Joint API and joint motors improvements
This commit is contained in:
committed by
Sébastien Crozet
parent
e740493b98
commit
fb20d72ee2
@@ -17,23 +17,19 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let ground_size = 100.1;
|
||||
let ground_height = 2.1; // 16.0;
|
||||
|
||||
let rigid_body = RigidBodyBuilder::new_static()
|
||||
.translation(vector![0.0, -ground_height, 0.0])
|
||||
.build();
|
||||
let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
|
||||
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
|
||||
// Callback that will be executed on the main loop to handle proximities.
|
||||
testbed.add_callback(move |mut graphics, physics, _, run_state| {
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic()
|
||||
.translation(vector![0.0, 10.0, 0.0])
|
||||
.build();
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![0.0, 10.0, 0.0]);
|
||||
let handle = physics.bodies.insert(rigid_body);
|
||||
let collider = match run_state.timestep_id % 3 {
|
||||
0 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0).build(),
|
||||
1 => ColliderBuilder::cone(rad, rad).build(),
|
||||
_ => ColliderBuilder::cuboid(rad, rad, rad).build(),
|
||||
0 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0),
|
||||
1 => ColliderBuilder::cone(rad, rad),
|
||||
_ => ColliderBuilder::cuboid(rad, rad, rad),
|
||||
};
|
||||
|
||||
physics
|
||||
|
||||
Reference in New Issue
Block a user