Joint API and joint motors improvements
This commit is contained in:
committed by
Sébastien Crozet
parent
e740493b98
commit
fb20d72ee2
@@ -36,9 +36,9 @@ pub fn init_world(testbed: &mut Testbed) {
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let heightfield = HeightField::new(heights, ground_size);
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let (vertices, indices) = heightfield.to_trimesh();
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let rigid_body = RigidBodyBuilder::new_static().build();
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let rigid_body = RigidBodyBuilder::new_static();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::trimesh(vertices, indices).build();
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let collider = ColliderBuilder::trimesh(vertices, indices);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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/*
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@@ -60,16 +60,14 @@ pub fn init_world(testbed: &mut Testbed) {
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let z = k as f32 * shift - centerz;
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic()
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.translation(vector![x, y, z])
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.build();
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let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]);
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let handle = bodies.insert(rigid_body);
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if j % 2 == 0 {
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let collider = ColliderBuilder::cuboid(rad, rad, rad).build();
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let collider = ColliderBuilder::cuboid(rad, rad, rad);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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} else {
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let collider = ColliderBuilder::ball(rad).build();
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let collider = ColliderBuilder::ball(rad);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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}
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}
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