Release v0.2.1
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## v0.2.0 - WIP
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## v0.2.1
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- Fix panic in TriMesh construction and QueryPipeline update caused by a stack overflow or a subtraction underflow.
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## v0.2.0
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The most significant change on this version is the addition of the `QueryPipeline` responsible for performing
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The most significant change on this version is the addition of the `QueryPipeline` responsible for performing
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scene-wide queries. So far only ray-casting has been implemented.
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scene-wide queries. So far only ray-casting has been implemented.
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# Name idea: bident for 2D and trident for 3D
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# Name idea: bident for 2D and trident for 3D
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[package]
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[package]
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name = "rapier2d"
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name = "rapier2d"
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version = "0.2.0"
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version = "0.2.1"
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authors = [ "Sébastien Crozet <developer@crozet.re>" ]
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authors = [ "Sébastien Crozet <developer@crozet.re>" ]
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description = "2-dimensional physics engine in Rust."
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description = "2-dimensional physics engine in Rust."
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documentation = "http://docs.rs/rapier2d"
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documentation = "http://docs.rs/rapier2d"
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# Name idea: bident for 2D and trident for 3D
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# Name idea: bident for 2D and trident for 3D
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[package]
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[package]
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name = "rapier3d"
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name = "rapier3d"
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version = "0.2.0"
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version = "0.2.1"
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authors = [ "Sébastien Crozet <developer@crozet.re>" ]
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authors = [ "Sébastien Crozet <developer@crozet.re>" ]
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description = "3-dimensional physics engine in Rust."
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description = "3-dimensional physics engine in Rust."
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documentation = "http://docs.rs/rapier3d"
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documentation = "http://docs.rs/rapier3d"
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