Joint API and joint motors improvements

This commit is contained in:
Sébastien Crozet
2022-02-20 12:55:00 +01:00
committed by Sébastien Crozet
parent e740493b98
commit fb20d72ee2
108 changed files with 2650 additions and 1854 deletions

View File

@@ -16,20 +16,17 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 100.0;
let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static().build();
let rigid_body = RigidBodyBuilder::new_static();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size)
.friction(1.5)
.build();
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).friction(1.5);
colliders.insert_with_parent(collider, handle, &mut bodies);
// Build a dynamic box rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(vector![0.0, 1.1, 0.0])
.rotation(Vector::y() * 0.3)
.build();
.rotation(Vector::y() * 0.3);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(2.0, 1.0, 3.0).friction(1.5).build();
let collider = ColliderBuilder::cuboid(2.0, 1.0, 3.0).friction(1.5);
colliders.insert_with_parent(collider, handle, &mut bodies);
let rigid_body = &mut bodies[handle];