Joint API and joint motors improvements
This commit is contained in:
committed by
Sébastien Crozet
parent
e740493b98
commit
fb20d72ee2
501
src/dynamics/joint/generic_joint.rs
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501
src/dynamics/joint/generic_joint.rs
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@@ -0,0 +1,501 @@
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use na::SimdRealField;
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use crate::dynamics::solver::MotorParameters;
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use crate::dynamics::{FixedJoint, MotorModel, PrismaticJoint, RevoluteJoint};
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use crate::math::{Isometry, Point, Real, Rotation, UnitVector, Vector, SPATIAL_DIM};
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use crate::utils::WBasis;
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#[cfg(feature = "dim3")]
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use crate::dynamics::SphericalJoint;
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#[cfg(feature = "dim3")]
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bitflags::bitflags! {
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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pub struct JointAxesMask: u8 {
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const X = 1 << 0;
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const Y = 1 << 1;
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const Z = 1 << 2;
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const ANG_X = 1 << 3;
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const ANG_Y = 1 << 4;
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const ANG_Z = 1 << 5;
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const LOCKED_REVOLUTE_AXES = Self::X.bits | Self::Y.bits | Self::Z.bits | Self::ANG_Y.bits | Self::ANG_Z.bits;
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const LOCKED_PRISMATIC_AXES = Self::Y.bits | Self::Z.bits | Self::ANG_X.bits | Self::ANG_Y.bits | Self::ANG_Z.bits;
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const LOCKED_FIXED_AXES = Self::X.bits | Self::Y.bits | Self::Z.bits | Self::ANG_X.bits | Self::ANG_Y.bits | Self::ANG_Z.bits;
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const LOCKED_SPHERICAL_AXES = Self::X.bits | Self::Y.bits | Self::Z.bits;
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const FREE_REVOLUTE_AXES = Self::ANG_X.bits;
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const FREE_PRISMATIC_AXES = Self::X.bits;
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const FREE_FIXED_AXES = 0;
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const FREE_SPHERICAL_AXES = Self::ANG_X.bits | Self::ANG_Y.bits | Self::ANG_Z.bits;
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}
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}
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#[cfg(feature = "dim2")]
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bitflags::bitflags! {
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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pub struct JointAxesMask: u8 {
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const X = 1 << 0;
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const Y = 1 << 1;
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const ANG_X = 1 << 2;
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const LOCKED_REVOLUTE_AXES = Self::X.bits | Self::Y.bits;
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const LOCKED_PRISMATIC_AXES = Self::Y.bits | Self::ANG_X.bits;
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const LOCKED_FIXED_AXES = Self::X.bits | Self::Y.bits | Self::ANG_X.bits;
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const FREE_REVOLUTE_AXES = Self::ANG_X.bits;
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const FREE_PRISMATIC_AXES = Self::X.bits;
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const FREE_FIXED_AXES = 0;
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}
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}
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub enum JointAxis {
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X = 0,
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Y,
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#[cfg(feature = "dim3")]
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Z,
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AngX,
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#[cfg(feature = "dim3")]
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AngY,
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#[cfg(feature = "dim3")]
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AngZ,
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}
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impl From<JointAxis> for JointAxesMask {
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fn from(axis: JointAxis) -> Self {
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JointAxesMask::from_bits(1 << axis as usize).unwrap()
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}
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}
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub struct JointLimits<N> {
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pub min: N,
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pub max: N,
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pub impulse: N,
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}
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impl<N: SimdRealField<Element = Real>> Default for JointLimits<N> {
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fn default() -> Self {
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Self {
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min: -N::splat(Real::MAX),
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max: N::splat(Real::MAX),
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impulse: N::splat(0.0),
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}
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}
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}
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub struct JointMotor {
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pub target_vel: Real,
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pub target_pos: Real,
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pub stiffness: Real,
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pub damping: Real,
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pub max_force: Real,
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pub impulse: Real,
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pub model: MotorModel,
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}
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impl Default for JointMotor {
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fn default() -> Self {
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Self {
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target_pos: 0.0,
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target_vel: 0.0,
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stiffness: 0.0,
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damping: 0.0,
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max_force: Real::MAX,
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impulse: 0.0,
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model: MotorModel::AccelerationBased, // VelocityBased,
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}
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}
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}
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impl JointMotor {
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pub(crate) fn motor_params(&self, dt: Real) -> MotorParameters<Real> {
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let (erp_inv_dt, cfm_coeff, cfm_gain) =
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self.model
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.combine_coefficients(dt, self.stiffness, self.damping);
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MotorParameters {
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erp_inv_dt,
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cfm_coeff,
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cfm_gain,
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// keep_lhs,
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target_pos: self.target_pos,
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target_vel: self.target_vel,
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max_impulse: self.max_force * dt,
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}
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}
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}
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub struct GenericJoint {
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pub local_frame1: Isometry<Real>,
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pub local_frame2: Isometry<Real>,
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pub locked_axes: JointAxesMask,
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pub limit_axes: JointAxesMask,
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pub motor_axes: JointAxesMask,
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pub limits: [JointLimits<Real>; SPATIAL_DIM],
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pub motors: [JointMotor; SPATIAL_DIM],
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}
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impl Default for GenericJoint {
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fn default() -> Self {
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Self {
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local_frame1: Isometry::identity(),
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local_frame2: Isometry::identity(),
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locked_axes: JointAxesMask::empty(),
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limit_axes: JointAxesMask::empty(),
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motor_axes: JointAxesMask::empty(),
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limits: [JointLimits::default(); SPATIAL_DIM],
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motors: [JointMotor::default(); SPATIAL_DIM],
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}
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}
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}
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impl GenericJoint {
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#[must_use]
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pub fn new(locked_axes: JointAxesMask) -> Self {
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*Self::default().lock_axes(locked_axes)
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}
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/// Can this joint use SIMD-accelerated constraint formulations?
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pub(crate) fn supports_simd_constraints(&self) -> bool {
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self.limit_axes.is_empty() && self.motor_axes.is_empty()
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}
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fn complete_ang_frame(axis: UnitVector<Real>) -> Rotation<Real> {
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let basis = axis.orthonormal_basis();
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#[cfg(feature = "dim2")]
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{
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use na::{Matrix2, Rotation2, UnitComplex};
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let mat = Matrix2::from_columns(&[axis.into_inner(), basis[0]]);
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let rotmat = Rotation2::from_matrix_unchecked(mat);
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UnitComplex::from_rotation_matrix(&rotmat)
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}
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#[cfg(feature = "dim3")]
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{
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use na::{Matrix3, Rotation3, UnitQuaternion};
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let mat = Matrix3::from_columns(&[axis.into_inner(), basis[0], basis[1]]);
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let rotmat = Rotation3::from_matrix_unchecked(mat);
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UnitQuaternion::from_rotation_matrix(&rotmat)
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}
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}
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pub fn lock_axes(&mut self, axes: JointAxesMask) -> &mut Self {
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self.locked_axes |= axes;
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self
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}
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pub fn set_local_frame1(&mut self, local_frame: Isometry<Real>) -> &mut Self {
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self.local_frame1 = local_frame;
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self
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}
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pub fn set_local_frame2(&mut self, local_frame: Isometry<Real>) -> &mut Self {
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self.local_frame2 = local_frame;
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self
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}
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#[must_use]
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pub fn local_axis1(&self) -> UnitVector<Real> {
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self.local_frame1 * Vector::x_axis()
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}
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pub fn set_local_axis1(&mut self, local_axis: UnitVector<Real>) -> &mut Self {
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self.local_frame1.rotation = Self::complete_ang_frame(local_axis);
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self
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}
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#[must_use]
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pub fn local_axis2(&self) -> UnitVector<Real> {
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self.local_frame2 * Vector::x_axis()
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}
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pub fn set_local_axis2(&mut self, local_axis: UnitVector<Real>) -> &mut Self {
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self.local_frame2.rotation = Self::complete_ang_frame(local_axis);
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self
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}
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#[must_use]
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pub fn local_anchor1(&self) -> Point<Real> {
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self.local_frame1.translation.vector.into()
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}
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pub fn set_local_anchor1(&mut self, anchor1: Point<Real>) -> &mut Self {
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self.local_frame1.translation.vector = anchor1.coords;
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self
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}
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#[must_use]
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pub fn local_anchor2(&self) -> Point<Real> {
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self.local_frame2.translation.vector.into()
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}
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pub fn set_local_anchor2(&mut self, anchor2: Point<Real>) -> &mut Self {
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self.local_frame2.translation.vector = anchor2.coords;
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self
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}
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#[must_use]
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pub fn limits(&self, axis: JointAxis) -> Option<&JointLimits<Real>> {
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let i = axis as usize;
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if self.limit_axes.contains(axis.into()) {
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Some(&self.limits[i])
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} else {
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None
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}
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}
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pub fn set_limits(&mut self, axis: JointAxis, limits: [Real; 2]) -> &mut Self {
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let i = axis as usize;
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self.limit_axes |= axis.into();
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self.limits[i].min = limits[0];
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self.limits[i].max = limits[1];
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self
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}
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#[must_use]
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pub fn motor_model(&self, axis: JointAxis) -> Option<MotorModel> {
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let i = axis as usize;
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if self.motor_axes.contains(axis.into()) {
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Some(self.motors[i].model)
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} else {
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None
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}
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}
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/// Set the spring-like model used by the motor to reach the desired target velocity and position.
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pub fn set_motor_model(&mut self, axis: JointAxis, model: MotorModel) -> &mut Self {
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self.motors[axis as usize].model = model;
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self
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}
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/// Sets the target velocity this motor needs to reach.
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pub fn set_motor_velocity(
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&mut self,
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axis: JointAxis,
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target_vel: Real,
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factor: Real,
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) -> &mut Self {
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self.set_motor(
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axis,
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self.motors[axis as usize].target_pos,
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target_vel,
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0.0,
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factor,
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)
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}
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/// Sets the target angle this motor needs to reach.
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pub fn set_motor_position(
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&mut self,
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axis: JointAxis,
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target_pos: Real,
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stiffness: Real,
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damping: Real,
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) -> &mut Self {
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self.set_motor(axis, target_pos, 0.0, stiffness, damping)
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}
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pub fn set_motor_max_force(&mut self, axis: JointAxis, max_force: Real) -> &mut Self {
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self.motors[axis as usize].max_force = max_force;
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self
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}
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#[must_use]
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pub fn motor(&self, axis: JointAxis) -> Option<&JointMotor> {
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let i = axis as usize;
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if self.motor_axes.contains(axis.into()) {
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Some(&self.motors[i])
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} else {
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None
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}
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}
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/// Configure both the target angle and target velocity of the motor.
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pub fn set_motor(
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&mut self,
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axis: JointAxis,
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target_pos: Real,
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target_vel: Real,
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stiffness: Real,
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damping: Real,
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) -> &mut Self {
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self.motor_axes |= axis.into();
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let i = axis as usize;
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self.motors[i].target_vel = target_vel;
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self.motors[i].target_pos = target_pos;
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self.motors[i].stiffness = stiffness;
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self.motors[i].damping = damping;
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self
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}
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}
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macro_rules! joint_conversion_methods(
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($as_joint: ident, $as_joint_mut: ident, $Joint: ty, $axes: expr) => {
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#[must_use]
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pub fn $as_joint(&self) -> Option<&$Joint> {
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if self.locked_axes == $axes {
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// SAFETY: this is OK because the target joint type is
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// a `repr(transparent)` newtype of `Joint`.
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Some(unsafe { std::mem::transmute(self) })
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} else {
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None
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}
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}
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#[must_use]
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pub fn $as_joint_mut(&mut self) -> Option<&mut $Joint> {
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if self.locked_axes == $axes {
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// SAFETY: this is OK because the target joint type is
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// a `repr(transparent)` newtype of `Joint`.
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Some(unsafe { std::mem::transmute(self) })
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} else {
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None
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}
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}
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}
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);
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impl GenericJoint {
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joint_conversion_methods!(
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as_revolute,
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as_revolute_mut,
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RevoluteJoint,
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JointAxesMask::LOCKED_REVOLUTE_AXES
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);
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joint_conversion_methods!(
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as_fixed,
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as_fixed_mut,
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FixedJoint,
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JointAxesMask::LOCKED_FIXED_AXES
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);
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joint_conversion_methods!(
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as_prismatic,
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as_prismatic_mut,
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PrismaticJoint,
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JointAxesMask::LOCKED_PRISMATIC_AXES
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);
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#[cfg(feature = "dim3")]
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joint_conversion_methods!(
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as_spherical,
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as_spherical_mut,
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SphericalJoint,
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JointAxesMask::LOCKED_SPHERICAL_AXES
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);
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}
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#[derive(Copy, Clone, Debug)]
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pub struct GenericJointBuilder(GenericJoint);
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impl GenericJointBuilder {
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#[must_use]
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pub fn new(locked_axes: JointAxesMask) -> Self {
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Self(GenericJoint::new(locked_axes))
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}
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#[must_use]
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pub fn lock_axes(mut self, axes: JointAxesMask) -> Self {
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self.0.lock_axes(axes);
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self
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}
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#[must_use]
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pub fn local_frame1(mut self, local_frame: Isometry<Real>) -> Self {
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self.0.set_local_frame1(local_frame);
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self
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}
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#[must_use]
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pub fn local_frame2(mut self, local_frame: Isometry<Real>) -> Self {
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self.0.set_local_frame2(local_frame);
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self
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}
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#[must_use]
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pub fn local_axis1(mut self, local_axis: UnitVector<Real>) -> Self {
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self.0.set_local_axis1(local_axis);
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self
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}
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#[must_use]
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pub fn local_axis2(mut self, local_axis: UnitVector<Real>) -> Self {
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self.0.set_local_axis2(local_axis);
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self
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}
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#[must_use]
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pub fn local_anchor1(mut self, anchor1: Point<Real>) -> Self {
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self.0.set_local_anchor1(anchor1);
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self
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}
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#[must_use]
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pub fn local_anchor2(mut self, anchor2: Point<Real>) -> Self {
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self.0.set_local_anchor2(anchor2);
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self
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}
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#[must_use]
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pub fn limits(mut self, axis: JointAxis, limits: [Real; 2]) -> Self {
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self.0.set_limits(axis, limits);
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self
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}
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/// Set the spring-like model used by the motor to reach the desired target velocity and position.
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#[must_use]
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pub fn motor_model(mut self, axis: JointAxis, model: MotorModel) -> Self {
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self.0.set_motor_model(axis, model);
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self
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}
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/// Sets the target velocity this motor needs to reach.
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#[must_use]
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pub fn motor_velocity(mut self, axis: JointAxis, target_vel: Real, factor: Real) -> Self {
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self.0.set_motor_velocity(axis, target_vel, factor);
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self
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}
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/// Sets the target angle this motor needs to reach.
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#[must_use]
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pub fn motor_position(
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mut self,
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axis: JointAxis,
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target_pos: Real,
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stiffness: Real,
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damping: Real,
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) -> Self {
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self.0
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.set_motor_position(axis, target_pos, stiffness, damping);
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self
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}
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/// Configure both the target angle and target velocity of the motor.
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#[must_use]
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pub fn set_motor(
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mut self,
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axis: JointAxis,
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target_pos: Real,
|
||||
target_vel: Real,
|
||||
stiffness: Real,
|
||||
damping: Real,
|
||||
) -> Self {
|
||||
self.0
|
||||
.set_motor(axis, target_pos, target_vel, stiffness, damping);
|
||||
self
|
||||
}
|
||||
|
||||
#[must_use]
|
||||
pub fn motor_max_force(mut self, axis: JointAxis, max_force: Real) -> Self {
|
||||
self.0.set_motor_max_force(axis, max_force);
|
||||
self
|
||||
}
|
||||
|
||||
#[must_use]
|
||||
pub fn build(self) -> GenericJoint {
|
||||
self.0
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user