Joint API and joint motors improvements
This commit is contained in:
committed by
Sébastien Crozet
parent
e740493b98
commit
fb20d72ee2
@@ -16,20 +16,17 @@ pub fn init_world(testbed: &mut Testbed) {
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let ground_size = 100.0;
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let ground_height = 0.1;
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let rigid_body = RigidBodyBuilder::new_static().build();
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let rigid_body = RigidBodyBuilder::new_static();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size)
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.friction(1.5)
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.build();
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let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).friction(1.5);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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// Build a dynamic box rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic()
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.translation(vector![0.0, 1.1, 0.0])
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.rotation(Vector::y() * 0.3)
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.build();
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.rotation(Vector::y() * 0.3);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(2.0, 1.0, 3.0).friction(1.5).build();
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let collider = ColliderBuilder::cuboid(2.0, 1.0, 3.0).friction(1.5);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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let rigid_body = &mut bodies[handle];
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