Joint API and joint motors improvements
This commit is contained in:
committed by
Sébastien Crozet
parent
e740493b98
commit
fb20d72ee2
@@ -7,16 +7,12 @@ fn prismatic_repro(
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impulse_joints: &mut ImpulseJointSet,
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box_center: Point<f32>,
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) {
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let box_rb = bodies.insert(
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RigidBodyBuilder::new_dynamic()
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.translation(vector![box_center.x, box_center.y, box_center.z])
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.build(),
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);
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colliders.insert_with_parent(
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ColliderBuilder::cuboid(1.0, 0.25, 1.0).build(),
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box_rb,
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bodies,
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);
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let box_rb = bodies.insert(RigidBodyBuilder::new_dynamic().translation(vector![
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box_center.x,
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box_center.y,
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box_center.z
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]));
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colliders.insert_with_parent(ColliderBuilder::cuboid(1.0, 0.25, 1.0), box_rb, bodies);
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let wheel_y = -1.0;
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let wheel_positions = vec![
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@@ -28,36 +24,28 @@ fn prismatic_repro(
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for pos in wheel_positions {
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let wheel_pos_in_world = box_center + pos;
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let wheel_rb = bodies.insert(
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RigidBodyBuilder::new_dynamic()
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.translation(vector![
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wheel_pos_in_world.x,
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wheel_pos_in_world.y,
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wheel_pos_in_world.z
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])
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.build(),
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);
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colliders.insert_with_parent(ColliderBuilder::ball(0.5).build(), wheel_rb, bodies);
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let wheel_rb = bodies.insert(RigidBodyBuilder::new_dynamic().translation(vector![
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wheel_pos_in_world.x,
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wheel_pos_in_world.y,
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wheel_pos_in_world.z
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]));
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colliders.insert_with_parent(ColliderBuilder::ball(0.5), wheel_rb, bodies);
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let (stiffness, damping) = (0.05, 0.2);
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let prismatic = PrismaticJoint::new(Vector::y_axis())
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let prismatic = PrismaticJointBuilder::new(Vector::y_axis())
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.local_anchor1(point![pos.x, pos.y, pos.z])
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.motor_position(0.0, stiffness, damping);
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impulse_joints.insert(box_rb, wheel_rb, prismatic);
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}
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// put a small box under one of the wheels
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let gravel = bodies.insert(
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RigidBodyBuilder::new_dynamic()
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.translation(vector![box_center.x + 1.0, box_center.y - 2.4, -1.0])
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.build(),
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);
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colliders.insert_with_parent(
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ColliderBuilder::cuboid(0.5, 0.1, 0.5).build(),
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gravel,
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bodies,
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);
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let gravel = bodies.insert(RigidBodyBuilder::new_dynamic().translation(vector![
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box_center.x + 1.0,
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box_center.y - 2.4,
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-1.0
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]));
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colliders.insert_with_parent(ColliderBuilder::cuboid(0.5, 0.1, 0.5), gravel, bodies);
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}
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pub fn init_world(testbed: &mut Testbed) {
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@@ -75,11 +63,9 @@ pub fn init_world(testbed: &mut Testbed) {
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let ground_size = 50.0;
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let ground_height = 0.1;
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let rigid_body = RigidBodyBuilder::new_static()
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.translation(vector![0.0, -ground_height, 0.0])
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.build();
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let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
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let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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prismatic_repro(
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