Implement a special case for edge-edge 3D polygonal clipping.

This commit is contained in:
Crozet Sébastien
2020-10-13 18:40:59 +02:00
parent 8ee3c703d6
commit faf3e7e0f7
13 changed files with 293 additions and 51 deletions

View File

@@ -1,4 +1,5 @@
use crate::geometry::{Contact, ContactManifold, CuboidFeatureFace, Triangle};
use crate::approx::AbsDiffEq;
use crate::geometry::{self, Contact, ContactManifold, CuboidFeatureFace, Triangle};
use crate::math::{Isometry, Point, Vector};
use crate::utils::WBasis;
use na::Point2;
@@ -73,6 +74,140 @@ impl PolyhedronFace {
face2: &PolyhedronFace,
pos21: &Isometry<f32>,
manifold: &mut ContactManifold,
) {
match (face1.num_vertices, face2.num_vertices) {
(2, 2) => Self::contacts_edge_edge(
prediction_distance,
face1,
sep_axis1,
face2,
pos21,
manifold,
),
_ => Self::contacts_face_face(
prediction_distance,
face1,
sep_axis1,
face2,
pos21,
manifold,
),
}
}
fn contacts_edge_edge(
prediction_distance: f32,
face1: &PolyhedronFace,
sep_axis1: &Vector<f32>,
face2: &PolyhedronFace,
pos21: &Isometry<f32>,
manifold: &mut ContactManifold,
) {
// Project the faces to a 2D plane for contact clipping.
// The plane they are projected onto has normal sep_axis1
// and contains the origin (this is numerically OK because
// we are not working in world-space here).
let basis = sep_axis1.orthonormal_basis();
let projected_edge1 = [
Point2::new(
face1.vertices[0].coords.dot(&basis[0]),
face1.vertices[0].coords.dot(&basis[1]),
),
Point2::new(
face1.vertices[1].coords.dot(&basis[0]),
face1.vertices[1].coords.dot(&basis[1]),
),
];
let projected_edge2 = [
Point2::new(
face2.vertices[0].coords.dot(&basis[0]),
face2.vertices[0].coords.dot(&basis[1]),
),
Point2::new(
face2.vertices[1].coords.dot(&basis[0]),
face2.vertices[1].coords.dot(&basis[1]),
),
];
let tangent1 =
(projected_edge1[1] - projected_edge1[0]).try_normalize(f32::default_epsilon());
let tangent2 =
(projected_edge2[1] - projected_edge2[0]).try_normalize(f32::default_epsilon());
// TODO: not sure what the best value for eps is.
// Empirically, it appears that an epsilon smaller than 1.0e-3 is too small.
if let (Some(tangent1), Some(tangent2)) = (tangent1, tangent2) {
let parallel = tangent1.dot(&tangent2) >= crate::utils::COS_FRAC_PI_8;
if !parallel {
let seg1 = (&projected_edge1[0], &projected_edge1[1]);
let seg2 = (&projected_edge2[0], &projected_edge2[1]);
let (loc1, loc2) =
ncollide::query::closest_points_segment_segment_with_locations_nD(seg1, seg2);
// Found a contact between the two edges.
let bcoords1 = loc1.barycentric_coordinates();
let bcoords2 = loc2.barycentric_coordinates();
let edge1 = (face1.vertices[0], face1.vertices[1]);
let edge2 = (face2.vertices[0], face2.vertices[1]);
let local_p1 = edge1.0 * bcoords1[0] + edge1.1.coords * bcoords1[1];
let local_p2 = edge2.0 * bcoords2[0] + edge2.1.coords * bcoords2[1];
let dist = (local_p2 - local_p1).dot(&sep_axis1);
if dist <= prediction_distance {
manifold.points.push(Contact {
local_p1,
local_p2: pos21 * local_p2,
impulse: 0.0,
tangent_impulse: Contact::zero_tangent_impulse(),
fid1: face1.eids[0],
fid2: face2.eids[0],
dist,
});
}
return;
}
}
// The lines are parallel so we are having a conformal contact.
// Let's use a range-based clipping to extract two contact points.
// TODO: would it be better and/or more efficient to do the
//clipping in 2D?
if let Some(clips) = geometry::clip_segments(
(face1.vertices[0], face1.vertices[1]),
(face2.vertices[0], face2.vertices[1]),
) {
manifold.points.push(Contact {
local_p1: (clips.0).0,
local_p2: pos21 * (clips.0).1,
impulse: 0.0,
tangent_impulse: Contact::zero_tangent_impulse(),
fid1: 0, // FIXME
fid2: 0, // FIXME
dist: ((clips.0).1 - (clips.0).0).dot(&sep_axis1),
});
manifold.points.push(Contact {
local_p1: (clips.1).0,
local_p2: pos21 * (clips.1).1,
impulse: 0.0,
tangent_impulse: Contact::zero_tangent_impulse(),
fid1: 0, // FIXME
fid2: 0, // FIXME
dist: ((clips.1).1 - (clips.1).0).dot(&sep_axis1),
});
}
}
fn contacts_face_face(
prediction_distance: f32,
face1: &PolyhedronFace,
sep_axis1: &Vector<f32>,
face2: &PolyhedronFace,
pos21: &Isometry<f32>,
manifold: &mut ContactManifold,
) {
// Project the faces to a 2D plane for contact clipping.
// The plane they are projected onto has normal sep_axis1