider, curr_child, bodies); colliders.insert_with_parent(collider, curr_child, bodies);
let axis = if i % 2 == 0 { let axis = if i % 2 == 0 {
@@ -83,26 +77,29 @@ fn create_actuated_prismatic_joints(
UnitVector::new_normalize(vector![-1.0, 1.0, 0.0]) UnitVector::new_normalize(vector![-1.0, 1.0, 0.0])
}; };
let mut prism = PrismaticJoint::new(axis) let mut prism = PrismaticJointBuilder::new(axis)
.local_anchor1(point![0.0, 0.0, 0.0]) .local_anchor1(point![0.0, 0.0, shift])
.local_anchor2(point![0.0, 0.0, -shift]); .local_anchor2(point![0.0, 0.0, 0.0])
.build();
if i == 1 { if i == 0 {
prism = prism prism
.limit_axis([-Real::MAX, 5.0]) .set_motor_velocity(2.0, 1.0e5)
.motor_velocity(1.0, 1.0)
// We set a max impulse so that the motor doesn't fight // We set a max impulse so that the motor doesn't fight
// the limits with large forces. // the limits with large forces.
.motor_max_impulse(1.0); .set_limits([-2.0, 5.0])
.set_motor_max_force(100.0);
} else if i == 1 {
prism
.set_limits([-Real::MAX, 5.0])
.set_motor_velocity(6.0, 1.0e3)
// We set a max impulse so that the motor doesn't fight
// the limits with large forces.
.set_motor_max_force(100.0);
} else if i > 1 { } else if i > 1 {
prism = prism.motor_position(2.0, 0.01, 1.0); prism
} else { .set_motor_position(2.0, 1.0e3, 1.0e2)
prism = prism .set_motor_max_force(60.0);
.motor_velocity(1.0, 1.0)
// We set a max impulse so that the motor doesn't fight
// the limits with large forces.
.motor_max_impulse(0.7)
.limit_axis([-2.0, 5.0]);
} }
if use_articulations { if use_articulations {
@@ -127,11 +124,9 @@ fn create_revolute_joints(
let rad = 0.4; let rad = 0.4;
let shift = 2.0; let shift = 2.0;
let ground = RigidBodyBuilder::new_static() let ground = RigidBodyBuilder::new_static().translation(vector![origin.x, origin.y, 0.0]);
.translation(vector![origin.x, origin.y, 0.0])
.build();
let mut curr_parent = bodies.insert(ground); let mut curr_parent = bodies.insert(ground);
let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); let collider = ColliderBuilder::cuboid(rad, rad, rad);
colliders.insert_with_parent(collider, curr_parent, bodies); colliders.insert_with_parent(collider, curr_parent, bodies);
for i in 0..num { for i in 0..num {
@@ -146,11 +141,9 @@ fn create_revolute_joints(
let mut handles = [curr_parent; 4]; let mut handles = [curr_parent; 4];
for k in 0..4 { for k in 0..4 {
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().position(positions[k]);
.position(positions[k])
.build();
handles[k] = bodies.insert(rigid_body); handles[k] = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); let collider = ColliderBuilder::cuboid(rad, rad, rad);
colliders.insert_with_parent(collider, handles[k], bodies); colliders.insert_with_parent(collider, handles[k], bodies);
} }
@@ -158,10 +151,10 @@ fn create_revolute_joints(
let x = Vector::x_axis(); let x = Vector::x_axis();
let z = Vector::z_axis(); let z = Vector::z_axis();
let revs = [ let revs = [
RevoluteJoint::new(z).local_anchor2(point![0.0, 0.0, -shift]), RevoluteJointBuilder::new(z).local_anchor2(point![0.0, 0.0, -shift]),
RevoluteJoint::new(x).local_anchor2(point![-shift, 0.0, 0.0]), RevoluteJointBuilder::new(x).local_anchor2(point![-shift, 0.0, 0.0]),
RevoluteJoint::new(z).local_anchor2(point![0.0, 0.0, -shift]), RevoluteJointBuilder::new(z).local_anchor2(point![0.0, 0.0, -shift]),
RevoluteJoint::new(x).local_anchor2(point![shift, 0.0, 0.0]), RevoluteJointBuilder::new(x).local_anchor2(point![shift, 0.0, 0.0]),
]; ];
if use_articulations { if use_articulations {
@@ -188,37 +181,18 @@ fn create_revolute_joints_with_limits(
origin: Point<f32>, origin: Point<f32>,
use_articulations: bool, use_articulations: bool,
) { ) {
let ground = bodies.insert( let ground = bodies.insert(RigidBodyBuilder::new_static().translation(origin.coords));
RigidBodyBuilder::new_static()
.translation(origin.coords)
.build(),
);
let platform1 = bodies.insert( let platform1 = bodies.insert(RigidBodyBuilder::new_dynamic().translation(origin.coords));
RigidBodyBuilder::new_dynamic() colliders.insert_with_parent(ColliderBuilder::cuboid(4.0, 0.2, 2.0), platform1, bodies);
.translation(origin.coords)
.build(),
);
colliders.insert_with_parent(
ColliderBuilder::cuboid(4.0, 0.2, 2.0).build(),
platform1,
bodies,
);
let shift = vector![0.0, 0.0, 6.0]; let shift = vector![0.0, 0.0, 6.0];
let platform2 = bodies.insert( let platform2 =
RigidBodyBuilder::new_dynamic() bodies.insert(RigidBodyBuilder::new_dynamic().translation(origin.coords + shift));
.translation(origin.coords + shift) colliders.insert_with_parent(ColliderBuilder::cuboid(4.0, 0.2, 2.0), platform2, bodies);
.build(),
);
colliders.insert_with_parent(
ColliderBuilder::cuboid(4.0, 0.2, 2.0).build(),
platform2,
bodies,
);
let z = Vector::z_axis(); let z = Vector::z_axis();
let joint1 = RevoluteJoint::new(z).limit_axis([-0.2, 0.2]); let joint1 = RevoluteJointBuilder::new(z).limits([-0.2, 0.2]);
if use_articulations { if use_articulations {
multibody_joints.insert(ground, platform1, joint1); multibody_joints.insert(ground, platform1, joint1);
@@ -226,9 +200,9 @@ fn create_revolute_joints_with_limits(
impulse_joints.insert(ground, platform1, joint1); impulse_joints.insert(ground, platform1, joint1);
} }
let joint2 = RevoluteJoint::new(z) let joint2 = RevoluteJointBuilder::new(z)
.local_anchor2(-Point::from(shift)) .local_anchor2(-Point::from(shift))
.limit_axis([-0.2, 0.2]); .limits([-0.2, 0.2]);
if use_articulations { if use_articulations {
multibody_joints.insert(platform1, platform2, joint2); multibody_joints.insert(platform1, platform2, joint2);
@@ -238,23 +212,20 @@ fn create_revolute_joints_with_limits(
// Lets add a couple of cuboids that will fall on the platforms, triggering the joint limits. // Lets add a couple of cuboids that will fall on the platforms, triggering the joint limits.
let cuboid_body1 = bodies.insert( let cuboid_body1 = bodies.insert(
RigidBodyBuilder::new_dynamic() RigidBodyBuilder::new_dynamic().translation(origin.coords + vector![-2.0, 4.0, 0.0]),
.translation(origin.coords + vector![-2.0, 4.0, 0.0])
.build(),
); );
colliders.insert_with_parent( colliders.insert_with_parent(
ColliderBuilder::cuboid(0.6, 0.6, 0.6).friction(1.0).build(), ColliderBuilder::cuboid(0.6, 0.6, 0.6).friction(1.0),
cuboid_body1, cuboid_body1,
bodies, bodies,
); );
let cuboid_body2 = bodies.insert( let cuboid_body2 = bodies.insert(
RigidBodyBuilder::new_dynamic() RigidBodyBuilder::new_dynamic()
.translation(origin.coords + shift + vector![2.0, 16.0, 0.0]) .translation(origin.coords + shift + vector![2.0, 16.0, 0.0]),
.build(),
); );
colliders.insert_with_parent( colliders.insert_with_parent(
ColliderBuilder::cuboid(0.6, 0.6, 0.6).friction(1.0).build(), ColliderBuilder::cuboid(0.6, 0.6, 0.6).friction(1.0),
cuboid_body2, cuboid_body2,
bodies, bodies,
); );
@@ -288,22 +259,20 @@ fn create_fixed_joints(
RigidBodyType::Dynamic RigidBodyType::Dynamic
}; };
let rigid_body = RigidBodyBuilder::new(status) let rigid_body = RigidBodyBuilder::new(status).translation(vector![
.translation(vector![
origin.x + fk * shift, origin.x + fk * shift,
origin.y, origin.y,
origin.z + fi * shift origin.z + fi * shift
]) ]);
.build();
let child_handle = bodies.insert(rigid_body); let child_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::ball(rad).build(); let collider = ColliderBuilder::ball(rad);
colliders.insert_with_parent(collider, child_handle, bodies); colliders.insert_with_parent(collider, child_handle, bodies);
// Vertical joint. // Vertical joint.
if i > 0 { if i > 0 {
let parent_index = body_handles.len() - num; let parent_index = body_handles.len() - num;
let parent_handle = body_handles[parent_index]; let parent_handle = body_handles[parent_index];
let joint = FixedJoint::new().local_anchor2(point![0.0, 0.0, -shift]); let joint = FixedJointBuilder::new().local_anchor2(point![0.0, 0.0, -shift]);
if use_articulations { if use_articulations {
multibody_joints.insert(parent_handle, child_handle, joint); multibody_joints.insert(parent_handle, child_handle, joint);
@@ -316,7 +285,7 @@ fn create_fixed_joints(
if k > 0 { if k > 0 {
let parent_index = body_handles.len() - 1; let parent_index = body_handles.len() - 1;
let parent_handle = body_handles[parent_index]; let parent_handle = body_handles[parent_index];
let joint = FixedJoint::new().local_anchor2(point![-shift, 0.0, 0.0]); let joint = FixedJointBuilder::new().local_anchor2(point![-shift, 0.0, 0.0]);
impulse_joints.insert(parent_handle, child_handle, joint); impulse_joints.insert(parent_handle, child_handle, joint);
} }
@@ -349,17 +318,20 @@ fn create_spherical_joints(
RigidBodyType::Dynamic RigidBodyType::Dynamic
}; };
let rigid_body = RigidBodyBuilder::new(status) let rigid_body = RigidBodyBuilder::new(status).translation(vector![
.translation(vector![fk * shift, 0.0, fi * shift * 2.0]) fk * shift,
.build(); 0.0,
fi * shift * 2.0
]);
let child_handle = bodies.insert(rigid_body); let child_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::capsule_z(rad * 1.25, rad).build(); let collider = ColliderBuilder::capsule_z(rad * 1.25, rad);
colliders.insert_with_parent(collider, child_handle, bodies); colliders.insert_with_parent(collider, child_handle, bodies);
// Vertical joint. // Vertical joint.
if i > 0 { if i > 0 {
let parent_handle = *body_handles.last().unwrap(); let parent_handle = *body_handles.last().unwrap();
let joint = SphericalJoint::new().local_anchor2(point![0.0, 0.0, -shift * 2.0]); let joint =
SphericalJointBuilder::new().local_anchor2(point![0.0, 0.0, -shift * 2.0]);
if use_articulations { if use_articulations {
multibody_joints.insert(parent_handle, child_handle, joint); multibody_joints.insert(parent_handle, child_handle, joint);
@@ -372,7 +344,7 @@ fn create_spherical_joints(
if k > 0 { if k > 0 {
let parent_index = body_handles.len() - num; let parent_index = body_handles.len() - num;
let parent_handle = body_handles[parent_index]; let parent_handle = body_handles[parent_index];
let joint = SphericalJoint::new().local_anchor2(point![-shift, 0.0, 0.0]); let joint = SphericalJointBuilder::new().local_anchor2(point![-shift, 0.0, 0.0]);
impulse_joints.insert(parent_handle, child_handle, joint); impulse_joints.insert(parent_handle, child_handle, joint);
} }
@@ -391,44 +363,28 @@ fn create_spherical_joints_with_limits(
) { ) {
let shift = vector![0.0, 0.0, 3.0]; let shift = vector![0.0, 0.0, 3.0];
let ground = bodies.insert( let ground = bodies.insert(RigidBodyBuilder::new_static().translation(origin.coords));
RigidBodyBuilder::new_static()
.translation(origin.coords)
.build(),
);
let ball1 = bodies.insert( let ball1 = bodies.insert(
RigidBodyBuilder::new_dynamic() RigidBodyBuilder::new_dynamic()
.translation(origin.coords + shift) .translation(origin.coords + shift)
.linvel(vector![20.0, 20.0, 0.0]) .linvel(vector![20.0, 20.0, 0.0]),
.build(),
);
colliders.insert_with_parent(
ColliderBuilder::cuboid(1.0, 1.0, 1.0).build(),
ball1,
bodies,
); );
colliders.insert_with_parent(ColliderBuilder::cuboid(1.0, 1.0, 1.0), ball1, bodies);
let ball2 = bodies.insert( let ball2 =
RigidBodyBuilder::new_dynamic() bodies.insert(RigidBodyBuilder::new_dynamic().translation(origin.coords + shift * 2.0));
.translation(origin.coords + shift * 2.0) colliders.insert_with_parent(ColliderBuilder::cuboid(1.0, 1.0, 1.0), ball2, bodies);
.build(),
);
colliders.insert_with_parent(
ColliderBuilder::cuboid(1.0, 1.0, 1.0).build(),
ball2,
bodies,
);
let joint1 = SphericalJoint::new() let joint1 = SphericalJointBuilder::new()
.local_anchor2(Point::from(-shift)) .local_anchor2(Point::from(-shift))
.limit_axis(JointAxis::X, [-0.2, 0.2]) .limits(JointAxis::X, [-0.2, 0.2])
.limit_axis(JointAxis::Y, [-0.2, 0.2]); .limits(JointAxis::Y, [-0.2, 0.2]);
let joint2 = SphericalJoint::new() let joint2 = SphericalJointBuilder::new()
.local_anchor2(Point::from(-shift)) .local_anchor2(Point::from(-shift))
.limit_axis(JointAxis::X, [-0.3, 0.3]) .limits(JointAxis::X, [-0.3, 0.3])
.limit_axis(JointAxis::Y, [-0.3, 0.3]); .limits(JointAxis::Y, [-0.3, 0.3]);
if use_articulations { if use_articulations {
multibody_joints.insert(ground, ball1, joint1); multibody_joints.insert(ground, ball1, joint1);
@@ -453,7 +409,7 @@ fn create_actuated_revolute_joints(
// We will reuse this base configuration for all the impulse_joints here. // We will reuse this base configuration for all the impulse_joints here.
let z = Vector::z_axis(); let z = Vector::z_axis();
let joint_template = RevoluteJoint::new(z).local_anchor2(point![0.0, 0.0, -shift]); let joint_template = RevoluteJointBuilder::new(z).local_anchor2(point![0.0, 0.0, -shift]);
let mut parent_handle = RigidBodyHandle::invalid(); let mut parent_handle = RigidBodyHandle::invalid();
@@ -474,27 +430,27 @@ fn create_actuated_revolute_joints(
let rigid_body = RigidBodyBuilder::new(status) let rigid_body = RigidBodyBuilder::new(status)
.translation(vector![origin.x, origin.y + shifty, origin.z + fi * shift]) .translation(vector![origin.x, origin.y + shifty, origin.z + fi * shift])
// .rotation(Vector3::new(0.0, fi * 1.1, 0.0)) // .rotation(Vector3::new(0.0, fi * 1.1, 0.0))
.build(); ;
let child_handle = bodies.insert(rigid_body); let child_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad * 2.0, rad * 6.0 / (fi + 1.0), rad).build(); let collider = ColliderBuilder::cuboid(rad * 2.0, rad * 6.0 / (fi + 1.0), rad);
colliders.insert_with_parent(collider, child_handle, bodies); colliders.insert_with_parent(collider, child_handle, bodies);
if i > 0 { if i > 0 {
let mut joint = joint_template.clone(); let mut joint = joint_template.motor_model(MotorModel::AccelerationBased);
if i % 3 == 1 { if i % 3 == 1 {
joint = joint.motor_velocity(-20.0, 0.1); joint = joint.motor_velocity(-20.0, 100.0);
} else if i == num - 1 { } else if i == num - 1 {
let stiffness = 0.2; let stiffness = 200.0;
let damping = 1.0; let damping = 100.0;
joint = joint.motor_position(3.14 / 2.0, stiffness, damping); joint = joint.motor_position(3.14 / 2.0, stiffness, damping);
} }
if i == 1 { if i == 1 {
joint = joint joint = joint
.local_anchor2(point![0.0, 2.0, -shift]) .local_anchor2(point![0.0, 2.0, -shift])
.motor_velocity(-2.0, 0.1); .motor_velocity(-2.0, 100.0);
} }
if use_articulations { if use_articulations {
@@ -521,7 +477,7 @@ fn create_actuated_spherical_joints(
let shift = 2.0; let shift = 2.0;
// We will reuse this base configuration for all the impulse_joints here. // We will reuse this base configuration for all the impulse_joints here.
let joint_template = SphericalJoint::new().local_anchor1(point![0.0, 0.0, shift]); let joint_template = SphericalJointBuilder::new().local_anchor1(point![0.0, 0.0, shift]);
let mut parent_handle = RigidBodyHandle::invalid(); let mut parent_handle = RigidBodyHandle::invalid();
@@ -540,10 +496,10 @@ fn create_actuated_spherical_joints(
let rigid_body = RigidBodyBuilder::new(status) let rigid_body = RigidBodyBuilder::new(status)
.translation(vector![origin.x, origin.y, origin.z + fi * shift]) .translation(vector![origin.x, origin.y, origin.z + fi * shift])
// .rotation(Vector3::new(0.0, fi * 1.1, 0.0)) // .rotation(Vector3::new(0.0, fi * 1.1, 0.0))
.build(); ;
let child_handle = bodies.insert(rigid_body); let child_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::capsule_y(rad * 2.0 / (fi + 1.0), rad).build(); let collider = ColliderBuilder::capsule_y(rad * 2.0 / (fi + 1.0), rad);
colliders.insert_with_parent(collider, child_handle, bodies); colliders.insert_with_parent(collider, child_handle, bodies);
if i > 0 { if i > 0 {

View File

@@ -21,12 +21,9 @@ fn create_wall(
- stack_height as f32 * half_extents.z; - stack_height as f32 * half_extents.z;
// Build the rigid body. // Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
.translation(vector![x, y, z])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = let collider = ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z);
ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z).build();
colliders.insert_with_parent(collider, handle, bodies); colliders.insert_with_parent(collider, handle, bodies);
k += 1; k += 1;
if k % 2 == 0 { if k % 2 == 0 {
@@ -53,11 +50,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 50.0; let ground_size = 50.0;
let ground_height = 0.1; let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
.translation(vector![0.0, -ground_height, 0.0])
.build();
let ground_handle = bodies.insert(rigid_body); let ground_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, ground_handle, &mut bodies); colliders.insert_with_parent(collider, ground_handle, &mut bodies);
/* /*
@@ -97,23 +92,20 @@ pub fn init_world(testbed: &mut Testbed) {
let collider = ColliderBuilder::ball(1.0) let collider = ColliderBuilder::ball(1.0)
.density(10.0) .density(10.0)
.sensor(true) .sensor(true)
.active_events(ActiveEvents::INTERSECTION_EVENTS) .active_events(ActiveEvents::INTERSECTION_EVENTS);
.build();
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic()
.linvel(vector![1000.0, 0.0, 0.0]) .linvel(vector![1000.0, 0.0, 0.0])
.translation(vector![-20.0, shift_y + 2.0, 0.0]) .translation(vector![-20.0, shift_y + 2.0, 0.0])
.ccd_enabled(true) .ccd_enabled(true);
.build();
let sensor_handle = bodies.insert(rigid_body); let sensor_handle = bodies.insert(rigid_body);
colliders.insert_with_parent(collider, sensor_handle, &mut bodies); colliders.insert_with_parent(collider, sensor_handle, &mut bodies);
// Second rigid-body with CCD enabled. // Second rigid-body with CCD enabled.
let collider = ColliderBuilder::ball(1.0).density(10.0).build(); let collider = ColliderBuilder::ball(1.0).density(10.0);
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic()
.linvel(vector![1000.0, 0.0, 0.0]) .linvel(vector![1000.0, 0.0, 0.0])
.translation(vector![-20.0, shift_y + 2.0, shift_z]) .translation(vector![-20.0, shift_y + 2.0, shift_z])
.ccd_enabled(true) .ccd_enabled(true);
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
colliders.insert_with_parent(collider.clone(), handle, &mut bodies); colliders.insert_with_parent(collider.clone(), handle, &mut bodies);
testbed.set_initial_body_color(handle, [0.2, 0.2, 1.0]); testbed.set_initial_body_color(handle, [0.2, 0.2, 1.0]);

View File

@@ -16,11 +16,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 5.0; let ground_size = 5.0;
let ground_height = 0.1; let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
.translation(vector![0.0, -ground_height, 0.0])
.build();
let floor_handle = bodies.insert(rigid_body); let floor_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, floor_handle, &mut bodies); colliders.insert_with_parent(collider, floor_handle, &mut bodies);
/* /*
@@ -34,8 +32,7 @@ pub fn init_world(testbed: &mut Testbed) {
*/ */
let green_floor = ColliderBuilder::cuboid(1.0, 0.1, 1.0) let green_floor = ColliderBuilder::cuboid(1.0, 0.1, 1.0)
.translation(vector![0.0, 1.0, 0.0]) .translation(vector![0.0, 1.0, 0.0])
.collision_groups(GREEN_GROUP) .collision_groups(GREEN_GROUP);
.build();
let green_collider_handle = let green_collider_handle =
colliders.insert_with_parent(green_floor, floor_handle, &mut bodies); colliders.insert_with_parent(green_floor, floor_handle, &mut bodies);
@@ -46,8 +43,7 @@ pub fn init_world(testbed: &mut Testbed) {
*/ */
let blue_floor = ColliderBuilder::cuboid(1.0, 0.1, 1.0) let blue_floor = ColliderBuilder::cuboid(1.0, 0.1, 1.0)
.translation(vector![0.0, 2.0, 0.0]) .translation(vector![0.0, 2.0, 0.0])
.collision_groups(BLUE_GROUP) .collision_groups(BLUE_GROUP);
.build();
let blue_collider_handle = colliders.insert_with_parent(blue_floor, floor_handle, &mut bodies); let blue_collider_handle = colliders.insert_with_parent(blue_floor, floor_handle, &mut bodies);
testbed.set_initial_collider_color(blue_collider_handle, [0.0, 0.0, 1.0]); testbed.set_initial_collider_color(blue_collider_handle, [0.0, 0.0, 1.0]);
@@ -77,13 +73,9 @@ pub fn init_world(testbed: &mut Testbed) {
(BLUE_GROUP, [0.0, 0.0, 1.0]) (BLUE_GROUP, [0.0, 0.0, 1.0])
}; };
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
.translation(vector![x, y, z])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad, rad) let collider = ColliderBuilder::cuboid(rad, rad, rad).collision_groups(group);
.collision_groups(group)
.build();
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
testbed.set_initial_body_color(handle, color); testbed.set_initial_body_color(handle, color);

View File

@@ -16,11 +16,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 50.0; let ground_size = 50.0;
let ground_height = 0.1; let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
.translation(vector![0.0, -ground_height, 0.0])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*
@@ -45,20 +43,16 @@ pub fn init_world(testbed: &mut Testbed) {
let z = k as f32 * shift * 2.0 - centerz + offset; let z = k as f32 * shift * 2.0 - centerz + offset;
// Build the rigid body. // Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
.translation(vector![x, y, z])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
// First option: attach several colliders to a single rigid-body. // First option: attach several colliders to a single rigid-body.
if j < numy / 2 { if j < numy / 2 {
let collider1 = ColliderBuilder::cuboid(rad * 10.0, rad, rad).build(); let collider1 = ColliderBuilder::cuboid(rad * 10.0, rad, rad);
let collider2 = ColliderBuilder::cuboid(rad, rad * 10.0, rad) let collider2 = ColliderBuilder::cuboid(rad, rad * 10.0, rad)
.translation(vector![rad * 10.0, rad * 10.0, 0.0]) .translation(vector![rad * 10.0, rad * 10.0, 0.0]);
.build();
let collider3 = ColliderBuilder::cuboid(rad, rad * 10.0, rad) let collider3 = ColliderBuilder::cuboid(rad, rad * 10.0, rad)
.translation(vector![-rad * 10.0, rad * 10.0, 0.0]) .translation(vector![-rad * 10.0, rad * 10.0, 0.0]);
.build();
colliders.insert_with_parent(collider1, handle, &mut bodies); colliders.insert_with_parent(collider1, handle, &mut bodies);
colliders.insert_with_parent(collider2, handle, &mut bodies); colliders.insert_with_parent(collider2, handle, &mut bodies);
colliders.insert_with_parent(collider3, handle, &mut bodies); colliders.insert_with_parent(collider3, handle, &mut bodies);
@@ -79,7 +73,7 @@ pub fn init_world(testbed: &mut Testbed) {
), ),
]; ];
let collider = ColliderBuilder::compound(shapes).build(); let collider = ColliderBuilder::compound(shapes);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
} }
} }

View File

@@ -24,11 +24,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 50.0; let ground_size = 50.0;
let ground_height = 0.1; let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
.translation(vector![0.0, -ground_height, 0.0])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*
@@ -88,13 +86,11 @@ pub fn init_world(testbed: &mut Testbed) {
let y = (igeom / width) as f32 * shift + 4.0; let y = (igeom / width) as f32 * shift + 4.0;
let z = k as f32 * shift; let z = k as f32 * shift;
let body = RigidBodyBuilder::new_dynamic() let body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
.translation(vector![x, y, z])
.build();
let handle = bodies.insert(body); let handle = bodies.insert(body);
for shape in &shapes { for shape in &shapes {
let collider = ColliderBuilder::new(shape.clone()).build(); let collider = ColliderBuilder::new(shape.clone());
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
} }
} }

View File

@@ -18,11 +18,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 40.0; let ground_size = 40.0;
let ground_height = 0.1; let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
.translation(vector![0.0, -ground_height, 0.0])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*
@@ -54,13 +52,9 @@ pub fn init_world(testbed: &mut Testbed) {
} }
// Build the rigid body. // Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
.translation(vector![x, y, z])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::round_convex_hull(&points, border_rad) let collider = ColliderBuilder::round_convex_hull(&points, border_rad).unwrap();
.unwrap()
.build();
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
} }
} }

View File

@@ -27,12 +27,11 @@ pub fn init_world(testbed: &mut Testbed) {
.linvel(vector![x * 10.0, y * 10.0, 0.0]) .linvel(vector![x * 10.0, y * 10.0, 0.0])
.angvel(Vector::z() * 100.0) .angvel(Vector::z() * 100.0)
.linear_damping((i + 1) as f32 * subdiv * 10.0) .linear_damping((i + 1) as f32 * subdiv * 10.0)
.angular_damping((num - i) as f32 * subdiv * 10.0) .angular_damping((num - i) as f32 * subdiv * 10.0);
.build();
let rb_handle = bodies.insert(rb); let rb_handle = bodies.insert(rb);
// Build the collider. // Build the collider.
let co = ColliderBuilder::cuboid(rad, rad, rad).build(); let co = ColliderBuilder::cuboid(rad, rad, rad);
colliders.insert_with_parent(co, rb_handle, &mut bodies); colliders.insert_with_parent(co, rb_handle, &mut bodies);
} }

View File

@@ -16,11 +16,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 3.0; let ground_size = 3.0;
let ground_height = 0.1; let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
.translation(vector![0.0, -ground_height, 0.0])
.build();
let ground_handle = bodies.insert(rigid_body); let ground_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, 0.4).build(); let collider = ColliderBuilder::cuboid(ground_size, ground_height, 0.4);
let mut ground_collider_handle = let mut ground_collider_handle =
colliders.insert_with_parent(collider, ground_handle, &mut bodies); colliders.insert_with_parent(collider, ground_handle, &mut bodies);
@@ -28,11 +26,9 @@ pub fn init_world(testbed: &mut Testbed) {
* Rolling ball * Rolling ball
*/ */
let ball_rad = 0.1; let ball_rad = 0.1;
let rb = RigidBodyBuilder::new_dynamic() let rb = RigidBodyBuilder::new_dynamic().translation(vector![0.0, 0.2, 0.0]);
.translation(vector![0.0, 0.2, 0.0])
.build();
let ball_handle = bodies.insert(rb); let ball_handle = bodies.insert(rb);
let collider = ColliderBuilder::ball(ball_rad).density(100.0).build(); let collider = ColliderBuilder::ball(ball_rad).density(100.0);
colliders.insert_with_parent(collider, ball_handle, &mut bodies); colliders.insert_with_parent(collider, ball_handle, &mut bodies);
testbed.add_callback(move |_, physics, _, _| { testbed.add_callback(move |_, physics, _, _| {

View File

@@ -25,17 +25,20 @@ fn create_ball_articulations(
RigidBodyType::Dynamic RigidBodyType::Dynamic
}; };
let rigid_body = RigidBodyBuilder::new(status) let rigid_body = RigidBodyBuilder::new(status).translation(vector![
.translation(vector![fk * shift, 0.0, fi * shift * 2.0]) fk * shift,
.build(); 0.0,
fi * shift * 2.0
]);
let child_handle = bodies.insert(rigid_body); let child_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::capsule_z(rad * 1.25, rad).build(); let collider = ColliderBuilder::capsule_z(rad * 1.25, rad);
colliders.insert_with_parent(collider, child_handle, bodies); colliders.insert_with_parent(collider, child_handle, bodies);
// Vertical multibody_joint. // Vertical multibody_joint.
if i > 0 { if i > 0 {
let parent_handle = *body_handles.last().unwrap(); let parent_handle = *body_handles.last().unwrap();
let joint = SphericalJoint::new().local_anchor2(point![0.0, 0.0, -shift * 2.0]); let joint =
SphericalJointBuilder::new().local_anchor2(point![0.0, 0.0, -shift * 2.0]);
multibody_joints.insert(parent_handle, child_handle, joint); multibody_joints.insert(parent_handle, child_handle, joint);
} }
@@ -43,7 +46,7 @@ fn create_ball_articulations(
if k > 0 && i > 0 { if k > 0 && i > 0 {
let parent_index = body_handles.len() - num; let parent_index = body_handles.len() - num;
let parent_handle = body_handles[parent_index]; let parent_handle = body_handles[parent_index];
let joint = SphericalJoint::new().local_anchor2(point![-shift, 0.0, 0.0]); let joint = SphericalJointBuilder::new().local_anchor2(point![-shift, 0.0, 0.0]);
// let joint = // let joint =
// PrismaticJoint::new(Vector::y_axis()).local_anchor2(point![-shift, 0.0, 0.0]); // PrismaticJoint::new(Vector::y_axis()).local_anchor2(point![-shift, 0.0, 0.0]);
// let joint = FixedJoint::new().local_anchor2(point![-shift, 0.0, 0.0]); // let joint = FixedJoint::new().local_anchor2(point![-shift, 0.0, 0.0]);
@@ -68,15 +71,13 @@ pub fn init_world(testbed: &mut Testbed) {
let collider = ColliderBuilder::cuboid(30.0, 0.01, 30.0) let collider = ColliderBuilder::cuboid(30.0, 0.01, 30.0)
.translation(vector![0.0, -3.02, 0.0]) .translation(vector![0.0, -3.02, 0.0])
.rotation(vector![0.1, 0.0, 0.1]) .rotation(vector![0.1, 0.0, 0.1]);
.build();
colliders.insert(collider); colliders.insert(collider);
let rigid_body = RigidBodyBuilder::new_dynamic().build(); let rigid_body = RigidBodyBuilder::new_dynamic();
let collider = ColliderBuilder::cuboid(30.0, 0.01, 30.0) let collider = ColliderBuilder::cuboid(30.0, 0.01, 30.0)
.translation(vector![0.0, -3.0, 0.0]) .translation(vector![0.0, -3.0, 0.0])
.rotation(vector![0.1, 0.0, 0.1]) .rotation(vector![0.1, 0.0, 0.1]);
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);

View File

@@ -13,10 +13,10 @@ pub fn init_world(testbed: &mut Testbed) {
/* /*
* Ground * Ground
*/ */
let rigid_body = RigidBodyBuilder::new_static().build(); let rigid_body = RigidBodyBuilder::new_static();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let halfspace = SharedShape::new(HalfSpace::new(Vector::y_axis())); let halfspace = SharedShape::new(HalfSpace::new(Vector::y_axis()));
let collider = ColliderBuilder::new(halfspace).build(); let collider = ColliderBuilder::new(halfspace);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
let mut curr_y = 0.0; let mut curr_y = 0.0;
@@ -26,11 +26,9 @@ pub fn init_world(testbed: &mut Testbed) {
let curr_height = 0.1f32.min(curr_width); let curr_height = 0.1f32.min(curr_width);
curr_y += curr_height * 4.0; curr_y += curr_height * 4.0;
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![0.0, curr_y, 0.0]);
.translation(vector![0.0, curr_y, 0.0])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(curr_width, curr_height, curr_width).build(); let collider = ColliderBuilder::cuboid(curr_width, curr_height, curr_width);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
curr_width /= 5.0; curr_width /= 5.0;

View File

@@ -17,11 +17,10 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_height = 0.1; let ground_height = 0.1;
for _ in 0..6 { for _ in 0..6 {
let rigid_body = RigidBodyBuilder::new_static() let rigid_body =
.translation(vector![0.0, -ground_height, 0.0]) RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
} }
@@ -30,10 +29,9 @@ pub fn init_world(testbed: &mut Testbed) {
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(vector![1.1, 0.0, 0.0]) .translation(vector![1.1, 0.0, 0.0])
// .rotation(vector![0.8, 0.2, 0.1]) // .rotation(vector![0.8, 0.2, 0.1])
.can_sleep(false) .can_sleep(false);
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(2.0, 0.1, 1.0).build(); let collider = ColliderBuilder::cuboid(2.0, 0.1, 1.0);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
} }

View File

@@ -19,11 +19,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 100.1; let ground_size = 100.1;
let ground_height = 0.1; let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
.translation(vector![0.0, -ground_height, 0.0])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*
@@ -46,11 +44,9 @@ pub fn init_world(testbed: &mut Testbed) {
let z = -centerz + offset; let z = -centerz + offset;
// Build the rigid body. // Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
.translation(vector![x, y, z])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cylinder(rad, rad).build(); let collider = ColliderBuilder::cylinder(rad, rad);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*

View File

@@ -16,14 +16,12 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 20.0; let ground_size = 20.0;
let ground_height = 0.1; let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
.translation(vector![0.0, -ground_height, 0.0])
.build();
let ground_handle = bodies.insert(rigid_body); let ground_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, 0.4) let collider = ColliderBuilder::cuboid(ground_size, ground_height, 0.4)
.friction(0.15) .friction(0.15)
// .restitution(0.5) // .restitution(0.5)
.build(); ;
colliders.insert_with_parent(collider, ground_handle, &mut bodies); colliders.insert_with_parent(collider, ground_handle, &mut bodies);
/* /*
@@ -32,10 +30,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ball_rad = 0.1; let ball_rad = 0.1;
let rb = RigidBodyBuilder::new_dynamic() let rb = RigidBodyBuilder::new_dynamic()
.translation(vector![0.0, 0.2, 0.0]) .translation(vector![0.0, 0.2, 0.0])
.linvel(vector![10.0, 0.0, 0.0]) .linvel(vector![10.0, 0.0, 0.0]);
.build();
let ball_handle = bodies.insert(rb); let ball_handle = bodies.insert(rb);
let collider = ColliderBuilder::ball(ball_rad).density(100.0).build(); let collider = ColliderBuilder::ball(ball_rad).density(100.0);
colliders.insert_with_parent(collider, ball_handle, &mut bodies); colliders.insert_with_parent(collider, ball_handle, &mut bodies);
let mut linvel = Vector::zeros(); let mut linvel = Vector::zeros();
@@ -49,9 +46,7 @@ pub fn init_world(testbed: &mut Testbed) {
step += 1; step += 1;
// Add a bigger ball collider // Add a bigger ball collider
let collider = ColliderBuilder::ball(ball_rad + 0.01 * (step as f32)) let collider = ColliderBuilder::ball(ball_rad + 0.01 * (step as f32)).density(100.0);
.density(100.0)
.build();
let new_ball_collider_handle = let new_ball_collider_handle =
physics physics
.colliders .colliders
@@ -99,8 +94,7 @@ pub fn init_world(testbed: &mut Testbed) {
// .remove(ground_collider_handle, &mut physics.bodies, true) // .remove(ground_collider_handle, &mut physics.bodies, true)
// .unwrap(); // .unwrap();
let coll = ColliderBuilder::cuboid(ground_size, ground_height + step as f32 * 0.01, 0.4) let coll = ColliderBuilder::cuboid(ground_size, ground_height + step as f32 * 0.01, 0.4)
.friction(0.15) .friction(0.15);
.build();
let new_ground_collider_handle = let new_ground_collider_handle =
physics physics
.colliders .colliders

View File

@@ -16,20 +16,17 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 100.0; let ground_size = 100.0;
let ground_height = 0.1; let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static().build(); let rigid_body = RigidBodyBuilder::new_static();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size) let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).friction(1.5);
.friction(1.5)
.build();
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
// Build a dynamic box rigid body. // Build a dynamic box rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(vector![0.0, 1.1, 0.0]) .translation(vector![0.0, 1.1, 0.0])
.rotation(Vector::y() * 0.3) .rotation(Vector::y() * 0.3);
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(2.0, 1.0, 3.0).friction(1.5).build(); let collider = ColliderBuilder::cuboid(2.0, 1.0, 3.0).friction(1.5);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
let rigid_body = &mut bodies[handle]; let rigid_body = &mut bodies[handle];

View File

@@ -16,29 +16,25 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 100.1; let ground_size = 100.1;
let ground_height = 2.1; let ground_height = 2.1;
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, 4.0, 0.0]);
.translation(vector![0.0, 4.0, 0.0])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
let rad = 1.0; let rad = 1.0;
// Build the dynamic box rigid body. // Build the dynamic box rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(vector![0.0, 7.0 * rad, 0.0]) .translation(vector![0.0, 7.0 * rad, 0.0])
.can_sleep(false) .can_sleep(false);
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::ball(rad).build(); let collider = ColliderBuilder::ball(rad);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(vector![0.0, 2.0 * rad, 0.0]) .translation(vector![0.0, 2.0 * rad, 0.0])
.can_sleep(false) .can_sleep(false);
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::ball(rad).build(); let collider = ColliderBuilder::ball(rad);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*

View File

@@ -7,16 +7,12 @@ fn prismatic_repro(
impulse_joints: &mut ImpulseJointSet, impulse_joints: &mut ImpulseJointSet,
box_center: Point<f32>, box_center: Point<f32>,
) { ) {
let box_rb = bodies.insert( let box_rb = bodies.insert(RigidBodyBuilder::new_dynamic().translation(vector![
RigidBodyBuilder::new_dynamic() box_center.x,
.translation(vector![box_center.x, box_center.y, box_center.z]) box_center.y,
.build(), box_center.z
); ]));
colliders.insert_with_parent( colliders.insert_with_parent(ColliderBuilder::cuboid(1.0, 0.25, 1.0), box_rb, bodies);
ColliderBuilder::cuboid(1.0, 0.25, 1.0).build(),
box_rb,
bodies,
);
let wheel_y = -1.0; let wheel_y = -1.0;
let wheel_positions = vec![ let wheel_positions = vec![
@@ -28,36 +24,28 @@ fn prismatic_repro(
for pos in wheel_positions { for pos in wheel_positions {
let wheel_pos_in_world = box_center + pos; let wheel_pos_in_world = box_center + pos;
let wheel_rb = bodies.insert( let wheel_rb = bodies.insert(RigidBodyBuilder::new_dynamic().translation(vector![
RigidBodyBuilder::new_dynamic()
.translation(vector![
wheel_pos_in_world.x, wheel_pos_in_world.x,
wheel_pos_in_world.y, wheel_pos_in_world.y,
wheel_pos_in_world.z wheel_pos_in_world.z
]) ]));
.build(), colliders.insert_with_parent(ColliderBuilder::ball(0.5), wheel_rb, bodies);
);
colliders.insert_with_parent(ColliderBuilder::ball(0.5).build(), wheel_rb, bodies);
let (stiffness, damping) = (0.05, 0.2); let (stiffness, damping) = (0.05, 0.2);
let prismatic = PrismaticJoint::new(Vector::y_axis()) let prismatic = PrismaticJointBuilder::new(Vector::y_axis())
.local_anchor1(point![pos.x, pos.y, pos.z]) .local_anchor1(point![pos.x, pos.y, pos.z])
.motor_position(0.0, stiffness, damping); .motor_position(0.0, stiffness, damping);
impulse_joints.insert(box_rb, wheel_rb, prismatic); impulse_joints.insert(box_rb, wheel_rb, prismatic);
} }
// put a small box under one of the wheels // put a small box under one of the wheels
let gravel = bodies.insert( let gravel = bodies.insert(RigidBodyBuilder::new_dynamic().translation(vector![
RigidBodyBuilder::new_dynamic() box_center.x + 1.0,
.translation(vector![box_center.x + 1.0, box_center.y - 2.4, -1.0]) box_center.y - 2.4,
.build(), -1.0
); ]));
colliders.insert_with_parent( colliders.insert_with_parent(ColliderBuilder::cuboid(0.5, 0.1, 0.5), gravel, bodies);
ColliderBuilder::cuboid(0.5, 0.1, 0.5).build(),
gravel,
bodies,
);
} }
pub fn init_world(testbed: &mut Testbed) { pub fn init_world(testbed: &mut Testbed) {
@@ -75,11 +63,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 50.0; let ground_size = 50.0;
let ground_height = 0.1; let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
.translation(vector![0.0, -ground_height, 0.0])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
prismatic_repro( prismatic_repro(

View File

@@ -16,14 +16,12 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 20.0; let ground_size = 20.0;
let ground_height = 0.1; let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
.translation(vector![0.0, -ground_height, 0.0])
.build();
let ground_handle = bodies.insert(rigid_body); let ground_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, 0.4) let collider = ColliderBuilder::cuboid(ground_size, ground_height, 0.4)
.friction(0.15) .friction(0.15)
// .restitution(0.5) // .restitution(0.5)
.build(); ;
colliders.insert_with_parent(collider, ground_handle, &mut bodies); colliders.insert_with_parent(collider, ground_handle, &mut bodies);
/* /*
@@ -32,10 +30,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ball_rad = 0.1; let ball_rad = 0.1;
let rb = RigidBodyBuilder::new_dynamic() let rb = RigidBodyBuilder::new_dynamic()
.translation(vector![0.0, 0.2, 0.0]) .translation(vector![0.0, 0.2, 0.0])
.linvel(vector![10.0, 0.0, 0.0]) .linvel(vector![10.0, 0.0, 0.0]);
.build();
let ball_handle = bodies.insert(rb); let ball_handle = bodies.insert(rb);
let collider = ColliderBuilder::ball(ball_rad).density(100.0).build(); let collider = ColliderBuilder::ball(ball_rad).density(100.0);
colliders.insert_with_parent(collider, ball_handle, &mut bodies); colliders.insert_with_parent(collider, ball_handle, &mut bodies);
let mut linvel = Vector::zeros(); let mut linvel = Vector::zeros();

View File

@@ -16,14 +16,12 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 20.0; let ground_size = 20.0;
let ground_height = 0.1; let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
.translation(vector![0.0, -ground_height, 0.0])
.build();
let ground_handle = bodies.insert(rigid_body); let ground_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size) let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size)
.friction(0.15) .friction(0.15)
// .restitution(0.5) // .restitution(0.5)
.build(); ;
colliders.insert_with_parent(collider, ground_handle, &mut bodies); colliders.insert_with_parent(collider, ground_handle, &mut bodies);
/* /*
@@ -32,10 +30,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ball_rad = 0.1; let ball_rad = 0.1;
let rb = RigidBodyBuilder::new_dynamic() let rb = RigidBodyBuilder::new_dynamic()
.translation(vector![0.0, 0.2, 0.0]) .translation(vector![0.0, 0.2, 0.0])
.linvel(vector![10.0, 0.0, 0.0]) .linvel(vector![10.0, 0.0, 0.0]);
.build();
let ball_handle = bodies.insert(rb); let ball_handle = bodies.insert(rb);
let collider = ColliderBuilder::ball(ball_rad).density(100.0).build(); let collider = ColliderBuilder::ball(ball_rad).density(100.0);
let ball_coll_handle = colliders.insert_with_parent(collider, ball_handle, &mut bodies); let ball_coll_handle = colliders.insert_with_parent(collider, ball_handle, &mut bodies);
let mut linvel = Vector::zeros(); let mut linvel = Vector::zeros();
@@ -90,19 +87,17 @@ pub fn init_world(testbed: &mut Testbed) {
let z = k as f32 * shiftz - centerz + offset; let z = k as f32 * shiftz - centerz + offset;
// Build the rigid body. // Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
.translation(vector![x, y, z])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = match j % 5 { let collider = match j % 5 {
0 => ColliderBuilder::cuboid(rad, rad, rad).build(), 0 => ColliderBuilder::cuboid(rad, rad, rad),
1 => ColliderBuilder::ball(rad).build(), 1 => ColliderBuilder::ball(rad),
// Rounded cylinders are much more efficient that cylinder, even if the // Rounded cylinders are much more efficient that cylinder, even if the
// rounding margin is small. // rounding margin is small.
2 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0).build(), 2 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0),
3 => ColliderBuilder::cone(rad, rad).build(), 3 => ColliderBuilder::cone(rad, rad),
_ => ColliderBuilder::capsule_y(rad, rad).build(), _ => ColliderBuilder::capsule_y(rad, rad),
}; };
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);

View File

@@ -17,21 +17,18 @@ pub fn init_world(testbed: &mut Testbed) {
point![0.0, 0.0, 10.0], point![0.0, 0.0, 10.0],
]; ];
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, 0.0, 0.0]);
.translation(vector![0.0, 0.0, 0.0])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::triangle(vtx[0], vtx[1], vtx[2]).build(); let collider = ColliderBuilder::triangle(vtx[0], vtx[1], vtx[2]);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
// Dynamic box rigid body. // Dynamic box rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(vector![1.1, 0.01, 0.0]) .translation(vector![1.1, 0.01, 0.0])
// .rotation(Vector3::new(0.8, 0.2, 0.1)) // .rotation(Vector3::new(0.8, 0.2, 0.1))
.can_sleep(false) .can_sleep(false);
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(20.0, 0.1, 1.0).build(); let collider = ColliderBuilder::cuboid(20.0, 0.1, 1.0);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*

View File

@@ -41,17 +41,14 @@ pub fn init_world(testbed: &mut Testbed) {
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(vector![0.0, 35.0, 0.0]) .translation(vector![0.0, 35.0, 0.0])
// .rotation(Vector3::new(0.8, 0.2, 0.1)) // .rotation(Vector3::new(0.8, 0.2, 0.1))
.can_sleep(false) .can_sleep(false);
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(1.0, 2.0, 1.0).build(); let collider = ColliderBuilder::cuboid(1.0, 2.0, 1.0);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, 0.0, 0.0]);
.translation(vector![0.0, 0.0, 0.0])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::trimesh(vtx, idx).build(); let collider = ColliderBuilder::trimesh(vtx, idx);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
testbed.set_initial_body_color(handle, [0.3, 0.3, 0.3]); testbed.set_initial_body_color(handle, [0.3, 0.3, 0.3]);

View File

@@ -16,11 +16,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 200.1; let ground_size = 200.1;
let ground_height = 0.1; let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
.translation(vector![0.0, -ground_height, 0.0])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*
@@ -55,9 +53,9 @@ pub fn init_world(testbed: &mut Testbed) {
Translation::new(x * curr_rad, width * 2.0 + ground_height, z * curr_rad) Translation::new(x * curr_rad, width * 2.0 + ground_height, z * curr_rad)
* tilt * tilt
* rot; * rot;
let rigid_body = RigidBodyBuilder::new_dynamic().position(position).build(); let rigid_body = RigidBodyBuilder::new_dynamic().position(position);
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(thickness, width * 2.0, width).build(); let collider = ColliderBuilder::cuboid(thickness, width * 2.0, width);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
testbed.set_initial_body_color(handle, colors[i % 2]); testbed.set_initial_body_color(handle, colors[i % 2]);
} else { } else {

View File

@@ -17,23 +17,19 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 100.1; let ground_size = 100.1;
let ground_height = 2.1; // 16.0; let ground_height = 2.1; // 16.0;
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
.translation(vector![0.0, -ground_height, 0.0])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
// Callback that will be executed on the main loop to handle proximities. // Callback that will be executed on the main loop to handle proximities.
testbed.add_callback(move |mut graphics, physics, _, run_state| { testbed.add_callback(move |mut graphics, physics, _, run_state| {
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![0.0, 10.0, 0.0]);
.translation(vector![0.0, 10.0, 0.0])
.build();
let handle = physics.bodies.insert(rigid_body); let handle = physics.bodies.insert(rigid_body);
let collider = match run_state.timestep_id % 3 { let collider = match run_state.timestep_id % 3 {
0 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0).build(), 0 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0),
1 => ColliderBuilder::cone(rad, rad).build(), 1 => ColliderBuilder::cone(rad, rad),
_ => ColliderBuilder::cuboid(rad, rad, rad).build(), _ => ColliderBuilder::cuboid(rad, rad, rad),
}; };
physics physics

View File

@@ -16,11 +16,9 @@ pub fn init_world(harness: &mut Harness) {
let ground_size = 200.1; let ground_size = 200.1;
let ground_height = 0.1; let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
.translation(vector![0.0, -ground_height, 0.0])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*
@@ -45,11 +43,9 @@ pub fn init_world(harness: &mut Harness) {
let z = k as f32 * shift - centerz + offset; let z = k as f32 * shift - centerz + offset;
// Build the rigid body. // Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
.translation(vector![x, y, z])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::capsule_y(rad, rad).build(); let collider = ColliderBuilder::capsule_y(rad, rad);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
} }
} }

View File

@@ -31,9 +31,9 @@ pub fn init_world(testbed: &mut Testbed) {
} }
}); });
let rigid_body = RigidBodyBuilder::new_static().build(); let rigid_body = RigidBodyBuilder::new_static();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::heightfield(heights, ground_size).build(); let collider = ColliderBuilder::heightfield(heights, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*
@@ -55,19 +55,17 @@ pub fn init_world(testbed: &mut Testbed) {
let z = k as f32 * shift - centerz; let z = k as f32 * shift - centerz;
// Build the rigid body. // Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
.translation(vector![x, y, z])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = match j % 6 { let collider = match j % 6 {
0 => ColliderBuilder::cuboid(rad, rad, rad).build(), 0 => ColliderBuilder::cuboid(rad, rad, rad),
1 => ColliderBuilder::ball(rad).build(), 1 => ColliderBuilder::ball(rad),
// Rounded cylinders are much more efficient that cylinder, even if the // Rounded cylinders are much more efficient that cylinder, even if the
// rounding margin is small. // rounding margin is small.
2 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0).build(), 2 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0),
3 => ColliderBuilder::cone(rad, rad).build(), 3 => ColliderBuilder::cone(rad, rad),
4 => ColliderBuilder::capsule_y(rad, rad).build(), 4 => ColliderBuilder::capsule_y(rad, rad),
_ => { _ => {
let shapes = vec![ let shapes = vec![
( (
@@ -84,7 +82,7 @@ pub fn init_world(testbed: &mut Testbed) {
), ),
]; ];
ColliderBuilder::compound(shapes).build() ColliderBuilder::compound(shapes)
} }
}; };

View File

@@ -11,20 +11,17 @@ fn create_prismatic_joints(
let rad = 0.4; let rad = 0.4;
let shift = 2.0; let shift = 2.0;
let ground = RigidBodyBuilder::new_static() let ground = RigidBodyBuilder::new_static().translation(vector![origin.x, origin.y, origin.z]);
.translation(vector![origin.x, origin.y, origin.z])
.build();
let mut curr_parent = bodies.insert(ground); let mut curr_parent = bodies.insert(ground);
let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); let collider = ColliderBuilder::cuboid(rad, rad, rad);
colliders.insert_with_parent(collider, curr_parent, bodies); colliders.insert_with_parent(collider, curr_parent, bodies);
for i in 0..num { for i in 0..num {
let z = origin.z + (i + 1) as f32 * shift; let z = origin.z + (i + 1) as f32 * shift;
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body =
.translation(vector![origin.x, origin.y, z]) RigidBodyBuilder::new_dynamic().translation(vector![origin.x, origin.y, z]);
.build();
let curr_child = bodies.insert(rigid_body); let curr_child = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); let collider = ColliderBuilder::cuboid(rad, rad, rad);
colliders.insert_with_parent(collider, curr_child, bodies); colliders.insert_with_parent(collider, curr_child, bodies);
let axis = if i % 2 == 0 { let axis = if i % 2 == 0 {
@@ -33,10 +30,10 @@ fn create_prismatic_joints(
UnitVector::new_normalize(vector![-1.0f32, 1.0, 0.0]) UnitVector::new_normalize(vector![-1.0f32, 1.0, 0.0])
}; };
let mut prism = JointData::prismatic(axis) let mut prism = GenericJoint::prismatic(axis)
.local_anchor1(point![0.0, 0.0, shift]) .local_anchor1(point![0.0, 0.0, shift])
.local_anchor2(point![0.0, 0.0, 0.0]) .local_anchor2(point![0.0, 0.0, 0.0])
.limit_axis(JointAxis::X, [-2.0, 2.0]); .limits(JointAxis::X, [-2.0, 2.0]);
impulse_joints.insert(curr_parent, curr_child, prism); impulse_joints.insert(curr_parent, curr_child, prism);
@@ -54,20 +51,17 @@ fn create_actuated_prismatic_joints(
let rad = 0.4; let rad = 0.4;
let shift = 2.0; let shift = 2.0;
let ground = RigidBodyBuilder::new_static() let ground = RigidBodyBuilder::new_static().translation(vector![origin.x, origin.y, origin.z]);
.translation(vector![origin.x, origin.y, origin.z])
.build();
let mut curr_parent = bodies.insert(ground); let mut curr_parent = bodies.insert(ground);
let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); let collider = ColliderBuilder::cuboid(rad, rad, rad);
colliders.insert_with_parent(collider, curr_parent, bodies); colliders.insert_with_parent(collider, curr_parent, bodies);
for i in 0..num { for i in 0..num {
let z = origin.z + (i + 1) as f32 * shift; let z = origin.z + (i + 1) as f32 * shift;
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body =
.translation(vector![origin.x, origin.y, z]) RigidBodyBuilder::new_dynamic().translation(vector![origin.x, origin.y, z]);
.build();
let curr_child = bodies.insert(rigid_body); let curr_child = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); let collider = ColliderBuilder::cuboid(rad, rad, rad);
colliders.insert_with_parent(collider, curr_child, bodies); colliders.insert_with_parent(collider, curr_child, bodies);
let axis = if i % 2 == 0 { let axis = if i % 2 == 0 {
@@ -76,13 +70,13 @@ fn create_actuated_prismatic_joints(
UnitVector::new_normalize(vector![-1.0, 1.0, 0.0]) UnitVector::new_normalize(vector![-1.0, 1.0, 0.0])
}; };
let mut prism = JointData::prismatic(axis) let mut prism = GenericJoint::prismatic(axis)
.local_anchor1(point![0.0, 0.0, 0.0]) .local_anchor1(point![0.0, 0.0, 0.0])
.local_anchor2(point![0.0, 0.0, -shift]); .local_anchor2(point![0.0, 0.0, -shift]);
if i == 1 { if i == 1 {
prism = prism prism = prism
.limit_axis(JointAxis::X, [-Real::MAX, 5.0]) .limits(JointAxis::X, [-Real::MAX, 5.0])
.motor_velocity(JointAxis::X, 1.0, 1.0) .motor_velocity(JointAxis::X, 1.0, 1.0)
// We set a max impulse so that the motor doesn't fight // We set a max impulse so that the motor doesn't fight
// the limits with large forces. // the limits with large forces.
@@ -95,7 +89,7 @@ fn create_actuated_prismatic_joints(
// We set a max impulse so that the motor doesn't fight // We set a max impulse so that the motor doesn't fight
// the limits with large forces. // the limits with large forces.
.motor_max_impulse(JointAxis::X, 0.7) .motor_max_impulse(JointAxis::X, 0.7)
.limit_axis(JointAxis::X, [-2.0, 5.0]); .limits(JointAxis::X, [-2.0, 5.0]);
} }
impulse_joints.insert(curr_parent, curr_child, prism); impulse_joints.insert(curr_parent, curr_child, prism);
@@ -114,11 +108,9 @@ fn create_revolute_joints(
let rad = 0.4; let rad = 0.4;
let shift = 2.0; let shift = 2.0;
let ground = RigidBodyBuilder::new_static() let ground = RigidBodyBuilder::new_static().translation(vector![origin.x, origin.y, 0.0]);
.translation(vector![origin.x, origin.y, 0.0])
.build();
let mut curr_parent = bodies.insert(ground); let mut curr_parent = bodies.insert(ground);
let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); let collider = ColliderBuilder::cuboid(rad, rad, rad);
colliders.insert_with_parent(collider, curr_parent, bodies); colliders.insert_with_parent(collider, curr_parent, bodies);
for i in 0..num { for i in 0..num {
@@ -133,11 +125,9 @@ fn create_revolute_joints(
let mut handles = [curr_parent; 4]; let mut handles = [curr_parent; 4];
for k in 0..4 { for k in 0..4 {
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().position(positions[k]);
.position(positions[k])
.build();
handles[k] = bodies.insert(rigid_body); handles[k] = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); let collider = ColliderBuilder::cuboid(rad, rad, rad);
colliders.insert_with_parent(collider, handles[k], bodies); colliders.insert_with_parent(collider, handles[k], bodies);
} }
@@ -166,63 +156,41 @@ fn create_revolute_joints_with_limits(
impulse_joints: &mut ImpulseJointSet, impulse_joints: &mut ImpulseJointSet,
origin: Point<f32>, origin: Point<f32>,
) { ) {
let ground = bodies.insert( let ground = bodies.insert(RigidBodyBuilder::new_static().translation(origin.coords));
RigidBodyBuilder::new_static()
.translation(origin.coords)
.build(),
);
let platform1 = bodies.insert( let platform1 = bodies.insert(RigidBodyBuilder::new_dynamic().translation(origin.coords));
RigidBodyBuilder::new_dynamic() colliders.insert_with_parent(ColliderBuilder::cuboid(4.0, 0.2, 2.0), platform1, bodies);
.translation(origin.coords)
.build(),
);
colliders.insert_with_parent(
ColliderBuilder::cuboid(4.0, 0.2, 2.0).build(),
platform1,
bodies,
);
let shift = vector![0.0, 0.0, 6.0]; let shift = vector![0.0, 0.0, 6.0];
let platform2 = bodies.insert( let platform2 =
RigidBodyBuilder::new_dynamic() bodies.insert(RigidBodyBuilder::new_dynamic().translation(origin.coords + shift));
.translation(origin.coords + shift) colliders.insert_with_parent(ColliderBuilder::cuboid(4.0, 0.2, 2.0), platform2, bodies);
.build(),
);
colliders.insert_with_parent(
ColliderBuilder::cuboid(4.0, 0.2, 2.0).build(),
platform2,
bodies,
);
let z = Vector::z_axis(); let z = Vector::z_axis();
let mut joint1 = RevoluteJoint::new(z).limit_axis(JointAxis::X, [-0.2, 0.2]); let mut joint1 = RevoluteJoint::new(z).limits(JointAxis::X, [-0.2, 0.2]);
impulse_joints.insert(ground, platform1, joint1); impulse_joints.insert(ground, platform1, joint1);
let mut joint2 = RevoluteJoint::new(z) let mut joint2 = RevoluteJoint::new(z)
.local_anchor2(shift.into()) .local_anchor2(shift.into())
.limit_axis(JointAxis::Z, [-0.2, 0.2]); .limits(JointAxis::Z, [-0.2, 0.2]);
impulse_joints.insert(platform1, platform2, joint2); impulse_joints.insert(platform1, platform2, joint2);
// Lets add a couple of cuboids that will fall on the platforms, triggering the joint limits. // Lets add a couple of cuboids that will fall on the platforms, triggering the joint limits.
let cuboid_body1 = bodies.insert( let cuboid_body1 = bodies.insert(
RigidBodyBuilder::new_dynamic() RigidBodyBuilder::new_dynamic().translation(origin.coords + vector![-2.0, 4.0, 0.0]),
.translation(origin.coords + vector![-2.0, 4.0, 0.0])
.build(),
); );
colliders.insert_with_parent( colliders.insert_with_parent(
ColliderBuilder::cuboid(0.6, 0.6, 0.6).friction(1.0).build(), ColliderBuilder::cuboid(0.6, 0.6, 0.6).friction(1.0),
cuboid_body1, cuboid_body1,
bodies, bodies,
); );
let cuboid_body2 = bodies.insert( let cuboid_body2 = bodies.insert(
RigidBodyBuilder::new_dynamic() RigidBodyBuilder::new_dynamic()
.translation(origin.coords + shift + vector![2.0, 16.0, 0.0]) .translation(origin.coords + shift + vector![2.0, 16.0, 0.0]),
.build(),
); );
colliders.insert_with_parent( colliders.insert_with_parent(
ColliderBuilder::cuboid(0.6, 0.6, 0.6).friction(1.0).build(), ColliderBuilder::cuboid(0.6, 0.6, 0.6).friction(1.0),
cuboid_body2, cuboid_body2,
bodies, bodies,
); );
@@ -254,22 +222,20 @@ fn create_fixed_joints(
RigidBodyType::Dynamic RigidBodyType::Dynamic
}; };
let rigid_body = RigidBodyBuilder::new(status) let rigid_body = RigidBodyBuilder::new(status).translation(vector![
.translation(vector![
origin.x + fk * shift, origin.x + fk * shift,
origin.y, origin.y,
origin.z + fi * shift origin.z + fi * shift
]) ]);
.build();
let child_handle = bodies.insert(rigid_body); let child_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::ball(rad).build(); let collider = ColliderBuilder::ball(rad);
colliders.insert_with_parent(collider, child_handle, bodies); colliders.insert_with_parent(collider, child_handle, bodies);
// Vertical joint. // Vertical joint.
if i > 0 { if i > 0 {
let parent_index = body_handles.len() - num; let parent_index = body_handles.len() - num;
let parent_handle = body_handles[parent_index]; let parent_handle = body_handles[parent_index];
let joint = JointData::fixed().local_anchor2(point![0.0, 0.0, -shift]); let joint = GenericJoint::fixed().local_anchor2(point![0.0, 0.0, -shift]);
impulse_joints.insert(parent_handle, child_handle, joint); impulse_joints.insert(parent_handle, child_handle, joint);
} }
@@ -277,7 +243,7 @@ fn create_fixed_joints(
if k > 0 { if k > 0 {
let parent_index = body_handles.len() - 1; let parent_index = body_handles.len() - 1;
let parent_handle = body_handles[parent_index]; let parent_handle = body_handles[parent_index];
let joint = JointData::fixed().local_anchor2(point![-shift, 0.0, 0.0]); let joint = GenericJoint::fixed().local_anchor2(point![-shift, 0.0, 0.0]);
impulse_joints.insert(parent_handle, child_handle, joint); impulse_joints.insert(parent_handle, child_handle, joint);
} }
@@ -308,17 +274,19 @@ fn create_ball_joints(
RigidBodyType::Dynamic RigidBodyType::Dynamic
}; };
let rigid_body = RigidBodyBuilder::new(status) let rigid_body = RigidBodyBuilder::new(status).translation(vector![
.translation(vector![fk * shift, 0.0, fi * shift * 2.0]) fk * shift,
.build(); 0.0,
fi * shift * 2.0
]);
let child_handle = bodies.insert(rigid_body); let child_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::capsule_z(rad * 1.25, rad).build(); let collider = ColliderBuilder::capsule_z(rad * 1.25, rad);
colliders.insert_with_parent(collider, child_handle, bodies); colliders.insert_with_parent(collider, child_handle, bodies);
// Vertical joint. // Vertical joint.
if i > 0 { if i > 0 {
let parent_handle = *body_handles.last().unwrap(); let parent_handle = *body_handles.last().unwrap();
let joint = JointData::ball().local_anchor2(point![0.0, 0.0, -shift * 2.0]); let joint = GenericJoint::ball().local_anchor2(point![0.0, 0.0, -shift * 2.0]);
impulse_joints.insert(parent_handle, child_handle, joint); impulse_joints.insert(parent_handle, child_handle, joint);
} }
@@ -326,7 +294,7 @@ fn create_ball_joints(
if k > 0 { if k > 0 {
let parent_index = body_handles.len() - num; let parent_index = body_handles.len() - num;
let parent_handle = body_handles[parent_index]; let parent_handle = body_handles[parent_index];
let joint = JointData::ball().local_anchor2(point![-shift, 0.0, 0.0]); let joint = GenericJoint::ball().local_anchor2(point![-shift, 0.0, 0.0]);
impulse_joints.insert(parent_handle, child_handle, joint); impulse_joints.insert(parent_handle, child_handle, joint);
} }
@@ -343,45 +311,29 @@ fn create_ball_joints_with_limits(
) { ) {
let shift = vector![0.0, 0.0, 3.0]; let shift = vector![0.0, 0.0, 3.0];
let ground = bodies.insert( let ground = bodies.insert(RigidBodyBuilder::new_static().translation(origin.coords));
RigidBodyBuilder::new_static()
.translation(origin.coords)
.build(),
);
let ball1 = bodies.insert( let ball1 = bodies.insert(
RigidBodyBuilder::new_dynamic() RigidBodyBuilder::new_dynamic()
.translation(origin.coords + shift) .translation(origin.coords + shift)
.linvel(vector![20.0, 20.0, 0.0]) .linvel(vector![20.0, 20.0, 0.0]),
.build(),
);
colliders.insert_with_parent(
ColliderBuilder::cuboid(1.0, 1.0, 1.0).build(),
ball1,
bodies,
); );
colliders.insert_with_parent(ColliderBuilder::cuboid(1.0, 1.0, 1.0), ball1, bodies);
let ball2 = bodies.insert( let ball2 =
RigidBodyBuilder::new_dynamic() bodies.insert(RigidBodyBuilder::new_dynamic().translation(origin.coords + shift * 2.0));
.translation(origin.coords + shift * 2.0) colliders.insert_with_parent(ColliderBuilder::cuboid(1.0, 1.0, 1.0), ball2, bodies);
.build(),
);
colliders.insert_with_parent(
ColliderBuilder::cuboid(1.0, 1.0, 1.0).build(),
ball2,
bodies,
);
let mut joint1 = JointData::ball() let mut joint1 = GenericJoint::ball()
.local_anchor2(Point::from(-shift)) .local_anchor2(Point::from(-shift))
.limit_axis(JointAxis::X, [-0.2, 0.2]) .limits(JointAxis::X, [-0.2, 0.2])
.limit_axis(JointAxis::Y, [-0.2, 0.2]); .limits(JointAxis::Y, [-0.2, 0.2]);
impulse_joints.insert(ground, ball1, joint1); impulse_joints.insert(ground, ball1, joint1);
let mut joint2 = JointData::ball() let mut joint2 = GenericJoint::ball()
.local_anchor2(Point::from(-shift)) .local_anchor2(Point::from(-shift))
.limit_axis(JointAxis::X, [-0.3, 0.3]) .limits(JointAxis::X, [-0.3, 0.3])
.limit_axis(JointAxis::Y, [-0.3, 0.3]); .limits(JointAxis::Y, [-0.3, 0.3]);
impulse_joints.insert(ball1, ball2, joint2); impulse_joints.insert(ball1, ball2, joint2);
} }
@@ -418,26 +370,28 @@ fn create_actuated_revolute_joints(
let rigid_body = RigidBodyBuilder::new(status) let rigid_body = RigidBodyBuilder::new(status)
.translation(vector![origin.x, origin.y + shifty, origin.z + fi * shift]) .translation(vector![origin.x, origin.y + shifty, origin.z + fi * shift])
// .rotation(Vector3::new(0.0, fi * 1.1, 0.0)) // .rotation(Vector3::new(0.0, fi * 1.1, 0.0))
.build(); ;
let child_handle = bodies.insert(rigid_body); let child_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad * 2.0, rad * 6.0 / (fi + 1.0), rad).build(); let collider = ColliderBuilder::cuboid(rad * 2.0, rad * 6.0 / (fi + 1.0), rad);
colliders.insert_with_parent(collider, child_handle, bodies); colliders.insert_with_parent(collider, child_handle, bodies);
if i > 0 { if i > 0 {
let mut joint = joint_template.clone(); let mut joint = joint_template
.clone()
.motor_model(MotorModel::AccelerationBased);
if i % 3 == 1 { if i % 3 == 1 {
joint = joint.motor_velocity(JointAxis::AngX, -20.0, 0.1); joint.set_motor_velocity(JointAxis::AngX, -20.0, 0.1);
} else if i == num - 1 { } else if i == num - 1 {
let stiffness = 0.2; let stiffness = 0.2;
let damping = 1.0; let damping = 1.0;
joint = joint.motor_position(JointAxis::AngX, 3.14 / 2.0, stiffness, damping); jointset_.motor_position(JointAxis::AngX, 3.14 / 2.0, stiffness, damping);
} }
if i == 1 { if i == 1 {
joint.local_frame2.translation.vector.y = 2.0; joint.local_frame2.translation.vector.y = 2.0;
joint = joint.motor_velocity(JointAxis::AngX, -2.0, 0.1); joint.set_motor_velocity(JointAxis::AngX, -2.0, 0.1);
} }
impulse_joints.insert(parent_handle, child_handle, joint); impulse_joints.insert(parent_handle, child_handle, joint);
@@ -458,7 +412,7 @@ fn create_actuated_ball_joints(
let shift = 2.0; let shift = 2.0;
// We will reuse this base configuration for all the impulse_joints here. // We will reuse this base configuration for all the impulse_joints here.
let joint_template = JointData::ball().local_anchor1(point![0.0, 0.0, shift]); let joint_template = GenericJoint::ball().local_anchor1(point![0.0, 0.0, shift]);
let mut parent_handle = RigidBodyHandle::invalid(); let mut parent_handle = RigidBodyHandle::invalid();
@@ -477,10 +431,10 @@ fn create_actuated_ball_joints(
let rigid_body = RigidBodyBuilder::new(status) let rigid_body = RigidBodyBuilder::new(status)
.translation(vector![origin.x, origin.y, origin.z + fi * shift]) .translation(vector![origin.x, origin.y, origin.z + fi * shift])
// .rotation(Vector3::new(0.0, fi * 1.1, 0.0)) // .rotation(Vector3::new(0.0, fi * 1.1, 0.0))
.build(); ;
let child_handle = bodies.insert(rigid_body); let child_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::capsule_y(rad * 2.0 / (fi + 1.0), rad).build(); let collider = ColliderBuilder::capsule_y(rad * 2.0 / (fi + 1.0), rad);
colliders.insert_with_parent(collider, child_handle, bodies); colliders.insert_with_parent(collider, child_handle, bodies);
if i > 0 { if i > 0 {
@@ -516,40 +470,40 @@ pub fn init_world(testbed: &mut Testbed) {
let mut impulse_joints = ImpulseJointSet::new(); let mut impulse_joints = ImpulseJointSet::new();
let multibody_joints = MultibodyJointSet::new(); let multibody_joints = MultibodyJointSet::new();
create_prismatic_joints( // create_prismatic_joints(
&mut bodies, // &mut bodies,
&mut colliders, // &mut colliders,
&mut impulse_joints, // &mut impulse_joints,
point![20.0, 5.0, 0.0], // point![20.0, 5.0, 0.0],
4, // 4,
); // );
create_actuated_prismatic_joints( // create_actuated_prismatic_joints(
&mut bodies, // &mut bodies,
&mut colliders, // &mut colliders,
&mut impulse_joints, // &mut impulse_joints,
point![25.0, 5.0, 0.0], // point![25.0, 5.0, 0.0],
4, // 4,
); // );
create_revolute_joints( // create_revolute_joints(
&mut bodies, // &mut bodies,
&mut colliders, // &mut colliders,
&mut impulse_joints, // &mut impulse_joints,
point![20.0, 0.0, 0.0], // point![20.0, 0.0, 0.0],
3, // 3,
); // );
create_revolute_joints_with_limits( // create_revolute_joints_with_limits(
&mut bodies, // &mut bodies,
&mut colliders, // &mut colliders,
&mut impulse_joints, // &mut impulse_joints,
point![34.0, 0.0, 0.0], // point![34.0, 0.0, 0.0],
); // );
create_fixed_joints( // create_fixed_joints(
&mut bodies, // &mut bodies,
&mut colliders, // &mut colliders,
&mut impulse_joints, // &mut impulse_joints,
point![0.0, 10.0, 0.0], // point![0.0, 10.0, 0.0],
10, // 10,
); // );
create_actuated_revolute_joints( create_actuated_revolute_joints(
&mut bodies, &mut bodies,
&mut colliders, &mut colliders,
@@ -557,20 +511,20 @@ pub fn init_world(testbed: &mut Testbed) {
point![20.0, 10.0, 0.0], point![20.0, 10.0, 0.0],
6, 6,
); );
create_actuated_ball_joints( // create_actuated_ball_joints(
&mut bodies, // &mut bodies,
&mut colliders, // &mut colliders,
&mut impulse_joints, // &mut impulse_joints,
point![13.0, 10.0, 0.0], // point![13.0, 10.0, 0.0],
3, // 3,
); // );
create_ball_joints(&mut bodies, &mut colliders, &mut impulse_joints, 15); // create_ball_joints(&mut bodies, &mut colliders, &mut impulse_joints, 15);
create_ball_joints_with_limits( // create_ball_joints_with_limits(
&mut bodies, // &mut bodies,
&mut colliders, // &mut colliders,
&mut impulse_joints, // &mut impulse_joints,
point![-5.0, 0.0, 0.0], // point![-5.0, 0.0, 0.0],
); // );
/* /*
* Set up the testbed. * Set up the testbed.

View File

@@ -38,15 +38,13 @@ pub fn build_block(
}; };
// Build the rigid body. // Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![
.translation(vector![
x + dim.x + shift.x, x + dim.x + shift.x,
y + dim.y + shift.y, y + dim.y + shift.y,
z + dim.z + shift.z z + dim.z + shift.z
]) ]);
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(dim.x, dim.y, dim.z).build(); let collider = ColliderBuilder::cuboid(dim.x, dim.y, dim.z);
colliders.insert_with_parent(collider, handle, bodies); colliders.insert_with_parent(collider, handle, bodies);
testbed.set_initial_body_color(handle, color0); testbed.set_initial_body_color(handle, color0);
@@ -61,15 +59,13 @@ pub fn build_block(
for i in 0..(block_width / (dim.x as f32 * 2.0)) as usize { for i in 0..(block_width / (dim.x as f32 * 2.0)) as usize {
for j in 0..(block_width / (dim.z as f32 * 2.0)) as usize { for j in 0..(block_width / (dim.z as f32 * 2.0)) as usize {
// Build the rigid body. // Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![
.translation(vector![
i as f32 * dim.x * 2.0 + dim.x + shift.x, i as f32 * dim.x * 2.0 + dim.x + shift.x,
dim.y + shift.y + block_height, dim.y + shift.y + block_height,
j as f32 * dim.z * 2.0 + dim.z + shift.z j as f32 * dim.z * 2.0 + dim.z + shift.z
]) ]);
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(dim.x, dim.y, dim.z).build(); let collider = ColliderBuilder::cuboid(dim.x, dim.y, dim.z);
colliders.insert_with_parent(collider, handle, bodies); colliders.insert_with_parent(collider, handle, bodies);
testbed.set_initial_body_color(handle, color0); testbed.set_initial_body_color(handle, color0);
std::mem::swap(&mut color0, &mut color1); std::mem::swap(&mut color0, &mut color1);
@@ -92,11 +88,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 50.0; let ground_size = 50.0;
let ground_height = 0.1; let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
.translation(vector![0.0, -ground_height, 0.0])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*

View File

@@ -19,11 +19,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 5.0; let ground_size = 5.0;
let ground_height = 0.1; let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
.translation(vector![0.0, -ground_height, 0.0])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*
@@ -32,10 +30,9 @@ pub fn init_world(testbed: &mut Testbed) {
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(vector![0.0, 3.0, 0.0]) .translation(vector![0.0, 3.0, 0.0])
.lock_translations() .lock_translations()
.restrict_rotations(true, false, false) .restrict_rotations(true, false, false);
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(0.2, 0.6, 2.0).build(); let collider = ColliderBuilder::cuboid(0.2, 0.6, 2.0);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*
@@ -44,12 +41,11 @@ pub fn init_world(testbed: &mut Testbed) {
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(vector![0.0, 5.0, 0.0]) .translation(vector![0.0, 5.0, 0.0])
.rotation(Vector::x() * 1.0) .rotation(Vector::x() * 1.0)
.lock_rotations() .lock_rotations();
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::capsule_y(0.6, 0.4).build(); let collider = ColliderBuilder::capsule_y(0.6, 0.4);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
let collider = ColliderBuilder::capsule_x(0.6, 0.4).build(); let collider = ColliderBuilder::capsule_x(0.6, 0.4);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*

View File

@@ -68,18 +68,16 @@ pub fn init_world(testbed: &mut Testbed) {
/* /*
* Ground * Ground
*/ */
let rigid_body = RigidBodyBuilder::new_static().build(); let rigid_body = RigidBodyBuilder::new_static();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(9.0, 0.5, 25.0) let collider = ColliderBuilder::cuboid(9.0, 0.5, 25.0)
.translation(vector![0.0, 2.0, 30.0]) .translation(vector![0.0, 2.0, 30.0])
.active_hooks(ActiveHooks::MODIFY_SOLVER_CONTACTS) .active_hooks(ActiveHooks::MODIFY_SOLVER_CONTACTS);
.build();
let platform1 = colliders.insert_with_parent(collider, handle, &mut bodies); let platform1 = colliders.insert_with_parent(collider, handle, &mut bodies);
let collider = ColliderBuilder::cuboid(9.0, 0.5, 25.0) let collider = ColliderBuilder::cuboid(9.0, 0.5, 25.0)
.translation(vector![0.0, -2.0, -30.0]) .translation(vector![0.0, -2.0, -30.0])
.active_hooks(ActiveHooks::MODIFY_SOLVER_CONTACTS) .active_hooks(ActiveHooks::MODIFY_SOLVER_CONTACTS);
.build();
let platform2 = colliders.insert_with_parent(collider, handle, &mut bodies); let platform2 = colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*
@@ -97,10 +95,8 @@ pub fn init_world(testbed: &mut Testbed) {
testbed.add_callback(move |graphics, physics, _, run_state| { testbed.add_callback(move |graphics, physics, _, run_state| {
if run_state.timestep_id % 50 == 0 && physics.bodies.len() <= 7 { if run_state.timestep_id % 50 == 0 && physics.bodies.len() <= 7 {
// Spawn a new cube. // Spawn a new cube.
let collider = ColliderBuilder::cuboid(1.0, 2.0, 1.5).build(); let collider = ColliderBuilder::cuboid(1.0, 2.0, 1.5);
let body = RigidBodyBuilder::new_dynamic() let body = RigidBodyBuilder::new_dynamic().translation(vector![0.0, 6.0, 20.0]);
.translation(vector![0.0, 6.0, 20.0])
.build();
let handle = physics.bodies.insert(body); let handle = physics.bodies.insert(body);
physics physics
.colliders .colliders

View File

@@ -16,11 +16,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 10.0; let ground_size = 10.0;
let ground_height = 0.1; let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
.translation(vector![0.0, -ground_height, 0.0])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*
@@ -42,11 +40,9 @@ pub fn init_world(testbed: &mut Testbed) {
let z = k as f32 * shift - centerz; let z = k as f32 * shift - centerz;
// Build the rigid body. // Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
.translation(vector![x, y, z])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); let collider = ColliderBuilder::cuboid(rad, rad, rad);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
} }
} }
@@ -55,21 +51,25 @@ pub fn init_world(testbed: &mut Testbed) {
/* /*
* Setup a velocity-based kinematic rigid body. * Setup a velocity-based kinematic rigid body.
*/ */
let platform_body = RigidBodyBuilder::new_kinematic_velocity_based() let platform_body = RigidBodyBuilder::new_kinematic_velocity_based().translation(vector![
.translation(vector![0.0, 1.5 + 0.8, -10.0 * rad]) 0.0,
.build(); 1.5 + 0.8,
-10.0 * rad
]);
let velocity_based_platform_handle = bodies.insert(platform_body); let velocity_based_platform_handle = bodies.insert(platform_body);
let collider = ColliderBuilder::cuboid(rad * 10.0, rad, rad * 10.0).build(); let collider = ColliderBuilder::cuboid(rad * 10.0, rad, rad * 10.0);
colliders.insert_with_parent(collider, velocity_based_platform_handle, &mut bodies); colliders.insert_with_parent(collider, velocity_based_platform_handle, &mut bodies);
/* /*
* Setup a position-based kinematic rigid body. * Setup a position-based kinematic rigid body.
*/ */
let platform_body = RigidBodyBuilder::new_kinematic_position_based() let platform_body = RigidBodyBuilder::new_kinematic_position_based().translation(vector![
.translation(vector![0.0, 2.0 + 1.5 + 0.8, -10.0 * rad]) 0.0,
.build(); 2.0 + 1.5 + 0.8,
-10.0 * rad
]);
let position_based_platform_handle = bodies.insert(platform_body); let position_based_platform_handle = bodies.insert(platform_body);
let collider = ColliderBuilder::cuboid(rad * 10.0, rad, rad * 10.0).build(); let collider = ColliderBuilder::cuboid(rad * 10.0, rad, rad * 10.0);
colliders.insert_with_parent(collider, position_based_platform_handle, &mut bodies); colliders.insert_with_parent(collider, position_based_platform_handle, &mut bodies);
/* /*

View File

@@ -16,11 +16,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 100.1; let ground_size = 100.1;
let ground_height = 2.1; let ground_height = 2.1;
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
.translation(vector![0.0, -ground_height, 0.0])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*
@@ -46,19 +44,17 @@ pub fn init_world(testbed: &mut Testbed) {
let z = k as f32 * shiftz - centerz + offset; let z = k as f32 * shiftz - centerz + offset;
// Build the rigid body. // Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
.translation(vector![x, y, z])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = match j % 5 { let collider = match j % 5 {
// _ => ColliderBuilder::cuboid(rad, rad, rad).build(), // _ => ColliderBuilder::cuboid(rad, rad, rad),
1 => ColliderBuilder::ball(rad).build(), 1 => ColliderBuilder::ball(rad),
// Rounded cylinders are much more efficient that cylinder, even if the // Rounded cylinders are much more efficient that cylinder, even if the
// rounding margin is small. // rounding margin is small.
2 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0).build(), 2 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0),
3 => ColliderBuilder::cone(rad, rad).build(), 3 => ColliderBuilder::cone(rad, rad),
_ => ColliderBuilder::capsule_y(rad, rad).build(), _ => ColliderBuilder::capsule_y(rad, rad),
}; };
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);

View File

@@ -16,13 +16,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 20.; let ground_size = 20.;
let ground_height = 1.0; let ground_height = 1.0;
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
.translation(vector![0.0, -ground_height, 0.0])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, 2.0) let collider = ColliderBuilder::cuboid(ground_size, ground_height, 2.0).restitution(1.0);
.restitution(1.0)
.build();
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
let num = 10; let num = 10;
@@ -31,13 +27,13 @@ pub fn init_world(testbed: &mut Testbed) {
for j in 0..2 { for j in 0..2 {
for i in 0..=num { for i in 0..=num {
let x = (i as f32) - num as f32 / 2.0; let x = (i as f32) - num as f32 / 2.0;
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![
.translation(vector![x * 2.0, 10.0 * (j as f32 + 1.0), 0.0]) x * 2.0,
.build(); 10.0 * (j as f32 + 1.0),
0.0
]);
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::ball(rad) let collider = ColliderBuilder::ball(rad).restitution((i as f32) / (num as f32));
.restitution((i as f32) / (num as f32))
.build();
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
} }
} }

View File

@@ -16,11 +16,9 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 200.1; let ground_size = 200.1;
let ground_height = 0.1; let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static() let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
.translation(vector![0.0, -ground_height, 0.0])
.build();
let ground_handle = bodies.insert(rigid_body); let ground_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, ground_handle, &mut bodies); colliders.insert_with_parent(collider, ground_handle, &mut bodies);
/* /*
@@ -40,11 +38,9 @@ pub fn init_world(testbed: &mut Testbed) {
let z = k as f32 * shift - centerz; let z = k as f32 * shift - centerz;
// Build the rigid body. // Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
.translation(vector![x, y, z])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); let collider = ColliderBuilder::cuboid(rad, rad, rad);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
testbed.set_initial_body_color(handle, [0.5, 0.5, 1.0]); testbed.set_initial_body_color(handle, [0.5, 0.5, 1.0]);
@@ -56,14 +52,12 @@ pub fn init_world(testbed: &mut Testbed) {
*/ */
// Rigid body so that the sensor can move. // Rigid body so that the sensor can move.
let sensor = RigidBodyBuilder::new_dynamic() let sensor = RigidBodyBuilder::new_dynamic().translation(vector![0.0, 5.0, 0.0]);
.translation(vector![0.0, 5.0, 0.0])
.build();
let sensor_handle = bodies.insert(sensor); let sensor_handle = bodies.insert(sensor);
// Solid cube attached to the sensor which // Solid cube attached to the sensor which
// other colliders can touch. // other colliders can touch.
let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); let collider = ColliderBuilder::cuboid(rad, rad, rad);
colliders.insert_with_parent(collider, sensor_handle, &mut bodies); colliders.insert_with_parent(collider, sensor_handle, &mut bodies);
// We create a collider desc without density because we don't // We create a collider desc without density because we don't
@@ -71,8 +65,7 @@ pub fn init_world(testbed: &mut Testbed) {
let sensor_collider = ColliderBuilder::ball(rad * 5.0) let sensor_collider = ColliderBuilder::ball(rad * 5.0)
.density(0.0) .density(0.0)
.sensor(true) .sensor(true)
.active_events(ActiveEvents::INTERSECTION_EVENTS) .active_events(ActiveEvents::INTERSECTION_EVENTS);
.build();
colliders.insert_with_parent(sensor_collider, sensor_handle, &mut bodies); colliders.insert_with_parent(sensor_collider, sensor_handle, &mut bodies);
testbed.set_initial_body_color(sensor_handle, [0.5, 1.0, 1.0]); testbed.set_initial_body_color(sensor_handle, [0.5, 1.0, 1.0]);

View File

@@ -36,9 +36,9 @@ pub fn init_world(testbed: &mut Testbed) {
let heightfield = HeightField::new(heights, ground_size); let heightfield = HeightField::new(heights, ground_size);
let (vertices, indices) = heightfield.to_trimesh(); let (vertices, indices) = heightfield.to_trimesh();
let rigid_body = RigidBodyBuilder::new_static().build(); let rigid_body = RigidBodyBuilder::new_static();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::trimesh(vertices, indices).build(); let collider = ColliderBuilder::trimesh(vertices, indices);
colliders.insert_with_parent(collider, handle, &mut bodies); colliders.insert_with_parent(collider, handle, &mut bodies);
/* /*
@@ -60,19 +60,17 @@ pub fn init_world(testbed: &mut Testbed) {
let z = k as f32 * shift - centerz; let z = k as f32 * shift - centerz;
// Build the rigid body. // Build the rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
.translation(vector![x, y, z])
.build();
let handle = bodies.insert(rigid_body); let handle = bodies.insert(rigid_body);
let collider = match j % 6 { let collider = match j % 6 {
0 => ColliderBuilder::cuboid(rad, rad, rad).build(), 0 => ColliderBuilder::cuboid(rad, rad, rad),
1 => ColliderBuilder::ball(rad).build(), 1 => ColliderBuilder::ball(rad),
// Rounded cylinders are much more efficient that cylinder, even if the // Rounded cylinders are much more efficient that cylinder, even if the
// rounding margin is small. // rounding margin is small.
2 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0).build(), 2 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0),
3 => ColliderBuilder::cone(rad, rad).build(), 3 => ColliderBuilder::cone(rad, rad),
4 => ColliderBuilder::capsule_y(rad, rad).build(), 4 => ColliderBuilder::capsule_y(rad, rad),
_ => { _ => {
let shapes = vec![ let shapes = vec![
( (
@@ -89,7 +87,7 @@ pub fn init_world(testbed: &mut Testbed) {
), ),
]; ];
ColliderBuilder::compound(shapes).build() ColliderBuilder::compound(shapes)
} }
}; };

View File

@@ -18,10 +18,6 @@ pub struct IntegrationParameters {
/// to numerical instabilities. /// to numerical instabilities.
pub min_ccd_dt: Real, pub min_ccd_dt: Real,
/// 0-1: how much of the velocity to dampen out in the constraint solver?
/// (default `1.0`).
pub velocity_solve_fraction: Real,
/// 0-1: multiplier for how much of the constraint violation (e.g. contact penetration) /// 0-1: multiplier for how much of the constraint violation (e.g. contact penetration)
/// will be compensated for during the velocity solve. /// will be compensated for during the velocity solve.
/// If zero, you need to enable the positional solver. /// If zero, you need to enable the positional solver.
@@ -35,6 +31,9 @@ pub struct IntegrationParameters {
/// (default `0.25`). /// (default `0.25`).
pub damping_ratio: Real, pub damping_ratio: Real,
pub joint_erp: Real,
pub joint_damping_ratio: Real,
/// Amount of penetration the engine wont attempt to correct (default: `0.001m`). /// Amount of penetration the engine wont attempt to correct (default: `0.001m`).
pub allowed_linear_error: Real, pub allowed_linear_error: Real,
/// The maximal distance separating two objects that will generate predictive contacts (default: `0.002`). /// The maximal distance separating two objects that will generate predictive contacts (default: `0.002`).
@@ -89,12 +88,17 @@ impl IntegrationParameters {
/// The ERP coefficient, multiplied by the inverse timestep length. /// The ERP coefficient, multiplied by the inverse timestep length.
pub fn erp_inv_dt(&self) -> Real { pub fn erp_inv_dt(&self) -> Real {
0.8 / self.dt self.erp / self.dt
}
/// The joint ERP coefficient, multiplied by the inverse timestep length.
pub fn joint_erp_inv_dt(&self) -> Real {
self.joint_erp / self.dt
} }
/// The CFM factor to be used in the constraints resolution. /// The CFM factor to be used in the constraints resolution.
pub fn cfm_factor(&self) -> Real { pub fn cfm_factor(&self) -> Real {
// Compute CFM assuming a critically damped spring multiplied by the dampingratio. // Compute CFM assuming a critically damped spring multiplied by the damping ratio.
let inv_erp_minus_one = 1.0 / self.erp - 1.0; let inv_erp_minus_one = 1.0 / self.erp - 1.0;
// let stiffness = 4.0 * damping_ratio * damping_ratio * projected_mass // let stiffness = 4.0 * damping_ratio * damping_ratio * projected_mass
@@ -124,6 +128,16 @@ impl IntegrationParameters {
// in the constraints solver. // in the constraints solver.
1.0 / (1.0 + cfm_coeff) 1.0 / (1.0 + cfm_coeff)
} }
pub fn joint_cfm_coeff(&self) -> Real {
// Compute CFM assuming a critically damped spring multiplied by the damping ratio.
let inv_erp_minus_one = 1.0 / self.joint_erp - 1.0;
inv_erp_minus_one * inv_erp_minus_one
/ ((1.0 + inv_erp_minus_one)
* 4.0
* self.joint_damping_ratio
* self.joint_damping_ratio)
}
} }
impl Default for IntegrationParameters { impl Default for IntegrationParameters {
@@ -131,9 +145,10 @@ impl Default for IntegrationParameters {
Self { Self {
dt: 1.0 / 60.0, dt: 1.0 / 60.0,
min_ccd_dt: 1.0 / 60.0 / 100.0, min_ccd_dt: 1.0 / 60.0 / 100.0,
velocity_solve_fraction: 1.0,
erp: 0.8, erp: 0.8,
damping_ratio: 0.25, damping_ratio: 0.25,
joint_erp: 1.0,
joint_damping_ratio: 1.0,
allowed_linear_error: 0.001, // 0.005 allowed_linear_error: 0.001, // 0.005
prediction_distance: 0.002, prediction_distance: 0.002,
max_velocity_iterations: 4, max_velocity_iterations: 4,

View File

@@ -136,36 +136,6 @@ impl IslandManager {
.chain(self.active_kinematic_set.iter().copied()) .chain(self.active_kinematic_set.iter().copied())
} }
/*
#[cfg(feature = "parallel")]
#[inline(always)]
#[allow(dead_code)]
pub(crate) fn foreach_active_island_body_mut_internal_parallel<Set>(
&self,
island_id: usize,
bodies: &mut Set,
f: impl Fn(RigidBodyHandle, &mut RigidBody) + Send + Sync,
) where
Set: ComponentSet<T>,
{
use std::sync::atomic::Ordering;
let island_range = self.active_islands[island_id]..self.active_islands[island_id + 1];
let bodies = std::sync::atomic::AtomicPtr::new(&mut bodies as *mut _);
self.active_dynamic_set[island_range]
.par_iter()
.for_each_init(
|| bodies.load(Ordering::Relaxed),
|bodies, handle| {
let bodies: &mut Set = unsafe { std::mem::transmute(*bodies) };
if let Some(rb) = bodies.get_mut_internal(handle.0) {
f(*handle, rb)
}
},
);
}
*/
#[cfg(feature = "parallel")] #[cfg(feature = "parallel")]
pub(crate) fn active_island_range(&self, island_id: usize) -> std::ops::Range<usize> { pub(crate) fn active_island_range(&self, island_id: usize) -> std::ops::Range<usize> {
self.active_islands[island_id]..self.active_islands[island_id + 1] self.active_islands[island_id]..self.active_islands[island_id + 1]
@@ -203,7 +173,7 @@ impl IslandManager {
// NOTE: the `.rev()` is here so that two successive timesteps preserve // NOTE: the `.rev()` is here so that two successive timesteps preserve
// the order of the bodies in the `active_dynamic_set` vec. This reversal // the order of the bodies in the `active_dynamic_set` vec. This reversal
// does not seem to affect performances nor stability. However it makes // does not seem to affect performances nor stability. However it makes
// debugging slightly nicer so we keep this rev. // debugging slightly nicer.
for h in self.active_dynamic_set.drain(..).rev() { for h in self.active_dynamic_set.drain(..).rev() {
let can_sleep = &mut self.can_sleep; let can_sleep = &mut self.can_sleep;
let stack = &mut self.stack; let stack = &mut self.stack;

View File

@@ -1,10 +1,11 @@
use crate::dynamics::{JointAxesMask, JointData}; use crate::dynamics::{GenericJoint, GenericJointBuilder, JointAxesMask};
use crate::math::{Isometry, Point, Real}; use crate::math::{Isometry, Point, Real};
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))] #[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Copy, Clone, Debug, PartialEq)] #[derive(Copy, Clone, Debug, PartialEq)]
#[repr(transparent)]
pub struct FixedJoint { pub struct FixedJoint {
data: JointData, data: GenericJoint,
} }
impl Default for FixedJoint { impl Default for FixedJoint {
@@ -14,48 +15,100 @@ impl Default for FixedJoint {
} }
impl FixedJoint { impl FixedJoint {
#[must_use]
pub fn new() -> Self { pub fn new() -> Self {
#[cfg(feature = "dim2")] let data = GenericJointBuilder::new(JointAxesMask::LOCKED_FIXED_AXES).build();
let mask = JointAxesMask::X | JointAxesMask::Y | JointAxesMask::ANG_X;
#[cfg(feature = "dim3")]
let mask = JointAxesMask::X
| JointAxesMask::Y
| JointAxesMask::Z
| JointAxesMask::ANG_X
| JointAxesMask::ANG_Y
| JointAxesMask::ANG_Z;
let data = JointData::default().lock_axes(mask);
Self { data } Self { data }
} }
#[must_use]
pub fn local_frame1(&self) -> &Isometry<Real> {
&self.data.local_frame1
}
pub fn set_local_frame1(&mut self, local_frame: Isometry<Real>) -> &mut Self {
self.data.set_local_frame1(local_frame);
self
}
#[must_use]
pub fn local_frame2(&self) -> &Isometry<Real> {
&self.data.local_frame2
}
pub fn set_local_frame2(&mut self, local_frame: Isometry<Real>) -> &mut Self {
self.data.set_local_frame2(local_frame);
self
}
#[must_use]
pub fn local_anchor1(&self) -> Point<Real> {
self.data.local_anchor1()
}
pub fn set_local_anchor1(&mut self, anchor1: Point<Real>) -> &mut Self {
self.data.set_local_anchor1(anchor1);
self
}
#[must_use]
pub fn local_anchor2(&self) -> Point<Real> {
self.data.local_anchor2()
}
pub fn set_local_anchor2(&mut self, anchor2: Point<Real>) -> &mut Self {
self.data.set_local_anchor2(anchor2);
self
}
}
impl Into<GenericJoint> for FixedJoint {
fn into(self) -> GenericJoint {
self.data
}
}
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Copy, Clone, Debug, PartialEq, Default)]
pub struct FixedJointBuilder(FixedJoint);
impl FixedJointBuilder {
pub fn new() -> Self {
Self(FixedJoint::new())
}
#[must_use] #[must_use]
pub fn local_frame1(mut self, local_frame: Isometry<Real>) -> Self { pub fn local_frame1(mut self, local_frame: Isometry<Real>) -> Self {
self.data = self.data.local_frame1(local_frame); self.0.set_local_frame1(local_frame);
self self
} }
#[must_use] #[must_use]
pub fn local_frame2(mut self, local_frame: Isometry<Real>) -> Self { pub fn local_frame2(mut self, local_frame: Isometry<Real>) -> Self {
self.data = self.data.local_frame2(local_frame); self.0.set_local_frame2(local_frame);
self self
} }
#[must_use] #[must_use]
pub fn local_anchor1(mut self, anchor1: Point<Real>) -> Self { pub fn local_anchor1(mut self, anchor1: Point<Real>) -> Self {
self.data = self.data.local_anchor1(anchor1); self.0.set_local_anchor1(anchor1);
self self
} }
#[must_use] #[must_use]
pub fn local_anchor2(mut self, anchor2: Point<Real>) -> Self { pub fn local_anchor2(mut self, anchor2: Point<Real>) -> Self {
self.data = self.data.local_anchor2(anchor2); self.0.set_local_anchor2(anchor2);
self self
} }
#[must_use]
pub fn build(self) -> FixedJoint {
self.0
}
} }
impl Into<JointData> for FixedJoint { impl Into<GenericJoint> for FixedJointBuilder {
fn into(self) -> JointData { fn into(self) -> GenericJoint {
self.data self.0.into()
} }
} }

View File

@@ -0,0 +1,501 @@
use na::SimdRealField;
use crate::dynamics::solver::MotorParameters;
use crate::dynamics::{FixedJoint, MotorModel, PrismaticJoint, RevoluteJoint};
use crate::math::{Isometry, Point, Real, Rotation, UnitVector, Vector, SPATIAL_DIM};
use crate::utils::WBasis;
#[cfg(feature = "dim3")]
use crate::dynamics::SphericalJoint;
#[cfg(feature = "dim3")]
bitflags::bitflags! {
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
pub struct JointAxesMask: u8 {
const X = 1 << 0;
const Y = 1 << 1;
const Z = 1 << 2;
const ANG_X = 1 << 3;
const ANG_Y = 1 << 4;
const ANG_Z = 1 << 5;
const LOCKED_REVOLUTE_AXES = Self::X.bits | Self::Y.bits | Self::Z.bits | Self::ANG_Y.bits | Self::ANG_Z.bits;
const LOCKED_PRISMATIC_AXES = Self::Y.bits | Self::Z.bits | Self::ANG_X.bits | Self::ANG_Y.bits | Self::ANG_Z.bits;
const LOCKED_FIXED_AXES = Self::X.bits | Self::Y.bits | Self::Z.bits | Self::ANG_X.bits | Self::ANG_Y.bits | Self::ANG_Z.bits;
const LOCKED_SPHERICAL_AXES = Self::X.bits | Self::Y.bits | Self::Z.bits;
const FREE_REVOLUTE_AXES = Self::ANG_X.bits;
const FREE_PRISMATIC_AXES = Self::X.bits;
const FREE_FIXED_AXES = 0;
const FREE_SPHERICAL_AXES = Self::ANG_X.bits | Self::ANG_Y.bits | Self::ANG_Z.bits;
}
}
#[cfg(feature = "dim2")]
bitflags::bitflags! {
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
pub struct JointAxesMask: u8 {
const X = 1 << 0;
const Y = 1 << 1;
const ANG_X = 1 << 2;
const LOCKED_REVOLUTE_AXES = Self::X.bits | Self::Y.bits;
const LOCKED_PRISMATIC_AXES = Self::Y.bits | Self::ANG_X.bits;
const LOCKED_FIXED_AXES = Self::X.bits | Self::Y.bits | Self::ANG_X.bits;
const FREE_REVOLUTE_AXES = Self::ANG_X.bits;
const FREE_PRISMATIC_AXES = Self::X.bits;
const FREE_FIXED_AXES = 0;
}
}
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Copy, Clone, Debug, PartialEq)]
pub enum JointAxis {
X = 0,
Y,
#[cfg(feature = "dim3")]
Z,
AngX,
#[cfg(feature = "dim3")]
AngY,
#[cfg(feature = "dim3")]
AngZ,
}
impl From<JointAxis> for JointAxesMask {
fn from(axis: JointAxis) -> Self {
JointAxesMask::from_bits(1 << axis as usize).unwrap()
}
}
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct JointLimits<N> {
pub min: N,
pub max: N,
pub impulse: N,
}
impl<N: SimdRealField<Element = Real>> Default for JointLimits<N> {
fn default() -> Self {
Self {
min: -N::splat(Real::MAX),
max: N::splat(Real::MAX),
impulse: N::splat(0.0),
}
}
}
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct JointMotor {
pub target_vel: Real,
pub target_pos: Real,
pub stiffness: Real,
pub damping: Real,
pub max_force: Real,
pub impulse: Real,
pub model: MotorModel,
}
impl Default for JointMotor {
fn default() -> Self {
Self {
target_pos: 0.0,
target_vel: 0.0,
stiffness: 0.0,
damping: 0.0,
max_force: Real::MAX,
impulse: 0.0,
model: MotorModel::AccelerationBased, // VelocityBased,
}
}
}
impl JointMotor {
pub(crate) fn motor_params(&self, dt: Real) -> MotorParameters<Real> {
let (erp_inv_dt, cfm_coeff, cfm_gain) =
self.model
.combine_coefficients(dt, self.stiffness, self.damping);
MotorParameters {
erp_inv_dt,
cfm_coeff,
cfm_gain,
// keep_lhs,
target_pos: self.target_pos,
target_vel: self.target_vel,
max_impulse: self.max_force * dt,
}
}
}
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct GenericJoint {
pub local_frame1: Isometry<Real>,
pub local_frame2: Isometry<Real>,
pub locked_axes: JointAxesMask,
pub limit_axes: JointAxesMask,
pub motor_axes: JointAxesMask,
pub limits: [JointLimits<Real>; SPATIAL_DIM],
pub motors: [JointMotor; SPATIAL_DIM],
}
impl Default for GenericJoint {
fn default() -> Self {
Self {
local_frame1: Isometry::identity(),
local_frame2: Isometry::identity(),
locked_axes: JointAxesMask::empty(),
limit_axes: JointAxesMask::empty(),
motor_axes: JointAxesMask::empty(),
limits: [JointLimits::default(); SPATIAL_DIM],
motors: [JointMotor::default(); SPATIAL_DIM],
}
}
}
impl GenericJoint {
#[must_use]
pub fn new(locked_axes: JointAxesMask) -> Self {
*Self::default().lock_axes(locked_axes)
}
/// Can this joint use SIMD-accelerated constraint formulations?
pub(crate) fn supports_simd_constraints(&self) -> bool {
self.limit_axes.is_empty() && self.motor_axes.is_empty()
}
fn complete_ang_frame(axis: UnitVector<Real>) -> Rotation<Real> {
let basis = axis.orthonormal_basis();
#[cfg(feature = "dim2")]
{
use na::{Matrix2, Rotation2, UnitComplex};
let mat = Matrix2::from_columns(&[axis.into_inner(), basis[0]]);
let rotmat = Rotation2::from_matrix_unchecked(mat);
UnitComplex::from_rotation_matrix(&rotmat)
}
#[cfg(feature = "dim3")]
{
use na::{Matrix3, Rotation3, UnitQuaternion};
let mat = Matrix3::from_columns(&[axis.into_inner(), basis[0], basis[1]]);
let rotmat = Rotation3::from_matrix_unchecked(mat);
UnitQuaternion::from_rotation_matrix(&rotmat)
}
}
pub fn lock_axes(&mut self, axes: JointAxesMask) -> &mut Self {
self.locked_axes |= axes;
self
}
pub fn set_local_frame1(&mut self, local_frame: Isometry<Real>) -> &mut Self {
self.local_frame1 = local_frame;
self
}
pub fn set_local_frame2(&mut self, local_frame: Isometry<Real>) -> &mut Self {
self.local_frame2 = local_frame;
self
}
#[must_use]
pub fn local_axis1(&self) -> UnitVector<Real> {
self.local_frame1 * Vector::x_axis()
}
pub fn set_local_axis1(&mut self, local_axis: UnitVector<Real>) -> &mut Self {
self.local_frame1.rotation = Self::complete_ang_frame(local_axis);
self
}
#[must_use]
pub fn local_axis2(&self) -> UnitVector<Real> {
self.local_frame2 * Vector::x_axis()
}
pub fn set_local_axis2(&mut self, local_axis: UnitVector<Real>) -> &mut Self {
self.local_frame2.rotation = Self::complete_ang_frame(local_axis);
self
}
#[must_use]
pub fn local_anchor1(&self) -> Point<Real> {
self.local_frame1.translation.vector.into()
}
pub fn set_local_anchor1(&mut self, anchor1: Point<Real>) -> &mut Self {
self.local_frame1.translation.vector = anchor1.coords;
self
}
#[must_use]
pub fn local_anchor2(&self) -> Point<Real> {
self.local_frame2.translation.vector.into()
}
pub fn set_local_anchor2(&mut self, anchor2: Point<Real>) -> &mut Self {
self.local_frame2.translation.vector = anchor2.coords;
self
}
#[must_use]
pub fn limits(&self, axis: JointAxis) -> Option<&JointLimits<Real>> {
let i = axis as usize;
if self.limit_axes.contains(axis.into()) {
Some(&self.limits[i])
} else {
None
}
}
pub fn set_limits(&mut self, axis: JointAxis, limits: [Real; 2]) -> &mut Self {
let i = axis as usize;
self.limit_axes |= axis.into();
self.limits[i].min = limits[0];
self.limits[i].max = limits[1];
self
}
#[must_use]
pub fn motor_model(&self, axis: JointAxis) -> Option<MotorModel> {
let i = axis as usize;
if self.motor_axes.contains(axis.into()) {
Some(self.motors[i].model)
} else {
None
}
}
/// Set the spring-like model used by the motor to reach the desired target velocity and position.
pub fn set_motor_model(&mut self, axis: JointAxis, model: MotorModel) -> &mut Self {
self.motors[axis as usize].model = model;
self
}
/// Sets the target velocity this motor needs to reach.
pub fn set_motor_velocity(
&mut self,
axis: JointAxis,
target_vel: Real,
factor: Real,
) -> &mut Self {
self.set_motor(
axis,
self.motors[axis as usize].target_pos,
target_vel,
0.0,
factor,
)
}
/// Sets the target angle this motor needs to reach.
pub fn set_motor_position(
&mut self,
axis: JointAxis,
target_pos: Real,
stiffness: Real,
damping: Real,
) -> &mut Self {
self.set_motor(axis, target_pos, 0.0, stiffness, damping)
}
pub fn set_motor_max_force(&mut self, axis: JointAxis, max_force: Real) -> &mut Self {
self.motors[axis as usize].max_force = max_force;
self
}
#[must_use]
pub fn motor(&self, axis: JointAxis) -> Option<&JointMotor> {
let i = axis as usize;
if self.motor_axes.contains(axis.into()) {
Some(&self.motors[i])
} else {
None
}
}
/// Configure both the target angle and target velocity of the motor.
pub fn set_motor(
&mut self,
axis: JointAxis,
target_pos: Real,
target_vel: Real,
stiffness: Real,
damping: Real,
) -> &mut Self {
self.motor_axes |= axis.into();
let i = axis as usize;
self.motors[i].target_vel = target_vel;
self.motors[i].target_pos = target_pos;
self.motors[i].stiffness = stiffness;
self.motors[i].damping = damping;
self
}
}
macro_rules! joint_conversion_methods(
($as_joint: ident, $as_joint_mut: ident, $Joint: ty, $axes: expr) => {
#[must_use]
pub fn $as_joint(&self) -> Option<&$Joint> {
if self.locked_axes == $axes {
// SAFETY: this is OK because the target joint type is
// a `repr(transparent)` newtype of `Joint`.
Some(unsafe { std::mem::transmute(self) })
} else {
None
}
}
#[must_use]
pub fn $as_joint_mut(&mut self) -> Option<&mut $Joint> {
if self.locked_axes == $axes {
// SAFETY: this is OK because the target joint type is
// a `repr(transparent)` newtype of `Joint`.
Some(unsafe { std::mem::transmute(self) })
} else {
None
}
}
}
);
impl GenericJoint {
joint_conversion_methods!(
as_revolute,
as_revolute_mut,
RevoluteJoint,
JointAxesMask::LOCKED_REVOLUTE_AXES
);
joint_conversion_methods!(
as_fixed,
as_fixed_mut,
FixedJoint,
JointAxesMask::LOCKED_FIXED_AXES
);
joint_conversion_methods!(
as_prismatic,
as_prismatic_mut,
PrismaticJoint,
JointAxesMask::LOCKED_PRISMATIC_AXES
);
#[cfg(feature = "dim3")]
joint_conversion_methods!(
as_spherical,
as_spherical_mut,
SphericalJoint,
JointAxesMask::LOCKED_SPHERICAL_AXES
);
}
#[derive(Copy, Clone, Debug)]
pub struct GenericJointBuilder(GenericJoint);
impl GenericJointBuilder {
#[must_use]
pub fn new(locked_axes: JointAxesMask) -> Self {
Self(GenericJoint::new(locked_axes))
}
#[must_use]
pub fn lock_axes(mut self, axes: JointAxesMask) -> Self {
self.0.lock_axes(axes);
self
}
#[must_use]
pub fn local_frame1(mut self, local_frame: Isometry<Real>) -> Self {
self.0.set_local_frame1(local_frame);
self
}
#[must_use]
pub fn local_frame2(mut self, local_frame: Isometry<Real>) -> Self {
self.0.set_local_frame2(local_frame);
self
}
#[must_use]
pub fn local_axis1(mut self, local_axis: UnitVector<Real>) -> Self {
self.0.set_local_axis1(local_axis);
self
}
#[must_use]
pub fn local_axis2(mut self, local_axis: UnitVector<Real>) -> Self {
self.0.set_local_axis2(local_axis);
self
}
#[must_use]
pub fn local_anchor1(mut self, anchor1: Point<Real>) -> Self {
self.0.set_local_anchor1(anchor1);
self
}
#[must_use]
pub fn local_anchor2(mut self, anchor2: Point<Real>) -> Self {
self.0.set_local_anchor2(anchor2);
self
}
#[must_use]
pub fn limits(mut self, axis: JointAxis, limits: [Real; 2]) -> Self {
self.0.set_limits(axis, limits);
self
}
/// Set the spring-like model used by the motor to reach the desired target velocity and position.
#[must_use]
pub fn motor_model(mut self, axis: JointAxis, model: MotorModel) -> Self {
self.0.set_motor_model(axis, model);
self
}
/// Sets the target velocity this motor needs to reach.
#[must_use]
pub fn motor_velocity(mut self, axis: JointAxis, target_vel: Real, factor: Real) -> Self {
self.0.set_motor_velocity(axis, target_vel, factor);
self
}
/// Sets the target angle this motor needs to reach.
#[must_use]
pub fn motor_position(
mut self,
axis: JointAxis,
target_pos: Real,
stiffness: Real,
damping: Real,
) -> Self {
self.0
.set_motor_position(axis, target_pos, stiffness, damping);
self
}
/// Configure both the target angle and target velocity of the motor.
#[must_use]
pub fn set_motor(
mut self,
axis: JointAxis,
target_pos: Real,
target_vel: Real,
stiffness: Real,
damping: Real,
) -> Self {
self.0
.set_motor(axis, target_pos, target_vel, stiffness, damping);
self
}
#[must_use]
pub fn motor_max_force(mut self, axis: JointAxis, max_force: Real) -> Self {
self.0.set_motor_max_force(axis, max_force);
self
}
#[must_use]
pub fn build(self) -> GenericJoint {
self.0
}
}

View File

@@ -1,4 +1,4 @@
use crate::dynamics::{ImpulseJointHandle, JointData, RigidBodyHandle}; use crate::dynamics::{GenericJoint, ImpulseJointHandle, RigidBodyHandle};
use crate::math::{Real, SpacialVector}; use crate::math::{Real, SpacialVector};
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))] #[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
@@ -10,7 +10,7 @@ pub struct ImpulseJoint {
/// Handle to the second body attached to this joint. /// Handle to the second body attached to this joint.
pub body2: RigidBodyHandle, pub body2: RigidBodyHandle,
pub data: JointData, pub data: GenericJoint,
pub impulses: SpacialVector<Real>, pub impulses: SpacialVector<Real>,
// A joint needs to know its handle to simplify its removal. // A joint needs to know its handle to simplify its removal.

View File

@@ -3,8 +3,8 @@ use crate::geometry::{InteractionGraph, RigidBodyGraphIndex, TemporaryInteractio
use crate::data::arena::Arena; use crate::data::arena::Arena;
use crate::data::{BundleSet, Coarena, ComponentSet, ComponentSetMut}; use crate::data::{BundleSet, Coarena, ComponentSet, ComponentSetMut};
use crate::dynamics::{GenericJoint, RigidBodyHandle};
use crate::dynamics::{IslandManager, RigidBodyActivation, RigidBodyIds, RigidBodyType}; use crate::dynamics::{IslandManager, RigidBodyActivation, RigidBodyIds, RigidBodyType};
use crate::dynamics::{JointData, RigidBodyHandle};
/// The unique identifier of a joint added to the joint set. /// The unique identifier of a joint added to the joint set.
/// The unique identifier of a collider added to a collider set. /// The unique identifier of a collider added to a collider set.
@@ -177,7 +177,7 @@ impl ImpulseJointSet {
&mut self, &mut self,
body1: RigidBodyHandle, body1: RigidBodyHandle,
body2: RigidBodyHandle, body2: RigidBodyHandle,
data: impl Into<JointData>, data: impl Into<GenericJoint>,
) -> ImpulseJointHandle { ) -> ImpulseJointHandle {
let data = data.into(); let data = data.into();
let handle = self.joint_ids.insert(0.into()); let handle = self.joint_ids.insert(0.into());

View File

@@ -1,275 +0,0 @@
use crate::dynamics::solver::MotorParameters;
use crate::dynamics::MotorModel;
use crate::math::{Isometry, Point, Real, Rotation, UnitVector, SPATIAL_DIM};
use crate::utils::WBasis;
#[cfg(feature = "dim3")]
bitflags::bitflags! {
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
pub struct JointAxesMask: u8 {
const FREE = 0;
const X = 1 << 0;
const Y = 1 << 1;
const Z = 1 << 2;
const ANG_X = 1 << 3;
const ANG_Y = 1 << 4;
const ANG_Z = 1 << 5;
}
}
#[cfg(feature = "dim2")]
bitflags::bitflags! {
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
pub struct JointAxesMask: u8 {
const FREE = 0;
const X = 1 << 0;
const Y = 1 << 1;
const ANG_X = 1 << 2;
}
}
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Copy, Clone, Debug, PartialEq)]
pub enum JointAxis {
X = 0,
Y,
#[cfg(feature = "dim3")]
Z,
AngX,
#[cfg(feature = "dim3")]
AngY,
#[cfg(feature = "dim3")]
AngZ,
}
impl From<JointAxis> for JointAxesMask {
fn from(axis: JointAxis) -> Self {
JointAxesMask::from_bits(1 << axis as usize).unwrap()
}
}
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct JointLimits {
pub min: Real,
pub max: Real,
pub impulse: Real,
}
impl Default for JointLimits {
fn default() -> Self {
Self {
min: -Real::MAX,
max: Real::MAX,
impulse: 0.0,
}
}
}
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct JointMotor {
pub target_vel: Real,
pub target_pos: Real,
pub stiffness: Real,
pub damping: Real,
pub max_impulse: Real,
pub impulse: Real,
pub model: MotorModel,
}
impl Default for JointMotor {
fn default() -> Self {
Self {
target_pos: 0.0,
target_vel: 0.0,
stiffness: 0.0,
damping: 0.0,
max_impulse: Real::MAX,
impulse: 0.0,
model: MotorModel::VelocityBased,
}
}
}
impl JointMotor {
pub(crate) fn motor_params(&self, dt: Real) -> MotorParameters<Real> {
let (stiffness, damping, gamma, _keep_lhs) =
self.model
.combine_coefficients(dt, self.stiffness, self.damping);
MotorParameters {
stiffness,
damping,
gamma,
// keep_lhs,
target_pos: self.target_pos,
target_vel: self.target_vel,
max_impulse: self.max_impulse,
}
}
}
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct JointData {
pub local_frame1: Isometry<Real>,
pub local_frame2: Isometry<Real>,
pub locked_axes: JointAxesMask,
pub limit_axes: JointAxesMask,
pub motor_axes: JointAxesMask,
pub limits: [JointLimits; SPATIAL_DIM],
pub motors: [JointMotor; SPATIAL_DIM],
}
impl Default for JointData {
fn default() -> Self {
Self {
local_frame1: Isometry::identity(),
local_frame2: Isometry::identity(),
locked_axes: JointAxesMask::FREE,
limit_axes: JointAxesMask::FREE,
motor_axes: JointAxesMask::FREE,
limits: [JointLimits::default(); SPATIAL_DIM],
motors: [JointMotor::default(); SPATIAL_DIM],
}
}
}
impl JointData {
#[must_use]
pub fn new(locked_axes: JointAxesMask) -> Self {
Self::default().lock_axes(locked_axes)
}
/// Can this joint use SIMD-accelerated constraint formulations?
pub fn supports_simd_constraints(&self) -> bool {
self.limit_axes.is_empty() && self.motor_axes.is_empty()
}
#[must_use]
pub fn lock_axes(mut self, axes: JointAxesMask) -> Self {
self.locked_axes |= axes;
self
}
fn complete_ang_frame(axis: UnitVector<Real>) -> Rotation<Real> {
let basis = axis.orthonormal_basis();
#[cfg(feature = "dim2")]
{
use na::{Matrix2, Rotation2, UnitComplex};
let mat = Matrix2::from_columns(&[axis.into_inner(), basis[0]]);
let rotmat = Rotation2::from_matrix_unchecked(mat);
UnitComplex::from_rotation_matrix(&rotmat)
}
#[cfg(feature = "dim3")]
{
use na::{Matrix3, Rotation3, UnitQuaternion};
let mat = Matrix3::from_columns(&[axis.into_inner(), basis[0], basis[1]]);
let rotmat = Rotation3::from_matrix_unchecked(mat);
UnitQuaternion::from_rotation_matrix(&rotmat)
}
}
#[must_use]
pub fn local_frame1(mut self, local_frame: Isometry<Real>) -> Self {
self.local_frame1 = local_frame;
self
}
#[must_use]
pub fn local_frame2(mut self, local_frame: Isometry<Real>) -> Self {
self.local_frame2 = local_frame;
self
}
#[must_use]
pub fn local_axis1(mut self, local_axis: UnitVector<Real>) -> Self {
self.local_frame1.rotation = Self::complete_ang_frame(local_axis);
self
}
#[must_use]
pub fn local_axis2(mut self, local_axis: UnitVector<Real>) -> Self {
self.local_frame2.rotation = Self::complete_ang_frame(local_axis);
self
}
#[must_use]
pub fn local_anchor1(mut self, anchor1: Point<Real>) -> Self {
self.local_frame1.translation.vector = anchor1.coords;
self
}
#[must_use]
pub fn local_anchor2(mut self, anchor2: Point<Real>) -> Self {
self.local_frame2.translation.vector = anchor2.coords;
self
}
#[must_use]
pub fn limit_axis(mut self, axis: JointAxis, limits: [Real; 2]) -> Self {
let i = axis as usize;
self.limit_axes |= axis.into();
self.limits[i].min = limits[0];
self.limits[i].max = limits[1];
self
}
/// Set the spring-like model used by the motor to reach the desired target velocity and position.
#[must_use]
pub fn motor_model(mut self, axis: JointAxis, model: MotorModel) -> Self {
self.motors[axis as usize].model = model;
self
}
/// Sets the target velocity this motor needs to reach.
#[must_use]
pub fn motor_velocity(self, axis: JointAxis, target_vel: Real, factor: Real) -> Self {
self.motor_axis(
axis,
self.motors[axis as usize].target_pos,
target_vel,
0.0,
factor,
)
}
/// Sets the target angle this motor needs to reach.
#[must_use]
pub fn motor_position(
self,
axis: JointAxis,
target_pos: Real,
stiffness: Real,
damping: Real,
) -> Self {
self.motor_axis(axis, target_pos, 0.0, stiffness, damping)
}
/// Configure both the target angle and target velocity of the motor.
#[must_use]
pub fn motor_axis(
mut self,
axis: JointAxis,
target_pos: Real,
target_vel: Real,
stiffness: Real,
damping: Real,
) -> Self {
self.motor_axes |= axis.into();
let i = axis as usize;
self.motors[i].target_vel = target_vel;
self.motors[i].target_pos = target_pos;
self.motors[i].stiffness = stiffness;
self.motors[i].damping = damping;
self
}
#[must_use]
pub fn motor_max_impulse(mut self, axis: JointAxis, max_impulse: Real) -> Self {
self.motors[axis as usize].max_impulse = max_impulse;
self
}
}

View File

@@ -1,17 +1,17 @@
pub use self::fixed_joint::FixedJoint; pub use self::fixed_joint::*;
pub use self::impulse_joint::*; pub use self::impulse_joint::*;
pub use self::joint_data::*; pub use self::generic_joint::*;
pub use self::motor_model::MotorModel; pub use self::motor_model::MotorModel;
pub use self::multibody_joint::*; pub use self::multibody_joint::*;
pub use self::prismatic_joint::PrismaticJoint; pub use self::prismatic_joint::*;
pub use self::revolute_joint::RevoluteJoint; pub use self::revolute_joint::*;
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
pub use self::spherical_joint::SphericalJoint; pub use self::spherical_joint::*;
mod fixed_joint; mod fixed_joint;
mod impulse_joint; mod impulse_joint;
mod joint_data; mod generic_joint;
mod motor_model; mod motor_model;
mod multibody_joint; mod multibody_joint;
mod prismatic_joint; mod prismatic_joint;

View File

@@ -5,57 +5,40 @@ use crate::math::Real;
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))] #[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
pub enum MotorModel { pub enum MotorModel {
/// The solved spring-like equation is: /// The solved spring-like equation is:
/// `delta_velocity(t + dt) = stiffness / dt * (target_pos - pos(t)) + damping * (target_vel - vel(t))` /// `acceleration = stiffness * (pos - target_pos) + damping * (vel - target_vel)`
///
/// Here the `stiffness` is the ratio of position error to be solved at each timestep (like
/// a velocity-based ERP), and the `damping` is the ratio of velocity error to be solved at
/// each timestep.
VelocityBased,
/// The solved spring-like equation is:
/// `acceleration(t + dt) = stiffness * (target_pos - pos(t)) + damping * (target_vel - vel(t))`
AccelerationBased, AccelerationBased,
// /// The solved spring-like equation is: /// The solved spring-like equation is:
// /// `force(t + dt) = stiffness * (target_pos - pos(t + dt)) + damping * (target_vel - vel(t + dt))` /// `force = stiffness * (pos - target_pos) + damping * (vel - target_vel)`
// ForceBased, ForceBased,
} }
impl Default for MotorModel { impl Default for MotorModel {
fn default() -> Self { fn default() -> Self {
MotorModel::VelocityBased MotorModel::AccelerationBased
} }
} }
impl MotorModel { impl MotorModel {
/// Combines the coefficients used for solving the spring equation. /// Combines the coefficients used for solving the spring equation.
/// ///
/// Returns the new coefficients (stiffness, damping, gamma, keep_inv_lhs) /// Returns the coefficients (erp_inv_dt, cfm_coeff, cfm_gain).
/// coefficients for the equivalent impulse-based equation. These new
/// coefficients must be used in the following way:
/// - `rhs = (stiffness * pos_err + damping * vel_err) / gamma`.
/// - `new_inv_lhs = gamma * if keep_inv_lhs { inv_lhs } else { 1.0 }`.
/// Note that the returned `gamma` will be zero if both `stiffness` and `damping` are zero.
pub fn combine_coefficients( pub fn combine_coefficients(
self, self,
dt: Real, dt: Real,
stiffness: Real, stiffness: Real,
damping: Real, damping: Real,
) -> (Real, Real, Real, bool) { ) -> (Real, Real, Real) {
match self { match self {
MotorModel::VelocityBased => (stiffness * crate::utils::inv(dt), damping, 1.0, true),
MotorModel::AccelerationBased => { MotorModel::AccelerationBased => {
let effective_stiffness = stiffness * dt; let erp_inv_dt = stiffness * crate::utils::inv(dt * stiffness + damping);
let effective_damping = damping * dt; let cfm_coeff = crate::utils::inv(dt * dt * stiffness + dt * damping);
// TODO: Using gamma behaves very badly for some reasons. (erp_inv_dt, cfm_coeff, 0.0)
// Maybe I got the formulation wrong, so let's keep it to 1.0 for now, }
// and get back to this later. MotorModel::ForceBased => {
// let gamma = effective_stiffness * dt + effective_damping; let erp_inv_dt = stiffness * crate::utils::inv(dt * stiffness + damping);
(effective_stiffness, effective_damping, 1.0, true) let cfm_gain = crate::utils::inv(dt * dt * stiffness + dt * damping);
} // MotorModel::ForceBased => { (erp_inv_dt, 0.0, cfm_gain)
// let effective_stiffness = stiffness * dt; }
// let effective_damping = damping * dt;
// let gamma = effective_stiffness * dt + effective_damping;
// (effective_stiffness, effective_damping, gamma, false)
// }
} }
} }
} }

View File

@@ -1,6 +1,6 @@
use crate::dynamics::solver::AnyJointVelocityConstraint; use crate::dynamics::solver::AnyJointVelocityConstraint;
use crate::dynamics::{ use crate::dynamics::{
joint, FixedJoint, IntegrationParameters, JointData, Multibody, MultibodyLink, joint, FixedJointBuilder, GenericJoint, IntegrationParameters, Multibody, MultibodyLink,
RigidBodyVelocity, RigidBodyVelocity,
}; };
use crate::math::{ use crate::math::{
@@ -14,13 +14,13 @@ use na::{UnitQuaternion, Vector3};
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))] #[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Copy, Clone, Debug)] #[derive(Copy, Clone, Debug)]
pub struct MultibodyJoint { pub struct MultibodyJoint {
pub data: JointData, pub data: GenericJoint,
pub(crate) coords: SpacialVector<Real>, pub(crate) coords: SpacialVector<Real>,
pub(crate) joint_rot: Rotation<Real>, pub(crate) joint_rot: Rotation<Real>,
} }
impl MultibodyJoint { impl MultibodyJoint {
pub fn new(data: JointData) -> Self { pub fn new(data: GenericJoint) -> Self {
Self { Self {
data, data,
coords: na::zero(), coords: na::zero(),
@@ -29,13 +29,13 @@ impl MultibodyJoint {
} }
pub(crate) fn free(pos: Isometry<Real>) -> Self { pub(crate) fn free(pos: Isometry<Real>) -> Self {
let mut result = Self::new(JointData::default()); let mut result = Self::new(GenericJoint::default());
result.set_free_pos(pos); result.set_free_pos(pos);
result result
} }
pub(crate) fn fixed(pos: Isometry<Real>) -> Self { pub(crate) fn fixed(pos: Isometry<Real>) -> Self {
Self::new(FixedJoint::new().local_frame1(pos).into()) Self::new(FixedJointBuilder::new().local_frame1(pos).build().into())
} }
pub(crate) fn set_free_pos(&mut self, pos: Isometry<Real>) { pub(crate) fn set_free_pos(&mut self, pos: Isometry<Real>) {
@@ -263,19 +263,11 @@ impl MultibodyJoint {
for i in 0..DIM { for i in 0..DIM {
if (locked_bits & (1 << i)) == 0 { if (locked_bits & (1 << i)) == 0 {
if (limit_bits & (1 << i)) != 0 { let limits = if (limit_bits & (1 << i)) != 0 {
joint::unit_joint_limit_constraint( Some([self.data.limits[i].min, self.data.limits[i].max])
params, } else {
multibody, None
link, };
[self.data.limits[i].min, self.data.limits[i].max],
self.coords[i],
dof_id + curr_free_dof,
j_id,
jacobians,
constraints,
);
}
if (motor_bits & (1 << i)) != 0 { if (motor_bits & (1 << i)) != 0 {
joint::unit_joint_motor_constraint( joint::unit_joint_motor_constraint(
@@ -284,6 +276,21 @@ impl MultibodyJoint {
link, link,
&self.data.motors[i], &self.data.motors[i],
self.coords[i], self.coords[i],
limits,
dof_id + curr_free_dof,
j_id,
jacobians,
constraints,
);
}
if (limit_bits & (1 << i)) != 0 {
joint::unit_joint_limit_constraint(
params,
multibody,
link,
[self.data.limits[i].min, self.data.limits[i].max],
self.coords[i],
dof_id + curr_free_dof, dof_id + curr_free_dof,
j_id, j_id,
jacobians, jacobians,
@@ -310,19 +317,23 @@ impl MultibodyJoint {
// TODO: we should make special cases for multi-angular-dofs limits/motors // TODO: we should make special cases for multi-angular-dofs limits/motors
for i in DIM..SPATIAL_DIM { for i in DIM..SPATIAL_DIM {
if (locked_bits & (1 << i)) == 0 { if (locked_bits & (1 << i)) == 0 {
if (limit_bits & (1 << i)) != 0 { let limits = if (limit_bits & (1 << i)) != 0 {
let limits = [self.data.limits[i].min, self.data.limits[i].max];
joint::unit_joint_limit_constraint( joint::unit_joint_limit_constraint(
params, params,
multibody, multibody,
link, link,
[self.data.limits[i].min, self.data.limits[i].max], limits,
self.coords[i], self.coords[i],
dof_id + curr_free_dof, dof_id + curr_free_dof,
j_id, j_id,
jacobians, jacobians,
constraints, constraints,
); );
} Some(limits)
} else {
None
};
if (motor_bits & (1 << i)) != 0 { if (motor_bits & (1 << i)) != 0 {
joint::unit_joint_motor_constraint( joint::unit_joint_motor_constraint(
@@ -331,6 +342,7 @@ impl MultibodyJoint {
link, link,
&self.data.motors[i], &self.data.motors[i],
self.coords[i], self.coords[i],
limits,
dof_id + curr_free_dof, dof_id + curr_free_dof,
j_id, j_id,
jacobians, jacobians,

View File

@@ -1,7 +1,7 @@
use crate::data::{Arena, Coarena, ComponentSet, ComponentSetMut, Index}; use crate::data::{Arena, Coarena, ComponentSet, ComponentSetMut, Index};
use crate::dynamics::joint::MultibodyLink; use crate::dynamics::joint::MultibodyLink;
use crate::dynamics::{ use crate::dynamics::{
IslandManager, JointData, Multibody, MultibodyJoint, RigidBodyActivation, RigidBodyHandle, GenericJoint, IslandManager, Multibody, MultibodyJoint, RigidBodyActivation, RigidBodyHandle,
RigidBodyIds, RigidBodyType, RigidBodyIds, RigidBodyType,
}; };
use crate::geometry::{InteractionGraph, RigidBodyGraphIndex}; use crate::geometry::{InteractionGraph, RigidBodyGraphIndex};
@@ -112,7 +112,7 @@ impl MultibodyJointSet {
&mut self, &mut self,
body1: RigidBodyHandle, body1: RigidBodyHandle,
body2: RigidBodyHandle, body2: RigidBodyHandle,
data: impl Into<JointData>, data: impl Into<GenericJoint>,
) -> Option<MultibodyJointHandle> { ) -> Option<MultibodyJointHandle> {
let data = data.into(); let data = data.into();
let link1 = self.rb2mb.get(body1.0).copied().unwrap_or_else(|| { let link1 = self.rb2mb.get(body1.0).copied().unwrap_or_else(|| {

View File

@@ -26,7 +26,8 @@ pub fn unit_joint_limit_constraint(
let min_enabled = curr_pos < limits[0]; let min_enabled = curr_pos < limits[0];
let max_enabled = limits[1] < curr_pos; let max_enabled = limits[1] < curr_pos;
let erp_inv_dt = params.erp_inv_dt(); let erp_inv_dt = params.joint_erp_inv_dt();
let cfm_coeff = params.joint_cfm_coeff();
let rhs_bias = ((curr_pos - limits[1]).max(0.0) - (limits[0] - curr_pos).max(0.0)) * erp_inv_dt; let rhs_bias = ((curr_pos - limits[1]).max(0.0) - (limits[0] - curr_pos).max(0.0)) * erp_inv_dt;
let rhs_wo_bias = joint_velocity[dof_id]; let rhs_wo_bias = joint_velocity[dof_id];
@@ -54,6 +55,8 @@ pub fn unit_joint_limit_constraint(
inv_lhs: crate::utils::inv(lhs), inv_lhs: crate::utils::inv(lhs),
rhs: rhs_wo_bias + rhs_bias, rhs: rhs_wo_bias + rhs_bias,
rhs_wo_bias, rhs_wo_bias,
cfm_coeff,
cfm_gain: 0.0,
writeback_id: WritebackId::Limit(dof_id), writeback_id: WritebackId::Limit(dof_id),
}; };
@@ -71,11 +74,13 @@ pub fn unit_joint_motor_constraint(
link: &MultibodyLink, link: &MultibodyLink,
motor: &JointMotor, motor: &JointMotor,
curr_pos: Real, curr_pos: Real,
limits: Option<[Real; 2]>,
dof_id: usize, dof_id: usize,
j_id: &mut usize, j_id: &mut usize,
jacobians: &mut DVector<Real>, jacobians: &mut DVector<Real>,
constraints: &mut Vec<AnyJointVelocityConstraint>, constraints: &mut Vec<AnyJointVelocityConstraint>,
) { ) {
let inv_dt = params.inv_dt();
let ndofs = multibody.ndofs(); let ndofs = multibody.ndofs();
let joint_velocity = multibody.joint_velocity(link); let joint_velocity = multibody.joint_velocity(link);
@@ -93,14 +98,20 @@ pub fn unit_joint_motor_constraint(
let impulse_bounds = [-motor_params.max_impulse, motor_params.max_impulse]; let impulse_bounds = [-motor_params.max_impulse, motor_params.max_impulse];
let mut rhs_wo_bias = 0.0; let mut rhs_wo_bias = 0.0;
if motor_params.stiffness != 0.0 { if motor_params.erp_inv_dt != 0.0 {
rhs_wo_bias += (curr_pos - motor_params.target_pos) * motor_params.stiffness; rhs_wo_bias += (curr_pos - motor_params.target_pos) * motor_params.erp_inv_dt;
} }
if motor_params.damping != 0.0 { let mut target_vel = motor_params.target_vel;
if let Some(limits) = limits {
target_vel = target_vel.clamp(
(limits[0] - curr_pos) * inv_dt,
(limits[1] - curr_pos) * inv_dt,
);
};
let dvel = joint_velocity[dof_id]; let dvel = joint_velocity[dof_id];
rhs_wo_bias += (dvel - motor_params.target_vel) * motor_params.damping; rhs_wo_bias += dvel - target_vel;
}
let constraint = JointGenericVelocityGroundConstraint { let constraint = JointGenericVelocityGroundConstraint {
mj_lambda2: multibody.solver_id, mj_lambda2: multibody.solver_id,
@@ -109,6 +120,8 @@ pub fn unit_joint_motor_constraint(
joint_id: usize::MAX, joint_id: usize::MAX,
impulse: 0.0, impulse: 0.0,
impulse_bounds, impulse_bounds,
cfm_coeff: motor_params.cfm_coeff,
cfm_gain: motor_params.cfm_gain,
inv_lhs: crate::utils::inv(lhs), inv_lhs: crate::utils::inv(lhs),
rhs: rhs_wo_bias, rhs: rhs_wo_bias,
rhs_wo_bias, rhs_wo_bias,

View File

@@ -1,91 +1,215 @@
use crate::dynamics::joint::{JointAxesMask, JointData}; use crate::dynamics::joint::{GenericJoint, GenericJointBuilder, JointAxesMask};
use crate::dynamics::{JointAxis, MotorModel}; use crate::dynamics::{JointAxis, MotorModel};
use crate::math::{Point, Real, UnitVector}; use crate::math::{Point, Real, UnitVector};
use super::{JointLimits, JointMotor};
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))] #[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Copy, Clone, Debug, PartialEq)] #[derive(Copy, Clone, Debug, PartialEq)]
#[repr(transparent)]
pub struct PrismaticJoint { pub struct PrismaticJoint {
data: JointData, data: GenericJoint,
} }
impl PrismaticJoint { impl PrismaticJoint {
pub fn new(axis: UnitVector<Real>) -> Self { pub fn new(axis: UnitVector<Real>) -> Self {
#[cfg(feature = "dim2")] let data = GenericJointBuilder::new(JointAxesMask::LOCKED_PRISMATIC_AXES)
let mask = JointAxesMask::Y | JointAxesMask::ANG_X;
#[cfg(feature = "dim3")]
let mask = JointAxesMask::Y
| JointAxesMask::Z
| JointAxesMask::ANG_X
| JointAxesMask::ANG_Y
| JointAxesMask::ANG_Z;
let data = JointData::default()
.lock_axes(mask)
.local_axis1(axis) .local_axis1(axis)
.local_axis2(axis); .local_axis2(axis)
.build();
Self { data } Self { data }
} }
#[must_use]
pub fn local_anchor1(&self) -> Point<Real> {
self.data.local_anchor1()
}
pub fn set_local_anchor1(&mut self, anchor1: Point<Real>) -> &mut Self {
self.data.set_local_anchor1(anchor1);
self
}
#[must_use]
pub fn local_anchor2(&self) -> Point<Real> {
self.data.local_anchor2()
}
pub fn set_local_anchor2(&mut self, anchor2: Point<Real>) -> &mut Self {
self.data.set_local_anchor2(anchor2);
self
}
#[must_use]
pub fn local_axis1(&self) -> UnitVector<Real> {
self.data.local_axis1()
}
pub fn set_local_axis1(&mut self, axis1: UnitVector<Real>) -> &mut Self {
self.data.set_local_axis1(axis1);
self
}
#[must_use]
pub fn local_axis2(&self) -> UnitVector<Real> {
self.data.local_axis2()
}
pub fn set_local_axis2(&mut self, axis2: UnitVector<Real>) -> &mut Self {
self.data.set_local_axis2(axis2);
self
}
#[must_use]
pub fn motor(&self) -> Option<&JointMotor> {
self.data.motor(JointAxis::X)
}
/// Set the spring-like model used by the motor to reach the desired target velocity and position.
pub fn set_motor_model(&mut self, model: MotorModel) -> &mut Self {
self.data.set_motor_model(JointAxis::X, model);
self
}
/// Sets the target velocity this motor needs to reach.
pub fn set_motor_velocity(&mut self, target_vel: Real, factor: Real) -> &mut Self {
self.data
.set_motor_velocity(JointAxis::X, target_vel, factor);
self
}
/// Sets the target angle this motor needs to reach.
pub fn set_motor_position(
&mut self,
target_pos: Real,
stiffness: Real,
damping: Real,
) -> &mut Self {
self.data
.set_motor_position(JointAxis::X, target_pos, stiffness, damping);
self
}
/// Configure both the target angle and target velocity of the motor.
pub fn set_motor(
&mut self,
target_pos: Real,
target_vel: Real,
stiffness: Real,
damping: Real,
) -> &mut Self {
self.data
.set_motor(JointAxis::X, target_pos, target_vel, stiffness, damping);
self
}
pub fn set_motor_max_force(&mut self, max_force: Real) -> &mut Self {
self.data.set_motor_max_force(JointAxis::X, max_force);
self
}
#[must_use]
pub fn limits(&self) -> Option<&JointLimits<Real>> {
self.data.limits(JointAxis::X)
}
pub fn set_limits(&mut self, limits: [Real; 2]) -> &mut Self {
self.data.set_limits(JointAxis::X, limits);
self
}
}
impl Into<GenericJoint> for PrismaticJoint {
fn into(self) -> GenericJoint {
self.data
}
}
pub struct PrismaticJointBuilder(PrismaticJoint);
impl PrismaticJointBuilder {
pub fn new(axis: UnitVector<Real>) -> Self {
Self(PrismaticJoint::new(axis))
}
#[must_use] #[must_use]
pub fn local_anchor1(mut self, anchor1: Point<Real>) -> Self { pub fn local_anchor1(mut self, anchor1: Point<Real>) -> Self {
self.data = self.data.local_anchor1(anchor1); self.0.set_local_anchor1(anchor1);
self self
} }
#[must_use] #[must_use]
pub fn local_anchor2(mut self, anchor2: Point<Real>) -> Self { pub fn local_anchor2(mut self, anchor2: Point<Real>) -> Self {
self.data = self.data.local_anchor2(anchor2); self.0.set_local_anchor2(anchor2);
self
}
#[must_use]
pub fn local_axis1(mut self, axis1: UnitVector<Real>) -> Self {
self.0.set_local_axis1(axis1);
self
}
#[must_use]
pub fn local_axis2(mut self, axis2: UnitVector<Real>) -> Self {
self.0.set_local_axis2(axis2);
self self
} }
/// Set the spring-like model used by the motor to reach the desired target velocity and position. /// Set the spring-like model used by the motor to reach the desired target velocity and position.
#[must_use]
pub fn motor_model(mut self, model: MotorModel) -> Self { pub fn motor_model(mut self, model: MotorModel) -> Self {
self.data = self.data.motor_model(JointAxis::X, model); self.0.set_motor_model(model);
self self
} }
/// Sets the target velocity this motor needs to reach. /// Sets the target velocity this motor needs to reach.
#[must_use]
pub fn motor_velocity(mut self, target_vel: Real, factor: Real) -> Self { pub fn motor_velocity(mut self, target_vel: Real, factor: Real) -> Self {
self.data = self.data.motor_velocity(JointAxis::X, target_vel, factor); self.0.set_motor_velocity(target_vel, factor);
self self
} }
/// Sets the target angle this motor needs to reach. /// Sets the target angle this motor needs to reach.
#[must_use]
pub fn motor_position(mut self, target_pos: Real, stiffness: Real, damping: Real) -> Self { pub fn motor_position(mut self, target_pos: Real, stiffness: Real, damping: Real) -> Self {
self.data = self self.0.set_motor_position(target_pos, stiffness, damping);
.data
.motor_position(JointAxis::X, target_pos, stiffness, damping);
self self
} }
/// Configure both the target angle and target velocity of the motor. /// Configure both the target angle and target velocity of the motor.
pub fn motor_axis( #[must_use]
pub fn set_motor(
mut self, mut self,
target_pos: Real, target_pos: Real,
target_vel: Real, target_vel: Real,
stiffness: Real, stiffness: Real,
damping: Real, damping: Real,
) -> Self { ) -> Self {
self.data = self self.0.set_motor(target_pos, target_vel, stiffness, damping);
.data
.motor_axis(JointAxis::X, target_pos, target_vel, stiffness, damping);
self
}
pub fn motor_max_impulse(mut self, max_impulse: Real) -> Self {
self.data = self.data.motor_max_impulse(JointAxis::X, max_impulse);
self self
} }
#[must_use] #[must_use]
pub fn limit_axis(mut self, limits: [Real; 2]) -> Self { pub fn motor_max_force(mut self, max_force: Real) -> Self {
self.data = self.data.limit_axis(JointAxis::X, limits); self.0.set_motor_max_force(max_force);
self self
} }
#[must_use]
pub fn limits(mut self, limits: [Real; 2]) -> Self {
self.0.set_limits(limits);
self
}
#[must_use]
pub fn build(self) -> PrismaticJoint {
self.0
}
} }
impl Into<JointData> for PrismaticJoint { impl Into<GenericJoint> for PrismaticJointBuilder {
fn into(self) -> JointData { fn into(self) -> GenericJoint {
self.data self.0.into()
} }
} }

View File

@@ -1,5 +1,5 @@
use crate::dynamics::joint::{JointAxesMask, JointData}; use crate::dynamics::joint::{GenericJoint, GenericJointBuilder, JointAxesMask};
use crate::dynamics::{JointAxis, MotorModel}; use crate::dynamics::{JointAxis, JointLimits, JointMotor, MotorModel};
use crate::math::{Point, Real}; use crate::math::{Point, Real};
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
@@ -7,100 +7,197 @@ use crate::math::UnitVector;
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))] #[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Copy, Clone, Debug, PartialEq)] #[derive(Copy, Clone, Debug, PartialEq)]
#[repr(transparent)]
pub struct RevoluteJoint { pub struct RevoluteJoint {
data: JointData, data: GenericJoint,
} }
impl RevoluteJoint { impl RevoluteJoint {
#[cfg(feature = "dim2")] #[cfg(feature = "dim2")]
pub fn new() -> Self { pub fn new() -> Self {
let mask = JointAxesMask::X | JointAxesMask::Y; let data = GenericJointBuilder::new(JointAxesMask::LOCKED_REVOLUTE_AXES);
Self { data: data.build() }
let data = JointData::default().lock_axes(mask);
Self { data }
} }
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
pub fn new(axis: UnitVector<Real>) -> Self { pub fn new(axis: UnitVector<Real>) -> Self {
let mask = JointAxesMask::X let data = GenericJointBuilder::new(JointAxesMask::LOCKED_REVOLUTE_AXES)
| JointAxesMask::Y
| JointAxesMask::Z
| JointAxesMask::ANG_Y
| JointAxesMask::ANG_Z;
let data = JointData::default()
.lock_axes(mask)
.local_axis1(axis) .local_axis1(axis)
.local_axis2(axis); .local_axis2(axis)
.build();
Self { data } Self { data }
} }
pub fn data(&self) -> &JointData { pub fn data(&self) -> &GenericJoint {
&self.data &self.data
} }
#[must_use]
pub fn local_anchor1(&self) -> Point<Real> {
self.data.local_anchor1()
}
pub fn set_local_anchor1(&mut self, anchor1: Point<Real>) -> &mut Self {
self.data.set_local_anchor1(anchor1);
self
}
#[must_use]
pub fn local_anchor2(&self) -> Point<Real> {
self.data.local_anchor2()
}
pub fn set_local_anchor2(&mut self, anchor2: Point<Real>) -> &mut Self {
self.data.set_local_anchor2(anchor2);
self
}
#[must_use]
pub fn motor(&self) -> Option<&JointMotor> {
self.data.motor(JointAxis::AngX)
}
/// Set the spring-like model used by the motor to reach the desired target velocity and position.
pub fn set_motor_model(&mut self, model: MotorModel) -> &mut Self {
self.data.set_motor_model(JointAxis::AngX, model);
self
}
/// Sets the target velocity this motor needs to reach.
pub fn set_motor_velocity(&mut self, target_vel: Real, factor: Real) -> &mut Self {
self.data
.set_motor_velocity(JointAxis::AngX, target_vel, factor);
self
}
/// Sets the target angle this motor needs to reach.
pub fn set_motor_position(
&mut self,
target_pos: Real,
stiffness: Real,
damping: Real,
) -> &mut Self {
self.data
.set_motor_position(JointAxis::AngX, target_pos, stiffness, damping);
self
}
/// Configure both the target angle and target velocity of the motor.
pub fn set_motor(
&mut self,
target_pos: Real,
target_vel: Real,
stiffness: Real,
damping: Real,
) -> &mut Self {
self.data
.set_motor(JointAxis::AngX, target_pos, target_vel, stiffness, damping);
self
}
pub fn set_motor_max_force(&mut self, max_force: Real) -> &mut Self {
self.data.set_motor_max_force(JointAxis::AngX, max_force);
self
}
#[must_use]
pub fn limits(&self) -> Option<&JointLimits<Real>> {
self.data.limits(JointAxis::AngX)
}
pub fn set_limits(&mut self, limits: [Real; 2]) -> &mut Self {
self.data.set_limits(JointAxis::AngX, limits);
self
}
}
impl Into<GenericJoint> for RevoluteJoint {
fn into(self) -> GenericJoint {
self.data
}
}
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct RevoluteJointBuilder(RevoluteJoint);
impl RevoluteJointBuilder {
#[cfg(feature = "dim2")]
pub fn new() -> Self {
Self(RevoluteJoint::new())
}
#[cfg(feature = "dim3")]
pub fn new(axis: UnitVector<Real>) -> Self {
Self(RevoluteJoint::new(axis))
}
#[must_use] #[must_use]
pub fn local_anchor1(mut self, anchor1: Point<Real>) -> Self { pub fn local_anchor1(mut self, anchor1: Point<Real>) -> Self {
self.data = self.data.local_anchor1(anchor1); self.0.set_local_anchor1(anchor1);
self self
} }
#[must_use] #[must_use]
pub fn local_anchor2(mut self, anchor2: Point<Real>) -> Self { pub fn local_anchor2(mut self, anchor2: Point<Real>) -> Self {
self.data = self.data.local_anchor2(anchor2); self.0.set_local_anchor2(anchor2);
self self
} }
/// Set the spring-like model used by the motor to reach the desired target velocity and position. /// Set the spring-like model used by the motor to reach the desired target velocity and position.
#[must_use]
pub fn motor_model(mut self, model: MotorModel) -> Self { pub fn motor_model(mut self, model: MotorModel) -> Self {
self.data = self.data.motor_model(JointAxis::AngX, model); self.0.set_motor_model(model);
self self
} }
/// Sets the target velocity this motor needs to reach. /// Sets the target velocity this motor needs to reach.
#[must_use]
pub fn motor_velocity(mut self, target_vel: Real, factor: Real) -> Self { pub fn motor_velocity(mut self, target_vel: Real, factor: Real) -> Self {
self.data = self self.0.set_motor_velocity(target_vel, factor);
.data
.motor_velocity(JointAxis::AngX, target_vel, factor);
self self
} }
/// Sets the target angle this motor needs to reach. /// Sets the target angle this motor needs to reach.
#[must_use]
pub fn motor_position(mut self, target_pos: Real, stiffness: Real, damping: Real) -> Self { pub fn motor_position(mut self, target_pos: Real, stiffness: Real, damping: Real) -> Self {
self.data = self self.0.set_motor_position(target_pos, stiffness, damping);
.data
.motor_position(JointAxis::AngX, target_pos, stiffness, damping);
self self
} }
/// Configure both the target angle and target velocity of the motor. /// Configure both the target angle and target velocity of the motor.
pub fn motor_axis( #[must_use]
pub fn motor(
mut self, mut self,
target_pos: Real, target_pos: Real,
target_vel: Real, target_vel: Real,
stiffness: Real, stiffness: Real,
damping: Real, damping: Real,
) -> Self { ) -> Self {
self.data = self.0.set_motor(target_pos, target_vel, stiffness, damping);
self.data
.motor_axis(JointAxis::AngX, target_pos, target_vel, stiffness, damping);
self
}
pub fn motor_max_impulse(mut self, max_impulse: Real) -> Self {
self.data = self.data.motor_max_impulse(JointAxis::AngX, max_impulse);
self self
} }
#[must_use] #[must_use]
pub fn limit_axis(mut self, limits: [Real; 2]) -> Self { pub fn motor_max_force(mut self, max_force: Real) -> Self {
self.data = self.data.limit_axis(JointAxis::AngX, limits); self.0.set_motor_max_force(max_force);
self self
} }
#[must_use]
pub fn limits(mut self, limits: [Real; 2]) -> Self {
self.0.set_limits(limits);
self
}
#[must_use]
pub fn build(self) -> RevoluteJoint {
self.0
}
} }
impl Into<JointData> for RevoluteJoint { impl Into<GenericJoint> for RevoluteJointBuilder {
fn into(self) -> JointData { fn into(self) -> GenericJoint {
self.data self.0.into()
} }
} }

View File

@@ -1,11 +1,12 @@
use crate::dynamics::joint::{JointAxesMask, JointData}; use crate::dynamics::joint::{GenericJoint, GenericJointBuilder, JointAxesMask};
use crate::dynamics::{JointAxis, MotorModel}; use crate::dynamics::{JointAxis, MotorModel};
use crate::math::{Point, Real}; use crate::math::{Point, Real};
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))] #[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Copy, Clone, Debug, PartialEq)] #[derive(Copy, Clone, Debug, PartialEq)]
#[repr(transparent)]
pub struct SphericalJoint { pub struct SphericalJoint {
data: JointData, data: GenericJoint,
} }
impl Default for SphericalJoint { impl Default for SphericalJoint {
@@ -16,40 +17,128 @@ impl Default for SphericalJoint {
impl SphericalJoint { impl SphericalJoint {
pub fn new() -> Self { pub fn new() -> Self {
let data = let data = GenericJointBuilder::new(JointAxesMask::LOCKED_SPHERICAL_AXES).build();
JointData::default().lock_axes(JointAxesMask::X | JointAxesMask::Y | JointAxesMask::Z);
Self { data } Self { data }
} }
pub fn data(&self) -> &JointData { pub fn data(&self) -> &GenericJoint {
&self.data &self.data
} }
pub fn set_local_anchor1(&mut self, anchor1: Point<Real>) -> &mut Self {
self.data.set_local_anchor1(anchor1);
self
}
pub fn set_local_anchor2(&mut self, anchor2: Point<Real>) -> &mut Self {
self.data.set_local_anchor2(anchor2);
self
}
/// Set the spring-like model used by the motor to reach the desired target velocity and position.
pub fn set_motor_model(&mut self, axis: JointAxis, model: MotorModel) -> &mut Self {
self.data.set_motor_model(axis, model);
self
}
/// Sets the target velocity this motor needs to reach.
pub fn set_motor_velocity(
&mut self,
axis: JointAxis,
target_vel: Real,
factor: Real,
) -> &mut Self {
self.data.set_motor_velocity(axis, target_vel, factor);
self
}
/// Sets the target angle this motor needs to reach.
pub fn set_motor_position(
&mut self,
axis: JointAxis,
target_pos: Real,
stiffness: Real,
damping: Real,
) -> &mut Self {
self.data
.set_motor_position(axis, target_pos, stiffness, damping);
self
}
/// Configure both the target angle and target velocity of the motor.
pub fn set_motor(
&mut self,
axis: JointAxis,
target_pos: Real,
target_vel: Real,
stiffness: Real,
damping: Real,
) -> &mut Self {
self.data
.set_motor(axis, target_pos, target_vel, stiffness, damping);
self
}
pub fn set_motor_max_force(&mut self, axis: JointAxis, max_force: Real) -> &mut Self {
self.data.set_motor_max_force(axis, max_force);
self
}
pub fn set_limits(&mut self, axis: JointAxis, limits: [Real; 2]) -> &mut Self {
self.data.set_limits(axis, limits);
self
}
}
impl Into<GenericJoint> for SphericalJoint {
fn into(self) -> GenericJoint {
self.data
}
}
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct SphericalJointBuilder(SphericalJoint);
impl Default for SphericalJointBuilder {
fn default() -> Self {
Self(SphericalJoint::new())
}
}
impl SphericalJointBuilder {
pub fn new() -> Self {
Self(SphericalJoint::new())
}
#[must_use] #[must_use]
pub fn local_anchor1(mut self, anchor1: Point<Real>) -> Self { pub fn local_anchor1(mut self, anchor1: Point<Real>) -> Self {
self.data = self.data.local_anchor1(anchor1); self.0.set_local_anchor1(anchor1);
self self
} }
#[must_use] #[must_use]
pub fn local_anchor2(mut self, anchor2: Point<Real>) -> Self { pub fn local_anchor2(mut self, anchor2: Point<Real>) -> Self {
self.data = self.data.local_anchor2(anchor2); self.0.set_local_anchor2(anchor2);
self self
} }
/// Set the spring-like model used by the motor to reach the desired target velocity and position. /// Set the spring-like model used by the motor to reach the desired target velocity and position.
#[must_use]
pub fn motor_model(mut self, axis: JointAxis, model: MotorModel) -> Self { pub fn motor_model(mut self, axis: JointAxis, model: MotorModel) -> Self {
self.data = self.data.motor_model(axis, model); self.0.set_motor_model(axis, model);
self self
} }
/// Sets the target velocity this motor needs to reach. /// Sets the target velocity this motor needs to reach.
#[must_use]
pub fn motor_velocity(mut self, axis: JointAxis, target_vel: Real, factor: Real) -> Self { pub fn motor_velocity(mut self, axis: JointAxis, target_vel: Real, factor: Real) -> Self {
self.data = self.data.motor_velocity(axis, target_vel, factor); self.0.set_motor_velocity(axis, target_vel, factor);
self self
} }
/// Sets the target angle this motor needs to reach. /// Sets the target angle this motor needs to reach.
#[must_use]
pub fn motor_position( pub fn motor_position(
mut self, mut self,
axis: JointAxis, axis: JointAxis,
@@ -57,14 +146,14 @@ impl SphericalJoint {
stiffness: Real, stiffness: Real,
damping: Real, damping: Real,
) -> Self { ) -> Self {
self.data = self self.0
.data .set_motor_position(axis, target_pos, stiffness, damping);
.motor_position(axis, target_pos, stiffness, damping);
self self
} }
/// Configure both the target angle and target velocity of the motor. /// Configure both the target angle and target velocity of the motor.
pub fn motor_axis( #[must_use]
pub fn motor(
mut self, mut self,
axis: JointAxis, axis: JointAxis,
target_pos: Real, target_pos: Real,
@@ -72,26 +161,31 @@ impl SphericalJoint {
stiffness: Real, stiffness: Real,
damping: Real, damping: Real,
) -> Self { ) -> Self {
self.data = self self.0
.data .set_motor(axis, target_pos, target_vel, stiffness, damping);
.motor_axis(axis, target_pos, target_vel, stiffness, damping);
self
}
pub fn motor_max_impulse(mut self, axis: JointAxis, max_impulse: Real) -> Self {
self.data = self.data.motor_max_impulse(axis, max_impulse);
self self
} }
#[must_use] #[must_use]
pub fn limit_axis(mut self, axis: JointAxis, limits: [Real; 2]) -> Self { pub fn motor_max_force(mut self, axis: JointAxis, max_force: Real) -> Self {
self.data = self.data.limit_axis(axis, limits); self.0.set_motor_max_force(axis, max_force);
self self
} }
#[must_use]
pub fn limits(mut self, axis: JointAxis, limits: [Real; 2]) -> Self {
self.0.set_limits(axis, limits);
self
}
#[must_use]
pub fn build(self) -> SphericalJoint {
self.0
}
} }
impl Into<JointData> for SphericalJoint { impl Into<GenericJoint> for SphericalJointBuilder {
fn into(self) -> JointData { fn into(self) -> GenericJoint {
self.data self.0.into()
} }
} }

View File

@@ -1096,3 +1096,9 @@ impl RigidBodyBuilder {
rb rb
} }
} }
impl Into<RigidBody> for RigidBodyBuilder {
fn into(self) -> RigidBody {
self.build()
}
}

View File

@@ -121,7 +121,8 @@ impl RigidBodySet {
} }
/// Insert a rigid body into this set and retrieve its handle. /// Insert a rigid body into this set and retrieve its handle.
pub fn insert(&mut self, mut rb: RigidBody) -> RigidBodyHandle { pub fn insert(&mut self, rb: impl Into<RigidBody>) -> RigidBodyHandle {
let mut rb = rb.into();
// Make sure the internal links are reset, they may not be // Make sure the internal links are reset, they may not be
// if this rigid-body was obtained by cloning another one. // if this rigid-body was obtained by cloning another one.
rb.reset_internal_references(); rb.reset_internal_references();

View File

@@ -261,7 +261,7 @@ impl GenericVelocityConstraint {
let mut rhs_wo_bias = (1.0 + is_bouncy * manifold_point.restitution) let mut rhs_wo_bias = (1.0 + is_bouncy * manifold_point.restitution)
* (vel1 - vel2).dot(&force_dir1); * (vel1 - vel2).dot(&force_dir1);
rhs_wo_bias += manifold_point.dist.max(0.0) * inv_dt; rhs_wo_bias += manifold_point.dist.max(0.0) * inv_dt;
rhs_wo_bias *= is_bouncy + is_resting * params.velocity_solve_fraction; rhs_wo_bias *= is_bouncy + is_resting;
let rhs_bias = let rhs_bias =
/* is_resting * */ erp_inv_dt * manifold_point.dist.min(0.0); /* is_resting * */ erp_inv_dt * manifold_point.dist.min(0.0);

View File

@@ -145,7 +145,7 @@ impl GenericVelocityGroundConstraint {
let mut rhs_wo_bias = (1.0 + is_bouncy * manifold_point.restitution) let mut rhs_wo_bias = (1.0 + is_bouncy * manifold_point.restitution)
* (vel1 - vel2).dot(&force_dir1); * (vel1 - vel2).dot(&force_dir1);
rhs_wo_bias += manifold_point.dist.max(0.0) * inv_dt; rhs_wo_bias += manifold_point.dist.max(0.0) * inv_dt;
rhs_wo_bias *= is_bouncy + is_resting * params.velocity_solve_fraction; rhs_wo_bias *= is_bouncy + is_resting ;
let rhs_bias = let rhs_bias =
/* is_resting * */ erp_inv_dt * manifold_point.dist.min(0.0); /* is_resting * */ erp_inv_dt * manifold_point.dist.min(0.0);

View File

@@ -1,6 +1,6 @@
use super::VelocitySolver; use super::VelocitySolver;
use crate::counters::Counters; use crate::counters::Counters;
use crate::data::{BundleSet, ComponentSet, ComponentSetMut}; use crate::data::{ComponentSet, ComponentSetMut};
use crate::dynamics::solver::{ use crate::dynamics::solver::{
AnyGenericVelocityConstraint, AnyJointVelocityConstraint, AnyVelocityConstraint, AnyGenericVelocityConstraint, AnyJointVelocityConstraint, AnyVelocityConstraint,
SolverConstraints, SolverConstraints,

View File

@@ -1,7 +1,7 @@
use crate::dynamics::solver::joint_constraint::joint_velocity_constraint::WritebackId; use crate::dynamics::solver::joint_constraint::joint_velocity_constraint::WritebackId;
use crate::dynamics::solver::joint_constraint::{JointVelocityConstraintBuilder, SolverBody}; use crate::dynamics::solver::joint_constraint::{JointVelocityConstraintBuilder, SolverBody};
use crate::dynamics::solver::DeltaVel; use crate::dynamics::solver::DeltaVel;
use crate::dynamics::{IntegrationParameters, JointData, JointGraphEdge, JointIndex, Multibody}; use crate::dynamics::{GenericJoint, IntegrationParameters, JointGraphEdge, JointIndex, Multibody};
use crate::math::{Isometry, Real, DIM}; use crate::math::{Isometry, Real, DIM};
use crate::prelude::SPATIAL_DIM; use crate::prelude::SPATIAL_DIM;
use na::{DVector, DVectorSlice, DVectorSliceMut}; use na::{DVector, DVectorSlice, DVectorSliceMut};
@@ -25,6 +25,8 @@ pub struct JointGenericVelocityConstraint {
pub inv_lhs: Real, pub inv_lhs: Real,
pub rhs: Real, pub rhs: Real,
pub rhs_wo_bias: Real, pub rhs_wo_bias: Real,
pub cfm_coeff: Real,
pub cfm_gain: Real,
pub writeback_id: WritebackId, pub writeback_id: WritebackId,
} }
@@ -52,6 +54,8 @@ impl JointGenericVelocityConstraint {
inv_lhs: 0.0, inv_lhs: 0.0,
rhs: 0.0, rhs: 0.0,
rhs_wo_bias: 0.0, rhs_wo_bias: 0.0,
cfm_coeff: 0.0,
cfm_gain: 0.0,
writeback_id: WritebackId::Dof(0), writeback_id: WritebackId::Dof(0),
} }
} }
@@ -65,7 +69,7 @@ impl JointGenericVelocityConstraint {
mb2: Option<(&Multibody, usize)>, mb2: Option<(&Multibody, usize)>,
frame1: &Isometry<Real>, frame1: &Isometry<Real>,
frame2: &Isometry<Real>, frame2: &Isometry<Real>,
joint: &JointData, joint: &GenericJoint,
jacobians: &mut DVector<Real>, jacobians: &mut DVector<Real>,
j_id: &mut usize, j_id: &mut usize,
out: &mut [Self], out: &mut [Self],
@@ -83,26 +87,10 @@ impl JointGenericVelocityConstraint {
locked_axes, locked_axes,
); );
for i in 0..DIM { let start = len;
if locked_axes & (1 << i) != 0 {
out[len] = builder.lock_linear_generic(
params,
jacobians,
j_id,
joint_id,
body1,
body2,
mb1,
mb2,
i,
WritebackId::Dof(i),
);
len += 1;
}
}
for i in DIM..SPATIAL_DIM { for i in DIM..SPATIAL_DIM {
if locked_axes & (1 << i) != 0 { if (motor_axes >> DIM) & (1 << i) != 0 {
out[len] = builder.lock_angular_generic( out[len] = builder.motor_angular_generic(
params, params,
jacobians, jacobians,
j_id, j_id,
@@ -112,12 +100,12 @@ impl JointGenericVelocityConstraint {
mb1, mb1,
mb2, mb2,
i - DIM, i - DIM,
WritebackId::Dof(i), &joint.motors[i].motor_params(params.dt),
WritebackId::Motor(i),
); );
len += 1; len += 1;
} }
} }
for i in 0..DIM { for i in 0..DIM {
if motor_axes & (1 << i) != 0 { if motor_axes & (1 << i) != 0 {
out[len] = builder.motor_linear_generic( out[len] = builder.motor_linear_generic(
@@ -137,10 +125,15 @@ impl JointGenericVelocityConstraint {
len += 1; len += 1;
} }
} }
JointVelocityConstraintBuilder::finalize_generic_constraints(
jacobians,
&mut out[start..len],
);
let start = len;
for i in DIM..SPATIAL_DIM { for i in DIM..SPATIAL_DIM {
if (motor_axes >> DIM) & (1 << i) != 0 { if locked_axes & (1 << i) != 0 {
out[len] = builder.motor_angular_generic( out[len] = builder.lock_angular_generic(
params, params,
jacobians, jacobians,
j_id, j_id,
@@ -150,16 +143,14 @@ impl JointGenericVelocityConstraint {
mb1, mb1,
mb2, mb2,
i - DIM, i - DIM,
&joint.motors[i].motor_params(params.dt), WritebackId::Dof(i),
WritebackId::Motor(i),
); );
len += 1; len += 1;
} }
} }
for i in 0..DIM { for i in 0..DIM {
if limit_axes & (1 << i) != 0 { if locked_axes & (1 << i) != 0 {
out[len] = builder.limit_linear_generic( out[len] = builder.lock_linear_generic(
params, params,
jacobians, jacobians,
j_id, j_id,
@@ -169,8 +160,7 @@ impl JointGenericVelocityConstraint {
mb1, mb1,
mb2, mb2,
i, i,
[joint.limits[i].min, joint.limits[i].max], WritebackId::Dof(i),
WritebackId::Limit(i),
); );
len += 1; len += 1;
} }
@@ -194,8 +184,29 @@ impl JointGenericVelocityConstraint {
len += 1; len += 1;
} }
} }
for i in 0..DIM {
if limit_axes & (1 << i) != 0 {
out[len] = builder.limit_linear_generic(
params,
jacobians,
j_id,
joint_id,
body1,
body2,
mb1,
mb2,
i,
[joint.limits[i].min, joint.limits[i].max],
WritebackId::Limit(i),
);
len += 1;
}
}
JointVelocityConstraintBuilder::finalize_generic_constraints(jacobians, &mut out[..len]); JointVelocityConstraintBuilder::finalize_generic_constraints(
jacobians,
&mut out[start..len],
);
len len
} }
@@ -273,7 +284,7 @@ impl JointGenericVelocityConstraint {
let dvel = self.rhs + (vel2 - vel1); let dvel = self.rhs + (vel2 - vel1);
let total_impulse = na::clamp( let total_impulse = na::clamp(
self.impulse + self.inv_lhs * dvel, self.impulse + self.inv_lhs * (dvel - self.cfm_gain * self.impulse),
self.impulse_bounds[0], self.impulse_bounds[0],
self.impulse_bounds[1], self.impulse_bounds[1],
); );
@@ -316,6 +327,8 @@ pub struct JointGenericVelocityGroundConstraint {
pub inv_lhs: Real, pub inv_lhs: Real,
pub rhs: Real, pub rhs: Real,
pub rhs_wo_bias: Real, pub rhs_wo_bias: Real,
pub cfm_coeff: Real,
pub cfm_gain: Real,
pub writeback_id: WritebackId, pub writeback_id: WritebackId,
} }
@@ -338,6 +351,8 @@ impl JointGenericVelocityGroundConstraint {
inv_lhs: 0.0, inv_lhs: 0.0,
rhs: 0.0, rhs: 0.0,
rhs_wo_bias: 0.0, rhs_wo_bias: 0.0,
cfm_coeff: 0.0,
cfm_gain: 0.0,
writeback_id: WritebackId::Dof(0), writeback_id: WritebackId::Dof(0),
} }
} }
@@ -350,7 +365,7 @@ impl JointGenericVelocityGroundConstraint {
mb2: (&Multibody, usize), mb2: (&Multibody, usize),
frame1: &Isometry<Real>, frame1: &Isometry<Real>,
frame2: &Isometry<Real>, frame2: &Isometry<Real>,
joint: &JointData, joint: &GenericJoint,
jacobians: &mut DVector<Real>, jacobians: &mut DVector<Real>,
j_id: &mut usize, j_id: &mut usize,
out: &mut [Self], out: &mut [Self],
@@ -368,32 +383,20 @@ impl JointGenericVelocityGroundConstraint {
locked_axes, locked_axes,
); );
for i in 0..DIM { let start = len;
if locked_axes & (1 << i) != 0 {
out[len] = builder.lock_linear_generic_ground(
params,
jacobians,
j_id,
joint_id,
body1,
mb2,
i,
WritebackId::Dof(i),
);
len += 1;
}
}
for i in DIM..SPATIAL_DIM { for i in DIM..SPATIAL_DIM {
if locked_axes & (1 << i) != 0 { if (motor_axes >> DIM) & (1 << i) != 0 {
out[len] = builder.lock_angular_generic_ground( out[len] = builder.motor_angular_generic_ground(
params, params,
jacobians, jacobians,
j_id, j_id,
joint_id, joint_id,
body1, body1,
body2,
mb2, mb2,
i - DIM, i - DIM,
WritebackId::Dof(i), &joint.motors[i].motor_params(params.dt),
WritebackId::Motor(i),
); );
len += 1; len += 1;
} }
@@ -418,27 +421,30 @@ impl JointGenericVelocityGroundConstraint {
} }
} }
JointVelocityConstraintBuilder::finalize_generic_constraints_ground(
jacobians,
&mut out[start..len],
);
let start = len;
for i in DIM..SPATIAL_DIM { for i in DIM..SPATIAL_DIM {
if (motor_axes >> DIM) & (1 << i) != 0 { if locked_axes & (1 << i) != 0 {
out[len] = builder.motor_angular_generic_ground( out[len] = builder.lock_angular_generic_ground(
params, params,
jacobians, jacobians,
j_id, j_id,
joint_id, joint_id,
body1, body1,
body2,
mb2, mb2,
i - DIM, i - DIM,
&joint.motors[i].motor_params(params.dt), WritebackId::Dof(i),
WritebackId::Motor(i),
); );
len += 1; len += 1;
} }
} }
for i in 0..DIM { for i in 0..DIM {
if limit_axes & (1 << i) != 0 { if locked_axes & (1 << i) != 0 {
out[len] = builder.limit_linear_generic_ground( out[len] = builder.lock_linear_generic_ground(
params, params,
jacobians, jacobians,
j_id, j_id,
@@ -446,8 +452,7 @@ impl JointGenericVelocityGroundConstraint {
body1, body1,
mb2, mb2,
i, i,
[joint.limits[i].min, joint.limits[i].max], WritebackId::Dof(i),
WritebackId::Limit(i),
); );
len += 1; len += 1;
} }
@@ -469,10 +474,26 @@ impl JointGenericVelocityGroundConstraint {
len += 1; len += 1;
} }
} }
for i in 0..DIM {
if limit_axes & (1 << i) != 0 {
out[len] = builder.limit_linear_generic_ground(
params,
jacobians,
j_id,
joint_id,
body1,
mb2,
i,
[joint.limits[i].min, joint.limits[i].max],
WritebackId::Limit(i),
);
len += 1;
}
}
JointVelocityConstraintBuilder::finalize_generic_constraints_ground( JointVelocityConstraintBuilder::finalize_generic_constraints_ground(
jacobians, jacobians,
&mut out[..len], &mut out[start..len],
); );
len len
} }
@@ -511,7 +532,7 @@ impl JointGenericVelocityGroundConstraint {
let dvel = self.rhs + vel2; let dvel = self.rhs + vel2;
let total_impulse = na::clamp( let total_impulse = na::clamp(
self.impulse + self.inv_lhs * dvel, self.impulse + self.inv_lhs * (dvel - self.cfm_gain * self.impulse),
self.impulse_bounds[0], self.impulse_bounds[0],
self.impulse_bounds[1], self.impulse_bounds[1],
); );

View File

@@ -113,7 +113,7 @@ impl JointVelocityConstraintBuilder<Real> {
j.copy_from(&wj); j.copy_from(&wj);
} }
let rhs_wo_bias = (vel2 - vel1) * params.velocity_solve_fraction; let rhs_wo_bias = vel2 - vel1;
let mj_lambda1 = mb1.map(|m| m.0.solver_id).unwrap_or(body1.mj_lambda[0]); let mj_lambda1 = mb1.map(|m| m.0.solver_id).unwrap_or(body1.mj_lambda[0]);
let mj_lambda2 = mb2.map(|m| m.0.solver_id).unwrap_or(body2.mj_lambda[0]); let mj_lambda2 = mb2.map(|m| m.0.solver_id).unwrap_or(body2.mj_lambda[0]);
@@ -133,6 +133,8 @@ impl JointVelocityConstraintBuilder<Real> {
inv_lhs: 0.0, inv_lhs: 0.0,
rhs: rhs_wo_bias, rhs: rhs_wo_bias,
rhs_wo_bias, rhs_wo_bias,
cfm_coeff: 0.0,
cfm_gain: 0.0,
writeback_id, writeback_id,
} }
} }
@@ -169,7 +171,7 @@ impl JointVelocityConstraintBuilder<Real> {
ang_jac2, ang_jac2,
); );
let erp_inv_dt = params.erp_inv_dt(); let erp_inv_dt = params.joint_erp_inv_dt();
let rhs_bias = lin_jac.dot(&self.lin_err) * erp_inv_dt; let rhs_bias = lin_jac.dot(&self.lin_err) * erp_inv_dt;
c.rhs += rhs_bias; c.rhs += rhs_bias;
c c
@@ -212,7 +214,7 @@ impl JointVelocityConstraintBuilder<Real> {
let min_enabled = dist < limits[0]; let min_enabled = dist < limits[0];
let max_enabled = limits[1] < dist; let max_enabled = limits[1] < dist;
let erp_inv_dt = params.erp_inv_dt(); let erp_inv_dt = params.joint_erp_inv_dt();
let rhs_bias = ((dist - limits[1]).max(0.0) - (limits[0] - dist).max(0.0)) * erp_inv_dt; let rhs_bias = ((dist - limits[1]).max(0.0) - (limits[0] - dist).max(0.0)) * erp_inv_dt;
constraint.rhs += rhs_bias; constraint.rhs += rhs_bias;
constraint.impulse_bounds = [ constraint.impulse_bounds = [
@@ -265,20 +267,20 @@ impl JointVelocityConstraintBuilder<Real> {
); );
let mut rhs_wo_bias = 0.0; let mut rhs_wo_bias = 0.0;
if motor_params.stiffness != 0.0 { if motor_params.erp_inv_dt != 0.0 {
let dist = self.lin_err.dot(&lin_jac); let dist = self.lin_err.dot(&lin_jac);
rhs_wo_bias += (dist - motor_params.target_pos) * motor_params.stiffness; rhs_wo_bias += (dist - motor_params.target_pos) * motor_params.erp_inv_dt;
} }
if motor_params.damping != 0.0 {
let dvel = lin_jac.dot(&(body2.linvel - body1.linvel)) let dvel = lin_jac.dot(&(body2.linvel - body1.linvel))
+ (ang_jac2.gdot(body2.angvel) - ang_jac1.gdot(body1.angvel)); + (ang_jac2.gdot(body2.angvel) - ang_jac1.gdot(body1.angvel));
rhs_wo_bias += (dvel - motor_params.target_vel) * motor_params.damping; rhs_wo_bias += dvel - motor_params.target_vel;
}
constraint.impulse_bounds = [-motor_params.max_impulse, motor_params.max_impulse]; constraint.impulse_bounds = [-motor_params.max_impulse, motor_params.max_impulse];
constraint.rhs = rhs_wo_bias; constraint.rhs = rhs_wo_bias;
constraint.rhs_wo_bias = rhs_wo_bias; constraint.rhs_wo_bias = rhs_wo_bias;
constraint.cfm_coeff = motor_params.cfm_coeff;
constraint.cfm_gain = motor_params.cfm_gain;
constraint constraint
} }
@@ -312,7 +314,7 @@ impl JointVelocityConstraintBuilder<Real> {
ang_jac, ang_jac,
); );
let erp_inv_dt = params.erp_inv_dt(); let erp_inv_dt = params.joint_erp_inv_dt();
#[cfg(feature = "dim2")] #[cfg(feature = "dim2")]
let rhs_bias = self.ang_err.im * erp_inv_dt; let rhs_bias = self.ang_err.im * erp_inv_dt;
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
@@ -364,7 +366,7 @@ impl JointVelocityConstraintBuilder<Real> {
max_enabled as u32 as Real * Real::MAX, max_enabled as u32 as Real * Real::MAX,
]; ];
let erp_inv_dt = params.erp_inv_dt(); let erp_inv_dt = params.joint_erp_inv_dt();
let rhs_bias = let rhs_bias =
((s_ang - s_limits[1]).max(0.0) - (s_limits[0] - s_ang).max(0.0)) * erp_inv_dt; ((s_ang - s_limits[1]).max(0.0) - (s_limits[0] - s_ang).max(0.0)) * erp_inv_dt;
@@ -409,22 +411,22 @@ impl JointVelocityConstraintBuilder<Real> {
); );
let mut rhs_wo_bias = 0.0; let mut rhs_wo_bias = 0.0;
if motor_params.stiffness != 0.0 { if motor_params.erp_inv_dt != 0.0 {
#[cfg(feature = "dim2")] #[cfg(feature = "dim2")]
let s_ang_dist = self.ang_err.im; let s_ang_dist = self.ang_err.im;
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
let s_ang_dist = self.ang_err.imag()[_motor_axis]; let s_ang_dist = self.ang_err.imag()[_motor_axis];
let s_target_ang = motor_params.target_pos.sin(); let s_target_ang = motor_params.target_pos.sin();
rhs_wo_bias += (s_ang_dist - s_target_ang) * motor_params.stiffness; rhs_wo_bias += (s_ang_dist - s_target_ang) * motor_params.erp_inv_dt;
} }
if motor_params.damping != 0.0 {
let dvel = ang_jac.gdot(body2.angvel) - ang_jac.gdot(body1.angvel); let dvel = ang_jac.gdot(body2.angvel) - ang_jac.gdot(body1.angvel);
rhs_wo_bias += (dvel - motor_params.target_vel * ang_jac.norm()) * motor_params.damping; rhs_wo_bias += dvel - motor_params.target_vel;
}
constraint.rhs_wo_bias = rhs_wo_bias; constraint.rhs_wo_bias = rhs_wo_bias;
constraint.rhs = rhs_wo_bias; constraint.rhs = rhs_wo_bias;
constraint.cfm_coeff = motor_params.cfm_coeff;
constraint.cfm_gain = motor_params.cfm_gain;
constraint.impulse_bounds = [-motor_params.max_impulse, motor_params.max_impulse]; constraint.impulse_bounds = [-motor_params.max_impulse, motor_params.max_impulse];
constraint constraint
} }
@@ -436,6 +438,11 @@ impl JointVelocityConstraintBuilder<Real> {
// TODO: orthogonalization doesnt seem to give good results for multibodies? // TODO: orthogonalization doesnt seem to give good results for multibodies?
const ORTHOGONALIZE: bool = false; const ORTHOGONALIZE: bool = false;
let len = constraints.len(); let len = constraints.len();
if len == 0 {
return;
}
let ndofs1 = constraints[0].ndofs1; let ndofs1 = constraints[0].ndofs1;
let ndofs2 = constraints[0].ndofs2; let ndofs2 = constraints[0].ndofs2;
@@ -449,8 +456,10 @@ impl JointVelocityConstraintBuilder<Real> {
let w_jac_j2 = jacobians.rows(c_j.j_id2 + ndofs2, ndofs2); let w_jac_j2 = jacobians.rows(c_j.j_id2 + ndofs2, ndofs2);
let dot_jj = jac_j1.dot(&w_jac_j1) + jac_j2.dot(&w_jac_j2); let dot_jj = jac_j1.dot(&w_jac_j1) + jac_j2.dot(&w_jac_j2);
let inv_dot_jj = crate::utils::inv(dot_jj); let cfm_gain = dot_jj * c_j.cfm_coeff + c_j.cfm_gain;
c_j.inv_lhs = inv_dot_jj; // Dont forget to update the inv_lhs. let inv_dot_jj = crate::utils::simd_inv(dot_jj);
c_j.inv_lhs = crate::utils::simd_inv(dot_jj + cfm_gain); // Dont forget to update the inv_lhs.
c_j.cfm_gain = cfm_gain;
if c_j.impulse_bounds != [-Real::MAX, Real::MAX] { if c_j.impulse_bounds != [-Real::MAX, Real::MAX] {
// Don't remove constraints with limited forces from the others // Don't remove constraints with limited forces from the others
@@ -510,7 +519,7 @@ impl JointVelocityConstraintBuilder<Real> {
let vel2 = mb2 let vel2 = mb2
.fill_jacobians(link_id2, lin_jac, ang_jac2, j_id, jacobians) .fill_jacobians(link_id2, lin_jac, ang_jac2, j_id, jacobians)
.1; .1;
let rhs_wo_bias = (vel2 - vel1) * params.velocity_solve_fraction; let rhs_wo_bias = vel2 - vel1;
let mj_lambda2 = mb2.solver_id; let mj_lambda2 = mb2.solver_id;
@@ -524,6 +533,8 @@ impl JointVelocityConstraintBuilder<Real> {
inv_lhs: 0.0, inv_lhs: 0.0,
rhs: rhs_wo_bias, rhs: rhs_wo_bias,
rhs_wo_bias, rhs_wo_bias,
cfm_coeff: 0.0,
cfm_gain: 0.0,
writeback_id, writeback_id,
} }
} }
@@ -556,7 +567,7 @@ impl JointVelocityConstraintBuilder<Real> {
ang_jac2, ang_jac2,
); );
let erp_inv_dt = params.erp_inv_dt(); let erp_inv_dt = params.joint_erp_inv_dt();
let rhs_bias = lin_jac.dot(&self.lin_err) * erp_inv_dt; let rhs_bias = lin_jac.dot(&self.lin_err) * erp_inv_dt;
c.rhs += rhs_bias; c.rhs += rhs_bias;
c c
@@ -595,7 +606,7 @@ impl JointVelocityConstraintBuilder<Real> {
let min_enabled = dist < limits[0]; let min_enabled = dist < limits[0];
let max_enabled = limits[1] < dist; let max_enabled = limits[1] < dist;
let erp_inv_dt = params.erp_inv_dt(); let erp_inv_dt = params.joint_erp_inv_dt();
let rhs_bias = ((dist - limits[1]).max(0.0) - (limits[0] - dist).max(0.0)) * erp_inv_dt; let rhs_bias = ((dist - limits[1]).max(0.0) - (limits[0] - dist).max(0.0)) * erp_inv_dt;
constraint.rhs += rhs_bias; constraint.rhs += rhs_bias;
constraint.impulse_bounds = [ constraint.impulse_bounds = [
@@ -645,20 +656,20 @@ impl JointVelocityConstraintBuilder<Real> {
); );
let mut rhs_wo_bias = 0.0; let mut rhs_wo_bias = 0.0;
if motor_params.stiffness != 0.0 { if motor_params.erp_inv_dt != 0.0 {
let dist = self.lin_err.dot(&lin_jac); let dist = self.lin_err.dot(&lin_jac);
rhs_wo_bias += (dist - motor_params.target_pos) * motor_params.stiffness; rhs_wo_bias += (dist - motor_params.target_pos) * motor_params.erp_inv_dt;
} }
if motor_params.damping != 0.0 {
let dvel = lin_jac.dot(&(body2.linvel - body1.linvel)) let dvel = lin_jac.dot(&(body2.linvel - body1.linvel))
+ (ang_jac2.gdot(body2.angvel) - ang_jac1.gdot(body1.angvel)); + (ang_jac2.gdot(body2.angvel) - ang_jac1.gdot(body1.angvel));
rhs_wo_bias += (dvel - motor_params.target_vel) * motor_params.damping; rhs_wo_bias += dvel - motor_params.target_vel;
}
constraint.impulse_bounds = [-motor_params.max_impulse, motor_params.max_impulse]; constraint.impulse_bounds = [-motor_params.max_impulse, motor_params.max_impulse];
constraint.rhs = rhs_wo_bias; constraint.rhs = rhs_wo_bias;
constraint.rhs_wo_bias = rhs_wo_bias; constraint.rhs_wo_bias = rhs_wo_bias;
constraint.cfm_coeff = motor_params.cfm_coeff;
constraint.cfm_gain = motor_params.cfm_gain;
constraint constraint
} }
@@ -688,7 +699,7 @@ impl JointVelocityConstraintBuilder<Real> {
ang_jac, ang_jac,
); );
let erp_inv_dt = params.erp_inv_dt(); let erp_inv_dt = params.joint_erp_inv_dt();
#[cfg(feature = "dim2")] #[cfg(feature = "dim2")]
let rhs_bias = self.ang_err.im * erp_inv_dt; let rhs_bias = self.ang_err.im * erp_inv_dt;
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
@@ -736,7 +747,7 @@ impl JointVelocityConstraintBuilder<Real> {
max_enabled as u32 as Real * Real::MAX, max_enabled as u32 as Real * Real::MAX,
]; ];
let erp_inv_dt = params.erp_inv_dt(); let erp_inv_dt = params.joint_erp_inv_dt();
let rhs_bias = let rhs_bias =
((s_ang - s_limits[1]).max(0.0) - (s_limits[0] - s_ang).max(0.0)) * erp_inv_dt; ((s_ang - s_limits[1]).max(0.0) - (s_limits[0] - s_ang).max(0.0)) * erp_inv_dt;
@@ -778,22 +789,22 @@ impl JointVelocityConstraintBuilder<Real> {
); );
let mut rhs = 0.0; let mut rhs = 0.0;
if motor_params.stiffness != 0.0 { if motor_params.erp_inv_dt != 0.0 {
#[cfg(feature = "dim2")] #[cfg(feature = "dim2")]
let s_ang_dist = self.ang_err.im; let s_ang_dist = self.ang_err.im;
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
let s_ang_dist = self.ang_err.imag()[_motor_axis]; let s_ang_dist = self.ang_err.imag()[_motor_axis];
let s_target_ang = motor_params.target_pos.sin(); let s_target_ang = motor_params.target_pos.sin();
rhs += (s_ang_dist - s_target_ang) * motor_params.stiffness; rhs += (s_ang_dist - s_target_ang) * motor_params.erp_inv_dt;
} }
if motor_params.damping != 0.0 {
let dvel = ang_jac.gdot(body2.angvel) - ang_jac.gdot(body1.angvel); let dvel = ang_jac.gdot(body2.angvel) - ang_jac.gdot(body1.angvel);
rhs += (dvel - motor_params.target_vel * ang_jac.norm()) * motor_params.damping; rhs += dvel - motor_params.target_vel;
}
constraint.rhs_wo_bias = rhs; constraint.rhs_wo_bias = rhs;
constraint.rhs = rhs; constraint.rhs = rhs;
constraint.cfm_coeff = motor_params.cfm_coeff;
constraint.cfm_gain = motor_params.cfm_gain;
constraint.impulse_bounds = [-motor_params.max_impulse, motor_params.max_impulse]; constraint.impulse_bounds = [-motor_params.max_impulse, motor_params.max_impulse];
constraint constraint
} }
@@ -805,6 +816,11 @@ impl JointVelocityConstraintBuilder<Real> {
// TODO: orthogonalization doesnt seem to give good results for multibodies? // TODO: orthogonalization doesnt seem to give good results for multibodies?
const ORTHOGONALIZE: bool = false; const ORTHOGONALIZE: bool = false;
let len = constraints.len(); let len = constraints.len();
if len == 0 {
return;
}
let ndofs2 = constraints[0].ndofs2; let ndofs2 = constraints[0].ndofs2;
// Use the modified Gramm-Schmidt orthogonalization. // Use the modified Gramm-Schmidt orthogonalization.
@@ -815,8 +831,10 @@ impl JointVelocityConstraintBuilder<Real> {
let w_jac_j2 = jacobians.rows(c_j.j_id2 + ndofs2, ndofs2); let w_jac_j2 = jacobians.rows(c_j.j_id2 + ndofs2, ndofs2);
let dot_jj = jac_j2.dot(&w_jac_j2); let dot_jj = jac_j2.dot(&w_jac_j2);
let inv_dot_jj = crate::utils::inv(dot_jj); let cfm_gain = dot_jj * c_j.cfm_coeff + c_j.cfm_gain;
c_j.inv_lhs = inv_dot_jj; // Dont forget to update the inv_lhs. let inv_dot_jj = crate::utils::simd_inv(dot_jj);
c_j.inv_lhs = crate::utils::simd_inv(dot_jj + cfm_gain); // Dont forget to update the inv_lhs.
c_j.cfm_gain = cfm_gain;
if c_j.impulse_bounds != [-Real::MAX, Real::MAX] { if c_j.impulse_bounds != [-Real::MAX, Real::MAX] {
// Don't remove constraints with limited forces from the others // Don't remove constraints with limited forces from the others

View File

@@ -1,6 +1,8 @@
use crate::dynamics::solver::joint_constraint::JointVelocityConstraintBuilder; use crate::dynamics::solver::joint_constraint::JointVelocityConstraintBuilder;
use crate::dynamics::solver::DeltaVel; use crate::dynamics::solver::DeltaVel;
use crate::dynamics::{IntegrationParameters, JointData, JointGraphEdge, JointIndex}; use crate::dynamics::{
GenericJoint, IntegrationParameters, JointAxesMask, JointGraphEdge, JointIndex,
};
use crate::math::{AngVector, AngularInertia, Isometry, Point, Real, Vector, DIM, SPATIAL_DIM}; use crate::math::{AngVector, AngularInertia, Isometry, Point, Real, Vector, DIM, SPATIAL_DIM};
use crate::utils::{WDot, WReal}; use crate::utils::{WDot, WReal};
@@ -12,10 +14,9 @@ use {
#[derive(Copy, Clone, PartialEq, Debug)] #[derive(Copy, Clone, PartialEq, Debug)]
pub struct MotorParameters<N: WReal> { pub struct MotorParameters<N: WReal> {
pub stiffness: N, pub erp_inv_dt: N,
pub damping: N, pub cfm_coeff: N,
pub gamma: N, pub cfm_gain: N,
// pub keep_lhs: bool,
pub target_pos: N, pub target_pos: N,
pub target_vel: N, pub target_vel: N,
pub max_impulse: N, pub max_impulse: N,
@@ -24,10 +25,9 @@ pub struct MotorParameters<N: WReal> {
impl<N: WReal> Default for MotorParameters<N> { impl<N: WReal> Default for MotorParameters<N> {
fn default() -> Self { fn default() -> Self {
Self { Self {
stiffness: N::zero(), erp_inv_dt: N::zero(),
damping: N::zero(), cfm_coeff: N::zero(),
gamma: N::zero(), cfm_gain: N::zero(),
// keep_lhs: true,
target_pos: N::zero(), target_pos: N::zero(),
target_vel: N::zero(), target_vel: N::zero(),
max_impulse: N::zero(), max_impulse: N::zero(),
@@ -72,6 +72,8 @@ pub struct JointVelocityConstraint<N: WReal, const LANES: usize> {
pub inv_lhs: N, pub inv_lhs: N,
pub rhs: N, pub rhs: N,
pub rhs_wo_bias: N, pub rhs_wo_bias: N,
pub cfm_gain: N,
pub cfm_coeff: N,
pub im1: Vector<N>, pub im1: Vector<N>,
pub im2: Vector<N>, pub im2: Vector<N>,
@@ -91,6 +93,8 @@ impl<N: WReal, const LANES: usize> JointVelocityConstraint<N, LANES> {
ang_jac1: na::zero(), ang_jac1: na::zero(),
ang_jac2: na::zero(), ang_jac2: na::zero(),
inv_lhs: N::zero(), inv_lhs: N::zero(),
cfm_gain: N::zero(),
cfm_coeff: N::zero(),
rhs: N::zero(), rhs: N::zero(),
rhs_wo_bias: N::zero(), rhs_wo_bias: N::zero(),
im1: na::zero(), im1: na::zero(),
@@ -105,7 +109,7 @@ impl<N: WReal, const LANES: usize> JointVelocityConstraint<N, LANES> {
self.ang_jac2.gdot(mj_lambda2.angular) - self.ang_jac1.gdot(mj_lambda1.angular); self.ang_jac2.gdot(mj_lambda2.angular) - self.ang_jac1.gdot(mj_lambda1.angular);
let rhs = dlinvel + dangvel + self.rhs; let rhs = dlinvel + dangvel + self.rhs;
let total_impulse = (self.impulse + self.inv_lhs * rhs) let total_impulse = (self.impulse + self.inv_lhs * (rhs - self.cfm_gain * self.impulse))
.simd_clamp(self.impulse_bounds[0], self.impulse_bounds[1]); .simd_clamp(self.impulse_bounds[0], self.impulse_bounds[1]);
let delta_impulse = total_impulse - self.impulse; let delta_impulse = total_impulse - self.impulse;
self.impulse = total_impulse; self.impulse = total_impulse;
@@ -133,13 +137,14 @@ impl JointVelocityConstraint<Real, 1> {
body2: &SolverBody<Real, 1>, body2: &SolverBody<Real, 1>,
frame1: &Isometry<Real>, frame1: &Isometry<Real>,
frame2: &Isometry<Real>, frame2: &Isometry<Real>,
joint: &JointData, joint: &GenericJoint,
out: &mut [Self], out: &mut [Self],
) -> usize { ) -> usize {
let mut len = 0; let mut len = 0;
let locked_axes = joint.locked_axes.bits(); let locked_axes = joint.locked_axes.bits();
let motor_axes = joint.motor_axes.bits(); let motor_axes = joint.motor_axes.bits() & !locked_axes;
let limit_axes = joint.limit_axes.bits(); let limit_axes = joint.limit_axes.bits() & !locked_axes;
let coupled_axes = joint.coupled_axes.bits();
let builder = JointVelocityConstraintBuilder::new( let builder = JointVelocityConstraintBuilder::new(
frame1, frame1,
@@ -149,13 +154,62 @@ impl JointVelocityConstraint<Real, 1> {
locked_axes, locked_axes,
); );
for i in 0..DIM { let start = len;
if locked_axes & (1 << i) != 0 { for i in DIM..SPATIAL_DIM {
out[len] = if (motor_axes & !coupled_axes) & (1 << i) != 0 {
builder.lock_linear(params, [joint_id], body1, body2, i, WritebackId::Dof(i)); out[len] = builder.motor_angular(
[joint_id],
body1,
body2,
i - DIM,
&joint.motors[i].motor_params(params.dt),
WritebackId::Motor(i),
);
len += 1; len += 1;
} }
} }
for i in 0..DIM {
if (motor_axes & !coupled_axes) & (1 << i) != 0 {
let limits = if limit_axes & (1 << i) != 0 {
Some([joint.limits[i].min, joint.limits[i].max])
} else {
None
};
out[len] = builder.motor_linear(
params,
[joint_id],
body1,
body2,
i,
&joint.motors[i].motor_params(params.dt),
limits,
WritebackId::Motor(i),
);
len += 1;
}
}
if (motor_axes & coupled_axes) & JointAxesMask::ANG_AXES.bits() != 0 {
// TODO: coupled angular motor constraint.
}
if (motor_axes & coupled_axes) & JointAxesMask::LIN_AXES.bits() != 0 {
// TODO: coupled linear limit constraint.
// out[len] = builder.motor_linear_coupled(
// params,
// [joint_id],
// body1,
// body2,
// limit_axes & coupled_axes,
// &joint.limits,
// WritebackId::Limit(0), // TODO: writeback
// );
// len += 1;
}
JointVelocityConstraintBuilder::finalize_constraints(&mut out[start..len]);
let start = len;
for i in DIM..SPATIAL_DIM { for i in DIM..SPATIAL_DIM {
if locked_axes & (1 << i) != 0 { if locked_axes & (1 << i) != 0 {
out[len] = builder.lock_angular( out[len] = builder.lock_angular(
@@ -169,52 +223,16 @@ impl JointVelocityConstraint<Real, 1> {
len += 1; len += 1;
} }
} }
for i in 0..DIM { for i in 0..DIM {
if motor_axes & (1 << i) != 0 { if locked_axes & (1 << i) != 0 {
out[len] = builder.motor_linear( out[len] =
params, builder.lock_linear(params, [joint_id], body1, body2, i, WritebackId::Dof(i));
[joint_id],
body1,
body2,
locked_axes >> DIM,
i,
&joint.motors[i].motor_params(params.dt),
WritebackId::Motor(i),
);
len += 1;
}
}
for i in DIM..SPATIAL_DIM {
if motor_axes & (1 << i) != 0 {
out[len] = builder.motor_angular(
[joint_id],
body1,
body2,
i - DIM,
&joint.motors[i].motor_params(params.dt),
WritebackId::Motor(i),
);
len += 1; len += 1;
} }
} }
for i in 0..DIM {
if limit_axes & (1 << i) != 0 {
out[len] = builder.limit_linear(
params,
[joint_id],
body1,
body2,
i,
[joint.limits[i].min, joint.limits[i].max],
WritebackId::Limit(i),
);
len += 1;
}
}
for i in DIM..SPATIAL_DIM { for i in DIM..SPATIAL_DIM {
if limit_axes & (1 << i) != 0 { if (limit_axes & !coupled_axes) & (1 << i) != 0 {
out[len] = builder.limit_angular( out[len] = builder.limit_angular(
params, params,
[joint_id], [joint_id],
@@ -227,8 +245,40 @@ impl JointVelocityConstraint<Real, 1> {
len += 1; len += 1;
} }
} }
for i in 0..DIM {
if (limit_axes & !coupled_axes) & (1 << i) != 0 {
out[len] = builder.limit_linear(
params,
[joint_id],
body1,
body2,
i,
[joint.limits[i].min, joint.limits[i].max],
WritebackId::Limit(i),
);
len += 1;
}
}
if (limit_axes & coupled_axes) & JointAxesMask::ANG_AXES.bits() != 0 {
// TODO: coupled angular limit constraint.
}
if (limit_axes & coupled_axes) & JointAxesMask::LIN_AXES.bits() != 0 {
// TODO: coupled linear limit constraint.
out[len] = builder.limit_linear_coupled(
params,
[joint_id],
body1,
body2,
limit_axes & coupled_axes,
&joint.limits,
WritebackId::Limit(0), // TODO: writeback
);
len += 1;
}
JointVelocityConstraintBuilder::finalize_constraints(&mut out[start..len]);
JointVelocityConstraintBuilder::finalize_constraints(&mut out[..len]);
len len
} }
@@ -349,6 +399,8 @@ pub struct JointVelocityGroundConstraint<N: WReal, const LANES: usize> {
pub ang_jac2: AngVector<N>, pub ang_jac2: AngVector<N>,
pub inv_lhs: N, pub inv_lhs: N,
pub cfm_coeff: N,
pub cfm_gain: N,
pub rhs: N, pub rhs: N,
pub rhs_wo_bias: N, pub rhs_wo_bias: N,
@@ -367,6 +419,8 @@ impl<N: WReal, const LANES: usize> JointVelocityGroundConstraint<N, LANES> {
lin_jac: Vector::zeros(), lin_jac: Vector::zeros(),
ang_jac2: na::zero(), ang_jac2: na::zero(),
inv_lhs: N::zero(), inv_lhs: N::zero(),
cfm_coeff: N::zero(),
cfm_gain: N::zero(),
rhs: N::zero(), rhs: N::zero(),
rhs_wo_bias: N::zero(), rhs_wo_bias: N::zero(),
im2: na::zero(), im2: na::zero(),
@@ -379,7 +433,7 @@ impl<N: WReal, const LANES: usize> JointVelocityGroundConstraint<N, LANES> {
let dangvel = mj_lambda2.angular; let dangvel = mj_lambda2.angular;
let dvel = self.lin_jac.dot(&dlinvel) + self.ang_jac2.gdot(dangvel) + self.rhs; let dvel = self.lin_jac.dot(&dlinvel) + self.ang_jac2.gdot(dangvel) + self.rhs;
let total_impulse = (self.impulse + self.inv_lhs * dvel) let total_impulse = (self.impulse + self.inv_lhs * (dvel - self.cfm_gain * self.impulse))
.simd_clamp(self.impulse_bounds[0], self.impulse_bounds[1]); .simd_clamp(self.impulse_bounds[0], self.impulse_bounds[1]);
let delta_impulse = total_impulse - self.impulse; let delta_impulse = total_impulse - self.impulse;
self.impulse = total_impulse; self.impulse = total_impulse;
@@ -404,13 +458,14 @@ impl JointVelocityGroundConstraint<Real, 1> {
body2: &SolverBody<Real, 1>, body2: &SolverBody<Real, 1>,
frame1: &Isometry<Real>, frame1: &Isometry<Real>,
frame2: &Isometry<Real>, frame2: &Isometry<Real>,
joint: &JointData, joint: &GenericJoint,
out: &mut [Self], out: &mut [Self],
) -> usize { ) -> usize {
let mut len = 0; let mut len = 0;
let locked_axes = joint.locked_axes.bits() as u8; let locked_axes = joint.locked_axes.bits();
let motor_axes = joint.motor_axes.bits() as u8; let motor_axes = joint.motor_axes.bits() & !locked_axes;
let limit_axes = joint.limit_axes.bits() as u8; let limit_axes = joint.limit_axes.bits() & !locked_axes;
let coupled_axes = joint.coupled_axes.bits();
let builder = JointVelocityConstraintBuilder::new( let builder = JointVelocityConstraintBuilder::new(
frame1, frame1,
@@ -420,19 +475,68 @@ impl JointVelocityGroundConstraint<Real, 1> {
locked_axes, locked_axes,
); );
let start = len;
for i in DIM..SPATIAL_DIM {
if (motor_axes & !coupled_axes) & (1 << i) != 0 {
out[len] = builder.motor_angular_ground(
[joint_id],
body1,
body2,
i - DIM,
&joint.motors[i].motor_params(params.dt),
WritebackId::Motor(i),
);
len += 1;
}
}
for i in 0..DIM { for i in 0..DIM {
if locked_axes & (1 << i) != 0 { if (motor_axes & !coupled_axes) & (1 << i) != 0 {
out[len] = builder.lock_linear_ground( let limits = if limit_axes & (1 << i) != 0 {
Some([joint.limits[i].min, joint.limits[i].max])
} else {
None
};
out[len] = builder.motor_linear_ground(
params, params,
[joint_id], [joint_id],
body1, body1,
body2, body2,
i, i,
WritebackId::Dof(i), &joint.motors[i].motor_params(params.dt),
limits,
WritebackId::Motor(i),
); );
len += 1; len += 1;
} }
} }
if (motor_axes & coupled_axes) & JointAxesMask::ANG_AXES.bits() != 0 {
// TODO: coupled angular motor constraint.
}
if (motor_axes & coupled_axes) & JointAxesMask::LIN_AXES.bits() != 0 {
/*
// TODO: coupled linear motor constraint.
out[len] = builder.motor_linear_coupled_ground(
params,
[joint_id],
body1,
body2,
motor_axes & coupled_axes,
&joint.motors,
limit_axes & coupled_axes,
&joint.limits,
WritebackId::Limit(0), // TODO: writeback
);
len += 1;
*/
todo!()
}
JointVelocityConstraintBuilder::finalize_ground_constraints(&mut out[start..len]);
let start = len;
for i in DIM..SPATIAL_DIM { for i in DIM..SPATIAL_DIM {
if locked_axes & (1 << i) != 0 { if locked_axes & (1 << i) != 0 {
out[len] = builder.lock_angular_ground( out[len] = builder.lock_angular_ground(
@@ -446,50 +550,22 @@ impl JointVelocityGroundConstraint<Real, 1> {
len += 1; len += 1;
} }
} }
for i in 0..DIM { for i in 0..DIM {
if motor_axes & (1 << i) != 0 { if locked_axes & (1 << i) != 0 {
out[len] = builder.motor_linear_ground( out[len] = builder.lock_linear_ground(
[joint_id],
body1,
body2,
i,
&joint.motors[i].motor_params(params.dt),
WritebackId::Motor(i),
);
len += 1;
}
}
for i in DIM..SPATIAL_DIM {
if motor_axes & (1 << i) != 0 {
out[len] = builder.motor_angular_ground(
[joint_id],
body1,
body2,
i - DIM,
&joint.motors[i].motor_params(params.dt),
WritebackId::Motor(i),
);
len += 1;
}
}
for i in 0..DIM {
if limit_axes & (1 << i) != 0 {
out[len] = builder.limit_linear_ground(
params, params,
[joint_id], [joint_id],
body1, body1,
body2, body2,
i, i,
[joint.limits[i].min, joint.limits[i].max], WritebackId::Dof(i),
WritebackId::Limit(i),
); );
len += 1; len += 1;
} }
} }
for i in DIM..SPATIAL_DIM { for i in DIM..SPATIAL_DIM {
if limit_axes & (1 << i) != 0 { if (limit_axes & !coupled_axes) & (1 << i) != 0 {
out[len] = builder.limit_angular_ground( out[len] = builder.limit_angular_ground(
params, params,
[joint_id], [joint_id],
@@ -502,8 +578,39 @@ impl JointVelocityGroundConstraint<Real, 1> {
len += 1; len += 1;
} }
} }
for i in 0..DIM {
if (limit_axes & !coupled_axes) & (1 << i) != 0 {
out[len] = builder.limit_linear_ground(
params,
[joint_id],
body1,
body2,
i,
[joint.limits[i].min, joint.limits[i].max],
WritebackId::Limit(i),
);
len += 1;
}
}
if (limit_axes & coupled_axes) & JointAxesMask::ANG_AXES.bits() != 0 {
// TODO: coupled angular limit constraint.
}
if (limit_axes & coupled_axes) & JointAxesMask::LIN_AXES.bits() != 0 {
out[len] = builder.limit_linear_coupled_ground(
params,
[joint_id],
body1,
body2,
limit_axes & coupled_axes,
&joint.limits,
WritebackId::Limit(0), // TODO: writeback
);
len += 1;
}
JointVelocityConstraintBuilder::finalize_ground_constraints(&mut out[start..len]);
JointVelocityConstraintBuilder::finalize_ground_constraints(&mut out[..len]);
len len
} }

View File

@@ -3,8 +3,8 @@ use crate::dynamics::solver::joint_constraint::joint_velocity_constraint::{
}; };
use crate::dynamics::solver::joint_constraint::SolverBody; use crate::dynamics::solver::joint_constraint::SolverBody;
use crate::dynamics::solver::MotorParameters; use crate::dynamics::solver::MotorParameters;
use crate::dynamics::{IntegrationParameters, JointIndex}; use crate::dynamics::{IntegrationParameters, JointAxesMask, JointIndex, JointLimits, JointMotor};
use crate::math::{Isometry, Matrix, Point, Real, Rotation, Vector, ANG_DIM, DIM}; use crate::math::{AngVector, Isometry, Matrix, Point, Real, Rotation, Vector, ANG_DIM, DIM};
use crate::utils::{IndexMut2, WCrossMatrix, WDot, WQuat, WReal}; use crate::utils::{IndexMut2, WCrossMatrix, WDot, WQuat, WReal};
use na::SMatrix; use na::SMatrix;
@@ -92,10 +92,12 @@ impl<N: WReal> JointVelocityConstraintBuilder<N> {
let min_enabled = dist.simd_lt(limits[0]); let min_enabled = dist.simd_lt(limits[0]);
let max_enabled = limits[1].simd_lt(dist); let max_enabled = limits[1].simd_lt(dist);
let erp_inv_dt = N::splat(params.erp_inv_dt()); let erp_inv_dt = N::splat(params.joint_erp_inv_dt());
let cfm_coeff = N::splat(params.joint_cfm_coeff());
let rhs_bias = let rhs_bias =
((dist - limits[1]).simd_max(zero) - (limits[0] - dist).simd_max(zero)) * erp_inv_dt; ((dist - limits[1]).simd_max(zero) - (limits[0] - dist).simd_max(zero)) * erp_inv_dt;
constraint.rhs = constraint.rhs_wo_bias + rhs_bias; constraint.rhs = constraint.rhs_wo_bias + rhs_bias;
constraint.cfm_coeff = cfm_coeff;
constraint.impulse_bounds = [ constraint.impulse_bounds = [
N::splat(-Real::INFINITY).select(min_enabled, zero), N::splat(-Real::INFINITY).select(min_enabled, zero),
N::splat(Real::INFINITY).select(max_enabled, zero), N::splat(Real::INFINITY).select(max_enabled, zero),
@@ -104,39 +106,114 @@ impl<N: WReal> JointVelocityConstraintBuilder<N> {
constraint constraint
} }
pub fn limit_linear_coupled<const LANES: usize>(
&self,
params: &IntegrationParameters,
joint_id: [JointIndex; LANES],
body1: &SolverBody<N, LANES>,
body2: &SolverBody<N, LANES>,
limited_coupled_axes: u8,
limits: &[JointLimits<N>],
writeback_id: WritebackId,
) -> JointVelocityConstraint<N, LANES> {
let zero = N::zero();
let mut lin_jac = Vector::zeros();
let mut ang_jac1: AngVector<N> = na::zero();
let mut ang_jac2: AngVector<N> = na::zero();
let mut limit = N::zero();
for i in 0..DIM {
if limited_coupled_axes & (1 << i) != 0 {
let coeff = self.basis.column(i).dot(&self.lin_err);
lin_jac += self.basis.column(i) * coeff;
#[cfg(feature = "dim2")]
{
ang_jac1 += self.cmat1_basis[i] * coeff;
ang_jac2 += self.cmat2_basis[i] * coeff;
}
#[cfg(feature = "dim3")]
{
ang_jac1 += self.cmat1_basis.column(i) * coeff;
ang_jac2 += self.cmat2_basis.column(i) * coeff;
}
limit += limits[i].max * limits[i].max;
}
}
limit = limit.simd_sqrt();
let dist = lin_jac.norm();
let inv_dist = crate::utils::simd_inv(dist);
lin_jac *= inv_dist;
ang_jac1 *= inv_dist;
ang_jac2 *= inv_dist;
let dvel = lin_jac.dot(&(body2.linvel - body1.linvel))
+ (ang_jac2.gdot(body2.angvel) - ang_jac1.gdot(body1.angvel));
let rhs_wo_bias = dvel + (dist - limit).simd_min(zero) * N::splat(params.inv_dt());
ang_jac1 = body1.sqrt_ii * ang_jac1;
ang_jac2 = body2.sqrt_ii * ang_jac2;
let erp_inv_dt = N::splat(params.joint_erp_inv_dt());
let cfm_coeff = N::splat(params.joint_cfm_coeff());
let rhs_bias = (dist - limit).simd_max(zero) * erp_inv_dt;
let rhs = rhs_wo_bias + rhs_bias;
let impulse_bounds = [N::zero(), N::splat(Real::INFINITY)];
JointVelocityConstraint {
joint_id,
mj_lambda1: body1.mj_lambda,
mj_lambda2: body2.mj_lambda,
im1: body1.im,
im2: body2.im,
impulse: N::zero(),
impulse_bounds,
lin_jac,
ang_jac1,
ang_jac2,
inv_lhs: N::zero(), // Will be set during ortogonalization.
cfm_coeff,
cfm_gain: N::zero(),
rhs,
rhs_wo_bias,
writeback_id,
}
}
pub fn motor_linear<const LANES: usize>( pub fn motor_linear<const LANES: usize>(
&self, &self,
params: &IntegrationParameters, params: &IntegrationParameters,
joint_id: [JointIndex; LANES], joint_id: [JointIndex; LANES],
body1: &SolverBody<N, LANES>, body1: &SolverBody<N, LANES>,
body2: &SolverBody<N, LANES>, body2: &SolverBody<N, LANES>,
_locked_ang_axes: u8,
motor_axis: usize, motor_axis: usize,
motor_params: &MotorParameters<N>, motor_params: &MotorParameters<N>,
limits: Option<[N; 2]>,
writeback_id: WritebackId, writeback_id: WritebackId,
) -> JointVelocityConstraint<N, LANES> { ) -> JointVelocityConstraint<N, LANES> {
let inv_dt = N::splat(params.inv_dt());
let mut constraint = let mut constraint =
self.lock_linear(params, joint_id, body1, body2, motor_axis, writeback_id); self.lock_linear(params, joint_id, body1, body2, motor_axis, writeback_id);
// if locked_ang_axes & (1 << motor_axis) != 0 {
// // FIXME: check that this also works for cases
// // when not all the angular axes are locked.
// constraint.ang_jac1 = na::zero();
// constraint.ang_jac2 = na::zero();
// }
let mut rhs_wo_bias = N::zero(); let mut rhs_wo_bias = N::zero();
if motor_params.stiffness != N::zero() { if motor_params.erp_inv_dt != N::zero() {
let dist = self.lin_err.dot(&constraint.lin_jac); let dist = self.lin_err.dot(&constraint.lin_jac);
rhs_wo_bias += (dist - motor_params.target_pos) * motor_params.stiffness; rhs_wo_bias += (dist - motor_params.target_pos) * motor_params.erp_inv_dt;
} }
if motor_params.damping != N::zero() { let mut target_vel = motor_params.target_vel;
if let Some(limits) = limits {
let dist = self.lin_err.dot(&constraint.lin_jac);
target_vel =
target_vel.simd_clamp((limits[0] - dist) * inv_dt, (limits[1] - dist) * inv_dt);
};
let dvel = constraint.lin_jac.dot(&(body2.linvel - body1.linvel)) let dvel = constraint.lin_jac.dot(&(body2.linvel - body1.linvel))
+ (constraint.ang_jac2.gdot(body2.angvel) - constraint.ang_jac1.gdot(body1.angvel)); + (constraint.ang_jac2.gdot(body2.angvel) - constraint.ang_jac1.gdot(body1.angvel));
rhs_wo_bias += (dvel - motor_params.target_vel) * motor_params.damping; rhs_wo_bias += dvel - target_vel;
}
constraint.cfm_coeff = motor_params.cfm_coeff;
constraint.cfm_gain = motor_params.cfm_gain;
constraint.impulse_bounds = [-motor_params.max_impulse, motor_params.max_impulse]; constraint.impulse_bounds = [-motor_params.max_impulse, motor_params.max_impulse];
constraint.rhs = rhs_wo_bias; constraint.rhs = rhs_wo_bias;
constraint.rhs_wo_bias = rhs_wo_bias; constraint.rhs_wo_bias = rhs_wo_bias;
@@ -164,10 +241,11 @@ impl<N: WReal> JointVelocityConstraintBuilder<N> {
let dvel = lin_jac.dot(&(body2.linvel - body1.linvel)) let dvel = lin_jac.dot(&(body2.linvel - body1.linvel))
+ (ang_jac2.gdot(body2.angvel) - ang_jac1.gdot(body1.angvel)); + (ang_jac2.gdot(body2.angvel) - ang_jac1.gdot(body1.angvel));
let rhs_wo_bias = dvel * N::splat(params.velocity_solve_fraction); let rhs_wo_bias = dvel;
let erp_inv_dt = params.erp_inv_dt(); let erp_inv_dt = N::splat(params.joint_erp_inv_dt());
let rhs_bias = lin_jac.dot(&self.lin_err) * N::splat(erp_inv_dt); let cfm_coeff = N::splat(params.joint_cfm_coeff());
let rhs_bias = lin_jac.dot(&self.lin_err) * erp_inv_dt;
ang_jac1 = body1.sqrt_ii * ang_jac1; ang_jac1 = body1.sqrt_ii * ang_jac1;
ang_jac2 = body2.sqrt_ii * ang_jac2; ang_jac2 = body2.sqrt_ii * ang_jac2;
@@ -184,6 +262,8 @@ impl<N: WReal> JointVelocityConstraintBuilder<N> {
ang_jac1, ang_jac1,
ang_jac2, ang_jac2,
inv_lhs: N::zero(), // Will be set during ortogonalization. inv_lhs: N::zero(), // Will be set during ortogonalization.
cfm_coeff,
cfm_gain: N::zero(),
rhs: rhs_wo_bias + rhs_bias, rhs: rhs_wo_bias + rhs_bias,
rhs_wo_bias, rhs_wo_bias,
writeback_id, writeback_id,
@@ -220,12 +300,13 @@ impl<N: WReal> JointVelocityConstraintBuilder<N> {
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
let ang_jac = self.ang_basis.column(limited_axis).into_owned(); let ang_jac = self.ang_basis.column(limited_axis).into_owned();
let dvel = ang_jac.gdot(body2.angvel) - ang_jac.gdot(body1.angvel); let dvel = ang_jac.gdot(body2.angvel) - ang_jac.gdot(body1.angvel);
let rhs_wo_bias = dvel * N::splat(params.velocity_solve_fraction); let rhs_wo_bias = dvel;
let erp_inv_dt = params.erp_inv_dt(); let erp_inv_dt = N::splat(params.joint_erp_inv_dt());
let cfm_coeff = N::splat(params.joint_cfm_coeff());
let rhs_bias = ((s_ang - s_limits[1]).simd_max(zero) let rhs_bias = ((s_ang - s_limits[1]).simd_max(zero)
- (s_limits[0] - s_ang).simd_max(zero)) - (s_limits[0] - s_ang).simd_max(zero))
* N::splat(erp_inv_dt); * erp_inv_dt;
let ang_jac1 = body1.sqrt_ii * ang_jac; let ang_jac1 = body1.sqrt_ii * ang_jac;
let ang_jac2 = body2.sqrt_ii * ang_jac; let ang_jac2 = body2.sqrt_ii * ang_jac;
@@ -242,6 +323,8 @@ impl<N: WReal> JointVelocityConstraintBuilder<N> {
ang_jac1, ang_jac1,
ang_jac2, ang_jac2,
inv_lhs: N::zero(), // Will be set during ortogonalization. inv_lhs: N::zero(), // Will be set during ortogonalization.
cfm_coeff,
cfm_gain: N::zero(),
rhs: rhs_wo_bias + rhs_bias, rhs: rhs_wo_bias + rhs_bias,
rhs_wo_bias, rhs_wo_bias,
writeback_id, writeback_id,
@@ -264,20 +347,17 @@ impl<N: WReal> JointVelocityConstraintBuilder<N> {
let ang_jac = self.basis.column(_motor_axis).into_owned(); let ang_jac = self.basis.column(_motor_axis).into_owned();
let mut rhs_wo_bias = N::zero(); let mut rhs_wo_bias = N::zero();
if motor_params.stiffness != N::zero() { if motor_params.erp_inv_dt != N::zero() {
#[cfg(feature = "dim2")] #[cfg(feature = "dim2")]
let s_ang_dist = self.ang_err.im; let s_ang_dist = self.ang_err.im;
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
let s_ang_dist = self.ang_err.imag()[_motor_axis]; let s_ang_dist = self.ang_err.imag()[_motor_axis];
let s_target_ang = motor_params.target_pos.simd_sin(); let s_target_ang = motor_params.target_pos.simd_sin();
rhs_wo_bias += (s_ang_dist - s_target_ang) * motor_params.stiffness; rhs_wo_bias += (s_ang_dist - s_target_ang) * motor_params.erp_inv_dt;
} }
if motor_params.damping != N::zero() {
let dvel = ang_jac.gdot(body2.angvel) - ang_jac.gdot(body1.angvel); let dvel = ang_jac.gdot(body2.angvel) - ang_jac.gdot(body1.angvel);
rhs_wo_bias += rhs_wo_bias += dvel - motor_params.target_vel;
(dvel - motor_params.target_vel/* * ang_jac.norm() */) * motor_params.damping;
}
let ang_jac1 = body1.sqrt_ii * ang_jac; let ang_jac1 = body1.sqrt_ii * ang_jac;
let ang_jac2 = body2.sqrt_ii * ang_jac; let ang_jac2 = body2.sqrt_ii * ang_jac;
@@ -294,6 +374,8 @@ impl<N: WReal> JointVelocityConstraintBuilder<N> {
ang_jac1, ang_jac1,
ang_jac2, ang_jac2,
inv_lhs: N::zero(), // Will be set during ortogonalization. inv_lhs: N::zero(), // Will be set during ortogonalization.
cfm_coeff: motor_params.cfm_coeff,
cfm_gain: motor_params.cfm_gain,
rhs: rhs_wo_bias, rhs: rhs_wo_bias,
rhs_wo_bias, rhs_wo_bias,
writeback_id, writeback_id,
@@ -315,13 +397,14 @@ impl<N: WReal> JointVelocityConstraintBuilder<N> {
let ang_jac = self.ang_basis.column(locked_axis).into_owned(); let ang_jac = self.ang_basis.column(locked_axis).into_owned();
let dvel = ang_jac.gdot(body2.angvel) - ang_jac.gdot(body1.angvel); let dvel = ang_jac.gdot(body2.angvel) - ang_jac.gdot(body1.angvel);
let rhs_wo_bias = dvel * N::splat(params.velocity_solve_fraction); let rhs_wo_bias = dvel;
let erp_inv_dt = params.erp_inv_dt(); let erp_inv_dt = N::splat(params.joint_erp_inv_dt());
let cfm_coeff = N::splat(params.joint_cfm_coeff());
#[cfg(feature = "dim2")] #[cfg(feature = "dim2")]
let rhs_bias = self.ang_err.im * N::splat(erp_inv_dt); let rhs_bias = self.ang_err.im * erp_inv_dt;
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
let rhs_bias = self.ang_err.imag()[locked_axis] * N::splat(erp_inv_dt); let rhs_bias = self.ang_err.imag()[locked_axis] * erp_inv_dt;
let ang_jac1 = body1.sqrt_ii * ang_jac; let ang_jac1 = body1.sqrt_ii * ang_jac;
let ang_jac2 = body2.sqrt_ii * ang_jac; let ang_jac2 = body2.sqrt_ii * ang_jac;
@@ -338,6 +421,8 @@ impl<N: WReal> JointVelocityConstraintBuilder<N> {
ang_jac1, ang_jac1,
ang_jac2, ang_jac2,
inv_lhs: N::zero(), // Will be set during ortogonalization. inv_lhs: N::zero(), // Will be set during ortogonalization.
cfm_coeff,
cfm_gain: N::zero(),
rhs: rhs_wo_bias + rhs_bias, rhs: rhs_wo_bias + rhs_bias,
rhs_wo_bias, rhs_wo_bias,
writeback_id, writeback_id,
@@ -349,6 +434,11 @@ impl<N: WReal> JointVelocityConstraintBuilder<N> {
constraints: &mut [JointVelocityConstraint<N, LANES>], constraints: &mut [JointVelocityConstraint<N, LANES>],
) { ) {
let len = constraints.len(); let len = constraints.len();
if len == 0 {
return;
}
let imsum = constraints[0].im1 + constraints[0].im2; let imsum = constraints[0].im1 + constraints[0].im2;
// Use the modified Gram-Schmidt orthogonalization. // Use the modified Gram-Schmidt orthogonalization.
@@ -357,8 +447,10 @@ impl<N: WReal> JointVelocityConstraintBuilder<N> {
let dot_jj = c_j.lin_jac.dot(&imsum.component_mul(&c_j.lin_jac)) let dot_jj = c_j.lin_jac.dot(&imsum.component_mul(&c_j.lin_jac))
+ c_j.ang_jac1.gdot(c_j.ang_jac1) + c_j.ang_jac1.gdot(c_j.ang_jac1)
+ c_j.ang_jac2.gdot(c_j.ang_jac2); + c_j.ang_jac2.gdot(c_j.ang_jac2);
let cfm_gain = dot_jj * c_j.cfm_coeff + c_j.cfm_gain;
let inv_dot_jj = crate::utils::simd_inv(dot_jj); let inv_dot_jj = crate::utils::simd_inv(dot_jj);
c_j.inv_lhs = inv_dot_jj; // Dont forget to update the inv_lhs. c_j.inv_lhs = crate::utils::simd_inv(dot_jj + cfm_gain); // Dont forget to update the inv_lhs.
c_j.cfm_gain = cfm_gain;
if c_j.impulse_bounds != [-N::splat(Real::MAX), N::splat(Real::MAX)] { if c_j.impulse_bounds != [-N::splat(Real::MAX), N::splat(Real::MAX)] {
// Don't remove constraints with limited forces from the others // Don't remove constraints with limited forces from the others
@@ -369,6 +461,7 @@ impl<N: WReal> JointVelocityConstraintBuilder<N> {
for i in (j + 1)..len { for i in (j + 1)..len {
let (c_i, c_j) = constraints.index_mut_const(i, j); let (c_i, c_j) = constraints.index_mut_const(i, j);
let dot_ij = c_i.lin_jac.dot(&imsum.component_mul(&c_j.lin_jac)) let dot_ij = c_i.lin_jac.dot(&imsum.component_mul(&c_j.lin_jac))
+ c_i.ang_jac1.gdot(c_j.ang_jac1) + c_i.ang_jac1.gdot(c_j.ang_jac1)
+ c_i.ang_jac2.gdot(c_j.ang_jac2); + c_i.ang_jac2.gdot(c_j.ang_jac2);
@@ -396,6 +489,7 @@ impl<N: WReal> JointVelocityConstraintBuilder<N> {
let zero = N::zero(); let zero = N::zero();
let lin_jac = self.basis.column(limited_axis).into_owned(); let lin_jac = self.basis.column(limited_axis).into_owned();
let dist = self.lin_err.dot(&lin_jac); let dist = self.lin_err.dot(&lin_jac);
let min_enabled = dist.simd_lt(limits[0]); let min_enabled = dist.simd_lt(limits[0]);
let max_enabled = limits[1].simd_lt(dist); let max_enabled = limits[1].simd_lt(dist);
@@ -412,11 +506,12 @@ impl<N: WReal> JointVelocityConstraintBuilder<N> {
let dvel = lin_jac.dot(&(body2.linvel - body1.linvel)) let dvel = lin_jac.dot(&(body2.linvel - body1.linvel))
+ (ang_jac2.gdot(body2.angvel) - ang_jac1.gdot(body1.angvel)); + (ang_jac2.gdot(body2.angvel) - ang_jac1.gdot(body1.angvel));
let rhs_wo_bias = dvel * N::splat(params.velocity_solve_fraction); let rhs_wo_bias = dvel;
let erp_inv_dt = params.erp_inv_dt(); let erp_inv_dt = N::splat(params.joint_erp_inv_dt());
let rhs_bias = ((dist - limits[1]).simd_max(zero) - (limits[0] - dist).simd_max(zero)) let cfm_coeff = N::splat(params.joint_cfm_coeff());
* N::splat(erp_inv_dt); let rhs_bias =
((dist - limits[1]).simd_max(zero) - (limits[0] - dist).simd_max(zero)) * erp_inv_dt;
ang_jac2 = body2.sqrt_ii * ang_jac2; ang_jac2 = body2.sqrt_ii * ang_jac2;
@@ -429,21 +524,97 @@ impl<N: WReal> JointVelocityConstraintBuilder<N> {
lin_jac, lin_jac,
ang_jac2, ang_jac2,
inv_lhs: zero, // Will be set during ortogonalization. inv_lhs: zero, // Will be set during ortogonalization.
cfm_coeff,
cfm_gain: N::zero(),
rhs: rhs_wo_bias + rhs_bias, rhs: rhs_wo_bias + rhs_bias,
rhs_wo_bias, rhs_wo_bias,
writeback_id, writeback_id,
} }
} }
pub fn limit_linear_coupled_ground<const LANES: usize>(
&self,
params: &IntegrationParameters,
joint_id: [JointIndex; LANES],
body1: &SolverBody<N, LANES>,
body2: &SolverBody<N, LANES>,
limited_coupled_axes: u8,
limits: &[JointLimits<N>],
writeback_id: WritebackId,
) -> JointVelocityGroundConstraint<N, LANES> {
let zero = N::zero();
let mut lin_jac = Vector::zeros();
let mut ang_jac1: AngVector<N> = na::zero();
let mut ang_jac2: AngVector<N> = na::zero();
let mut limit = N::zero();
for i in 0..DIM {
if limited_coupled_axes & (1 << i) != 0 {
let coeff = self.basis.column(i).dot(&self.lin_err);
lin_jac += self.basis.column(i) * coeff;
#[cfg(feature = "dim2")]
{
ang_jac1 += self.cmat1_basis[i] * coeff;
ang_jac2 += self.cmat2_basis[i] * coeff;
}
#[cfg(feature = "dim3")]
{
ang_jac1 += self.cmat1_basis.column(i) * coeff;
ang_jac2 += self.cmat2_basis.column(i) * coeff;
}
limit += limits[i].max * limits[i].max;
}
}
limit = limit.simd_sqrt();
let dist = lin_jac.norm();
let inv_dist = crate::utils::simd_inv(dist);
lin_jac *= inv_dist;
ang_jac1 *= inv_dist;
ang_jac2 *= inv_dist;
let dvel = lin_jac.dot(&(body2.linvel - body1.linvel))
+ (ang_jac2.gdot(body2.angvel) - ang_jac1.gdot(body1.angvel));
let rhs_wo_bias = dvel + (dist - limit).simd_min(zero) * N::splat(params.inv_dt());
ang_jac2 = body2.sqrt_ii * ang_jac2;
let erp_inv_dt = N::splat(params.joint_erp_inv_dt());
let cfm_coeff = N::splat(params.joint_cfm_coeff());
let rhs_bias = (dist - limit).simd_max(zero) * erp_inv_dt;
let rhs = rhs_wo_bias + rhs_bias;
let impulse_bounds = [N::zero(), N::splat(Real::INFINITY)];
JointVelocityGroundConstraint {
joint_id,
mj_lambda2: body2.mj_lambda,
im2: body2.im,
impulse: N::zero(),
impulse_bounds,
lin_jac,
ang_jac2,
inv_lhs: N::zero(), // Will be set during ortogonalization.
cfm_coeff,
cfm_gain: N::zero(),
rhs,
rhs_wo_bias,
writeback_id,
}
}
pub fn motor_linear_ground<const LANES: usize>( pub fn motor_linear_ground<const LANES: usize>(
&self, &self,
params: &IntegrationParameters,
joint_id: [JointIndex; LANES], joint_id: [JointIndex; LANES],
body1: &SolverBody<N, LANES>, body1: &SolverBody<N, LANES>,
body2: &SolverBody<N, LANES>, body2: &SolverBody<N, LANES>,
motor_axis: usize, motor_axis: usize,
motor_params: &MotorParameters<N>, motor_params: &MotorParameters<N>,
limits: Option<[N; 2]>,
writeback_id: WritebackId, writeback_id: WritebackId,
) -> JointVelocityGroundConstraint<N, LANES> { ) -> JointVelocityGroundConstraint<N, LANES> {
let inv_dt = N::splat(params.inv_dt());
let lin_jac = self.basis.column(motor_axis).into_owned(); let lin_jac = self.basis.column(motor_axis).into_owned();
let ang_jac1 = self.cmat1_basis.column(motor_axis).into_owned(); let ang_jac1 = self.cmat1_basis.column(motor_axis).into_owned();
#[cfg(feature = "dim2")] #[cfg(feature = "dim2")]
@@ -452,16 +623,21 @@ impl<N: WReal> JointVelocityConstraintBuilder<N> {
let mut ang_jac2 = self.cmat2_basis.column(motor_axis).into_owned(); let mut ang_jac2 = self.cmat2_basis.column(motor_axis).into_owned();
let mut rhs_wo_bias = N::zero(); let mut rhs_wo_bias = N::zero();
if motor_params.stiffness != N::zero() { if motor_params.erp_inv_dt != N::zero() {
let dist = self.lin_err.dot(&lin_jac); let dist = self.lin_err.dot(&lin_jac);
rhs_wo_bias += (dist - motor_params.target_pos) * motor_params.stiffness; rhs_wo_bias += (dist - motor_params.target_pos) * motor_params.erp_inv_dt;
} }
if motor_params.damping != N::zero() { let mut target_vel = motor_params.target_vel;
if let Some(limits) = limits {
let dist = self.lin_err.dot(&lin_jac);
target_vel =
target_vel.simd_clamp((limits[0] - dist) * inv_dt, (limits[1] - dist) * inv_dt);
};
let dvel = lin_jac.dot(&(body2.linvel - body1.linvel)) let dvel = lin_jac.dot(&(body2.linvel - body1.linvel))
+ (ang_jac2.gdot(body2.angvel) - ang_jac1.gdot(body1.angvel)); + (ang_jac2.gdot(body2.angvel) - ang_jac1.gdot(body1.angvel));
rhs_wo_bias += (dvel - motor_params.target_vel) * motor_params.damping; rhs_wo_bias += dvel - target_vel;
}
ang_jac2 = body2.sqrt_ii * ang_jac2; ang_jac2 = body2.sqrt_ii * ang_jac2;
@@ -474,12 +650,89 @@ impl<N: WReal> JointVelocityConstraintBuilder<N> {
lin_jac, lin_jac,
ang_jac2, ang_jac2,
inv_lhs: N::zero(), // Will be set during ortogonalization. inv_lhs: N::zero(), // Will be set during ortogonalization.
cfm_coeff: motor_params.cfm_coeff,
cfm_gain: motor_params.cfm_gain,
rhs: rhs_wo_bias, rhs: rhs_wo_bias,
rhs_wo_bias, rhs_wo_bias,
writeback_id, writeback_id,
} }
} }
pub fn motor_linear_coupled_ground<const LANES: usize>(
&self,
params: &IntegrationParameters,
joint_id: [JointIndex; LANES],
body1: &SolverBody<N, LANES>,
body2: &SolverBody<N, LANES>,
motor_coupled_axes: u8,
motors: &[MotorParameters<N>],
limited_coupled_axes: u8,
limits: &[JointLimits<N>],
writeback_id: WritebackId,
) -> JointVelocityGroundConstraint<N, LANES> {
todo!()
/*
let zero = N::zero();
let mut lin_jac = Vector::zeros();
let mut ang_jac1: AngVector<N> = na::zero();
let mut ang_jac2: AngVector<N> = na::zero();
let mut limit = N::zero();
for i in 0..DIM {
if limited_coupled_axes & (1 << i) != 0 {
let coeff = self.basis.column(i).dot(&self.lin_err);
lin_jac += self.basis.column(i) * coeff;
#[cfg(feature = "dim2")]
{
ang_jac1 += self.cmat1_basis[i] * coeff;
ang_jac2 += self.cmat2_basis[i] * coeff;
}
#[cfg(feature = "dim3")]
{
ang_jac1 += self.cmat1_basis.column(i) * coeff;
ang_jac2 += self.cmat2_basis.column(i) * coeff;
}
limit += limits[i].max * limits[i].max;
}
}
limit = limit.simd_sqrt();
let dist = lin_jac.norm();
let inv_dist = crate::utils::simd_inv(dist);
lin_jac *= inv_dist;
ang_jac1 *= inv_dist;
ang_jac2 *= inv_dist;
let dvel = lin_jac.dot(&(body2.linvel - body1.linvel))
+ (ang_jac2.gdot(body2.angvel) - ang_jac1.gdot(body1.angvel));
let rhs_wo_bias = dvel + (dist - limit).simd_min(zero) * N::splat(params.inv_dt());
ang_jac2 = body2.sqrt_ii * ang_jac2;
let erp_inv_dt = N::splat(params.joint_erp_inv_dt());
let cfm_coeff = N::splat(params.joint_cfm_coeff());
let rhs_bias = (dist - limit).simd_max(zero) * erp_inv_dt;
let rhs = rhs_wo_bias + rhs_bias;
let impulse_bounds = [N::zero(), N::splat(Real::INFINITY)];
JointVelocityGroundConstraint {
joint_id,
mj_lambda2: body2.mj_lambda,
im2: body2.im,
impulse: N::zero(),
impulse_bounds,
lin_jac,
ang_jac2,
inv_lhs: N::zero(), // Will be set during ortogonalization.
cfm_coeff,
cfm_gain: N::zero(),
rhs,
rhs_wo_bias,
writeback_id,
}
*/
}
pub fn lock_linear_ground<const LANES: usize>( pub fn lock_linear_ground<const LANES: usize>(
&self, &self,
params: &IntegrationParameters, params: &IntegrationParameters,
@@ -498,10 +751,11 @@ impl<N: WReal> JointVelocityConstraintBuilder<N> {
let dvel = lin_jac.dot(&(body2.linvel - body1.linvel)) let dvel = lin_jac.dot(&(body2.linvel - body1.linvel))
+ (ang_jac2.gdot(body2.angvel) - ang_jac1.gdot(body1.angvel)); + (ang_jac2.gdot(body2.angvel) - ang_jac1.gdot(body1.angvel));
let rhs_wo_bias = dvel * N::splat(params.velocity_solve_fraction); let rhs_wo_bias = dvel;
let erp_inv_dt = params.erp_inv_dt(); let erp_inv_dt = N::splat(params.joint_erp_inv_dt());
let rhs_bias = lin_jac.dot(&self.lin_err) * N::splat(erp_inv_dt); let cfm_coeff = N::splat(params.joint_cfm_coeff());
let rhs_bias = lin_jac.dot(&self.lin_err) * erp_inv_dt;
ang_jac2 = body2.sqrt_ii * ang_jac2; ang_jac2 = body2.sqrt_ii * ang_jac2;
@@ -514,6 +768,8 @@ impl<N: WReal> JointVelocityConstraintBuilder<N> {
lin_jac, lin_jac,
ang_jac2, ang_jac2,
inv_lhs: N::zero(), // Will be set during ortogonalization. inv_lhs: N::zero(), // Will be set during ortogonalization.
cfm_coeff,
cfm_gain: N::zero(),
rhs: rhs_wo_bias + rhs_bias, rhs: rhs_wo_bias + rhs_bias,
rhs_wo_bias, rhs_wo_bias,
writeback_id, writeback_id,
@@ -536,20 +792,17 @@ impl<N: WReal> JointVelocityConstraintBuilder<N> {
let ang_jac = self.basis.column(_motor_axis).into_owned(); let ang_jac = self.basis.column(_motor_axis).into_owned();
let mut rhs_wo_bias = N::zero(); let mut rhs_wo_bias = N::zero();
if motor_params.stiffness != N::zero() { if motor_params.erp_inv_dt != N::zero() {
#[cfg(feature = "dim2")] #[cfg(feature = "dim2")]
let s_ang_dist = self.ang_err.im; let s_ang_dist = self.ang_err.im;
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
let s_ang_dist = self.ang_err.imag()[_motor_axis]; let s_ang_dist = self.ang_err.imag()[_motor_axis];
let s_target_ang = motor_params.target_pos.simd_sin(); let s_target_ang = motor_params.target_pos.simd_sin();
rhs_wo_bias += (s_ang_dist - s_target_ang) * motor_params.stiffness; rhs_wo_bias += (s_ang_dist - s_target_ang) * motor_params.erp_inv_dt;
} }
if motor_params.damping != N::zero() {
let dvel = ang_jac.gdot(body2.angvel) - ang_jac.gdot(body1.angvel); let dvel = ang_jac.gdot(body2.angvel) - ang_jac.gdot(body1.angvel);
rhs_wo_bias += rhs_wo_bias += dvel - motor_params.target_vel;
(dvel - motor_params.target_vel/* * ang_jac.norm() */) * motor_params.damping;
}
let ang_jac2 = body2.sqrt_ii * ang_jac; let ang_jac2 = body2.sqrt_ii * ang_jac;
@@ -562,6 +815,8 @@ impl<N: WReal> JointVelocityConstraintBuilder<N> {
lin_jac: na::zero(), lin_jac: na::zero(),
ang_jac2, ang_jac2,
inv_lhs: N::zero(), // Will be set during ortogonalization. inv_lhs: N::zero(), // Will be set during ortogonalization.
cfm_coeff: motor_params.cfm_coeff,
cfm_gain: motor_params.cfm_gain,
rhs: rhs_wo_bias, rhs: rhs_wo_bias,
rhs_wo_bias, rhs_wo_bias,
writeback_id, writeback_id,
@@ -598,12 +853,13 @@ impl<N: WReal> JointVelocityConstraintBuilder<N> {
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
let ang_jac = self.ang_basis.column(limited_axis).into_owned(); let ang_jac = self.ang_basis.column(limited_axis).into_owned();
let dvel = ang_jac.gdot(body2.angvel) - ang_jac.gdot(body1.angvel); let dvel = ang_jac.gdot(body2.angvel) - ang_jac.gdot(body1.angvel);
let rhs_wo_bias = dvel * N::splat(params.velocity_solve_fraction); let rhs_wo_bias = dvel;
let erp_inv_dt = params.erp_inv_dt(); let erp_inv_dt = N::splat(params.joint_erp_inv_dt());
let cfm_coeff = N::splat(params.joint_cfm_coeff());
let rhs_bias = ((s_ang - s_limits[1]).simd_max(zero) let rhs_bias = ((s_ang - s_limits[1]).simd_max(zero)
- (s_limits[0] - s_ang).simd_max(zero)) - (s_limits[0] - s_ang).simd_max(zero))
* N::splat(erp_inv_dt); * erp_inv_dt;
let ang_jac2 = body2.sqrt_ii * ang_jac; let ang_jac2 = body2.sqrt_ii * ang_jac;
@@ -616,6 +872,8 @@ impl<N: WReal> JointVelocityConstraintBuilder<N> {
lin_jac: na::zero(), lin_jac: na::zero(),
ang_jac2, ang_jac2,
inv_lhs: zero, // Will be set during ortogonalization. inv_lhs: zero, // Will be set during ortogonalization.
cfm_coeff,
cfm_gain: N::zero(),
rhs: rhs_wo_bias + rhs_bias, rhs: rhs_wo_bias + rhs_bias,
rhs_wo_bias, rhs_wo_bias,
writeback_id, writeback_id,
@@ -636,13 +894,14 @@ impl<N: WReal> JointVelocityConstraintBuilder<N> {
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
let ang_jac = self.ang_basis.column(locked_axis).into_owned(); let ang_jac = self.ang_basis.column(locked_axis).into_owned();
let dvel = ang_jac.gdot(body2.angvel) - ang_jac.gdot(body1.angvel); let dvel = ang_jac.gdot(body2.angvel) - ang_jac.gdot(body1.angvel);
let rhs_wo_bias = dvel * N::splat(params.velocity_solve_fraction); let rhs_wo_bias = dvel;
let erp_inv_dt = params.erp_inv_dt(); let erp_inv_dt = N::splat(params.joint_erp_inv_dt());
let cfm_coeff = N::splat(params.joint_cfm_coeff());
#[cfg(feature = "dim2")] #[cfg(feature = "dim2")]
let rhs_bias = self.ang_err.im * N::splat(erp_inv_dt); let rhs_bias = self.ang_err.im * erp_inv_dt;
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
let rhs_bias = self.ang_err.imag()[locked_axis] * N::splat(erp_inv_dt); let rhs_bias = self.ang_err.imag()[locked_axis] * erp_inv_dt;
let ang_jac2 = body2.sqrt_ii * ang_jac; let ang_jac2 = body2.sqrt_ii * ang_jac;
@@ -655,6 +914,8 @@ impl<N: WReal> JointVelocityConstraintBuilder<N> {
lin_jac: na::zero(), lin_jac: na::zero(),
ang_jac2, ang_jac2,
inv_lhs: N::zero(), // Will be set during ortogonalization. inv_lhs: N::zero(), // Will be set during ortogonalization.
cfm_coeff,
cfm_gain: N::zero(),
rhs: rhs_wo_bias + rhs_bias, rhs: rhs_wo_bias + rhs_bias,
rhs_wo_bias, rhs_wo_bias,
writeback_id, writeback_id,
@@ -666,6 +927,11 @@ impl<N: WReal> JointVelocityConstraintBuilder<N> {
constraints: &mut [JointVelocityGroundConstraint<N, LANES>], constraints: &mut [JointVelocityGroundConstraint<N, LANES>],
) { ) {
let len = constraints.len(); let len = constraints.len();
if len == 0 {
return;
}
let imsum = constraints[0].im2; let imsum = constraints[0].im2;
// Use the modified Gram-Schmidt orthogonalization. // Use the modified Gram-Schmidt orthogonalization.
@@ -673,18 +939,23 @@ impl<N: WReal> JointVelocityConstraintBuilder<N> {
let c_j = &mut constraints[j]; let c_j = &mut constraints[j];
let dot_jj = c_j.lin_jac.dot(&imsum.component_mul(&c_j.lin_jac)) let dot_jj = c_j.lin_jac.dot(&imsum.component_mul(&c_j.lin_jac))
+ c_j.ang_jac2.gdot(c_j.ang_jac2); + c_j.ang_jac2.gdot(c_j.ang_jac2);
let inv_dot_jj = crate::utils::simd_inv(dot_jj); let cfm_gain = dot_jj * c_j.cfm_coeff + c_j.cfm_gain;
let inv_dot_jj = crate::utils::simd_inv(dot_jj + cfm_gain);
c_j.inv_lhs = inv_dot_jj; // Dont forget to update the inv_lhs. c_j.inv_lhs = inv_dot_jj; // Dont forget to update the inv_lhs.
c_j.cfm_gain = cfm_gain;
if c_j.impulse_bounds != [-N::splat(Real::MAX), N::splat(Real::MAX)] { if c_j.impulse_bounds != [-N::splat(Real::MAX), N::splat(Real::MAX)]
|| c_j.cfm_gain != N::zero()
{
// Don't remove constraints with limited forces from the others // Don't remove constraints with limited forces from the others
// because they may not deliver the necessary forces to fulfill // because they may not deliver the necessary forces to fulfill
// the removed parts of other constraints. // the removed parts of other constraints.
continue; continue;
} }
for i in (j + 1)..len { for i in j + 1..len {
let (c_i, c_j) = constraints.index_mut_const(i, j); let (c_i, c_j) = constraints.index_mut_const(i, j);
let dot_ij = c_i.lin_jac.dot(&imsum.component_mul(&c_j.lin_jac)) let dot_ij = c_i.lin_jac.dot(&imsum.component_mul(&c_j.lin_jac))
+ c_i.ang_jac2.gdot(c_j.ang_jac2); + c_i.ang_jac2.gdot(c_j.ang_jac2);
let coeff = dot_ij * inv_dot_jj; let coeff = dot_ij * inv_dot_jj;

View File

@@ -5,7 +5,7 @@ use crate::dynamics::solver::{WVelocityConstraint, WVelocityGroundConstraint};
use crate::dynamics::{IntegrationParameters, RigidBodyIds, RigidBodyMassProps, RigidBodyVelocity}; use crate::dynamics::{IntegrationParameters, RigidBodyIds, RigidBodyMassProps, RigidBodyVelocity};
use crate::geometry::{ContactManifold, ContactManifoldIndex}; use crate::geometry::{ContactManifold, ContactManifoldIndex};
use crate::math::{Real, Vector, DIM, MAX_MANIFOLD_POINTS}; use crate::math::{Real, Vector, DIM, MAX_MANIFOLD_POINTS};
use crate::utils::{WAngularInertia, WBasis, WCross, WDot, WReal}; use crate::utils::{self, WAngularInertia, WBasis, WCross, WDot, WReal};
use super::{DeltaVel, VelocityConstraintElement, VelocityConstraintNormalPart}; use super::{DeltaVel, VelocityConstraintElement, VelocityConstraintNormalPart};
@@ -239,10 +239,11 @@ impl VelocityConstraint {
.transform_vector(dp2.gcross(-force_dir1)); .transform_vector(dp2.gcross(-force_dir1));
let imsum = mprops1.effective_inv_mass + mprops2.effective_inv_mass; let imsum = mprops1.effective_inv_mass + mprops2.effective_inv_mass;
let projected_mass = 1.0 let projected_mass = utils::inv(
/ (force_dir1.dot(&imsum.component_mul(&force_dir1)) force_dir1.dot(&imsum.component_mul(&force_dir1))
+ gcross1.gdot(gcross1) + gcross1.gdot(gcross1)
+ gcross2.gdot(gcross2)); + gcross2.gdot(gcross2),
);
let is_bouncy = manifold_point.is_bouncy() as u32 as Real; let is_bouncy = manifold_point.is_bouncy() as u32 as Real;
let is_resting = 1.0 - is_bouncy; let is_resting = 1.0 - is_bouncy;
@@ -250,7 +251,7 @@ impl VelocityConstraint {
let mut rhs_wo_bias = (1.0 + is_bouncy * manifold_point.restitution) let mut rhs_wo_bias = (1.0 + is_bouncy * manifold_point.restitution)
* (vel1 - vel2).dot(&force_dir1); * (vel1 - vel2).dot(&force_dir1);
rhs_wo_bias += manifold_point.dist.max(0.0) * inv_dt; rhs_wo_bias += manifold_point.dist.max(0.0) * inv_dt;
rhs_wo_bias *= is_bouncy + is_resting * params.velocity_solve_fraction; rhs_wo_bias *= is_bouncy + is_resting;
let rhs_bias = /* is_resting let rhs_bias = /* is_resting
* */ erp_inv_dt * */ erp_inv_dt
* (manifold_point.dist + params.allowed_linear_error).min(0.0); * (manifold_point.dist + params.allowed_linear_error).min(0.0);
@@ -285,8 +286,11 @@ impl VelocityConstraint {
constraint.elements[k].tangent_part.gcross1[j] = gcross1; constraint.elements[k].tangent_part.gcross1[j] = gcross1;
constraint.elements[k].tangent_part.gcross2[j] = gcross2; constraint.elements[k].tangent_part.gcross2[j] = gcross2;
constraint.elements[k].tangent_part.rhs[j] = rhs; constraint.elements[k].tangent_part.rhs[j] = rhs;
constraint.elements[k].tangent_part.r[j] = constraint.elements[k].tangent_part.r[j] = if cfg!(feature = "dim2") {
if cfg!(feature = "dim2") { 1.0 / r } else { r }; utils::inv(r)
} else {
r
};
} }
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]

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