Joint API and joint motors improvements
This commit is contained in:
committed by
Sébastien Crozet
parent
e740493b98
commit
fb20d72ee2
@@ -16,14 +16,12 @@ pub fn init_world(testbed: &mut Testbed) {
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let ground_size = 20.0;
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let ground_height = 0.1;
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let rigid_body = RigidBodyBuilder::new_static()
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.translation(vector![0.0, -ground_height, 0.0])
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.build();
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let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
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let ground_handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size)
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.friction(0.15)
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// .restitution(0.5)
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.build();
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;
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colliders.insert_with_parent(collider, ground_handle, &mut bodies);
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/*
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@@ -32,10 +30,9 @@ pub fn init_world(testbed: &mut Testbed) {
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let ball_rad = 0.1;
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let rb = RigidBodyBuilder::new_dynamic()
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.translation(vector![0.0, 0.2, 0.0])
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.linvel(vector![10.0, 0.0, 0.0])
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.build();
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.linvel(vector![10.0, 0.0, 0.0]);
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let ball_handle = bodies.insert(rb);
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let collider = ColliderBuilder::ball(ball_rad).density(100.0).build();
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let collider = ColliderBuilder::ball(ball_rad).density(100.0);
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let ball_coll_handle = colliders.insert_with_parent(collider, ball_handle, &mut bodies);
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let mut linvel = Vector::zeros();
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@@ -90,19 +87,17 @@ pub fn init_world(testbed: &mut Testbed) {
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let z = k as f32 * shiftz - centerz + offset;
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic()
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.translation(vector![x, y, z])
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.build();
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
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let handle = bodies.insert(rigid_body);
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let collider = match j % 5 {
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0 => ColliderBuilder::cuboid(rad, rad, rad).build(),
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1 => ColliderBuilder::ball(rad).build(),
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0 => ColliderBuilder::cuboid(rad, rad, rad),
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1 => ColliderBuilder::ball(rad),
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// Rounded cylinders are much more efficient that cylinder, even if the
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// rounding margin is small.
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2 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0).build(),
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3 => ColliderBuilder::cone(rad, rad).build(),
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_ => ColliderBuilder::capsule_y(rad, rad).build(),
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2 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0),
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3 => ColliderBuilder::cone(rad, rad),
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_ => ColliderBuilder::capsule_y(rad, rad),
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};
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colliders.insert_with_parent(collider, handle, &mut bodies);
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