Joint API and joint motors improvements
This commit is contained in:
committed by
Sébastien Crozet
parent
e740493b98
commit
fb20d72ee2
@@ -35,17 +35,16 @@ pub fn init_world(testbed: &mut Testbed) {
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RigidBodyType::Dynamic
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};
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let rigid_body = RigidBodyBuilder::new(status)
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.translation(vector![fk * shift, -fi * shift])
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.build();
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let rigid_body =
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RigidBodyBuilder::new(status).translation(vector![fk * shift, -fi * shift]);
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let child_handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::ball(rad).build();
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let collider = ColliderBuilder::ball(rad);
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colliders.insert_with_parent(collider, child_handle, &mut bodies);
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// Vertical joint.
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if i > 0 {
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let parent_handle = *body_handles.last().unwrap();
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let joint = RevoluteJoint::new().local_anchor2(point![0.0, shift]);
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let joint = RevoluteJointBuilder::new().local_anchor2(point![0.0, shift]);
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impulse_joints.insert(parent_handle, child_handle, joint);
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}
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@@ -53,7 +52,7 @@ pub fn init_world(testbed: &mut Testbed) {
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if k > 0 {
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let parent_index = body_handles.len() - numi;
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let parent_handle = body_handles[parent_index];
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let joint = RevoluteJoint::new().local_anchor2(point![-shift, 0.0]);
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let joint = RevoluteJointBuilder::new().local_anchor2(point![-shift, 0.0]);
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impulse_joints.insert(parent_handle, child_handle, joint);
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}
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