Joint API and joint motors improvements

This commit is contained in:
Sébastien Crozet
2022-02-20 12:55:00 +01:00
committed by Sébastien Crozet
parent e740493b98
commit fb20d72ee2
108 changed files with 2650 additions and 1854 deletions

View File

@@ -14,11 +14,9 @@ pub fn init_world(testbed: &mut Testbed) {
let platform_handles = positions
.into_iter()
.map(|pos| {
let rigid_body = RigidBodyBuilder::new_kinematic_position_based()
.translation(pos)
.build();
let rigid_body = RigidBodyBuilder::new_kinematic_position_based().translation(pos);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad * 10.0, rad).build();
let collider = ColliderBuilder::cuboid(rad * 10.0, rad);
colliders.insert_with_parent(collider, handle, &mut bodies);
handle
})
@@ -35,11 +33,9 @@ pub fn init_world(testbed: &mut Testbed) {
if state.timestep_id % 10 == 0 {
let x = rand::random::<f32>() * 10.0 - 5.0;
let y = rand::random::<f32>() * 10.0 + 10.0;
let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(vector![x, y])
.build();
let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]);
let handle = physics.bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad).build();
let collider = ColliderBuilder::cuboid(rad, rad);
physics
.colliders
.insert_with_parent(collider, handle, &mut physics.bodies);