Update CHANGELOG

This commit is contained in:
Sébastien Crozet
2022-10-02 18:30:26 +02:00
parent 9a4afcc43e
commit f7bec3c49c
3 changed files with 24 additions and 2 deletions

View File

@@ -1,8 +1,28 @@
## Unreleased
### Added
- Add a **kinematic character** controller implementation. See the `control` module. The character controller currently
supports the following features:
- Slide on uneven terrains
- Interaction with dynamic bodies.
- Climb stairs automatically.
- Automatically snap the body to the floor when going downstairs.
- Prevent sliding up slopes that are too steep
- Prevent sliding down slopes that are not steep enough
- Interactions with moving platforms.
- Report information on the obstacles it hit on its path.
- Implement `serde` serialization/deserialization for `CollisionEvents` when the `serde-serialize` feature is enabled
### Modified
- The methods `Collider::set_rotation`, `RigidBody::set_rotation`, and `RigidBody::set_next_kinematic_rotation` now
take a rotation (`UnitQuaternion` or `UnitComplex`) instead of a vector/angle.
- The method `QueryFilter::exclude_dynamic` is now a static method (the `self` argument was removed).
- The `QueryPipeline::cast_shape` method has a new argument `stop_at_penertation`. If set to `false`, the linear
shape-cast wont immediately stop if the shape is penetrating another shape at its starting point **and** its
trajectory is such that its on a path to exist that penetration state.
- The `InteractionGroups` is now a set of explicit bit flags instead of a raw `u32`.
- The world-space mass properties of rigid-bodies are now updated automatically whenever the user changes their
position.
## v0.14.0 (09 July 2022)
### Fixed