Joint API and joint motors improvements
This commit is contained in:
committed by
Sébastien Crozet
parent
e740493b98
commit
fb20d72ee2
@@ -17,11 +17,10 @@ pub fn init_world(testbed: &mut Testbed) {
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let ground_height = 0.1;
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for _ in 0..6 {
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let rigid_body = RigidBodyBuilder::new_static()
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.translation(vector![0.0, -ground_height, 0.0])
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.build();
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let rigid_body =
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RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
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let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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}
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@@ -30,10 +29,9 @@ pub fn init_world(testbed: &mut Testbed) {
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let rigid_body = RigidBodyBuilder::new_dynamic()
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.translation(vector![1.1, 0.0, 0.0])
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// .rotation(vector![0.8, 0.2, 0.1])
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.can_sleep(false)
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.build();
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.can_sleep(false);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(2.0, 0.1, 1.0).build();
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let collider = ColliderBuilder::cuboid(2.0, 0.1, 1.0);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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}
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