Joint API and joint motors improvements

This commit is contained in:
Sébastien Crozet
2022-02-20 12:55:00 +01:00
committed by Sébastien Crozet
parent e740493b98
commit fb20d72ee2
108 changed files with 2650 additions and 1854 deletions

View File

@@ -1,91 +1,215 @@
use crate::dynamics::joint::{JointAxesMask, JointData};
use crate::dynamics::joint::{GenericJoint, GenericJointBuilder, JointAxesMask};
use crate::dynamics::{JointAxis, MotorModel};
use crate::math::{Point, Real, UnitVector};
use super::{JointLimits, JointMotor};
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Copy, Clone, Debug, PartialEq)]
#[repr(transparent)]
pub struct PrismaticJoint {
data: JointData,
data: GenericJoint,
}
impl PrismaticJoint {
pub fn new(axis: UnitVector<Real>) -> Self {
#[cfg(feature = "dim2")]
let mask = JointAxesMask::Y | JointAxesMask::ANG_X;
#[cfg(feature = "dim3")]
let mask = JointAxesMask::Y
| JointAxesMask::Z
| JointAxesMask::ANG_X
| JointAxesMask::ANG_Y
| JointAxesMask::ANG_Z;
let data = JointData::default()
.lock_axes(mask)
let data = GenericJointBuilder::new(JointAxesMask::LOCKED_PRISMATIC_AXES)
.local_axis1(axis)
.local_axis2(axis);
.local_axis2(axis)
.build();
Self { data }
}
#[must_use]
pub fn local_anchor1(&self) -> Point<Real> {
self.data.local_anchor1()
}
pub fn set_local_anchor1(&mut self, anchor1: Point<Real>) -> &mut Self {
self.data.set_local_anchor1(anchor1);
self
}
#[must_use]
pub fn local_anchor2(&self) -> Point<Real> {
self.data.local_anchor2()
}
pub fn set_local_anchor2(&mut self, anchor2: Point<Real>) -> &mut Self {
self.data.set_local_anchor2(anchor2);
self
}
#[must_use]
pub fn local_axis1(&self) -> UnitVector<Real> {
self.data.local_axis1()
}
pub fn set_local_axis1(&mut self, axis1: UnitVector<Real>) -> &mut Self {
self.data.set_local_axis1(axis1);
self
}
#[must_use]
pub fn local_axis2(&self) -> UnitVector<Real> {
self.data.local_axis2()
}
pub fn set_local_axis2(&mut self, axis2: UnitVector<Real>) -> &mut Self {
self.data.set_local_axis2(axis2);
self
}
#[must_use]
pub fn motor(&self) -> Option<&JointMotor> {
self.data.motor(JointAxis::X)
}
/// Set the spring-like model used by the motor to reach the desired target velocity and position.
pub fn set_motor_model(&mut self, model: MotorModel) -> &mut Self {
self.data.set_motor_model(JointAxis::X, model);
self
}
/// Sets the target velocity this motor needs to reach.
pub fn set_motor_velocity(&mut self, target_vel: Real, factor: Real) -> &mut Self {
self.data
.set_motor_velocity(JointAxis::X, target_vel, factor);
self
}
/// Sets the target angle this motor needs to reach.
pub fn set_motor_position(
&mut self,
target_pos: Real,
stiffness: Real,
damping: Real,
) -> &mut Self {
self.data
.set_motor_position(JointAxis::X, target_pos, stiffness, damping);
self
}
/// Configure both the target angle and target velocity of the motor.
pub fn set_motor(
&mut self,
target_pos: Real,
target_vel: Real,
stiffness: Real,
damping: Real,
) -> &mut Self {
self.data
.set_motor(JointAxis::X, target_pos, target_vel, stiffness, damping);
self
}
pub fn set_motor_max_force(&mut self, max_force: Real) -> &mut Self {
self.data.set_motor_max_force(JointAxis::X, max_force);
self
}
#[must_use]
pub fn limits(&self) -> Option<&JointLimits<Real>> {
self.data.limits(JointAxis::X)
}
pub fn set_limits(&mut self, limits: [Real; 2]) -> &mut Self {
self.data.set_limits(JointAxis::X, limits);
self
}
}
impl Into<GenericJoint> for PrismaticJoint {
fn into(self) -> GenericJoint {
self.data
}
}
pub struct PrismaticJointBuilder(PrismaticJoint);
impl PrismaticJointBuilder {
pub fn new(axis: UnitVector<Real>) -> Self {
Self(PrismaticJoint::new(axis))
}
#[must_use]
pub fn local_anchor1(mut self, anchor1: Point<Real>) -> Self {
self.data = self.data.local_anchor1(anchor1);
self.0.set_local_anchor1(anchor1);
self
}
#[must_use]
pub fn local_anchor2(mut self, anchor2: Point<Real>) -> Self {
self.data = self.data.local_anchor2(anchor2);
self.0.set_local_anchor2(anchor2);
self
}
#[must_use]
pub fn local_axis1(mut self, axis1: UnitVector<Real>) -> Self {
self.0.set_local_axis1(axis1);
self
}
#[must_use]
pub fn local_axis2(mut self, axis2: UnitVector<Real>) -> Self {
self.0.set_local_axis2(axis2);
self
}
/// Set the spring-like model used by the motor to reach the desired target velocity and position.
#[must_use]
pub fn motor_model(mut self, model: MotorModel) -> Self {
self.data = self.data.motor_model(JointAxis::X, model);
self.0.set_motor_model(model);
self
}
/// Sets the target velocity this motor needs to reach.
#[must_use]
pub fn motor_velocity(mut self, target_vel: Real, factor: Real) -> Self {
self.data = self.data.motor_velocity(JointAxis::X, target_vel, factor);
self.0.set_motor_velocity(target_vel, factor);
self
}
/// Sets the target angle this motor needs to reach.
#[must_use]
pub fn motor_position(mut self, target_pos: Real, stiffness: Real, damping: Real) -> Self {
self.data = self
.data
.motor_position(JointAxis::X, target_pos, stiffness, damping);
self.0.set_motor_position(target_pos, stiffness, damping);
self
}
/// Configure both the target angle and target velocity of the motor.
pub fn motor_axis(
#[must_use]
pub fn set_motor(
mut self,
target_pos: Real,
target_vel: Real,
stiffness: Real,
damping: Real,
) -> Self {
self.data = self
.data
.motor_axis(JointAxis::X, target_pos, target_vel, stiffness, damping);
self
}
pub fn motor_max_impulse(mut self, max_impulse: Real) -> Self {
self.data = self.data.motor_max_impulse(JointAxis::X, max_impulse);
self.0.set_motor(target_pos, target_vel, stiffness, damping);
self
}
#[must_use]
pub fn limit_axis(mut self, limits: [Real; 2]) -> Self {
self.data = self.data.limit_axis(JointAxis::X, limits);
pub fn motor_max_force(mut self, max_force: Real) -> Self {
self.0.set_motor_max_force(max_force);
self
}
#[must_use]
pub fn limits(mut self, limits: [Real; 2]) -> Self {
self.0.set_limits(limits);
self
}
#[must_use]
pub fn build(self) -> PrismaticJoint {
self.0
}
}
impl Into<JointData> for PrismaticJoint {
fn into(self) -> JointData {
self.data
impl Into<GenericJoint> for PrismaticJointBuilder {
fn into(self) -> GenericJoint {
self.0.into()
}
}