Joint API and joint motors improvements
This commit is contained in:
committed by
Sébastien Crozet
parent
e740493b98
commit
fb20d72ee2
@@ -16,13 +16,9 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let ground_size = 20.;
|
||||
let ground_height = 1.0;
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static()
|
||||
.translation(vector![0.0, -ground_height, 0.0])
|
||||
.build();
|
||||
let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(ground_size, ground_height, 2.0)
|
||||
.restitution(1.0)
|
||||
.build();
|
||||
let collider = ColliderBuilder::cuboid(ground_size, ground_height, 2.0).restitution(1.0);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
|
||||
let num = 10;
|
||||
@@ -31,13 +27,13 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
for j in 0..2 {
|
||||
for i in 0..=num {
|
||||
let x = (i as f32) - num as f32 / 2.0;
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic()
|
||||
.translation(vector![x * 2.0, 10.0 * (j as f32 + 1.0), 0.0])
|
||||
.build();
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![
|
||||
x * 2.0,
|
||||
10.0 * (j as f32 + 1.0),
|
||||
0.0
|
||||
]);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::ball(rad)
|
||||
.restitution((i as f32) / (num as f32))
|
||||
.build();
|
||||
let collider = ColliderBuilder::ball(rad).restitution((i as f32) / (num as f32));
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user